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properly centered VTF 1:1 yz50/konr wings remake
posted in Customization
1
#1
0 Frags +

hey guys. Many people liked the last yz50 crosshair pack that I made, but after receiving feedback (and also just looking at it myself) I found that it was actually quite inaccurate to the original crosshairs in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) as well as me not accounting for yz50 playing on a low resolution. Basically it looked like shit in higher resolutions than 1024x768. And so I've remade the crosshair, made it look cleaner and more "hi res", and properly centered it... again. If you want to see my old post you can find it on my profile. If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post. Otherwise, here's some background info on this project.

a short history of the konr/yz50/clockwork wings crosshair
history lesson by konr himself:

https://i.imgur.com/DjLmRXM.png

example footage from the original 3 versions of the crosshair:

yz50

https://www.youtube.com/watch?v=lYTZF9_EPVw

konr

https://www.youtube.com/watch?v=MUg2J_iJDDg

yz50 the squeakquel

https://www.youtube.com/watch?v=oduzm75ZT7g

clockwork

https://www.youtube.com/watch?v=PMQQ6Tx3Nsg

purpose of creating this remake
the original crosshairs were formed by using an old technique where you use a font file with the "wings" instead of alphanumeric characters, and then displaying it in the middle of your custom hud, overlaying it on top of the default "seeker" crosshair (cl_crosshair_file " ").

The problem with this font method is that it's super inconsistent across resolutions, and is extremely difficult if not impossible to truly center properly due to the crosshair being a text file instead of an image. If you look carefully you can actually see this phenomena in the videos above. On top of that, many of the default tf2 crosshairs are improperly sized (odd resolution makes it impossible to center on your screen), asymmetrical (on the seeker for example, the left side is not mirrored equally to the right side, they are both unique and look quite strange at certain scales), and are low res. The biggest issue however, was that because the wings themselves are a HUD element, they stay on your screen no matter what crosshair was being used. Imagine the wings on the sniper crosshair lol. A VTF crosshair solves this by being perfectly centerable, and doesn't stay on your screen across multiple different weapons and crosshairs.

Additionally, other remakes tend to look completely off whether they are also improperly centered and whatnot. Some of them even look like they were drawn by hand. I wanted to do better. I wanted to make a more accurate, properly centered, and horizontally (and vertically for some xhairs) symmetrical version in the form of the more robust VTF format to fix these issues.

how this is different
This is the process I used to make the new crosshairs:

  1. Use the original wings font from yz50's HUD and create a text layer in photoshop
  2. Rasterize it
  3. Make the left and right parts of the wings identical mirror images of each other
  4. Create a new layer underneath containing the default tf2 seeker crosshair
  5. Repeat steps 1-3 for the default seeker since it has the same issues
  6. Export the entire image as a VTF file


The result is that if you compare my new wings with videos and screenshots of the original three, mine look like nearly identical, but just higher res and centered. Also you can change the color of the entire crosshair including the wings, unlike the HUD crosshair method.

https://i.imgur.com/5HtQssl.gif

SCREENSHOTS
Original screenshots by clockwork & yz50 for comparison:

https://i.imgur.com/0HZOa9e.png

http://i.imgur.com/iLcSoRj.jpg

My crosshairs:
scout (v3)

https://i.imgur.com/f4gpuEt.png

"og" (v3)
og style is for those who want the slight left-misalignment back for whatever reason, which makes the crosshair even more 1:1. The center dot is still properly centered, but the wings are shifted by 1 pixel to the left like they would be if using the original hud xhair method.

https://i.imgur.com/QxG8ybt.png

https://i.imgur.com/tFwgC9w.gif

soldier (v3)

https://i.imgur.com/5Hh3MYr.png

medic (v3)

https://i.imgur.com/dhatcPT.png

>>>DOWNLOAD<<<[/b]
>>>DOWNLOAD<<<[/b]
>>>DOWNLOAD<<<[/b]
GOOGLE DRIVE LINK

how to install:
follow Tob's video guide here: https://www.youtube.com/watch?v=tYZOIcNJDd4
you may need to find the weapon script files on your own

