Okay, this is going downhill fast...
Change of subject: Does the lack of a monetary prize pool for NA Highlander encourage or discourage the perception of it being a second-tier scene in relation to NA 6s?
Okay, this is going downhill fast...
Change of subject: Does the lack of a monetary prize pool for NA Highlander encourage or discourage the perception of it being a second-tier scene in relation to NA 6s?
LKincheloeOkay, this is going downhill fast...
Change of subject: Does the lack of a monetary prize pool for NA Highlander encourage or discourage the perception of it being a second-tier scene in relation to NA 6s?
If you're going into tf2 competitive whether it be 6s or hl just for the money I'd say to turn around now and go play dota/LoL/starcraft/maybe csgo instead and get good at those games. Highlander in my eyes will always be a second tier thing you could play with your friends as 6s will always have lans and more competitive players that take the game a lot more seriously.
[quote=LKincheloe]Okay, this is going downhill fast...
Change of subject: Does the lack of a monetary prize pool for NA Highlander encourage or discourage the perception of it being a second-tier scene in relation to NA 6s?[/quote]
If you're going into tf2 competitive whether it be 6s or hl just for the money I'd say to turn around now and go play dota/LoL/starcraft/maybe csgo instead and get good at those games. Highlander in my eyes will always be a second tier thing you could play with your friends as 6s will always have lans and more competitive players that take the game a lot more seriously.
I thought all the map and ban related decisions was by a vote from captains of each team or something. Maybe only platinum but I don't think there would be that many votes overall.
I thought all the map and ban related decisions was by a vote from captains of each team or something. Maybe only platinum but I don't think there would be that many votes overall.
EdyIf you're going into tf2 competitive whether it be 6s or hl just for the money I'd say to turn around now and go play dota/LoL/starcraft/maybe csgo instead and get good at those games.
Not my point, does having a financial risk/reward (i.e. an opportunity to make more than you put into it to play), irregardless of actually making a living off of it as you inferred, change the way people approach the game?
[quote=Edy]
If you're going into tf2 competitive whether it be 6s or hl just for the money I'd say to turn around now and go play dota/LoL/starcraft/maybe csgo instead and get good at those games.[/quote]
Not my point, does having a financial risk/reward (i.e. an opportunity to make more than you put into it to play), irregardless of actually making a living off of it as you inferred, change the way people approach the game?
LKincheloeOkay, this is going downhill fast...
Change of subject: Does the lack of a monetary prize pool for NA Highlander encourage or discourage the perception of it being a second-tier scene in relation to NA 6s?
I wouldn't say it directly contributes to perception but no prize pool means nobody takes it as seriously.
The more I read this thread the more I blame UGC for casualizing the entire format. The fact that the invite limit existed/exists still blows my mind. The league literally banned teams from being too good by using rosters from an entirely unaffiliated league. And just because that ban no longer applies to platinum doesn't make the rule any less absurd. Does UGC not possess a system for tracking players and teams so that the admins can make the final call for their division? Because that's one of the responsibilities of any league.
[quote=LKincheloe]Okay, this is going downhill fast...
Change of subject: Does the lack of a monetary prize pool for NA Highlander encourage or discourage the perception of it being a second-tier scene in relation to NA 6s?[/quote]
I wouldn't say it directly contributes to perception but no prize pool means nobody takes it as seriously.
The more I read this thread the more I blame UGC for casualizing the entire format. The fact that the invite limit existed/exists still blows my mind. The league literally banned teams from being too good by using rosters from an entirely unaffiliated league. And just because that ban no longer applies to platinum doesn't make the rule any less absurd. Does UGC not possess a system for tracking players and teams so that the admins can make the final call for their division? Because that's one of the responsibilities of any league.
Vish024ITT: 6s elitism
1. What's wrong with with maining pyro/spy/engie/heavy? Since when was it a crime to have fun and play your favourite class?
