RussianGuyovichskyrideRussianGuyovichThe Twitch channel subscription is enough.
TFTV+ gets you a lot more than a Twitch subscription, and TFTV ends up with almost twice the money in their pocket at the end of the month. You've still paid the same amount of money, so what's the problem?
No
I relinquish my position. Truly, your skills of persuasion and debate are unparalleled on this earth.
[quote=RussianGuyovich][quote=skyride][quote=RussianGuyovich]The Twitch channel subscription is enough.[/quote]
TFTV+ gets you a lot more than a Twitch subscription, and TFTV ends up with almost twice the money in their pocket at the end of the month. You've still paid the same amount of money, so what's the problem?[/quote]
No[/quote]
I relinquish my position. Truly, your skills of persuasion and debate are unparalleled on this earth.
TwitchTVJohnatmoTwitchTVJohnCriticizing the cost of something that is completely optional and doesn't hinder the functionality of the site is a joke. I have and will continue to support TF2 as much as possible. If $5 a month helps that cause, good.
Telling someone that their opinion is a joke is not a good way of convincing them to come around to your viewpoint. Enough people have expressed reasonable misgivings in this thread that perhaps there is some value in meeting their requests.
And you might ask, why should you care that their "joke" opinion is changed? Well, because the end goal is "to support TF2 as much as possible", so the more people on board with this the better.
I am not going for it at the current price. I do not believe that the ~8,000 users enigma referenced each amount to $5 in advertising and server load per month, nor even $2.50 if you consider site running costs as a separate overhead.
Premium features are not designed for everybody. That's not how website/game monetization models work. Is a League of Legends skin worth $20? No, it offers no functionality. 2-3% of the player base will buy it, though. If you can convert 2-3% of your users into paying users, you're doing something right.
A bit of a simple way to look at it. If 2% of the "8000" users on TFTV sign up then that is 800 bucks a month for TFTV. What if, however, the price was dropped to 2.50 dollars? Then you would need 4% of the people to sign up but maybe more people will because of how cheap it is (a key a month) and 5% of the people sign up and now TFTV is making 1000$/month. Maybe on the other hand it is raised to 10$ a month but 1.2% of people stay and TFTV makes 960$/month. Maybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.
Also, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could. Also the contact us in the advertising page is blank.
[quote=TwitchTVJohn][quote=atmo][quote=TwitchTVJohn]Criticizing the cost of something that is completely optional and doesn't hinder the functionality of the site is a joke. I have and will continue to support TF2 as much as possible. If $5 a month helps that cause, good.[/quote]
Telling someone that their opinion is a joke is not a good way of convincing them to come around to your viewpoint. Enough people have expressed reasonable misgivings in this thread that perhaps there is some value in meeting their requests.
And you might ask, why should you care that their "joke" opinion is changed? Well, because the end goal is "to support TF2 as much as possible", so the more people on board with this the better.
I am not going for it at the current price. I do not believe that the ~8,000 users enigma referenced each amount to $5 in advertising and server load per month, nor even $2.50 if you consider site running costs as a separate overhead.[/quote]
Premium features are not designed for everybody. That's not how website/game monetization models work. Is a League of Legends skin worth $20? No, it offers no functionality. 2-3% of the player base will buy it, though. If you can convert 2-3% of your users into paying users, you're doing something right.[/quote]
A bit of a simple way to look at it. If 2% of the "8000" users on TFTV sign up then that is 800 bucks a month for TFTV. What if, however, the price was dropped to 2.50 dollars? Then you would need 4% of the people to sign up but maybe more people will because of how cheap it is (a key a month) and 5% of the people sign up and now TFTV is making 1000$/month. Maybe on the other hand it is raised to 10$ a month but 1.2% of people stay and TFTV makes 960$/month. Maybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.
Also, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could. Also the contact us in the advertising page is blank.
skyrideRussianGuyovichskyrideRussianGuyovichThe Twitch channel subscription is enough.
TFTV+ gets you a lot more than a Twitch subscription, and TFTV ends up with almost twice the money in their pocket at the end of the month. You've still paid the same amount of money, so what's the problem?
No
I relinquish my position. Truly, your skills of persuasion and debate are unparalleled on this earth.
ty
[quote=skyride][quote=RussianGuyovich][quote=skyride][quote=RussianGuyovich]The Twitch channel subscription is enough.[/quote]
TFTV+ gets you a lot more than a Twitch subscription, and TFTV ends up with almost twice the money in their pocket at the end of the month. You've still paid the same amount of money, so what's the problem?[/quote]
No[/quote]
I relinquish my position. Truly, your skills of persuasion and debate are unparalleled on this earth.[/quote]
ty
MerchantAlso, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could.
