DrewNeoziusI've made a separate thread for this problem but it couldn't hurt to post it here.
When the Scream Fortress 2013 update came out yesterday my TF2 was fine, but today my TF2 is now giving me 20 frames or less on every map I go on and I'm out of ideas on how to fix the issue.
So far i've tried: verifying my game cache, re-installing the game, running the game without my HUD and configs, disabled and enabled multicore rendering, run in dx8 and 9 (9 is what I run the game in by default anyway), running in windowed mode, checked dx levels 80-98, changed all my graphics settings in options from the reccomended settings to the ones on the fps config aswell as changing options on the nvidia control panel, enabled and disabled vsync, running in windowed mode, tried out every fps config from chris, defragging the TF2 files.
None of these fixes have worked for me so far. So if anyone can give me some suggestions i'd be very grateful.
Should also note that before this error I was getting around 200-400 frames but now I get around 100 on spawn then as I head outside into battlements/rest of the map my frames get lower than 20
This is better suited for its own thread. It'd be easier to help that way.
Sorry, I should of linked the thread I made before I posted on here.
http://teamfortress.tv/forum/thread/13560-severe-frame-lag-after-halloween-2013-update
[quote=Drew][quote=Neozius]I've made a separate thread for this problem but it couldn't hurt to post it here.
When the Scream Fortress 2013 update came out yesterday my TF2 was fine, but today my TF2 is now giving me 20 frames or less on every map I go on and I'm out of ideas on how to fix the issue.
So far i've tried: verifying my game cache, re-installing the game, running the game without my HUD and configs, disabled and enabled multicore rendering, run in dx8 and 9 (9 is what I run the game in by default anyway), running in windowed mode, checked dx levels 80-98, changed all my graphics settings in options from the reccomended settings to the ones on the fps config aswell as changing options on the nvidia control panel, enabled and disabled vsync, running in windowed mode, tried out every fps config from chris, defragging the TF2 files.
None of these fixes have worked for me so far. So if anyone can give me some suggestions i'd be very grateful.
Should also note that before this error I was getting around 200-400 frames but now I get around 100 on spawn then as I head outside into battlements/rest of the map my frames get lower than 20[/quote]
This is better suited for its own thread. It'd be easier to help that way.[/quote]
Sorry, I should of linked the thread I made before I posted on here.
http://teamfortress.tv/forum/thread/13560-severe-frame-lag-after-halloween-2013-update
TreshDoes anyone know why the font will not show correctly? In console it will say cannot find custom font file asfsahafasf.otf
You need to use exact font name in clientscheme.res, not the one you see (or rename) on screen as file name. So if you have font (let's say Verdana) named asdf.ttf you can't use
"Verdana16"{"1"{
"name" "asdf"
"tall" "16"
"additive" "0"
"antialias" "1"}}
"asdf" as name. You need to right click, go to properities, advanced and take name from there.
[quote=Tresh]Does anyone know why the font will not show correctly? In console it will say cannot find custom font file asfsahafasf.otf[/quote]
You need to use exact font name in clientscheme.res, not the one you see (or rename) on screen as file name. So if you have font (let's say Verdana) named asdf.ttf you can't use
[code]"Verdana16"{"1"{
"name" "asdf"
"tall" "16"
"additive" "0"
"antialias" "1"}}[/code] "asdf" as name. You need to right click, go to properities, advanced and take name from there.
As a Medic, what are some things I can do when being attacked by a roamer/scout while my team is busy/separated from me to buy some time? I know to surf rockets and strafe wildly against hitscan, but is there anything else worth doing? Are there any tricks I could use to help minimize my risk of being jumped when my team might not be able to respond fast enough?
As a Medic, what are some things I can do when being attacked by a roamer/scout while my team is busy/separated from me to buy some time? I know to surf rockets and strafe wildly against hitscan, but is there anything else worth doing? Are there any tricks I could use to help minimize my risk of being jumped when my team might not be able to respond fast enough?
