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Most of old visuals pack (works on serveme)
posted in Customization
1
#1
0 Frags +

OLD TF2 GRAPHICS ARE BACK! (not fully)

Since the modding community has discovered a way to use custom models and materials on servers with a whitelist I decided to make a mod pack with old models/textures mods updated for sv_pure 1-2 for people who prefer the old graphics (like me)

Keep in mind that this modpack is still in a very early stage and certain things are not included yet and some things are not possible to be implemented like old map lighting etc.

also dont forget to preload.

DLs :
2012 (Last updated 04.09.2023)
2014/2015

Credits:

Show Content
ficool2 - original creator of "V_ and W_ Model Revival" mod and flipped stickybomb launchers mod and more
Newguy111 - stock weapons
pogviuemper - most of the 2012 and 2014 weapons and old all father model
A Paint Bucket Named Huey - updated the old jumper models mod and restored the old HHH particles
YourBoiSunky - Updated the flipped stickys mod
OLD TF2 GRAPHICS ARE BACK! (not fully)

Since the modding community has discovered a way to use custom models and materials on servers with a whitelist I decided to make a mod pack with old models/textures mods updated for sv_pure 1-2 for people who prefer the old graphics (like me)


Keep in mind that this modpack is still in a very early stage and certain things are not included yet and some things are not possible to be implemented like old map lighting etc.

also dont forget to preload.

DLs :
[url=https://www.mediafire.com/file/oqcww6mu6g3lnv1/models2.rar/file]2012 (Last updated 04.09.2023)[/url]
[url=https://www.mediafire.com/file/7ckjpt8h11hx5l4/models2_2014.rar/file]2014/2015[/url]



Credits:
[spoiler][url=https://gamebanana.com/members/1415566]ficool2[/url] - original creator of "V_ and W_ Model Revival" mod and flipped stickybomb launchers mod and more
[url=https://gamebanana.com/members/1609859]Newguy111[/url] - stock weapons
[url=https://gamebanana.com/members/1736510]pogviuemper[/url] - most of the 2012 and 2014 weapons and old all father model
[url=https://gamebanana.com/members/1515334]A Paint Bucket Named Huey[/url] - updated the old jumper models mod and restored the old HHH particles
[url=https://gamebanana.com/members/1826863]YourBoiSunky[/url] - Updated the flipped stickys mod
[/spoiler]
2
#2
1 Frags +
Since the modding community has discovered a way to use custom models and materials on servers with a whitelist

any source for how this works?
I assume it's using a custom model, but UV mapping an in-game material to it + preloading, but I'm not sure if that's what you're referencing

[quote=]Since the modding community has discovered a way to use custom models and materials on servers with a whitelist[/quote]
any source for how this works?
I assume it's using a custom model, but UV mapping an in-game material to it + preloading, but I'm not sure if that's what you're referencing
3
#3
1 Frags +
TobSince the modding community has discovered a way to use custom models and materials on servers with a whitelistany source for how this works?
I assume it's using a custom model, but UV mapping an in-game material to it + preloading, but I'm not sure if that's what you're referencing

While exporting a model you can add $CDMaterials "(custom dir)" and set the custom directory to a sv_pure "allowed" folder like vgui/thumbnails which has hud materials in it.
heres a tutorial on doing the trick

[quote=Tob][quote=]Since the modding community has discovered a way to use custom models and materials on servers with a whitelist[/quote]
any source for how this works?
I assume it's using a custom model, but UV mapping an in-game material to it + preloading, but I'm not sure if that's what you're referencing[/quote]
While exporting a model you can add $CDMaterials "(custom dir)" and set the custom directory to a sv_pure "allowed" folder like vgui/thumbnails which has hud materials in it.
[url=https://www.youtube.com/watch?v=cm2GnUDmnTY&ab_channel=Zega]heres a tutorial on doing the trick[/url]
4
#4
5 Frags +

any screens? or changelog?

any screens? or changelog?
5
#5
0 Frags +
zhernany screens? or changelog?

ss taken on serveme

my friend playing scrims with this (video)