I intentionally stayed out of this discussion to see the reaction to TFTV+ but this is not something that's gonna happen any time soon, for a ton of reasons that should be obvious.
[quote=Merchant]Also, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could.[/quote]
I intentionally stayed out of this discussion to see the reaction to TFTV+ but this is not something that's gonna happen any time soon, for a ton of reasons that should be obvious.
MerchantTwitchTVJohnatmoTwitchTVJohnCriticizing the cost of something that is completely optional and doesn't hinder the functionality of the site is a joke. I have and will continue to support TF2 as much as possible. If $5 a month helps that cause, good.
Telling someone that their opinion is a joke is not a good way of convincing them to come around to your viewpoint. Enough people have expressed reasonable misgivings in this thread that perhaps there is some value in meeting their requests.
And you might ask, why should you care that their "joke" opinion is changed? Well, because the end goal is "to support TF2 as much as possible", so the more people on board with this the better.
I am not going for it at the current price. I do not believe that the ~8,000 users enigma referenced each amount to $5 in advertising and server load per month, nor even $2.50 if you consider site running costs as a separate overhead.
Premium features are not designed for everybody. That's not how website/game monetization models work. Is a League of Legends skin worth $20? No, it offers no functionality. 2-3% of the player base will buy it, though. If you can convert 2-3% of your users into paying users, you're doing something right.
A bit of a simple way to look at it. If 2% of the "8000" users on TFTV sign up then that is 800 bucks a month for TFTV. What if, however, the price was dropped to 2.50 dollars? Then you would need 4% of the people to sign up but maybe more people will because of how cheap it is (a key a month) and 5% of the people sign up and now TFTV is making 1000$/month. Maybe on the other hand it is raised to 10$ a month but 1.2% of people stay and TFTV makes 960$/month. Maybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.
Also, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could. Also the contact us in the advertising page is blank.
learn how 2 math
[quote=Merchant][quote=TwitchTVJohn][quote=atmo][quote=TwitchTVJohn]Criticizing the cost of something that is completely optional and doesn't hinder the functionality of the site is a joke. I have and will continue to support TF2 as much as possible. If $5 a month helps that cause, good.[/quote]
Telling someone that their opinion is a joke is not a good way of convincing them to come around to your viewpoint. Enough people have expressed reasonable misgivings in this thread that perhaps there is some value in meeting their requests.
And you might ask, why should you care that their "joke" opinion is changed? Well, because the end goal is "to support TF2 as much as possible", so the more people on board with this the better.
I am not going for it at the current price. I do not believe that the ~8,000 users enigma referenced each amount to $5 in advertising and server load per month, nor even $2.50 if you consider site running costs as a separate overhead.[/quote]
Premium features are not designed for everybody. That's not how website/game monetization models work. Is a League of Legends skin worth $20? No, it offers no functionality. 2-3% of the player base will buy it, though. If you can convert 2-3% of your users into paying users, you're doing something right.[/quote]
A bit of a simple way to look at it. If 2% of the "8000" users on TFTV sign up then that is 800 bucks a month for TFTV. What if, however, the price was dropped to 2.50 dollars? Then you would need 4% of the people to sign up but maybe more people will because of how cheap it is (a key a month) and 5% of the people sign up and now TFTV is making 1000$/month. Maybe on the other hand it is raised to 10$ a month but 1.2% of people stay and TFTV makes 960$/month. Maybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.
Also, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could. Also the contact us in the advertising page is blank.[/quote]
learn how 2 math
MerchantMaybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.
Actually the TF2 community has demonstrated this many times already. All of the i46/i49 fundraising, as well as donations to streamers for demo reviews etc.
[quote=Merchant]Maybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.[/quote]
Actually the TF2 community has demonstrated this many times already. All of the i46/i49 fundraising, as well as donations to streamers for demo reviews etc.
Jon1155Gameslearn how 2 math
What did I do wrong.
manaMerchantAlso, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could.
I intentionally stayed out of this discussion to see the reaction to TFTV+ but this is not something that's gonna happen any time soon, for a ton of reasons that should be obvious.
Why? Obvious TF2 items are much more volatile then currencies but you could work out a deal with tf2shop.net, for example, and instantly sell all tf2 items. Even beyond that, how about bitcoins? There are systems to instantly convert those into paypal.
atmoMerchantMaybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.
Actually the TF2 community has demonstrated this many times already. All of the i46/i49 fundraising, as well as donations to streamers for demo reviews etc.
Yeah, I know. The point wasn't really supposed to be "real world".
