hey guys. Many people liked the last yz50 crosshair mod that I made, but it was kinda dog and wasn't 1:1 enough in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) and it also looked like shit at higher scales. I remade the crosshair, made it look cleaner and more "hi res", and properly centered it again. If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post. Otherwise, here's some background info on this project.
a short history of the konr/yz50/clockwork wings crosshair
history lesson by konr himself:
https://i.imgur.com/DjLmRXM.png
example footage from these 3 goats using older versions of the crosshair:
yz50
https://www.youtube.com/watch?v=lYTZF9_EPVw
konr
https://www.youtube.com/watch?v=MUg2J_iJDDg
yz50 the squeakquel
https://www.youtube.com/watch?v=oduzm75ZT7g
clockwork
https://www.youtube.com/watch?v=PMQQ6Tx3Nsg
why I remade the same crosshair that has been remade like 100 times online
this crosshair was "made" by using an old ass technique to where you use a font file with the "wings" replacing the letters and numbers, and then displaying it in the middle of your custom hud, and then overlaying it on top of the default "seeker" crosshair (cl_crosshair_file " "). The problem with this font method is that it's super inconsistent across resolutions, and is basically impossible to truly center properly due to the crosshair being text instead of an image. You can actually see this in the videos above. I wanted to make a more accurate, properly centered version to fix these issues.
how this is different
I got the original wings font from yz50's old hud and then put it into photoshop, rasterized it, and then cleaned it up because each side of the wing is slightly different for some reason. Then I took the default tf2 seeker and did the same cleaning up thing, and then overlayed the two and messed with the scaling until it looked 1:1, and then turned it into a VTF file. If you compare my crosshair with videos of the original crosshair, the visual accuracy is basically perfect. Also you can change the color of the entire thing.
Other than the overlapping crosshairs being perfectly aligned, VTFs themselves can be perfectly centered in your hud as long as the source image is in an even pixel resolution.
here's some pictures:
scout (v2)
https://i.imgur.com/wv65L4M.png
"og" (v2)
og style is for those who want the misalignment back for whatever reason, which makes the crosshair truly 1:1. The center dot is still properly centered, the wings are just shifted by 1 pixel like they would be if using the original font method.
https://i.imgur.com/K7JP9NA.png
https://i.imgur.com/dBjST3f.png
soldier (v1) (no more updates) (dogshit)
The original font method would have shown the "wings" no matter what, so if you were using the default tf2 crosshair and switched to the rocket launcher it would overlap with the default "dashed circle" crosshair for soldier. There is an old screenshot by yz50 somewhere on tf.tv that shows this, and I tried to remake it. Unfortunately I couldn't get it to look 1:1 for some reason so I gave up and left this abomination. Nobody uses this version anyways. I think.
https://i.imgur.com/EwYOtZd.png
>>>DOWNLOAD<<<
download
low iq installation method:
Show Content
by following these steps, every crosshair for every class will be set to the wings. Just drag, drop and enjoy.
1. Click on the download link above and then choose between two of the zip files in the Google Drive folder:
- yz50 wings remake.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
- images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
2. Open the zip file and put "yz50 wings remake" into your tf\custom folder.
3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]
4.
enjoy your new centered yz50 wingshow to customize:
Show Content
by default, all of the weapon scripts I have included use the yz50remake crosshair. For every weapon. For every class. If you only want it to apply to specific weapons, you can delete the ones that you don't want in the mod folder. Changing the crosshair from the scout wings to the soldier wings is a little more complicated though but it's not hard. So is using no explosion scripts in conjunction with this mod.
1. To change a crosshair for a weapon, go to scripts and open the script you want to edit. For example, if I wanted to use
yz50sollyremake for the scattergun, I would edit
tf_weapon_scattergun.txt. A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this:
https://cfg.tf/tools/crosshairs/names/
note: list is outdated, looking for better one
2a. Edit the crosshair section like this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/DESIRED CROSSHAIR NAME"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]
the "x", "y", "width", and "height" values are particularly important, especially the latter two. These should be set to 64 as my crosshairs are 64x64, and they will break if you don't change them.
2b. You can use one of the following crosshair names:
- yz50remake (wings combined with seeker)
- yz50remake (wings combined with seeker, wings are offset to the left by 1 pixel)
- yz50sollyremake (wings combined with the fixed default solly crosshair)
3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]
4.
enjoy your new centered yz50 wings(IMPORTANT) NO EXPLOSION SCRIPT COMPATIBILITY STEPS
if you use a no explosion script mod, you need to do a couple of extra things to get it to work
1. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape here) and then opening any of the explosive weapon scripts (like the one for the rocket launcher). The lines you want to look for look like this:
"ExplosionEffect" "insert explosion particle here"
"ExplosionPlayerEffect" "insert explosion particle here"
"ExplosionWaterEffect" "insert explosion particle here"
2. Copy these 3 lines, then go to the respective weapon script in the yz50 wings remake scripts folder, and replace the 3 lines there with the ones you copied.
3. Get rid of the no explosion script mod. It will overwrite the crosshair mod which prevents my crosshairs from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it entirely, which includes the default crosshairs.
4. enjoy as usual
special thanks to yz50 and konr for making some of my favorite crosshairs of all time
hey guys. Many people liked the last yz50 crosshair mod that I made, but it was kinda dog and wasn't 1:1 enough in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) and it also looked like shit at higher scales. I remade the crosshair, made it look cleaner and more "hi res", and properly centered it again. [b]If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post.[/b] Otherwise, here's some background info on this project.