Make sure to set your crosshair to "none" in your TF2 console by typing the following!

cl_crosshair_file ""

bonus tip: if you want to make your crosshair look exactly like clockwork's and you are on 1080p, use the OG crosshair and set your cl_crosshair_scale to 22.
special thanks to yz50 and konr for making some of my favorite crosshairs of all time

hey guys. Many people liked the last yz50 crosshair pack that I made, but after receiving feedback (and also just looking at it myself) I found that it was actually quite inaccurate to the original crosshairs in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) as well as me not accounting for yz50 playing on a low resolution. Basically it looked like shit in higher resolutions than 1024x768. And so I've remade the crosshair, made it look cleaner and more "hi res", and properly centered it... again. If you want to see my old post you can find it on my profile. [b]If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post.[/b] Otherwise, here's some background info on this project.

[h]a short history of the konr/yz50/clockwork wings crosshair[/h]
history lesson by konr himself:
[img]https://i.imgur.com/DjLmRXM.png[/img]

example footage from the original 3 versions of the crosshair:

yz50
[youtube]https://www.youtube.com/watch?v=lYTZF9_EPVw[/youtube]
konr
[youtube]https://www.youtube.com/watch?v=MUg2J_iJDDg[/youtube]
yz50 the squeakquel
[youtube]https://www.youtube.com/watch?v=oduzm75ZT7g[/youtube]
clockwork
[youtube]https://www.youtube.com/watch?v=PMQQ6Tx3Nsg[/youtube]

[h]purpose of creating this remake[/h]
the original crosshairs were formed by using an old technique where you use a font file with the "wings" instead of alphanumeric characters, and then displaying it in the middle of your custom hud, overlaying it on top of the default "seeker" crosshair (cl_crosshair_file " ").

The problem with this font method is that it's super inconsistent across resolutions, and is extremely difficult if not impossible to truly center properly due to the crosshair being a text file instead of an image. If you look carefully you can actually see this phenomena in the videos above. On top of that, many of the default tf2 crosshairs are improperly sized (odd resolution makes it impossible to center on your screen), asymmetrical (on the seeker for example, the left side is not mirrored equally to the right side, they are both unique and look quite strange at certain scales), and are low res. The biggest issue however, was that because the wings themselves are a HUD element, they stay on your screen no matter what crosshair was being used. Imagine the wings on the sniper crosshair lol. A VTF crosshair solves this by being perfectly centerable, and doesn't stay on your screen across multiple different weapons and crosshairs.

Additionally, other remakes tend to look completely off whether they are also improperly centered and whatnot. Some of them even look like they were drawn by hand. I wanted to do better. I wanted to make a more accurate, properly centered, and horizontally (and vertically for some xhairs) symmetrical version in the form of the more robust VTF format to fix these issues.

[h]how this is different[/h]
This is the process I used to make the new crosshairs:
[olist]
[*] Use the original wings font from yz50's HUD and create a text layer in photoshop
[*] Rasterize it
[*] Make the left and right parts of the wings identical mirror images of each other
[*] Create a new layer underneath containing the default tf2 seeker crosshair
[*] Repeat steps 1-3 for the default seeker since it has the same issues
[*] Export the entire image as a VTF file
[/olist]
The result is that if you compare my new wings with videos and screenshots of the original three, mine look like nearly identical, but just higher res and centered. Also you can change the color of the entire crosshair including the wings, unlike the HUD crosshair method.
[img]https://i.imgur.com/5HtQssl.gif[/img]

[h][b]SCREENSHOTS[/b][/h]
Original screenshots by clockwork & yz50 for comparison:
[img]https://i.imgur.com/0HZOa9e.png[/img]
[img]http://i.imgur.com/iLcSoRj.jpg[/img]