[quote=Jon1155Games]
learn how 2 math[/quote]
What did I do wrong.[quote=mana][quote=Merchant]Also, enigma, please please please let us pay with tf2 items. I would buy tftv+ with items if I could.[/quote]
I intentionally stayed out of this discussion to see the reaction to TFTV+ but this is not something that's gonna happen any time soon, for a ton of reasons that should be obvious.[/quote]
Why? Obvious TF2 items are much more volatile then currencies but you could work out a deal with tf2shop.net, for example, and instantly sell all tf2 items. Even beyond that, how about bitcoins? There are systems to instantly convert those into paypal.
[quote=atmo][quote=Merchant]Maybe, going back to the 2.50 example, enigma is able to use the fact that 400 people are willing to pay for something they enjoy to entice advertisers.[/quote]
Actually the TF2 community has demonstrated this many times already. All of the i46/i49 fundraising, as well as donations to streamers for demo reviews etc.[/quote]
Yeah, I know. The point wasn't really supposed to be "real world".
MerchantWhy? Obvious TF2 items are much more volatile then currencies but you could work out a deal with tf2shop.net, for example, and instantly sell all tf2 items. Even beyond that, how about bitcoins? There are systems to instantly convert those into paypal.
You just said one of the BIG reasons not to accept it, yourself. Beyond that, there is an incredibly small chance (AKA none) that TFTV would be able to broker a deal with another TF2 site. The risk for using a non-standard currency is too great.
Bitcoins are much more reasonable, I agree, but enigma can't do everything at once.
[quote=Merchant]Why? [b]Obvious TF2 items are much more volatile then currencies[/b] but you could work out a deal with tf2shop.net, for example, and instantly sell all tf2 items. Even beyond that, how about bitcoins? There are systems to instantly convert those into paypal.[/quote]
You just said one of the BIG reasons not to accept it, yourself. Beyond that, there is an incredibly small chance (AKA none) that TFTV would be able to broker a deal with another TF2 site. The risk for using a non-standard currency is too great.
Bitcoins are much more reasonable, I agree, but enigma can't do everything at once.
LangeKanecoMaybe have a little badge for Invite/platinum/prem etc on the forum post banner and keep all the other stuff in the player profile?
I think that visibly differentiating players based on their apparent skill level is a bad idea. We've already seen numerous cases of disrespectful or outright hateful groupthink that occurred largely because one or two users posting in a thread had blue/green names. As unfortunate as it sounds, people often falsely assign clout to higher-skilled players, even when the matter at hand has nothing to do with TF2 skill.
If you wanna base the reason not to distinguish the top players on mob mentality then you should rethink +and- frags alltogether, apart from the previous(and still current) coloured names, frag number is really the biggest culprit of groupthink on these forums.
While normal foruns entice responses and require(even if little) effort put into an answer over here if you don't agree with someone or just simply because you don't like them you hover the mouse on the -frag button and its done, just like happened to me on this topic.
[quote=Lange][quote=Kaneco]Maybe have a little badge for Invite/platinum/prem etc on the forum post banner and keep all the other stuff in the player profile?[/quote]
I think that visibly differentiating players based on their apparent skill level is a bad idea. We've already seen numerous cases of disrespectful or outright hateful groupthink that occurred largely because one or two users posting in a thread had blue/green names. As unfortunate as it sounds, people often falsely assign clout to higher-skilled players, even when the matter at hand has nothing to do with TF2 skill.[/quote]
If you wanna base the reason not to distinguish the top players on mob mentality then you should rethink +and- frags alltogether, apart from the previous(and still current) coloured names, frag number is really the biggest culprit of groupthink on these forums.
While normal foruns entice responses and require(even if little) effort put into an answer over here if you don't agree with someone or just simply because you don't like them you hover the mouse on the -frag button and its done, just like happened to me on this topic.
KanecoIf you wanna base the reason not to distinguish the top players on mob mentality then you should rethink +and- frags alltogether, apart from the previous(and still current) coloured names frag number it's really the biggest culprit of groupthink on these forums.
While normal foruns entice responses and require(even if little) effort put into an answer over here if you don't agree with someone or just simply because you don't like them you hover the mouse on the -frag button and its done, just like happened to me on this topic.
I'm not taking part of this discussion explicitly but this site is not the only place on the Internet that suffers from groupthink (to some extent). Reddit has tried tons of different ways to avoid groupthink but it's practically an impossible problem to solve because at the end of the day, people are making the final judgments on who to agree with.
I also think the colored name problem is better now that it's only limited to donors, staff, and John (staff and John make up like 20 people at most, and we don't post all that often).
I also ALSO want to emphasize...enigma can't do everything at once right now. The correct approach is to do things step by step, and he's doing just that.