[quote=zhern]any screens? or changelog?[/quote]
[url=https://media.discordapp.net/attachments/890266314780860516/1145017755058323486/image.png]ss taken on serveme[/url]

[url=https://cdn.discordapp.com/attachments/1098656795192479786/1143632782917107742/Team_Fortress_2_2023.08.20_-_17.53.55.24.DVR.mp4]my friend playing scrims with this (video)[/url]
6
#6
11 Frags +
J_4rb1my friend playing scrims with this (video)

just a heads up: 2nd link autodownloads if anyone clicks it

[quote=J_4rb1]my friend playing scrims with this (video)[/quote]
just a heads up: 2nd link autodownloads if anyone clicks it
7
#7
1 Frags +

Update 0.1

Changelog :

2012 pack:

  • Added the old minigun muzzleflash.
  • Removed the strange warpaint stattrack.

2014 pack:

  • None!
[b][h]Update 0.1[/h][/b]

Changelog :

2012 pack:
[list]
[*] Added the old minigun muzzleflash.
[*] Removed the strange warpaint stattrack.
[/list]

2014 pack:
[list]
[*] None!
[/list]
8
#8
1 Frags +

this is everything i have ever wanted

this is everything i have ever wanted
9
#9
28 Frags +

the modding community presents valve with yet another reason to change 1 LOC and take away everyone's vtf crosshairs

the modding community presents valve with yet another reason to change 1 LOC and take away everyone's vtf crosshairs
10
#10
0 Frags +

amazing mod but (for the 2012 pack) some weapons such as heavy's melees and a good chunk of sniper's primaries are broken.

amazing mod but (for the 2012 pack) some weapons such as heavy's melees and a good chunk of sniper's primaries are broken.
11
#11
5 Frags +

Tested the 2014/15 version of the mod in casual, and can confirm everything works there.

Tested the 2014/15 version of the mod in casual, and can confirm everything works there.
12
#12
0 Frags +

wish 2012 worked on casual

wish 2012 worked on casual
13
#13
2 Frags +
xeltreTested the 2014/15 version of the mod in casual, and can confirm everything works there.

If you're using Mastercomfig, make sure that Mod support is enabled.

[quote=xeltre]Tested the 2014/15 version of the mod in casual, and can confirm everything works there.[/quote]
If you're using Mastercomfig, make sure that Mod support is enabled.
14
#14
1 Frags +
vooshooswish 2012 worked on casual

either enable mod support in mastercomfig or preload before joining, ive played with both packs on both serveme and casual and both seem to be working just fine except some glitches which im working on

[quote=vooshoos]wish 2012 worked on casual[/quote]
either enable mod support in mastercomfig or preload before joining, ive played with both packs on both serveme and casual and both seem to be working just fine except some glitches which im working on
15
#15
4 Frags +

Thank you so much, I feel like this thread isn't giving you the credit you deserve. I've been looking for this/trying to make this myself for a long time but couldn't do it. The ones I like the most are the stock rocket launcher without the trigger part and the old rocketjumper model (the 'new' one is one of the most hideous looking items)

Thank you so much, I feel like this thread isn't giving you the credit you deserve. I've been looking for this/trying to make this myself for a long time but couldn't do it. The ones I like the most are the stock rocket launcher without the trigger part and the old rocketjumper model (the 'new' one is one of the most hideous looking items)
16
#16
0 Frags +

https://i.gyazo.com/c3c27d13d63bc2be3b1a4fca01090b46.jpg

nice models

[img]https://i.gyazo.com/c3c27d13d63bc2be3b1a4fca01090b46.jpg[/img]
nice models
17
#17
5 Frags +
zhernhttps://i.gyazo.com/c3c27d13d63bc2be3b1a4fca01090b46.jpg
nice models

Yeah forgot to memtion that warpaints do not work with this

[quote=zhern][img]https://i.gyazo.com/c3c27d13d63bc2be3b1a4fca01090b46.jpg[/img]
nice models[/quote]
Yeah forgot to memtion that warpaints do not work with this
18
#18
0 Frags +

any way to make aussies look like this again?

https://cdn.discordapp.com/attachments/962139525717565462/1145843834106953839/hq720.jpg

any way to make aussies look like this again?