My crosshairs:
scout (v3)
[img]https://i.imgur.com/f4gpuEt.png[/img]

"og" (v3)
og style is for those who want the slight left-misalignment back for whatever reason, which makes the crosshair even more 1:1. The center dot is still properly centered, but the wings are shifted by 1 pixel to the left like they would be if using the original hud xhair method.
[img]https://i.imgur.com/QxG8ybt.png[/img]
[img]https://i.imgur.com/tFwgC9w.gif[/img]

soldier (v3)
[img]https://i.imgur.com/5Hh3MYr.png[/img]

medic (v3)
[img]https://i.imgur.com/dhatcPT.png[/img]

[h][b]>>>DOWNLOAD<<<[/h][/b]
[h][b]>>>DOWNLOAD<<<[/h][/b]
[h][b]>>>DOWNLOAD<<<[/h][/b]
[url=https://drive.google.com/drive/folders/1IYhGxsnzRLuBUNl3pEAEH-v45UxQxlY9?usp=sharing]GOOGLE DRIVE LINK[/url]

[h][b]how to install:[/b][/h]
follow Tob's video guide here: https://www.youtube.com/watch?v=tYZOIcNJDd4
you may need to find the weapon script files on your own

Make sure to set your crosshair to "none" in your TF2 console by typing the following!
[code]cl_crosshair_file ""[/code]

bonus tip: if you want to make your crosshair look exactly like clockwork's and you are on 1080p, use the OG crosshair and set your cl_crosshair_scale to 22.
[h]special thanks to yz50 and konr for making some of my favorite crosshairs of all time[/h]
2
#2
6 Frags +

change log:

v3: completely remade crosshairs again. See page 2 of the thread.

v2: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-increased the resolution, crosshair may appear bigger compared to v1. Still 64x64
-added "og" version for people who like the uncentered "hud xhair" look
-no solly crosshair this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release


how to update:
replace old VTF file with new ones in the google drive

[h][b]change log:[/b][/h]

[b]v3[/b]: completely remade crosshairs again. See page 2 of the thread.

v2: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-increased the resolution, [b]crosshair may appear bigger compared to v1[/b]. Still 64x64
-[b]added "og" version[/b] for people who like the uncentered "hud xhair" look
-[b]no solly crosshair[/b] this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release
[i][/i]
[i][/i]
[h][b]how to update:[/b][/h]
replace old VTF file with new ones in the google drive
3
#3
9 Frags +

so much love for a crosshair, stay winning.

so much love for a crosshair, stay winning.
4
#4
2 Frags +

I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?

I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?
5
#5
2 Frags +
crespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?

yes, you can open the crosshair in an editor (gimp and paint.net both are free and have VTF plug-ins)
then edit the colors you want, then use a "white" crosshair in-game and it'll be the correct colors

here's a tutorial for paint(dot)net
https://www.youtube.com/watch?v=HbRH1AhSlzo

[quote=crespi]I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?[/quote]
yes, you can open the crosshair in an editor (gimp and paint.net both are free and have VTF plug-ins)
then edit the colors you want, then use a "white" crosshair in-game and it'll be the correct colors

here's a tutorial for paint(dot)net
https://www.youtube.com/watch?v=HbRH1AhSlzo
6
#6
0 Frags +
crespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?

not through tf2's settings, no. The dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself

[quote=crespi]I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?[/quote]
not through tf2's settings, no. The dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself
7
#7
2 Frags +
ktaeohA lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/

as far as i can tell, that list is a bit inaccurate. i followed the steps you described to change the crosshair, and it was working as i expected up until i got to the Flying Guillotine (aka supposedly tf_weapon_cleaver.txt). changing the crosshair in this file does not affect the cleaver.
i asked about this in the huds.tf discord, and was notified by quickkennedy (author of cutehud and quakehud) that "[some] weapons oddly won't take their crosshairs from their file."