[quote=Kaneco]If you wanna base the reason not to distinguish the top players on mob mentality then you should rethink +and- frags alltogether, apart from the previous(and still current) coloured names frag number it's really the biggest culprit of groupthink on these forums.
While normal foruns entice responses and require(even if little) effort put into an answer over here if you don't agree with someone or just simply because you don't like them you hover the mouse on the -frag button and its done, just like happened to me on this topic.[/quote]
I'm not taking part of this discussion explicitly but this site is not the only place on the Internet that suffers from groupthink (to some extent). Reddit has tried tons of different ways to avoid groupthink but it's practically an impossible problem to solve because at the end of the day, people are making the final judgments on who to agree with.
I also think the colored name problem is better now that it's only limited to donors, staff, and John (staff and John make up like 20 people at most, and we don't post all that often).
I also ALSO want to emphasize...enigma can't do everything at once right now. The correct approach is to do things step by step, and he's doing just that.
LangeKanecoLangeKanecoMaybe have a little badge for Invite/platinum/prem etc on the forum post banner and keep all the other stuff in the player profile?
I think that visibly differentiating players based on their apparent skill level is a bad idea. We've already seen numerous cases of disrespectful or outright hateful groupthink that occurred largely because one or two users posting in a thread had blue/green names. As unfortunate as it sounds, people often falsely assign clout to higher-skilled players, even when the matter at hand has nothing to do with TF2 skill.
If you wanna base the reason not to distinguish the top players on mob mentality then you should rethink +and- frags alltogether, apart from the previous(and still current) coloured names frag number it's really the biggest culprit of groupthink on these forums.
While normal foruns entice responses and require(even if little) effort put into an answer over here if you don't agree with someone or just simply because you don't like them you hover the mouse on the -frag button and its done, just like happened to me on this topic.
I agree, I think these forums would be improved with the removal of the frag system.
fuck that what else am i gonna brag about to people in mumble to
[quote=Lange][quote=Kaneco][quote=Lange][quote=Kaneco]Maybe have a little badge for Invite/platinum/prem etc on the forum post banner and keep all the other stuff in the player profile?[/quote]
I think that visibly differentiating players based on their apparent skill level is a bad idea. We've already seen numerous cases of disrespectful or outright hateful groupthink that occurred largely because one or two users posting in a thread had blue/green names. As unfortunate as it sounds, people often falsely assign clout to higher-skilled players, even when the matter at hand has nothing to do with TF2 skill.[/quote]
If you wanna base the reason not to distinguish the top players on mob mentality then you should rethink +and- frags alltogether, apart from the previous(and still current) coloured names frag number it's really the biggest culprit of groupthink on these forums.
While normal foruns entice responses and require(even if little) effort put into an answer over here if you don't agree with someone or just simply because you don't like them you hover the mouse on the -frag button and its done, just like happened to me on this topic.[/quote]
I agree, I think these forums would be improved with the removal of the frag system.[/quote]
fuck that what else am i gonna brag about to people in mumble to
motherfuckers care too much about optional video game payments
motherfuckers care too much about optional video game payments
let me pay for half a year at a time. I hate it when this isn't optional.
let me pay for half a year at a time. I hate it when this isn't optional.
32hzGold would be cool but what about more banners or little badges or something. And you can collect the badges and put it by your name. Or maybe ribbons. Some thin diagonal ribbons, you can hover over them and see what they are. And you can get cool ribbons and you can select which ribbons you want to see. Ribbons are tight
or instead of ribbons we can have hats. hats>ribbons>badges
[quote=32hz]Gold would be cool but what about more banners or little badges or something. And you can collect the badges and put it by your name. Or maybe ribbons. Some thin diagonal ribbons, you can hover over them and see what they are. And you can get cool ribbons and you can select which ribbons you want to see. Ribbons are tight[/quote]
or instead of ribbons we can have hats. hats>ribbons>badges
LangeKanecoMaybe have a little badge for Invite/platinum/prem etc on the forum post banner and keep all the other stuff in the player profile?
I think that visibly differentiating players based on their apparent skill level is a bad idea. We've already seen numerous cases of disrespectful or outright hateful groupthink that occurred largely because one or two users posting in a thread had blue/green names. As unfortunate as it sounds, people often falsely assign clout to higher-skilled players, even when the matter at hand has nothing to do with TF2 skill.
So then I assume you advocate black names for all?