Nothing, just that those classes have lower skill ceilings than comparable 6's classes so forcing a team to always run those classes naturally puts an artificial cap on the possible skill level of a said team.
2. What's wrong with unlocks? They add new dimensions to the game, add diversity to each class and can be extremely fun to use. Some are unbalanced but then again many of these are banned in most HL communities.
Many unlocks add nothing to the game and requires more skill to take down than to deploy. That is, they aren't properly skill indexed. Many items simply change the outcome of the fight by merely equipping it and using it (that is, take it out and left click, or simply walking around with the passive buff). If I need to take down a wrangler I need to use teamwork, but the opposing engineer didn't, he just had to equip an item (sacrificing a pistol) and build a sentry he was going to build anyway.
2. HL is less organised, more spammy and more clustered than 6s but some people prefer that. Having more players on a map is more entertaining for some people.
Doesn't less organisation, more spam and more clustered play equal more luck, less skill and less emphasis on individual plays by definition?
4. HL features more maps, more game modes and more classes as opposed to 6s where you effectively only play one gamemode and even then only a select number of maps. HL offers greater diversity and that's why some people prefer it, there's no reason to criticise it.
More=/=better.
If we're critical of anything is that it requires less skill, like I said, you just said it yourself that it's more spammy and less organised, doesn't that by definition mean it's a less skilled team game?
[quote=Vish024]ITT: 6s elitism
1. What's wrong with with maining pyro/spy/engie/heavy? Since when was it a crime to have fun and play your favourite class?[/quote]
Nothing, just that those classes have lower skill ceilings than comparable 6's classes so forcing a team to always run those classes naturally puts an artificial cap on the possible skill level of a said team.
[quote]2. What's wrong with unlocks? They add new dimensions to the game, add diversity to each class and can be extremely fun to use. Some are unbalanced but then again many of these are banned in most HL communities.[/quote]
Many unlocks add nothing to the game and requires more skill to take down than to deploy. That is, they aren't properly skill indexed. Many items simply change the outcome of the fight by merely equipping it and using it (that is, take it out and left click, or simply walking around with the passive buff). If I need to take down a wrangler I need to use teamwork, but the opposing engineer didn't, he just had to equip an item (sacrificing a pistol) and build a sentry he was going to build anyway.
[quote]2. HL is less organised, more spammy and more clustered than 6s but some people prefer that. Having more players on a map is more entertaining for some people.[/quote]
Doesn't less organisation, more spam and more clustered play equal more luck, less skill and less emphasis on individual plays by definition?
[quote]4. HL features more maps, more game modes and more classes as opposed to 6s where you effectively only play one gamemode and even then only a select number of maps. HL offers greater diversity and that's why some people prefer it, there's no reason to criticise it. [/quote]
More=/=better.
If we're critical of anything is that it requires less skill, like I said, you just said it yourself that it's more spammy and less organised, doesn't that by definition mean it's a less skilled team game?
9v9 is a joke because every push feels like pushing last in 6v6
9v9 is a joke because every push feels like pushing last in 6v6
Long story short, people killing me or neutralizing my actions outplayed me in less than 50% of the cases in HL. Well, unless you call run pass other players when you are invisible then click on their back when they are not paying attention on you are "outplaying".
Long story short, people killing me or neutralizing my actions outplayed me in less than 50% of the cases in HL. Well, unless you call run pass other players when you are invisible then click on their back when they are not paying attention on you are "outplaying".
Just to add to everything else pyro/engy/heavy make highlander slower than 6v6 and more boring for spectators is because pyros and sentries neutralize roamers/scouts/spies and heavy is just a class that requires from no to very little deathmatching abilities and very little strategy
Just to add to everything else pyro/engy/heavy make highlander slower than 6v6 and more boring for spectators is because pyros and sentries neutralize roamers/scouts/spies and heavy is just a class that requires from no to very little deathmatching abilities and very little strategy
Aura, the issue that I have from your analysis is that it seems as though your 6's team is going up against another 6's team going all off-classing, or going up against a highlander team.