after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018

[quote=ktaeoh]A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/[/quote]
as far as i can tell, that list is a bit inaccurate. i followed the steps you described to change the crosshair, and it was working as i expected up until i got to the Flying Guillotine (aka supposedly tf_weapon_cleaver.txt). changing the crosshair in this file does [i]not[/i] affect the cleaver.
i asked about this in the huds.tf discord, and was notified by quickkennedy (author of cutehud and quakehud) that "[some] weapons oddly won't take their crosshairs from their file."

after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018
8
#8
-2 Frags +
ktaeohcrespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?unfortunately no, the dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself

dude literally look at the post above you. also this crosshair is very obviously not 1:1 of anything that already existed it was like immediately obvious to me that the wings are scrunched together more than any iconic usage of the crosshair lol

[quote=ktaeoh][quote=crespi]I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?[/quote]
unfortunately no, the dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself[/quote]
dude literally look at the post above you. also this crosshair is very obviously not 1:1 of anything that already existed it was like immediately obvious to me that the wings are scrunched together more than any iconic usage of the crosshair lol
9
#9
1 Frags +
czarchasm00after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018

not very helpful but i also happen to know that the sapper doesnt take its crosshair from the "sapper" file. not sure which file it gets its crosshair from though.

[quote=czarchasm00]after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018[/quote]
not very helpful but i also happen to know that the sapper doesnt take its crosshair from the "sapper" file. not sure which file it gets its crosshair from though.
10
#10
0 Frags +
RoLktaeohcrespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?unfortunately no, the dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourselfdude literally look at the post above you. also this crosshair is very obviously not 1:1 of anything that already existed it was like immediately obvious to me that the wings are scrunched together more than any iconic usage of the crosshair lol

lol idk how you can say that it's not 1:1, I literally imported the seeker from tf2 and overlayed it with the wings from the g3rmen hud font file, which is exactly what happens in game. I actually increased the gap between the wings themselves by 1 pixel because they were uneven in scale

[quote=RoL][quote=ktaeoh][quote=crespi]I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?[/quote]
unfortunately no, the dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself[/quote]
dude literally look at the post above you. also this crosshair is very obviously not 1:1 of anything that already existed it was like immediately obvious to me that the wings are scrunched together more than any iconic usage of the crosshair lol[/quote]
lol idk how you can say that it's not 1:1, I literally imported the seeker from tf2 and overlayed it with the wings from the g3rmen hud font file, which is exactly what happens in game. I actually increased the gap between the wings themselves by 1 pixel because they were uneven in scale
11
#11
1 Frags +

take back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them. The original ones I made a year ago were fine... if you used crosshair scale 32 and played at yz50's resolution. The issue was that resizing them was really hard because the original ones were super low res because I based them off the image the yz50 posted somewhere on tf.tv (I forgot where) so they would turn out super blurry after increasing the scale in game. These new ones I made look okay, but they're still a bit low res ngl and the tips of the wings are too thick

take back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them. The original ones I made a year ago were fine... if you used crosshair scale 32 and played at yz50's resolution. The issue was that resizing them was really hard because the original ones were super low res because I based them off the image the yz50 posted somewhere on tf.tv (I forgot where) so they would turn out super blurry after increasing the scale in game. These new ones I made look okay, but they're still a bit low res ngl and the tips of the wings are too thick
12
#12
1 Frags +
ktaeohtake back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them

any plans to fix or just gonna leave them as is?

