Personally don't like LoL just because the graphics look to comical for me, along with the fact that the community is even worse than DOTAs (world record) and the subtle pay to win implications.
TrathBalance will always be imperfect. Heros are changed to be stronger/weaker every patch. I would imagine its the same for Dota?
At any given time, you will always have X heros for every roll that are way better than the rest.
New heros aren't always overpowered. Most of the heros that are changed with every new patch are pretty old.
I mean sure as a player I find it frustrating that I have to bank up on IP, but I understand Riot's view as well.
Honestly if all you can buy in Dota is cosmetics, then I really don't understand how they are making money. (but then TF2 pops in to mind, so I guess there really are enough people that care about that stuff)
I think your term "soft pay to win" nails it. I don't like just "pay to win".
Soft pay to win is still pay to win. Diablo 3 is a "soft" pay to win game because you can just grind and eventually you'll get enough gold or something to afford that super duper item. But you could also pay $200 for that item, letting you pay to ridiculously reduce the amount of time it takes to get that item. I considering buying time advantages pay to win.
At any given time, you will always have X heros for every roll that are way better than the rest.
New heros aren't always overpowered. Most of the heros that are changed with every new patch are pretty old.
I mean sure as a player I find it frustrating that I have to bank up on IP, but I understand Riot's view as well.
Honestly if all you can buy in Dota is cosmetics, then I really don't understand how they are making money. (but then TF2 pops in to mind, so I guess there really are enough people that care about that stuff)
I think your term "soft pay to win" nails it. I don't like just "pay to win".[/quote]
Soft pay to win is still pay to win. Diablo 3 is a "soft" pay to win game because you can just grind and eventually you'll get enough gold or something to afford that super duper item. But you could also pay $200 for that item, letting you pay to ridiculously reduce the amount of time it takes to get that item. I considering buying time advantages pay to win.
right click on creeps for 20 minutes
buy items
whole team sits in bush/mid until enemy comes
kill enemy
kill baron
2interesting4me
buy items
whole team sits in bush/mid until enemy comes
kill enemy
kill baron
2interesting4me
yukirunes
This is pretty much it. I see no reason why LoL should've added runes and such. The difference between Dota 2 and LoL is pretty easy to see. What I dislike about LoL is that you can't play whatever hero you want unless you buy it, or it's free that weak. I feel that limits your ability to play well if you were good at that hero before. While in Dota 2, you can play any hero, test out things, and get better at it, like you can practice as a class in TF2.
When LoL was made after DotA, they changed some mechanics and added unnecessary things. They took away denying, which is a very skillful and handy technique to prevent your enemy from farming/gaining exp, as to stop them from profiting from a tower. They made a FREE TELEPORT BACK TO SPAWN, with the b key, while in Dota 2 you'd still have to buy a TP Scroll. But most of all, is Masteries and Runes. Very unnecessary things they added, which HoN or Dota 2 don't even have. The skillgap is quite different, you can't even play what hero you want most of the time, and everyone else and your friends are likely to already have Dota 2 as it's on Steam.
Finally, what's with so many LoL heroes being able to dash and attack with some big boom/slash? I see that so many times in LoL...
EDIT: My friend and I are making a list of champions that dash right now.
This is pretty much it. I see no reason why LoL should've added runes and such. The difference between Dota 2 and LoL is pretty easy to see. What I dislike about LoL is that you can't play whatever hero you want unless you buy it, or it's free that weak. I feel that limits your ability to play well if you were good at that hero before. While in Dota 2, you can play any hero, test out things, and get better at it, like you can practice as a class in TF2.
When LoL was made after DotA, they changed some mechanics and added unnecessary things. They took away denying, which is a very skillful and handy technique to prevent your enemy from farming/gaining exp, as to stop them from profiting from a tower. They made a FREE TELEPORT BACK TO SPAWN, with the b key, while in Dota 2 you'd still have to buy a TP Scroll. But most of all, is Masteries and Runes. Very unnecessary things they added, which HoN or Dota 2 don't even have. The skillgap is quite different, you can't even play what hero you want most of the time, and everyone else and your friends are likely to already have Dota 2 as it's on Steam.