Aura, the issue that I have from your analysis is that it seems as though your 6's team is going up against another 6's team going all off-classing, or going up against a highlander team.
NozzleAura, the issue that I have from your analysis is that it seems as though your 6's team is going up against another 6's team going all off-classing, or going up against a highlander team.
a situation in 6v6 where one team on defense runs heavy + pyro + engy/sniper is quite common. And sometimes just a heavy + sniper is already hard to push against e.g. snakewater, process last.
[quote=Nozzle]Aura, the issue that I have from your analysis is that it seems as though your 6's team is going up against another 6's team going all off-classing, or going up against a highlander team.[/quote]
a situation in 6v6 where one team on defense runs heavy + pyro + engy/sniper is quite common. And sometimes just a heavy + sniper is already hard to push against e.g. snakewater, process last.
Auraheavy is just a class that requires from no to very little deathmatching abilities and very little strategy
[quote=Aura]heavy is just a class that requires from no to very little deathmatching abilities and very little strategy
LKincheloeNot my point, does having a financial risk/reward (i.e. an opportunity to make more than you put into it to play), irregardless of actually making a living off of it as you inferred, change the way people approach the game?
base: regard
verb - care or concern for someone or something
prefix: ir
prefix - not / non / [the opposite of]
suffix: less
adjective suffix - without / lacking / inability to be performed
base + suffix: regardless
adverb - in spite of everything / without paying attention to the situation / without regard / having a lack of regard
prefix + base + suffix: irregardless
stupid/non-word despite the stupid people who added it to the dictionary
not lacking care or concern for someone or something
not without regard
not + without + regard = with regard
since 'irregardless' in the OP context is a preposition, we need a preposition for comparison. therefore,
irregardless = regarding
so the quote is effectively:
LKincheloeNot my point, does having a financial risk/reward (i.e. an opportunity to make more than you put into it to play), regarding of actually making a living off of it as you inferred, change the way people approach the game?
tl;dr
I don't care what stupid dictionary you cite, you can't take a word with a suffix that means 'the opposite of', add a prefix that means 'the opposite of', and end up with a word synonymous with the original word. Adding two negatives doesn't end with a positive in math and they don't end with a positive in English, either. Anyone who disagrees with this concept, frankly, can't not be irretardless.
[quote=LKincheloe]
Not my point, does having a financial risk/reward (i.e. an opportunity to make more than you put into it to play), [b][u]irregardless[/u][/b] of actually making a living off of it as you inferred, change the way people approach the game?[/quote]
base: regard
[i]verb[/i] - care or concern for someone or something
prefix: ir
[i]prefix[/i] - not / non / [the opposite of]
suffix: less
[i]adjective suffix[/i] - without / lacking / inability to be performed
base + suffix: [b]regard[/b][u]less[/u]
[i]adverb[/i] - in spite of everything / without paying attention to the situation / [b]without regard[/b] / [b]having a lack of regard[/b]
prefix + base + suffix: [i]ir[/i][b]regard[/b][u]less[/u]
[i]stupid/non-word despite the stupid people who added it to the dictionary[/i]
[i]not [/i][u]lacking[/u] [b]care or concern for someone or something[/b]
not without regard
not + without + regard = with regard
since 'irregardless' in the OP context is a preposition, we need a preposition for comparison. therefore,
irregardless = regarding
so the quote is effectively:
[quote=LKincheloe]
Not my point, does having a financial risk/reward (i.e. an opportunity to make more than you put into it to play), [b][u]regarding[/u][/b] of actually making a living off of it as you inferred, change the way people approach the game?[/quote]
tl;dr
I don't care what stupid dictionary you cite, you can't take a word with a suffix that means 'the opposite of', add a prefix that means 'the opposite of', and end up with a word synonymous with the original word. Adding two negatives doesn't end with a positive in math and they don't end with a positive in English, either. Anyone who disagrees with this concept, frankly, can't not be irretardless.