[img]https://cdn.discordapp.com/attachments/962139525717565462/1145843834106953839/hq720.jpg[/img]
19
#19
0 Frags +
untamedany way to make aussies look like this again?

https://cdn.discordapp.com/attachments/962139525717565462/1145843834106953839/hq720.jpg

either chris highframes (not maxframes)
or mat_specular 0 with stock lighting

[quote=untamed]any way to make aussies look like this again?

[img]https://cdn.discordapp.com/attachments/962139525717565462/1145843834106953839/hq720.jpg[/img][/quote]
either chris highframes (not maxframes)
or mat_specular 0 with stock lighting
20
#20
0 Frags +

Update 0.2

Changelog :

2012 pack:

  • Fixed broken detonator explosion particles.

2014 pack:

  • None!
[b][h]Update 0.2[/h][/b]

Changelog :

2012 pack:
[list]
[*] Fixed broken detonator explosion particles.
[/list]

2014 pack:
[list]
[*] None!
[/list]
21
#21
1 Frags +

is there any way to get the old lighting from around 2016 back, like the one in this video? (sv_pure doesnt matter) https://youtu.be/am04TAjC0MQ

is there any way to get the old lighting from around 2016 back, like the one in this video? (sv_pure doesnt matter) https://youtu.be/am04TAjC0MQ
22
#22
1 Frags +

https://github.com/ValveSoftware/Source-1-Games/issues/5170
I don't know if anyone has expert insights into how to fix the problems of sv_pure, but if you think you do, I think valve pays a lot closer attention to github than anywhere else, bugs I've posted on the tracker here have gotten fixed more than once, so I want to note to weigh in on the issue here. Even if it looks like a schoolyard debate right now.

https://github.com/ValveSoftware/Source-1-Games/issues/5170
I don't know if anyone has expert insights into how to fix the problems of sv_pure, but if you think you do, I think valve pays a lot closer attention to github than anywhere else, bugs I've posted on the tracker here have gotten fixed more than once, so I want to note to weigh in on the issue here. Even if it looks like a schoolyard debate right now.
23
#23
1 Frags +
exordiumis there any way to get the old lighting from around 2016 back, like the one in this video? (sv_pure doesnt matter) https://youtu.be/am04TAjC0MQ

pretty sure the lighting was the same as today in 2016/2017, the video uses a custom config, mat_bumpmap 0 should do the thing

Edit: You can also try using building_cubemaps 1

[quote=exordium]is there any way to get the old lighting from around 2016 back, like the one in this video? (sv_pure doesnt matter) https://youtu.be/am04TAjC0MQ[/quote]
pretty sure the lighting was the same as today in 2016/2017, the video uses a custom config, mat_bumpmap 0 should do the thing

Edit: You can also try using building_cubemaps 1
24
#24
0 Frags +
J_4rb1exordiumis there any way to get the old lighting from around 2016 back, like the one in this video? (sv_pure doesnt matter) https://youtu.be/am04TAjC0MQpretty sure the lighting was the same as today in 2016/2017, the video uses a custom config, mat_bumpmap 0 should do the thing

Edit: You can also try using building_cubemaps 1

i have the config used in the video, it seems much brighter then current tf2

[quote=J_4rb1][quote=exordium]is there any way to get the old lighting from around 2016 back, like the one in this video? (sv_pure doesnt matter) https://youtu.be/am04TAjC0MQ[/quote]
pretty sure the lighting was the same as today in 2016/2017, the video uses a custom config, mat_bumpmap 0 should do the thing

Edit: You can also try using building_cubemaps 1[/quote]
i have the config used in the video, it seems much brighter then current tf2
25
#25
0 Frags +

Update 0.3

Changelog :

2012 pack:

  • Fixed errors related to the old HHH model/particles.
  • Added the old burning particle.