JonesyMcFlyAs a Medic, what are some things I can do when being attacked by a roamer/scout while my team is busy/separated from me to buy some time? I know to surf rockets and strafe wildly against hitscan, but is there anything else worth doing? Are there any tricks I could use to help minimize my risk of being jumped when my team might not be able to respond fast enough?
what do you mean "to buy some time"? you should never be too far away from your pocket/team. not just for the sake of keeping you alive/protected, but also so you are efficiently building uber.
as far as tips to minimize risks- make sure an area is clear before you walk through. i.e.: on gullywash, when your team has mid and you guys are pushing through the choke to go into their 2nd point's yard -- right above choke is commonplace for a soldier to hide, in an effort to force your uber or just outright kill you. make sure your pocket/team is clearing these kinds of areas before you commit through.
[quote=JonesyMcFly]As a Medic, what are some things I can do when being attacked by a roamer/scout while my team is busy/separated from me to buy some time? I know to surf rockets and strafe wildly against hitscan, but is there anything else worth doing? Are there any tricks I could use to help minimize my risk of being jumped when my team might not be able to respond fast enough?[/quote]
what do you mean "to buy some time"? you should never be too far away from your pocket/team. not just for the sake of keeping you alive/protected, but also so you are efficiently building uber.
as far as tips to minimize risks- make sure an area is clear before you walk through. i.e.: on gullywash, when your team has mid and you guys are pushing through the choke to go into their 2nd point's yard -- right above choke is commonplace for a soldier to hide, in an effort to force your uber or just outright kill you. make sure your pocket/team is clearing these kinds of areas before you commit through.
How hard is it too make tf2 plugins that change your current weapon stats and how would I start making one? Can you spawn spells from this years Halloween with a console command on a sv_cheats 1 server?
How hard is it too make tf2 plugins that change your current weapon stats and how would I start making one? Can you spawn spells from this years Halloween with a console command on a sv_cheats 1 server?
JonesyMcFlyAs a Medic, what are some things I can do when being attacked by a roamer/scout while my team is busy/separated from me to buy some time? I know to surf rockets and strafe wildly against hitscan, but is there anything else worth doing? Are there any tricks I could use to help minimize my risk of being jumped when my team might not be able to respond fast enough?
If you can predict what angle they're coming from or a teammate calls it early you can position yourself to better deal with a roamer/scout. Ideally you should be in a "sandwich" formation with 1 person in front of you and 1 close to you while you're standing on safe ground your team has already taken (eg pushing badlands mid, you stand near your train/outside house while your team fights on their side of the point) Once your gamesense gets to a certain level you'll know when to expect roamers which will help you handle them, you can even call it in mumble "bomber soon" or something along those lines to help get your team on the same page.
[quote=JonesyMcFly]As a Medic, what are some things I can do when being attacked by a roamer/scout while my team is busy/separated from me to buy some time? I know to surf rockets and strafe wildly against hitscan, but is there anything else worth doing? Are there any tricks I could use to help minimize my risk of being jumped when my team might not be able to respond fast enough?[/quote]
If you can predict what angle they're coming from or a teammate calls it early you can position yourself to better deal with a roamer/scout. Ideally you should be in a "sandwich" formation with 1 person in front of you and 1 close to you while you're standing on safe ground your team has already taken (eg pushing badlands mid, you stand near your train/outside house while your team fights on their side of the point) Once your gamesense gets to a certain level you'll know when to expect roamers which will help you handle them, you can even call it in mumble "bomber soon" or something along those lines to help get your team on the same page.
joddwhat do you mean "to buy some time"? you should never be too far away from your pocket/team. not just for the sake of keeping you alive/protected, but also so you are efficiently building uber.
as far as tips to minimize risks- make sure an area is clear before you walk through. i.e.: on gullywash, when your team has mid and you guys are pushing through the choke to go into their 2nd point's yard -- right above choke is commonplace for a soldier to hide, in an effort to force your uber or just outright kill you. make sure your pocket/team is clearing these kinds of areas before you commit through.