MiNi Think about it for a second, they have the defensive utilities, what do you already have? OH you have pick classes already.
With tf2 being the way it is this is super annoying. It's really easy comparatively to play a solid defensive game as engineer, heavy, and demoman than it is to pick those defensive 'utilities' (which are easily the strongest forces in the game class-wise) as sniper or spy or even scout.
[quote=MiNi] Think about it for a second, they have the defensive utilities, what do you already have? OH you have pick classes already. [/quote]
With tf2 being the way it is this is super annoying. It's really easy comparatively to play a solid defensive game as engineer, heavy, and demoman than it is to pick those defensive 'utilities' (which are easily the strongest forces in the game class-wise) as sniper or spy or even scout.
hanbroloWith tf2 being the way it is this is super annoying. It's really easy comparatively to play a solid defensive game as engineer, heavy, and demoman than it is to pick those defensive 'utilities' (which are easily the strongest forces in the game class-wise) as sniper or spy or even scout.
Yeah, i agree. It is easier for the defense to shut them down then it is for them to get the picks you need. I just hate people who bash either gamemode. I love playing both of them.
[quote=hanbrolo]With tf2 being the way it is this is super annoying. It's really easy comparatively to play a solid defensive game as engineer, heavy, and demoman than it is to pick those defensive 'utilities' (which are easily the strongest forces in the game class-wise) as sniper or spy or even scout.[/quote]
Yeah, i agree. It is easier for the defense to shut them down then it is for them to get the picks you need. I just hate people who bash either gamemode. I love playing both of them.
smakers-snip-
http://cdn.lolchamp.com/wp-content/uploads/2012/10/Whatever-Floats-Your-Goat.jpg
AllealDoes UGC not possess a system for tracking players and teams so that the admins can make the final call for their division? Because that's one of the responsibilities of any league.
They do, but for the most part I've observed they make rather subjective calls in a lot of instances.
[quote=smakers]-snip-[/quote]
[img]http://cdn.lolchamp.com/wp-content/uploads/2012/10/Whatever-Floats-Your-Goat.jpg[/img]
[quote=Alleal]Does UGC not possess a system for tracking players and teams so that the admins can make the final call for their division? Because that's one of the responsibilities of any league.[/quote]
They do, but for the most part I've observed they make rather subjective calls in a lot of instances.
MiNiAuraheavy is just a class that requires from no to very little deathmatching abilities and very little strategy
[quote=MiNi][quote=Aura]heavy is just a class that requires from no to very little deathmatching abilities and very little strategy
[quote=Aura]snip[/quote]
[img]http://i.imgur.com/seh6p.gif[/img]
LunacideThe match between Mixup and Quantic on badlands during S10 LAN is considered to be one of the best games of 6s to ever happen, atleast from a spectator standpoint. I've always wondered, is there a highlander equivalent to this game?
I've never really enjoyed watching highlander being casted, either because of the quality of the caster, the skill differences in the teams, or the chaotic nature of certain maps (steel, 5-cp maps with many flanks, etc.).
This is my favorite highlander match.
http://www.youtube.com/watch?v=7wkAYzuOurM
I would rate it as one of the best ever played.
[quote=Lunacide]The match between Mixup and Quantic on badlands during S10 LAN is considered to be one of the best games of 6s to ever happen, atleast from a spectator standpoint. I've always wondered, is there a highlander equivalent to this game?
I've never really enjoyed watching highlander being casted, either because of the quality of the caster, the skill differences in the teams, or the chaotic nature of certain maps (steel, 5-cp maps with many flanks, etc.).[/quote]
This is my favorite highlander match. [youtube]http://www.youtube.com/watch?v=7wkAYzuOurM[/youtube]
I would rate it as one of the best ever played.