[quote=Lange][quote=Kaneco]Maybe have a little badge for Invite/platinum/prem etc on the forum post banner and keep all the other stuff in the player profile?[/quote]
I think that visibly differentiating players based on their apparent skill level is a bad idea. We've already seen numerous cases of disrespectful or outright hateful groupthink that occurred largely because one or two users posting in a thread had blue/green names. As unfortunate as it sounds, people often falsely assign clout to higher-skilled players, even when the matter at hand has nothing to do with TF2 skill.[/quote]
So then I assume you advocate black names for all?
Lange Enigma has recently revoked staff rights from at least one individual due to unacceptable behavior.
DJC? I thought his name was green.
Anyway I think that you guys should have the same thing as a subreddit mod, where you can choose to show your position as a mod. Otherwise you would just be talking as yourself.
[quote=Lange] Enigma has recently revoked staff rights from at least one individual due to unacceptable behavior. [/quote]
DJC? I thought his name was green.
Anyway I think that you guys should have the same thing as a subreddit mod, where you can choose to show your position as a mod. Otherwise you would just be talking as yourself.
not all staff members have forum mod afaik
not all staff members have forum mod afaik
conductornot all staff members have forum mod afaik
Also not everyone who has mod/admin powers actively moderates.
[quote=conductor]not all staff members have forum mod afaik[/quote]
Also not everyone who has mod/admin powers actively moderates.
I lurk more than I post, but here's what I think:
$5 is fine for for TF.TV+; it's basically just a donation, and 20 cents a day is reasonable for something so optional. People spend 10 bucks on a movie ticket, 5 doesn't seem too bad.
A really easy thing to implement that I would really implore you to implement: Let me donate for multiple months at a time. Unless you have a system that requires you to do this month to month, it would be so much easier to drop $30 for 6 months or $60 for the year. I really don't see a downside to this for anyone, and it would only possibly generate more revenue. Please consider this. EDIT: Went full retard again
Fragging is fine imo, it definitely adds to the charm of the forums, but I really have (/had) no idea what the stars were. If we're at all discussing the possibility of an updated layout, I agree with Lange that the stars are kind of pointless.
Despite occasionally going full retard on here, I do like these forums and will be happy to support them with a donation.
I lurk more than I post, but here's what I think:
$5 is fine for for TF.TV+; it's basically just a donation, and 20 cents a day is reasonable for something so optional. People spend 10 bucks on a movie ticket, 5 doesn't seem too bad.
[s]A really easy thing to implement that I would really implore you to implement: Let me donate for multiple months at a time. Unless you have a system that requires you to do this month to month, it would be [b]so[/b] much easier to drop $30 for 6 months or $60 for the year. I really don't see a downside to this for anyone, and it would only possibly generate more revenue. Please consider this.[/s] EDIT: Went full retard again
Fragging is fine imo, it definitely adds to the charm of the forums, but I really have (/had) no idea what the stars were. If we're at all discussing the possibility of an updated layout, I agree with Lange that the stars are kind of pointless.
Despite occasionally going full retard on here, I do like these forums and will be happy to support them with a donation.
Forgive me if this has already been posted but I personally would love to be able to have more posts viewable per page. Having to change pages every 30 posts or so can be a little annoying, especially when you want to find a specific post or user. I'm not sure how difficult that would be to implement, but I know I would probably pay for the ability to have all the comments on a post on one page.
Forgive me if this has already been posted but I personally would love to be able to have more posts viewable per page. Having to change pages every 30 posts or so can be a little annoying, especially when you want to find a specific post or user. I'm not sure how difficult that would be to implement, but I know I would probably pay for the ability to have all the comments on a post on one page.
sick, now i can pretend i'm not shit at this game
sick, now i can pretend i'm not shit at this game
LangeSparrowLangeKanecoMaybe have a little badge for Invite/platinum/prem etc on the forum post banner and keep all the other stuff in the player profile?
I think that visibly differentiating players based on their apparent skill level is a bad idea. We've already seen numerous cases of disrespectful or outright hateful groupthink that occurred largely because one or two users posting in a thread had blue/green names. As unfortunate as it sounds, people often falsely assign clout to higher-skilled players, even when the matter at hand has nothing to do with TF2 skill.
So then I assume you advocate black names for all?
I think that having the staff of the site be visible is okay, as long as those staff members are responsible. The number of staff is significantly smaller than the number of invite players, so they are easier to monitor and moderate. In addition, staff should be invested in the public perception of the website, so you'd hope that they try to portray themselves in a vaguely appropriate manner. Enigma has recently revoked staff rights from at least one individual due to unacceptable behavior. That said, I'm not so attached to my green name that I wouldn't be willing to give it up.
Well if you really carry this to its eventual logical outcome, we should all be posting anonymously. You already have significant name recognition in this community, as do many other streamers and high invite players. If people bandwagon behind blue/green names they're just as likely to bandwagon behind well known names regardless of color.