I mean staying alive long enough for my team to react to whatever's attacking me instead of just instantly dying the second anything looks at me. My team is at a pretty low level, and a lot of times we have issues with people (namely scouts) getting in and wrecking me before anyone can kill him. I can't really make my team be better at killing them, but I feel that I could do better at surviving in those situations.
[quote=jodd]
what do you mean "to buy some time"? you should never be too far away from your pocket/team. not just for the sake of keeping you alive/protected, but also so you are efficiently building uber.
as far as tips to minimize risks- make sure an area is clear before you walk through. i.e.: on gullywash, when your team has mid and you guys are pushing through the choke to go into their 2nd point's yard -- right above choke is commonplace for a soldier to hide, in an effort to force your uber or just outright kill you. make sure your pocket/team is clearing these kinds of areas before you commit through.[/quote]
I mean staying alive long enough for my team to react to whatever's attacking me instead of just instantly dying the second anything looks at me. My team is at a pretty low level, and a lot of times we have issues with people (namely scouts) getting in and wrecking me before anyone can kill him. I can't really make my team be better at killing them, but I feel that I could do better at surviving in those situations.
PossimpibleTreshDoes anyone know why the font will not show correctly? In console it will say cannot find custom font file asfsahafasf.otf
You need to use exact font name in clientscheme.res, not the one you see (or rename) on screen as file name. So if you have font (let's say Verdana) named asdf.ttf you can't use "Verdana16"{"1"{
"name" "asdf"
"tall" "16"
"additive" "0"
"antialias" "1"}}
"asdf" as name. You need to right click, go to properities, advanced and take name from there.
Okay so wen i go to properties and go to advance, name doesn't show. I'm on windows xp if it helps.
[quote=Possimpible][quote=Tresh]Does anyone know why the font will not show correctly? In console it will say cannot find custom font file asfsahafasf.otf[/quote]
You need to use exact font name in clientscheme.res, not the one you see (or rename) on screen as file name. So if you have font (let's say Verdana) named asdf.ttf you can't use
[code]"Verdana16"{"1"{
"name" "asdf"
"tall" "16"
"additive" "0"
"antialias" "1"}}[/code] "asdf" as name. You need to right click, go to properities, advanced and take name from there.[/quote]
Okay so wen i go to properties and go to advance, name doesn't show. I'm on windows xp if it helps.
So regarding HUDs, does anyone know how to remove certain HUD elements without setting the xpos/ypos to 9999? For example the spectator bars that are visible when you use the default HUD. Just about every custom HUD gets rid of this because it's so intrusive. However I noticed some HUDs get rid of it without the 9999 method. Rayshud sets the xpos and ypos to 9999 and knhud sets the xpos to 999999. Yet when I look at m0rehud or broeselhud it looks like they didn't even touch it and it's gone when you actually spectate.
EDIT: Setting tall and wide values to 0 seems like the right alternative. Also I understand I can set visible to 0 but that doesn't work all the time.
So regarding HUDs, does anyone know how to remove certain HUD elements without setting the xpos/ypos to 9999? For example the spectator bars that are visible when you use the default HUD. Just about every custom HUD gets rid of this because it's so intrusive. However I noticed some HUDs get rid of it without the 9999 method. Rayshud sets the xpos and ypos to 9999 and knhud sets the xpos to 999999. Yet when I look at m0rehud or broeselhud it looks like they didn't even touch it and it's gone when you actually spectate.
EDIT: Setting tall and wide values to 0 seems like the right alternative. Also I understand I can set visible to 0 but that doesn't work all the time.
TurboliciousHow do I get my spray to work? I have a .vtf in my tf/custom/customs/materials/vgui/logos folder, but I don't know what to do from here.
options>multiplayer>import spray
[quote=Turbolicious]How do I get my spray to work? I have a .vtf in my tf/custom/customs/materials/vgui/logos folder, but I don't know what to do from here.[/quote]
options>multiplayer>import spray
JonesyMcFlyjoddwhat do you mean "to buy some time"? you should never be too far away from your pocket/team. not just for the sake of keeping you alive/protected, but also so you are efficiently building uber.
as far as tips to minimize risks- make sure an area is clear before you walk through. i.e.: on gullywash, when your team has mid and you guys are pushing through the choke to go into their 2nd point's yard -- right above choke is commonplace for a soldier to hide, in an effort to force your uber or just outright kill you. make sure your pocket/team is clearing these kinds of areas before you commit through.