2014 pack:

  • None!
[b][h]Update 0.3[/h][/b]

Changelog :

2012 pack:
[list]
[*] Fixed errors related to the old HHH model/particles.
[*] Added the old burning particle.
[/list]

2014 pack:
[list]
[*] None!
[/list]
26
#26
1 Frags +

Great pack. Just wanted to say 2012 pack botkiller rocket launcher viewmodel had red sleeve despite being on blue team, all other launchers are fine.

Great pack. Just wanted to say 2012 pack botkiller rocket launcher viewmodel had red sleeve despite being on blue team, all other launchers are fine.
27
#27
1 Frags +

Mods that use the bypass are banned on RGL. Just to be 100% clear (because I wasn't 100% sure)

https://i.imgur.com/TwUfUim.png

Since the tutorial linked by J_4rb1 was deleted, here is a tutorial in text form.
https://gamebanana.com/tuts/16573
It's extremely simple. I made one for this mod that removes the hands.
https://gamebanana.com/mods/467431

Mods that use the bypass are banned on RGL. Just to be 100% clear (because I wasn't 100% sure)
[img]https://i.imgur.com/TwUfUim.png[/img]

Since the tutorial linked by J_4rb1 was deleted, here is a tutorial in text form.
https://gamebanana.com/tuts/16573
It's extremely simple. I made one for this mod that removes the hands.
https://gamebanana.com/mods/467431
28
#28
3 Frags +
czarchasmThis and other mods like it that use the bypass are banned on RGL. Just to be 100% clear (because I wasn't 100% sure)
https://i.imgur.com/TwUfUim.png

Since the tutorial linked by J_4rb1 was deleted, here is a tutorial in text form.
https://gamebanana.com/tuts/16573
It's extremely simple. I made one for this mod that removes the hands.
https://gamebanana.com/mods/467431

Would the custom model only be bannable?
It wouldn't use any fancy bypass stuff, pretty sure valve fully allows custom models, since after the summer update preloading custom models doesnt crash or do anything.

This means that I could make a version of this pack that would work the same way as any other mod that can be preloaded and work on every server, like custom animations.

[quote=czarchasm]This and other mods like it that use the bypass are banned on RGL. Just to be 100% clear (because I wasn't 100% sure)
[img]https://i.imgur.com/TwUfUim.png[/img]

Since the tutorial linked by J_4rb1 was deleted, here is a tutorial in text form.
https://gamebanana.com/tuts/16573
It's extremely simple. I made one for this mod that removes the hands.
https://gamebanana.com/mods/467431[/quote]
Would the custom model only be bannable?
It wouldn't use any fancy bypass stuff, pretty sure valve fully allows custom models, since after the summer update preloading custom models doesnt crash or do anything.

This means that I could make a version of this pack that would work the same way as any other mod that can be preloaded and work on every server, like custom animations.
29
#29
3 Frags +
J_4rb1Would the custom model only be bannable?
It wouldn't use any fancy bypass stuff, pretty sure valve fully allows custom models, since after the summer update preloading custom models doesnt crash or do anything.

This means that I could make a version of this pack that would work the same way as any other mod that can be preloaded and work on every server, like custom animations.

Yeah I was being dumb. The custom models should be fine as long as they load normally. However, it looks like the sticky jumper and the rocket jumper's materials use the bypass trick, so you'd have to remove those to make an accepted version of the pack.
The only part of my mod that is bannable is the pyro's hands, so I'll make a version myself that doesn't use those so people who like it can use it.

[quote=J_4rb1]Would the custom model only be bannable?
It wouldn't use any fancy bypass stuff, pretty sure valve fully allows custom models, since after the summer update preloading custom models doesnt crash or do anything.

This means that I could make a version of this pack that would work the same way as any other mod that can be preloaded and work on every server, like custom animations.[/quote]
Yeah I was being dumb. The custom models should be fine as long as they load normally. However, it looks like the sticky jumper and the rocket jumper's materials use the bypass trick, so you'd have to remove those to make an accepted version of the pack.
The only part of my mod that is bannable is the pyro's hands, so I'll make a version myself that doesn't use those so people who like it can use it.
30
#30
4 Frags +

only works on the first server i join and then it stops working

only works on the first server i join and then it stops working
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