[quote=ktaeoh]take back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them[/quote]

any plans to fix or just gonna leave them as is?
13
#13
1 Frags +

i installed it and the crosshair on launch is a purple error, however when i go into the options and change it to none it works, any idea why that is the case?

i installed it and the crosshair on launch is a purple error, however when i go into the options and change it to none it works, any idea why that is the case?
14
#14
1 Frags +
czarchasm00ktaeohtake back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them
any plans to fix or just gonna leave them as is?

in the process of fixing them right now, basically have been for the past 2 hours or so lmao. I kinda decided to forego vertical symmetry since it doesn't really matter and makes them look ass anyways.

here's a preview, compared to the crosshair shown in clockwork's clip video:
(top = cw bottom = mine)

https://i.imgur.com/cZDyrhd.png

idk about you but after comparing it extensively for like 20 minutes it lines up pretty much perfectly with the one in the video. Also do note that the video is taken directly from a 9 year old youtube video so the video version is going to look a lot more compressed and low quality (smoother) than the one I just put together

edit: I've shifted over the wings to the left by one pixel just to see if it would look 100% like the one in the video and it does. I've finally nailed the seeker size + wing font size, just gotta overlay them and turn it into a vtf and I'll reupload.

[quote=czarchasm00][quote=ktaeoh]take back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them[/quote]

any plans to fix or just gonna leave them as is?[/quote]
in the process of fixing them right now, basically have been for the past 2 hours or so lmao. I kinda decided to forego vertical symmetry since it doesn't really matter and makes them look ass anyways.

here's a preview, compared to the crosshair shown in clockwork's clip video:
(top = cw bottom = mine)
[img]https://i.imgur.com/cZDyrhd.png[/img]

idk about you but after comparing it extensively for like 20 minutes it lines up pretty much perfectly with the one in the video. Also do note that the video is taken directly from a 9 year old youtube video so the video version is going to look a lot more compressed and low quality (smoother) than the one I just put together

edit: I've shifted over the wings to the left by one pixel just to see if it would look 100% like the one in the video and it does. I've finally nailed the seeker size + wing font size, just gotta overlay them and turn it into a vtf and I'll reupload.
15
#15
-3 Frags +
ktaeohlol idk how you can say that it's not 1:1

https://cdn.discordapp.com/attachments/930636538537181204/1061829475656007721/lollllllllllllll.png

https://cdn.discordapp.com/attachments/930636538537181204/1061829475941232680/loooolllllllll.png

gaslight me more into thinking i dont got eyeballs, you deadass must have put the wrong preview images in this thread then

https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/twitter/322/face-with-tears-of-joy_1f602.png

https://streamable.com/pdl07u
^ btw even if your version of the crosshair is slightly more tall vertically in this comparison that would actually make the scrunch of the gap less apparent if you understand how ratios work.

[quote=ktaeoh]
lol idk how you can say that it's not 1:1[/quote]
[img]https://cdn.discordapp.com/attachments/930636538537181204/1061829475656007721/lollllllllllllll.png[/img]
[img]https://cdn.discordapp.com/attachments/930636538537181204/1061829475941232680/loooolllllllll.png[/img]
gaslight me more into thinking i dont got eyeballs, you deadass must have put the wrong preview images in this thread then [img]https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/twitter/322/face-with-tears-of-joy_1f602.png[/img]https://streamable.com/pdl07u
^ btw even if your version of the crosshair is slightly more tall vertically in this comparison that would actually make the scrunch of the gap less apparent if you understand how ratios work.
16
#16
2 Frags +

btw if you want the crosshair to be less blurry/pixelated you should be using the entire potential resolution of the vtf instead of like half of it, the only problem is that it might make it bigger relative to peoples existing crosshairs if they have weapon specific ones

btw if you want the crosshair to be less blurry/pixelated you should be using the entire potential resolution of the vtf instead of like half of it, the only problem is that it might make it bigger relative to peoples existing crosshairs if they have weapon specific ones
17
#17
1 Frags +
RoLktaeohlol idk how you can say that it's not 1:1https://cdn.discordapp.com/attachments/930636538537181204/1061829475656007721/lollllllllllllll.png
https://cdn.discordapp.com/attachments/930636538537181204/1061829475941232680/loooolllllllll.png
gaslight me more into thinking i dont got eyeballs, you deadass must have put the wrong preview images in this thread then https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/twitter/322/face-with-tears-of-joy_1f602.pnghttps://streamable.com/pdl07u
^ btw even if your version of the crosshair is slightly more tall vertically in this comparison that would actually make the scrunch of the gap less apparent if you understand how ratios work.