[quote=Lange][quote=Sparrow][quote=Lange][quote=Kaneco]Maybe have a little badge for Invite/platinum/prem etc on the forum post banner and keep all the other stuff in the player profile?[/quote]
I think that visibly differentiating players based on their apparent skill level is a bad idea. We've already seen numerous cases of disrespectful or outright hateful groupthink that occurred largely because one or two users posting in a thread had blue/green names. As unfortunate as it sounds, people often falsely assign clout to higher-skilled players, even when the matter at hand has nothing to do with TF2 skill.[/quote]
So then I assume you advocate black names for all?[/quote]
I think that having the staff of the site be visible is okay, as long as those staff members are responsible. The number of staff is significantly smaller than the number of invite players, so they are easier to monitor and moderate. In addition, staff should be invested in the public perception of the website, so you'd hope that they try to portray themselves in a vaguely appropriate manner. Enigma has recently revoked staff rights from at least one individual due to unacceptable behavior. That said, I'm not so attached to my green name that I wouldn't be willing to give it up.[/quote]
Well if you really carry this to its eventual logical outcome, we should all be posting anonymously. You already have significant name recognition in this community, as do many other streamers and high invite players. If people bandwagon behind blue/green names they're just as likely to bandwagon behind well known names regardless of color.
Lange completely challenging the fundamentals of online communication.
damn it lange I thought we were really going to make some progress on this
[quote=Lange] completely challenging the fundamentals of online communication.[/quote]
damn it lange I thought we were really going to make some progress on this
LangeSparrowWell if you really carry this to its eventual logical outcome, we should all be posting anonymously. You already have significant name recognition in this community, as do many other streamers and high invite players. If people bandwagon behind blue/green names they're just as likely to bandwagon behind well known names regardless of color.
We've gotten a little far from my original point, so let me back it up a bit.
I think that differentiating players based on skill is bad, because of reasons I've already outlined. I have no problem with the donor blue names, or any other name colors. It's just the skill-based system that I think is questionable right now. (But it's already been eliminated, so everything is okay there)
Frags also play a significant role in discouraging constructive discussion. -50 minus frags are not going to tell someone what they've done wrong as well as a few carefully constructed sentences.
As for name recognition, that is of course a factor, but it is less blind than the invite username color & frag systems. There will still be bandwagoning, but to less of a degree.
I'm not so foolish as to believe that an internet forum can be anything close to logical, professional, and moderate. However, I think that with a few simple changes, things can at least be better. I'm talking about small steps here, not completely challenging the fundamentals of online communication.
I disagree. I think that players are far more likely to agree with names they know than anything else. There are tiers to these things that (prior to the elimination of blue names based on invite status) looked like this: well known player with blue/green > well known player > lesser known player with blue/green > everyone else.
I guess your argument is that people who are well known or have green names are responsible and won't misuse their reputations. This isn't really fair because it's not as if every player who would get recognition for making invite would misuse their names, and it doesn't mean that every player who is well known or has a green name now is consistently responsible and won't misuse theirs. Basically the elimination of blue names/lack of recognition for player experience etc. just seems to impede on the process of newer players actually becoming well known/respected in the community.
[quote=Lange][quote=Sparrow]Well if you really carry this to its eventual logical outcome, we should all be posting anonymously. You already have significant name recognition in this community, as do many other streamers and high invite players. If people bandwagon behind blue/green names they're just as likely to bandwagon behind well known names regardless of color.[/quote]
We've gotten a little far from my original point, so let me back it up a bit.
I think that differentiating players based on skill is bad, because of reasons I've already outlined. I have no problem with the donor blue names, or any other name colors. It's just the skill-based system that I think is questionable right now. (But it's already been eliminated, so everything is okay there)
Frags also play a significant role in discouraging constructive discussion. -50 minus frags are not going to tell someone what they've done wrong as well as a few carefully constructed sentences.
As for name recognition, that is of course a factor, but it is less blind than the invite username color & frag systems. There will still be bandwagoning, but to less of a degree.
I'm not so foolish as to believe that an internet forum can be anything close to logical, professional, and moderate. However, I think that with a few simple changes, things can at least be better. I'm talking about small steps here, not completely challenging the fundamentals of online communication.[/quote]
I disagree. I think that players are far more likely to agree with names they know than anything else. There are tiers to these things that (prior to the elimination of blue names based on invite status) looked like this: well known player with blue/green > well known player > lesser known player with blue/green > everyone else.