I mean staying alive long enough for my team to react to whatever's attacking me instead of just instantly dying the second anything looks at me. My team is at a pretty low level, and a lot of times we have issues with people (namely scouts) getting in and wrecking me before anyone can kill him. I can't really make my team be better at killing them, but I feel that I could do better at surviving in those situations.
As soon as you see them pretend like you didn't and start strafing wildly, keep in mind this is for when they're on your ass. For some lower level scouts it's hard to predict movement when what they're aiming at isn't looking directly at them. The absolute worst thing you can do is pull out your needle gun and just start shooting and backpedaling, you're trying to not give them a pattern to your movement, and the best pattern for a scout to see is running backwards. The entire time your should be furiously shouting to your teammates that there's a scout on you.
If there's a scout that you simply don't see that runs up and 2 shots you, there's very little you can do and even less that your team should expect you to do. At that point it comes down to either your flank being wide open, you and your team (pocket mainly) aren't checking areas properly or your positioning is bad.
[quote=JonesyMcFly][quote=jodd]
what do you mean "to buy some time"? you should never be too far away from your pocket/team. not just for the sake of keeping you alive/protected, but also so you are efficiently building uber.
as far as tips to minimize risks- make sure an area is clear before you walk through. i.e.: on gullywash, when your team has mid and you guys are pushing through the choke to go into their 2nd point's yard -- right above choke is commonplace for a soldier to hide, in an effort to force your uber or just outright kill you. make sure your pocket/team is clearing these kinds of areas before you commit through.[/quote]
I mean staying alive long enough for my team to react to whatever's attacking me instead of just instantly dying the second anything looks at me. My team is at a pretty low level, and a lot of times we have issues with people (namely scouts) getting in and wrecking me before anyone can kill him. I can't really make my team be better at killing them, but I feel that I could do better at surviving in those situations.[/quote]
As soon as you see them pretend like you didn't and start strafing wildly, keep in mind this is for when they're on your ass. For some lower level scouts it's hard to predict movement when what they're aiming at isn't looking directly at them. The absolute worst thing you can do is pull out your needle gun and just start shooting and backpedaling, you're trying to not give them a pattern to your movement, and the best pattern for a scout to see is running backwards. The entire time your should be furiously shouting to your teammates that there's a scout on you.
If there's a scout that you simply don't see that runs up and 2 shots you, there's very little you can do and even less that your team should expect you to do. At that point it comes down to either your flank being wide open, you and your team (pocket mainly) aren't checking areas properly or your positioning is bad.
JonesyMcFlyAs a Medic, what are some things I can do when being attacked by a roamer/scout while my team is busy/separated from me to buy some time? I know to surf rockets and strafe wildly against hitscan, but is there anything else worth doing? Are there any tricks I could use to help minimize my risk of being jumped when my team might not be able to respond fast enough?
http://www.twitch.tv/pyyyour/c/2833464
[quote=JonesyMcFly]As a Medic, what are some things I can do when being attacked by a roamer/scout while my team is busy/separated from me to buy some time? I know to surf rockets and strafe wildly against hitscan, but is there anything else worth doing? Are there any tricks I could use to help minimize my risk of being jumped when my team might not be able to respond fast enough?[/quote]
http://www.twitch.tv/pyyyour/c/2833464
Why is KOTH first to 4, while cp is first to 5?
Why is KOTH first to 4, while cp is first to 5?
Why do we do First to 5, as apposed to euro's rounds under x amount of time?
Why do we do First to 5, as apposed to euro's rounds under x amount of time?
How much HP do medics regen per second? I can guarantee i have seen both 6/sec and 3/sec. I have no idea.