uh did you not read what I said at the bottom of the post? You can shift over the wings to the left by 1 pixel and it's a perfect match. The goal of my crosshairs was to fix the centering issues that the originals had while staying 1:1 in every other aspect. Should you not like the fixed centering, I can provide an "og" version of the crosshairs. Not sure why you're getting so worked up over a crosshair and claiming that I'm supposedly "gaslighting" you over it. Your initial criticisms we're somewhat valid and I've taken to fixing my mistakes, but now you're just trolling.

[quote=RoL][quote=ktaeoh]
lol idk how you can say that it's not 1:1[/quote]
[img]https://cdn.discordapp.com/attachments/930636538537181204/1061829475656007721/lollllllllllllll.png[/img]
[img]https://cdn.discordapp.com/attachments/930636538537181204/1061829475941232680/loooolllllllll.png[/img]
gaslight me more into thinking i dont got eyeballs, you deadass must have put the wrong preview images in this thread then [img]https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/twitter/322/face-with-tears-of-joy_1f602.png[/img]https://streamable.com/pdl07u
^ btw even if your version of the crosshair is slightly more tall vertically in this comparison that would actually make the scrunch of the gap less apparent if you understand how ratios work.[/quote]
uh did you not read what I said at the bottom of the post? You can shift over the wings to the left by 1 pixel and it's a perfect match. The goal of my crosshairs was to fix the centering issues that the originals had while staying 1:1 in every other aspect. Should you not like the fixed centering, I can provide an "og" version of the crosshairs. Not sure why you're getting so worked up over a crosshair and claiming that I'm supposedly "gaslighting" you over it. Your initial criticisms we're somewhat valid and I've taken to fixing my mistakes, but now you're just trolling.
18
#18
0 Frags +
RoLbtw if you want the crosshair to be less blurry/pixelated you should be using the entire potential resolution of the vtf instead of like half of it, the only problem is that it might make it bigger relative to peoples existing crosshairs if they have weapon specific ones

this is something that I've already done by the way, as soon as I stop feeling like shit (the flu is kicking my ass right now) I'm going to reupload the new updated version of the crosshairs, as well as some comparisons since you like them so much.

[quote=RoL]btw if you want the crosshair to be less blurry/pixelated you should be using the entire potential resolution of the vtf instead of like half of it, the only problem is that it might make it bigger relative to peoples existing crosshairs if they have weapon specific ones[/quote]
this is something that I've already done by the way, as soon as I stop feeling like shit (the flu is kicking my ass right now) I'm going to reupload the new updated version of the crosshairs, as well as some comparisons since you like them so much.
19
#19
-5 Frags +

i dont really care that much, i appreciate you trying to work on something like this since you could have just not done anything. this thread is a harmless positive contribution im just overly analytical

i dont really care that much, i appreciate you trying to work on something like this since you could have just not done anything. this thread is a harmless positive contribution im just overly analytical
20
#20
5 Frags +
ktaeohchange log:

v2: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-double the resolution, crosshair may appear bigger compared to v1
-added "og" version for people who like the uncentered "hud xhair" look
-no solly crosshair this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release


how to update:
if you use the scout crosshair on every class without a no explosion script mod just drag and drop the new folder over the old one, if you wanna keep your custom assignements + explosion smoke just drag and drop the crosshair vtfs from the materials folder tree into the one already in your tf/custom directory

v2 release

[quote=ktaeoh][h][b]change log:[/b][/h]