I guess your argument is that people who are well known or have green names are responsible and won't misuse their reputations. This isn't really fair because it's not as if every player who would get recognition for making invite would misuse their names, and it doesn't mean that every player who is well known or has a green name now is consistently responsible and won't misuse theirs. Basically the elimination of blue names/lack of recognition for player experience etc. just seems to impede on the process of newer players actually becoming well known/respected in the community.
If you add a signature or public tracker of +/- frags people are less likely to use it vindictively, I expect. Much like with vBulletin etc.
If you add a signature or public tracker of +/- frags people are less likely to use it vindictively, I expect. Much like with vBulletin etc.
I think Lange has a point. But I also think that invite players are fucking good at tf2 and this is a tf2 website.
If you are a newb in competitive tf2 and you are browsing a tf2 thread, it should be safe to assume that invite players are knowledgable.
If you decide to read a thread about dota, religion or US finances and take a blue name's opinion for a fact, it's your own fault. That makes you a newb IRL (read: stupid).
I don't think that invite players should lose bragging rights to make it harder for some people to be stupid.
I think Lange has a point. But I also think that invite players are fucking good at tf2 and this is a tf2 website.
If you are a newb in competitive tf2 and you are browsing a tf2 thread, it should be safe to assume that invite players are knowledgable.
If you decide to read a thread about dota, religion or US finances and take a blue name's opinion for a fact, it's your own fault. That makes you a newb IRL (read: stupid).
I don't think that invite players should lose bragging rights to make it harder for some people to be stupid.
LangeSparrowI disagree. I think that players are far more likely to agree with names they know than anything else. There are tiers to these things that (prior to the elimination of blue names based on invite status) looked like this: well known player with blue/green > well known player > lesser known player with blue/green > everyone else.
I guess your argument is that people who are well known or have green names are responsible and won't misuse their reputations. This isn't really fair because it's not as if every player who would get recognition for making invite would misuse their names, and it doesn't mean that every player who is well known or has a green name now is consistently responsible and won't misuse theirs. Basically the elimination of blue names/lack of recognition for player experience etc. just seems to impede on the process of newer players actually becoming well known/respected in the community.
I think that you're extrapolating my argument to absolute terms, when I am not framing it as such.
I am not arguing that people who are well known or have green names are automatically responsible. I am not proposing a perfect scenario where bandwagoning and groupthink do not exist. I am suggesting small changes that I believe could potentially reduce the amount of these things. The name colors are a small change, and the difference may not even be perceptible. The removal of frags would be the much bigger change, that I think would have a more pronounced effect.
the301stspartanI think Lange has a point. But I also think that invite players are fucking good at tf2 and this is a tf2 website.
If you are a newb in competitive tf2 and you are browsing a tf2 thread, it should be safe to assume that invite players are knowledgable.
If you decide to read a thread about dota, religion or US finances and take a blue name's opinion for a fact, it's your own fault. That makes you a newb IRL (read: stupid).
I don't think that invite players should lose bragging rights to make it harder for some people to be stupid.
This is a valid point. We are a TF2 website, and letting people know who to listen to on TF2 affairs seems quite reasonable. Your point about "user-beware" when it comes to listening to TF2 experts on worldly matters is also sound.
My main concern though is with the treatment of players within our community. Sometimes, all it takes is a single post from an invite player lambasting someone for that individual to be completely ostracized and humiliated. This is what I am most interested in preventing. I should have made it clear that this was my main goal from the start.
I think you're missing my point. Your original post was about how allowing players to be recognized based on skill was a bad idea because it was possible for them to more easily influence the opinions of others. I think you sort of changed your argument to say that removing blue for invite means there will be less instances of a player having the ability to influence others.
I'm saying this is unfair because there already exists a number of people on the site who have name recognition that is influential in the opinions of other people. They have this regardless of their name color. By taking away blue names, you take away any additional influence of lower or less well known players who are newer to invite, but don't do anything to take away the influence of well known invite players, or even your own influence. Regardless of whether these players misuse it, they have it, and removing blue names makes it more difficult for other newer players to gain it, regardless of whether they would misuse it.
Also as to the last part of your post, getting rid of blue names doesn't get rid of invite players, therefore the situation you posed there is literally not at all impacted by the lack of blue names. What you should have said is "Sometimes all it takes is a single post from someone other people know is an invite player. . ."
You're basically interested in preventing people from knowing other people are invite players without having to look at esea rosters.
[quote=Lange][quote=Sparrow]I disagree. I think that players are far more likely to agree with names they know than anything else. There are tiers to these things that (prior to the elimination of blue names based on invite status) looked like this: well known player with blue/green > well known player > lesser known player with blue/green > everyone else.