Finally, what's with so many LoL heroes being able to dash and attack with some big boom/slash? I see that so many times in LoL...
EDIT: My friend and I are making a list of champions that dash right now.
along with riot making balance changes every three seconds and making stupid ones at that, added to the fact that you need to grind harder than a whore in a vegas strip club to get anywhere near a competitive level and pay riot tons of money to keep up with the current metagame, this is why i will never play their game: http://www.youtube.com/watch?feature=player_embedded&v=AiZZR9jiUbs
scummy company trying to kill the competition and make it as if dota never existed in the first place
scummy company trying to kill the competition and make it as if dota never existed in the first place
Having limited champions available to you is actually a benefit, not a drawback.
If you had access to every champion, you would be rubbish at almost all of them. By having to save up points, it means you get more playtime with each champ you own and gradually build up you knowledge of champions one by one as you buy them. There's just too much to take in at once if you have access to all of them.
I'd hate to be playing a ranked game with a dude who's just paid real money for all of the champions.
The business model is good tbh. You _can_ play the game completely for free, but there is a decent advantage in paying a small amount of real money. For example, buying a set of rune pages is almost essential and you will probably want to buy a couple of extra champions at some point. This still doesn't add up to much money, not more than you would pay for a game in the store.
So it means people can either play completely for free, and be a bit behind.
Or you can pay around the same that you would pay for a game in the store.
More importantly, it means that I could try the game first for free and if I didn't like it, I didn't lose anything.
If you had access to every champion, you would be rubbish at almost all of them. By having to save up points, it means you get more playtime with each champ you own and gradually build up you knowledge of champions one by one as you buy them. There's just too much to take in at once if you have access to all of them.
I'd hate to be playing a ranked game with a dude who's just paid real money for all of the champions.
The business model is good tbh. You _can_ play the game completely for free, but there is a decent advantage in paying a small amount of real money. For example, buying a set of rune pages is almost essential and you will probably want to buy a couple of extra champions at some point. This still doesn't add up to much money, not more than you would pay for a game in the store.
So it means people can either play completely for free, and be a bit behind.
Or you can pay around the same that you would pay for a game in the store.
More importantly, it means that I could try the game first for free and if I didn't like it, I didn't lose anything.
Man, I just play because its easy and damn near everyone I know can at least have fun playing ARAMs.
People are so serious about video games sometimes.
People are so serious about video games sometimes.
fsXDPersonally don't like LoL just because the graphics look to comical for me
Good Lord, this might just be the best argument I've ever heard in any context EVER, especially since this was posted on a TEAM FORTRESS 2 forum.
Good Lord, this might just be the best argument I've ever heard in any context [b]EVER[/b], especially since this was posted on a [b]TEAM FORTRESS 2[/b] forum.
I feel like the guy just wanted someone to play league with, not to start a debate between dota 2 and league. I could be wrong though.
njaI feel like the guy just wanted someone to play league with, not to start a debate between dota 2 and league. I could be wrong though.
You might be right
You might be right
Arxsnip
Exactly why the game is casual. Forces you to hold its hand. Also why it's P2W, as you have to invest time and money (not just be skilled) to be equal competitively.
Exactly why the game is casual. Forces you to hold its hand. Also why it's P2W, as you have to invest time and money (not just be skilled) to be equal competitively.
brownymasterArxsnipExactly why the game is casual. Forces you to hold its hand. Also why it's P2W, as you have to invest time and money (not just be skilled) to be equal competitively.
I don't think you read or comprehended what he was trying to say
Exactly why the game is casual. Forces you to hold its hand. Also why it's P2W, as you have to invest time and money (not just be skilled) to be equal competitively.[/quote]
I don't think you read or comprehended what he was trying to say
phobiaI don't think you read or comprehended what he was trying to say
He said that having a smaller character makes it easier for casual players to learn the game (a benefit). This limits better players who already have a moba understanding of the game and can quickly understand the basics of heroes (just watching videos isn't the same as playing them), and why it's a casual game. Limits content to hold hands.
The business model is good to make $$$. He talks about how paying makes you behind a bit competitively. That's what I call P2W. Although like he said it may not be much (though honestly I bet it adds up) it's still paying for an advantage.