[b]v2[/b]: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-double the resolution, [b]crosshair may appear bigger compared to v1[/b]
-[b]added "og" version[/b] for people who like the uncentered "hud xhair" look
-[b]no solly crosshair[/b] this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release
[i][/i]
[i][/i]
[h][b]how to update:[/b][/h]
if you use the scout crosshair on every class without a no explosion script mod just drag and drop the new folder over the old one, if you wanna keep your custom assignements + explosion smoke just drag and drop the crosshair vtfs from the materials folder tree into the one already in your tf/custom directory[/quote]
v2 release
21
#21
1 Frags +

this is great, id just like to point out that upscaling/doubling the resolution doesn't help it look smoother/antialias'd unless it includes data that was lost from making it lower res to begin with. id have to guess thats what happened, and because fonts / your source are vectors just by glancing in game I think it could be better potentially utilizing 64x64

edit: and including a dl of the exact same version that actually is lower res for people that dont want one of their crosshairs to be gigantic compared to the others lol

this is great, id just like to point out that upscaling/doubling the resolution doesn't help it look smoother/antialias'd unless it includes data that was lost from making it lower res to begin with. id have to guess thats what happened, and because fonts / your source are vectors just by glancing in game I think it could be better potentially utilizing 64x64

edit: and including a dl of the exact same version that actually is lower res for people that dont want one of their crosshairs to be gigantic compared to the others lol
22
#22
0 Frags +
RoLthis is great, id just like to point out that upscaling/doubling the resolution doesn't help it look smoother/antialias'd unless it includes data that was lost from making it lower res to begin with. id have to guess thats what happened, and because fonts / your source are vectors just by glancing in game I think it could be better potentially utilizing 64x64

edit: and including a dl of the exact same version that actually is lower res for people that dont want one of their crosshairs to be gigantic compared to the others lol

"double" was inaccurate, and the actual resolution of the crosshair file didn't change. I just filled the entire image with the crosshair instead of having big gaps around the sides

[quote=RoL]this is great, id just like to point out that upscaling/doubling the resolution doesn't help it look smoother/antialias'd unless it includes data that was lost from making it lower res to begin with. id have to guess thats what happened, and because fonts / your source are vectors just by glancing in game I think it could be better potentially utilizing 64x64

edit: and including a dl of the exact same version that actually is lower res for people that dont want one of their crosshairs to be gigantic compared to the others lol[/quote]

"double" was inaccurate, and the actual resolution of the crosshair file didn't change. I just filled the entire image with the crosshair instead of having big gaps around the sides
23
#23
2 Frags +

pretty cool to put so much work into that

pretty cool to put so much work into that
24
#24
12 Frags +

I appreciate the work you put into this bro, I may give it a go if I ever play again!

I appreciate the work you put into this bro, I may give it a go if I ever play again!
25
#25
3 Frags +

yz50 wings lore :O

thanks for sharing :)

yz50 wings lore :O

thanks for sharing :)
26
#26
2 Frags +
konrI appreciate the work you put into this bro, I may give it a go if I ever play again!

I'm honored, thank you for the kind words

[quote=konr]I appreciate the work you put into this bro, I may give it a go if I ever play again![/quote]
I'm honored, thank you for the kind words
27
#27
2 Frags +

Any possibility of an updated download link, or is anyone around that has the file :o

Any possibility of an updated download link, or is anyone around that has the file :o
28
#28
1 Frags +
SolobeNAny possibility of an updated download link, or is anyone around that has the file :o

fixed

[quote=SolobeN]Any possibility of an updated download link, or is anyone around that has the file :o[/quote]
fixed
29
#29
1 Frags +
ktaeohSolobeNAny possibility of an updated download link, or is anyone around that has the file :ofixed

ty!

[quote=ktaeoh][quote=SolobeN]Any possibility of an updated download link, or is anyone around that has the file :o[/quote]
fixed[/quote]
ty!
30
#30
0 Frags +

anyone got a version with green dot in the middle? :)

anyone got a version with green dot in the middle? :)
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