I guess your argument is that people who are well known or have green names are responsible and won't misuse their reputations. This isn't really fair because it's not as if every player who would get recognition for making invite would misuse their names, and it doesn't mean that every player who is well known or has a green name now is consistently responsible and won't misuse theirs. Basically the elimination of blue names/lack of recognition for player experience etc. just seems to impede on the process of newer players actually becoming well known/respected in the community.[/quote]
I think that you're extrapolating my argument to absolute terms, when I am not framing it as such.
I am not arguing that people who are well known or have green names are automatically responsible. I am not proposing a perfect scenario where bandwagoning and groupthink do not exist. I am suggesting small changes that I believe could potentially reduce the amount of these things. The name colors are a small change, and the difference may not even be perceptible. The removal of frags would be the much bigger change, that I think would have a more pronounced effect.
[quote=the301stspartan]I think Lange has a point. But I also think that invite players are fucking good at tf2 and this is a tf2 website.
If you are a newb in competitive tf2 and you are browsing a tf2 thread, it should be safe to assume that invite players are knowledgable.
If you decide to read a thread about dota, religion or US finances and take a blue name's opinion for a fact, it's your own fault. That makes you a newb IRL (read: stupid).
I don't think that invite players should lose bragging rights to make it harder for some people to be stupid.[/quote]
This is a valid point. We are a TF2 website, and letting people know who to listen to on TF2 affairs seems quite reasonable. Your point about "user-beware" when it comes to listening to TF2 experts on worldly matters is also sound.
My main concern though is with the treatment of players within our community. Sometimes, all it takes is a single post from an invite player lambasting someone for that individual to be completely ostracized and humiliated. This is what I am most interested in preventing. I should have made it clear that this was my main goal from the start.[/quote]
I think you're missing my point. Your original post was about how allowing players to be recognized based on skill was a bad idea because it was possible for them to more easily influence the opinions of others. I think you sort of changed your argument to say that removing blue for invite means there will be less instances of a player having the ability to influence others.
I'm saying this is unfair because there already exists a number of people on the site who have name recognition that is influential in the opinions of other people. They have this regardless of their name color. By taking away blue names, you take away any additional influence of lower or less well known players who are newer to invite, but don't do anything to take away the influence of well known invite players, or even your own influence. Regardless of whether these players misuse it, they have it, and removing blue names makes it more difficult for other newer players to gain it, regardless of whether they would misuse it.
Also as to the last part of your post, getting rid of blue names doesn't get rid of invite players, therefore the situation you posed there is literally not at all impacted by the lack of blue names. What you should have said is "Sometimes all it takes is a single post from [i]someone other people know is[/i] an invite player. . ."
You're basically interested in preventing people from knowing other people are invite players without having to look at esea rosters.
atmoIf you add a signature or public tracker of +/- frags people are less likely to use it vindictively, I expect. Much like with vBulletin etc.
I think the opposite will happen and people will be more likely to -frag someone in the negative. Terrible idea.
[quote=atmo]If you add a signature or public tracker of +/- frags people are less likely to use it vindictively, I expect. Much like with vBulletin etc.[/quote]
I think the opposite will happen and people will be more likely to -frag someone in the negative. Terrible idea.
brownymasteratmoIf you add a signature or public tracker of +/- frags people are less likely to use it vindictively, I expect. Much like with vBulletin etc.
I think the opposite will happen and people will be more likely to -frag someone in the negative. Terrible idea.
On the other hand, I think being able to see who + or - fragged each post would make people think before they click the button, but that would be a hell in terms of resource consuming I imagine
[quote=brownymaster][quote=atmo]If you add a signature or public tracker of +/- frags people are less likely to use it vindictively, I expect. Much like with vBulletin etc.[/quote]
I think the opposite will happen and people will be more likely to -frag someone in the negative. Terrible idea.[/quote]
On the other hand, I think being able to see who + or - fragged each post would make people think before they click the button, but that would be a hell in terms of resource consuming I imagine
brownymasteratmoIf you add a signature or public tracker of +/- frags people are less likely to use it vindictively, I expect. Much like with vBulletin etc.
I think the opposite will happen and people will be more likely to -frag someone in the negative. Terrible idea.
I think it would be fun. What's a greater social impetus, the desire to bandwagon or the desire to not be seen on the bandwagon?
[quote=brownymaster][quote=atmo]If you add a signature or public tracker of +/- frags people are less likely to use it vindictively, I expect. Much like with vBulletin etc.[/quote]
I think the opposite will happen and people will be more likely to -frag someone in the negative. Terrible idea.[/quote]
I think it would be fun. What's a greater social impetus, the desire to bandwagon or the desire to not be seen on the bandwagon?