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Most of old visuals pack (works on serveme)
posted in Customization
31
#31
0 Frags +

suddenly both packs stopped working in community and casual after the latest update. what happened?

suddenly both packs stopped working in community and casual after the latest update. what happened?
32
#32
4 Frags +
S0rceonly works on the first server i joinwhitecastleemployeeboth packs stopped working after the latest update

probably has to do with the "faster loading" that the update had
this preload map is currently in the works and uses vscript

Currently not compatible with mastercomms, but im pretty sure you can decompile the mastercomms VPK with Crowbar/CFGScape. And then edit the mastercomms folder to include the mat_antialias stuff mentioned on the gamebanana page. That should make it compatible. Someone just has to put in the work to figure out what needs editing

I've decided to stick with mastercomms for now and stop using my custom viewmodel stuff. So I've not tested this preload method yet. If it's not made compatible in the next 2 or 3 weeks I might try to do it myself if I can remember to/have time to

edit: this gives some insight why mods break now
tl;dr once listmodels reaches 2048 loaded models it will clear the list and start over to prevent decreasing loading performance during sessions. this will happen once every couple maps. more if the map is bigger, less if the map is smaller (aka more vs less models to add to the list)

A comment in the above thread mentions mod_forcetouchdata 0 fixed the issue for them

[quote=S0rce]only works on the first server i join[/quote]
[quote=whitecastleemployee]both packs stopped working after the latest update[/quote]

probably has to do with the "faster loading" that the update had
[url=https://gamebanana.com/wips/79779]this preload map[/url] is currently in the works and uses vscript

Currently not compatible with mastercomms, but im pretty sure you can decompile the mastercomms VPK with Crowbar/CFGScape. And then edit the mastercomms folder to include the mat_antialias stuff mentioned on the gamebanana page. That should make it compatible. Someone just has to put in the work to figure out what needs editing

I've decided to stick with mastercomms for now and stop using my custom viewmodel stuff. So I've not tested this preload method yet. If it's not made compatible in the next 2 or 3 weeks I might try to do it myself if I can remember to/have time to

edit: [url=https://gamebanana.com/threads/224401]this[/url] gives some insight why mods break now
tl;dr once listmodels reaches 2048 loaded models it will clear the list and start over to prevent decreasing loading performance during sessions. this will happen once every couple maps. more if the map is bigger, less if the map is smaller (aka more vs less models to add to the list)

A comment in the above thread mentions mod_forcetouchdata 0 fixed the issue for them
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