[h]a short history of the konr/yz50/clockwork wings crosshair[/h]
history lesson by konr himself:
[img]https://i.imgur.com/DjLmRXM.png[/img]
example footage from these 3 goats using older versions of the crosshair:
yz50
[youtube]https://www.youtube.com/watch?v=lYTZF9_EPVw[/youtube]
konr
[youtube]https://www.youtube.com/watch?v=MUg2J_iJDDg[/youtube]
yz50 the squeakquel
[youtube]https://www.youtube.com/watch?v=oduzm75ZT7g[/youtube]
clockwork
[youtube]https://www.youtube.com/watch?v=PMQQ6Tx3Nsg[/youtube]
[h]why I remade the same crosshair that has been remade like 100 times online[/h]
this crosshair was "made" by using an old ass technique to where you use a font file with the "wings" replacing the letters and numbers, and then displaying it in the middle of your custom hud, and then overlaying it on top of the default "seeker" crosshair (cl_crosshair_file " "). The problem with this font method is that it's super inconsistent across resolutions, and is basically impossible to truly center properly due to the crosshair being text instead of an image. You can actually see this in the videos above. I wanted to make a more accurate, properly centered version to fix these issues.
[h]how this is different[/h]
I got the original wings font from yz50's old hud and then put it into photoshop, rasterized it, and then cleaned it up because each side of the wing is slightly different for some reason. Then I took the default tf2 seeker and did the same cleaning up thing, and then overlayed the two and messed with the scaling until it looked 1:1, and then turned it into a VTF file. If you compare my crosshair with videos of the original crosshair, the visual accuracy is basically perfect. Also you can change the color of the entire thing.
Other than the overlapping crosshairs being perfectly aligned, VTFs themselves can be perfectly centered in your hud as long as the source image is in an even pixel resolution.
here's some pictures:
scout (v2)
[img]https://i.imgur.com/wv65L4M.png[/img]
"og" (v2)
og style is for those who want the misalignment back for whatever reason, which makes the crosshair truly 1:1. The center dot is still properly centered, the wings are just shifted by 1 pixel like they would be if using the original font method.
[img]https://i.imgur.com/K7JP9NA.png[/img]
[img]https://i.imgur.com/dBjST3f.png[/img]
soldier (v1) (no more updates) (dogshit)
The original font method would have shown the "wings" no matter what, so if you were using the default tf2 crosshair and switched to the rocket launcher it would overlap with the default "dashed circle" crosshair for soldier. There is an old screenshot by yz50 somewhere on tf.tv that shows this, and I tried to remake it. Unfortunately I couldn't get it to look 1:1 for some reason so I gave up and left this abomination. Nobody uses this version anyways. I think.
[img]https://i.imgur.com/EwYOtZd.png[/img]
[i][/i]
[i][/i]
[h][b]>>>DOWNLOAD<<<[/b][/h]
[url=https://drive.google.com/file/d/15l7T01SnCRqH1ZOddjbxvfXT6fq53lzu/view?usp=sharing]download[/url]
[i][/i]
[i][/i]
[h][b]low iq installation method:[/b][/h]
[spoiler]by following these steps, every crosshair for every class will be set to the wings. Just drag, drop and enjoy.
1. Click on the download link above and then choose between two of the zip files in the Google Drive folder:
[list]
[*] yz50 wings remake.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
[*] images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
[/list]
2. Open the zip file and put "yz50 wings remake" into your tf\custom folder.
3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]
4. [b]enjoy your new centered yz50 wings[/b][/spoiler]
[h][b]how to customize:[/b][/h]
[spoiler]by default, all of the weapon scripts I have included use the yz50remake crosshair. For every weapon. For every class. If you only want it to apply to specific weapons, you can delete the ones that you don't want in the mod folder. Changing the crosshair from the scout wings to the soldier wings is a little more complicated though but it's not hard. So is using no explosion scripts in conjunction with this mod.
1. To change a crosshair for a weapon, go to scripts and open the script you want to edit. For example, if I wanted to use [b]yz50sollyremake[/b] for the scattergun, I would edit [b]tf_weapon_scattergun.txt[/b]. A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/
note: list is outdated, looking for better one
2a. Edit the crosshair section like this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/DESIRED CROSSHAIR NAME"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]
the "x", "y", "width", and "height" values are particularly important, especially the latter two. These should be set to 64 as my crosshairs are 64x64, and they will break if you don't change them.
2b. You can use one of the following crosshair names:
[list]
[*] [b]yz50remake[/b] (wings combined with seeker)
[*] [b]yz50remake[/b] (wings combined with seeker, wings are offset to the left by 1 pixel)
[*] [b]yz50sollyremake[/b] (wings combined with the fixed default solly crosshair)
[/list]
3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]
4. [b]enjoy your new centered yz50 wings[/b][/spoiler]
[h][b](IMPORTANT) NO EXPLOSION SCRIPT COMPATIBILITY STEPS[/b][/h]
if you use a no explosion script mod, you need to do a couple of extra things to get it to work
1. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape [url=https://gamebanana.com/tools/26]here[/url]) and then opening any of the explosive weapon scripts (like the one for the rocket launcher). The lines you want to look for look like this:
[code] "ExplosionEffect" "insert explosion particle here"
"ExplosionPlayerEffect" "insert explosion particle here"
"ExplosionWaterEffect" "insert explosion particle here"[/code]
2. Copy these 3 lines, then go to the respective weapon script in the yz50 wings remake scripts folder, and replace the 3 lines there with the ones you copied.
3. Get rid of the no explosion script mod. It will overwrite the crosshair mod which prevents my crosshairs from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it entirely, which includes the default crosshairs.
4. enjoy as usual
[h]special thanks to yz50 and konr for making some of my favorite crosshairs of all time[/h]