He said that having a smaller character makes it easier for casual players to learn the game (a benefit). This limits better players who already have a moba understanding of the game and can quickly understand the basics of heroes (just watching videos isn't the same as playing them), and why it's a casual game. Limits content to hold hands.
The business model is good to make $$$. He talks about how paying makes you behind a bit competitively. That's what I call P2W. Although like he said it may not be much (though honestly I bet it adds up) it's still paying for an advantage.
if the vast majority of us agree that dota 2 is master race why are we still arguing
can we just let people play what they want to play
Renhetisn't there a LoL forum or something
i think tf.tv is dota 2 or bust
Its in fucking off topic
i think tf.tv is dota 2 or bust[/quote]
Its in fucking off topic
TrathBalance will always be imperfect. Heros are changed to be stronger/weaker every patch. I would imagine its the same for Dota?
There's a balance patch for DotA like (at the quickest) maybe once every 3-4 months. Nowadays, new heroes come every 6 months-ish (in DotA 1 anyways since then they're actually new)
Icefrog actually lets people adapt and find new strategies, but then again the heroes in DotA are actually complex and nuanced enough that the metagame shifts like crazy regardless of balance.
League heroes on the other hand aren't complex (partially because you have to buy them so no one owns them all really, partially because Riot has the most retarded design ethos ever "xd you should know what a champion does instantly instead of have to learn anything") which makes the ban/pick process in LoL just really dumb, the gameplay gets more repetitive faster, and none of the heroes are really THAT interesting in comparison.
It's not even like I'm just a biased fanboy or something, I actually play both quite often, but Riot is a scummy company as far as e-sports go and most of their backend/cash shop is horrendous. The champion design is just icing on the cake.
There's a balance patch for DotA like (at the quickest) maybe once every 3-4 months. Nowadays, new heroes come every 6 months-ish (in DotA 1 anyways since then they're actually new)
Icefrog actually lets people adapt and find new strategies, but then again the heroes in DotA are actually complex and nuanced enough that the metagame shifts like crazy regardless of balance.
League heroes on the other hand aren't complex (partially because you have to buy them so no one owns them all really, partially because Riot has the most retarded design ethos ever "xd you should know what a champion does instantly instead of have to learn anything") which makes the ban/pick process in LoL just really dumb, the gameplay gets more repetitive faster, and none of the heroes are really THAT interesting in comparison.
It's not even like I'm just a biased fanboy or something, I actually play both quite often, but Riot is a scummy company as far as e-sports go and most of their backend/cash shop is horrendous. The champion design is just icing on the cake.
RoodYRenhetisn't there a LoL forum or somethingIts in fucking off topic
i think tf.tv is dota 2 or bust
calm your dick
if you read the second line you could realize i suggested an LoL forum because tf.tv hardly has a LoL community
i think tf.tv is dota 2 or bust[/quote]
Its in fucking off topic[/quote]
calm your dick
if you read the second line you could realize i suggested an LoL forum because tf.tv hardly has a LoL community
even though dota is the superior game, don't bother playing it unless you actually wanna invest a lot of time to not be shit.
also
ArxIf you had access to every champion, you would be rubbish at almost all of them. By having to save up points, it means you get more playtime with each champ you own and gradually build up you knowledge of champions one by one as you buy them. There's just too much to take in at once if you have access to all of them.
That's a fair point except most of the LoL community is still rubbish at most of the heroes they already own somehow which is impressive since none of them even come close to the difficulty of most of the DotA heroes. '-'
All forcing people to buy heroes does is (combined with their design idea I talk in #49) make them make their heroes less unique, which dumbs down their ban/pick, and makes the game more repetitive. There is very few skill mechanics in this game not shared by another hero, and a lot of heroes have skillsets that have nothing really crazy unique and game changing to them at all.
Lastly, just because you own every champion doesn't mean you have to play them all, though since DotA is basically Normals unless you have 5 or PUG there's also no harm in someone being rubbish at them.
I mean, this would be like arguing it would be great if Valve locked all the classes away except Heavy until you grinded points to buy the others or spent money on it because xd people will be rubbish and might have to learn aspects of the game and get better xd (how terrible of a thing that is!).