I was gonna go off about irregardless not being a word but smaka took care of it much better than I would have
I was gonna go off about irregardless not being a word but smaka took care of it much better than I would have
Ringo__StarrI was gonna go off about irregardless not being a word but smaka took care of it much better than I would have
http://www.youtube.com/watch?v=StJ-OK4jiSY
[quote=Ringo__Starr]I was gonna go off about irregardless not being a word but smaka took care of it much better than I would have[/quote]
[youtube]http://www.youtube.com/watch?v=StJ-OK4jiSY[/youtube]
#230 certainly the most fun match i've ever had in tf2.
#230 certainly the most fun match i've ever had in tf2.
DarkNecrid#230 certainly the most fun match i've ever had in tf2.
that game made me want to start playing, it was great. To this day steel is my favorite hl map
[quote=DarkNecrid]#230 certainly the most fun match i've ever had in tf2.[/quote]
that game made me want to start playing, it was great. To this day steel is my favorite hl map
https://www.youtube.com/watch?v=EK3zDdCr5BM
definitely the most intense hl match i've played. too bad we choked in the playoff rematch
[youtube]https://www.youtube.com/watch?v=EK3zDdCr5BM[/youtube]
definitely the most intense hl match i've played. too bad we choked in the playoff rematch
mghughlauriehttps://www.youtube.com/watch?v=EK3zDdCr5BM
definitely the most intense hl match i've played. too bad we choked in the playoff rematch
http://i.imgur.com/rhbJ8Oh.png
Funnest Highlander match I've ever played.
[quote=mghughlaurie][youtube]https://www.youtube.com/watch?v=EK3zDdCr5BM[/youtube]
definitely the most intense hl match i've played. too bad we choked in the playoff rematch[/quote]
[img]http://i.imgur.com/rhbJ8Oh.png[/img]
Funnest Highlander match I've ever played.
T0mIts for noobs.
I've been going by just "tom" in game for the last couple of months, but seeing your posts has made me strongly consider going back to "tomroadrunner" to avoid any confusion.
[quote=T0m]Its for noobs.[/quote]
I've been going by just "tom" in game for the last couple of months, but seeing your posts has made me strongly consider going back to "tomroadrunner" to avoid any confusion.
because in 9v9, for the most part, the number of frags your team gets is more crucial in a push than the quality. something big like a demo pick in 6v6 is huge, where in HL its not so important unless you pick up med or heavy as well. theres not as much thought, its more just "lets throw pick classes at em until theres an opening"
because in 9v9, for the most part, the number of frags your team gets is more crucial in a push than the quality. something big like a demo pick in 6v6 is huge, where in HL its not so important unless you pick up med or heavy as well. theres not as much thought, its more just "lets throw pick classes at em until theres an opening"
PocketOTYbecause in 9v9, for the most part, the number of frags your team gets is more crucial in a push than the quality. something big like a demo pick in 6v6 is huge, where in HL its not so important unless you pick up med or heavy as well. theres not as much thought, its more just "lets throw pick classes at em until theres an opening"
i disagree. A demo pick means a lot, less damage on the field, its the best pick you can get. A pyro pick before an uber means you wont get airblasted back. Engi pick means he cant save his sentry. Sniper pick means you can pop later. Of course a medic pick is always great. Quality is still a big deal, there is just more classes to work against that still have a large impact.
[quote=PocketOTY]because in 9v9, for the most part, the number of frags your team gets is more crucial in a push than the quality. something big like a demo pick in 6v6 is huge, where in HL its not so important unless you pick up med or heavy as well. theres not as much thought, its more just "lets throw pick classes at em until theres an opening"[/quote]
i disagree. A demo pick means a lot, less damage on the field, its the best pick you can get. A pyro pick before an uber means you wont get airblasted back. Engi pick means he cant save his sentry. Sniper pick means you can pop later. Of course a medic pick is always great. Quality is still a big deal, there is just more classes to work against that still have a large impact.