How much HP do medics regen per second? I can guarantee i have seen both 6/sec and 3/sec. I have no idea.
cage-How much HP do medics regen per second? I can guarantee i have seen both 6/sec and 3/sec. I have no idea.
The health regen starts off at 3hp/sec, and scales up depending on how long you haven't been hurt, up to 6hp/sec. It maxes out at 10 seconds if I remember correctly.
[quote=cage-]How much HP do medics regen per second? I can guarantee i have seen both 6/sec and 3/sec. I have no idea.[/quote]
The health regen starts off at 3hp/sec, and scales up depending on how long you haven't been hurt, up to 6hp/sec. It maxes out at 10 seconds if I remember correctly.
cage-How much HP do medics regen per second? I can guarantee i have seen both 6/sec and 3/sec. I have no idea.
the longer you go without taking damage the faster you regen
i think it starts at 3 and then goes up to 6
[quote=cage-]How much HP do medics regen per second? I can guarantee i have seen both 6/sec and 3/sec. I have no idea.[/quote]
the longer you go without taking damage the faster you regen
i think it starts at 3 and then goes up to 6
fourHow hard is it too make tf2 plugins that change your current weapon stats and how would I start making one? Can you spawn spells from this years Halloween with a console command on a sv_cheats 1 server?
1. I don't know
2. ent_create tf_spell_pickup
^This will not show up on your hud however, and you may have problems with it respawning randomly.
[quote=four]How hard is it too make tf2 plugins that change your current weapon stats and how would I start making one? Can you spawn spells from this years Halloween with a console command on a sv_cheats 1 server?[/quote]
1. I don't know
2. ent_create tf_spell_pickup
^This will not show up on your hud however, and you may have problems with it respawning randomly.
Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.
Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.
About ctapping :
Do ctap jumps work when jumping from a well not the ground ? (Flat jumps with ctap vs flat jumps without ctap)
About ctapping :
Do ctap jumps work when jumping from a well not the ground ? (Flat jumps with ctap vs flat jumps without ctap)
When someone puts out a democall, do they want stvs or povs?
When someone puts out a democall, do they want stvs or povs?
ShakeNovaAbout ctapping :
Do ctap jumps work when jumping from a well not the ground ? (Flat jumps with ctap vs flat jumps without ctap)
you can't ctap off walls
[quote=ShakeNova]About ctapping :
Do ctap jumps work when jumping from a well not the ground ? (Flat jumps with ctap vs flat jumps without ctap)[/quote]
you can't ctap off walls
Bmcs777When someone puts out a democall, do they want stvs or povs?
Unless they state otherwise, assume they want a POV
[quote=Bmcs777]When someone puts out a democall, do they want stvs or povs?[/quote]
Unless they state otherwise, assume they want a POV
what is the role of the soldier in highlander?
is it basically just roaming?
what is the role of the soldier in highlander?
is it basically just roaming?
I can't figure how to do this jump consistently:
http://www.youtube.com/watch?v=5hTn2C3MluA
Is there some kind of trick?
I can't figure how to do this jump consistently:
http://www.youtube.com/watch?v=5hTn2C3MluA
Is there some kind of trick?
why is does m_rawinput 1 make my game slightly jittery? I'm on a BenQ XL2411T (144 hz) and a Zowie FK at 2300 dpi.
why is does m_rawinput 1 make my game slightly jittery? I'm on a BenQ XL2411T (144 hz) and a Zowie FK at 2300 dpi.
cage-How much HP do medics regen per second? I can guarantee i have seen both 6/sec and 3/sec. I have no idea.
http://www.youtube.com/watch?v=AosFQx0tblI&list=PLBDC81785CB6F31BA
[quote=cage-]How much HP do medics regen per second? I can guarantee i have seen both 6/sec and 3/sec. I have no idea.[/quote]
http://www.youtube.com/watch?v=AosFQx0tblI&list=PLBDC81785CB6F31BA
kind of a noob question, but what are some of the little technical things that i might not know about but i should definitely take advantage of, if you get what i mean?
kind of a noob question, but what are some of the little technical things that i might not know about but i should definitely take advantage of, if you get what i mean?