[quote=Arx]If you had access to every champion, you would be rubbish at almost all of them. By having to save up points, it means you get more playtime with each champ you own and gradually build up you knowledge of champions one by one as you buy them. There's just too much to take in at once if you have access to all of them.[/quote]
That's a fair point except most of the LoL community is still rubbish at most of the heroes they already own somehow which is impressive since none of them even come close to the difficulty of most of the DotA heroes. '-'
All forcing people to buy heroes does is (combined with their design idea I talk in #49) make them make their heroes less unique, which dumbs down their ban/pick, and makes the game more repetitive. There is very few skill mechanics in this game not shared by another hero, and a lot of heroes have skillsets that have nothing really crazy unique and game changing to them at all.
Lastly, just because you own every champion doesn't mean you have to play them all, though since DotA is basically Normals unless you have 5 or PUG there's also no harm in someone being rubbish at them.
I mean, this would be like arguing it would be great if Valve locked all the classes away except Heavy until you grinded points to buy the others or spent money on it because xd people will be rubbish and might have to learn aspects of the game and get better xd (how terrible of a thing that is!).
i made this thread to look for people to play with not for the dota 2 elitists to derail the thread please
LoL is just super laid back, I don't see point in arguing which one is "better" for competitive.
play what u want to play
play what u want to play
brownymasterTrathHats, of course.OOVOOV#22Yeah I inferred that, but obviously Valve makes money from dota. So what can money buy you in-game?
you start off with all champs unlocked, no grinding involved.
Actually, just cosmetics and keys to chance cosmetics. But there's no P2W like LoL.
not true. you can buy EXP boosters in dota 2 store. Not bashing it as its miles ahead of LoL in my opinion. but ya, there are some cheap micro transactions in dota.
you start off with all champs unlocked, no grinding involved.[/quote]
Yeah I inferred that, but obviously Valve makes money from dota. So what can money buy you in-game?[/quote]
Hats, of course.
Actually, just cosmetics and keys to chance cosmetics. But there's no P2W like LoL.[/quote]
not true. you can buy EXP boosters in dota 2 store. Not bashing it as its miles ahead of LoL in my opinion. but ya, there are some cheap micro transactions in dota.
mausyLoL is just super laid back
Kids dropping out of high school to play competitive LoL
Kids dropping out of high school to play competitive LoL
I played LoL a few times after playing DOTA, and honestly it's not that bad. Yeah, you might not have all the heroes, and it is sort of bad, but the heroes they give you aren't absolute shit, they're decent. And it's not like the game is boring it was sorta fun.
aimmausyLoL is just super laid backKids dropping out of high school to play competitive LoL
college can wait, you can make bank playing LoL
Kids dropping out of high school to play competitive LoL[/quote] college can wait, you can make bank playing LoL
CarboNnot true. you can buy EXP boosters in dota 2 store. Not bashing it as its miles ahead of LoL in my opinion. but ya, there are some cheap micro transactions in dota.
Does XP actually do anything in game? Last time I checked (which granted was a while ago) leveling up was just for bragging rights and didn't affect gameplay at all.
Does XP actually do anything in game? Last time I checked (which granted was a while ago) leveling up was just for bragging rights and didn't affect gameplay at all.
CarboNbrownymasternot true. you can buy EXP boosters in dota 2 store. Not bashing it as its miles ahead of LoL in my opinion. but ya, there are some cheap micro transactions in dota.TrathHats, of course.OOVOOV#22Yeah I inferred that, but obviously Valve makes money from dota. So what can money buy you in-game?
you start off with all champs unlocked, no grinding involved.
Actually, just cosmetics and keys to chance cosmetics. But there's no P2W like LoL.
XP boosters that don't do anything except let you get cosmetic item drops faster.
you start off with all champs unlocked, no grinding involved.[/quote]
Yeah I inferred that, but obviously Valve makes money from dota. So what can money buy you in-game?[/quote]
Hats, of course.
Actually, just cosmetics and keys to chance cosmetics. But there's no P2W like LoL.[/quote]
not true. you can buy EXP boosters in dota 2 store. Not bashing it as its miles ahead of LoL in my opinion. but ya, there are some cheap micro transactions in dota.[/quote]
XP boosters that don't do anything except let you get cosmetic item drops faster.