Upvote Upvoted 17 Downvote Downvoted
2/19/2014 Update
1
#1
16 Frags +
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2123087.

-Eric

--------------------------

- Added new promo items
- Fixed a client crash caused by trying to load an invalid URL
- Fixed Medigun particle beams not always appearing while healing players in DirectX 8
- Fixed a case where clients would hear/see crit effects when their attack was not a crit

- Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
- Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
- Updated the Unarmed Combat to add the item_type description
- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game
- Item server stability:
-- Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
-- Improved performance fetching persona names for item descriptions (gifted by, etc.)
-- Improved performance generating Steam Community Market data for item tooltips
[quote]We've released a mandatory TF2 update. The notes for the update are below. The new version is 2123087.

-Eric

--------------------------

- Added new promo items
- Fixed a client crash caused by trying to load an invalid URL
[b]- Fixed Medigun particle beams not always appearing while healing players in DirectX 8
- Fixed a case where clients would hear/see crit effects when their attack was not a crit[/b]
- Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
- Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
- Updated the Unarmed Combat to add the item_type description
[b]- Updated sv_pure so client will detect corrupt or modified VPK files[/b]
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game
- Item server stability:
-- Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
-- Improved performance fetching persona names for item descriptions (gifted by, etc.)
-- Improved performance generating Steam Community Market data for item tooltips[/quote]
2
#2
14 Frags +

>- Fixed Medigun particle beams not always appearing while healing players in DirectX 8
>- Fixed a case where clients would hear/see crit effects when their attack was not a crit

sweet

>- Fixed Medigun particle beams not always appearing while healing players in DirectX 8
>- Fixed a case where clients would hear/see crit effects when their attack was not a crit

sweet
3
#3
5 Frags +

bold the sv_pure part too

bold the sv_pure part too
4
#4
31 Frags +
-- Use the custom folder to customize the game

ok

[quote]
-- Use the custom folder to customize the game
[/quote]
ok
5
#5
18 Frags +

Invisible players STILL not fixed.

Invisible players [i]STILL[/i] not fixed.
6
#6
14 Frags +

.

.
7
#7
5 Frags +
- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?

[quote]- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game[/quote]

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?
8
#8
7 Frags +
-- Use Steam to verify local cache to fix corrupt files

this will be useful. I just know it.

[quote]-- Use Steam to verify local cache to fix corrupt files
[/quote]
this will be useful. I just know it.
9
#9
-1 Frags +

The update randomly deleted like half of my favourites. Yay ._.

The update randomly deleted like half of my favourites. Yay ._.
10
#10
15 Frags +
MedusaThe update randomly deleted like half of my favourites. Yay ._.

They're probably just down for updates

[quote=Medusa]The update randomly deleted like half of my favourites. Yay ._.[/quote]

They're probably just down for updates
11
#11
7 Frags +
TheJester- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?

Just use HUD crosshairs, they aren't removed in sv_pure 2

[quote=TheJester][quote]- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game[/quote]

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?[/quote]
Just use HUD crosshairs, they aren't removed in sv_pure 2
12
#12
-1 Frags +
negasoraThey're probably just down for updates

Nope. I connected to some of them using the IP and they are online and working.

[quote=negasora]They're probably just down for updates[/quote]
Nope. I connected to some of them using the IP and they are online and working.
13
#13
7 Frags +
StaticVoidTheJester- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?
Just use HUD crosshairs, they aren't removed in sv_pure 2

Hud crosshairs are great, but they aren't dynamic. Being able to change custom crosshairs with a crosshair switcher script would be pretty cool. Would be able to change color and size and such on the fly.

[quote=StaticVoid][quote=TheJester][quote]- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game[/quote]

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?[/quote]
Just use HUD crosshairs, they aren't removed in sv_pure 2[/quote]

Hud crosshairs are great, but they aren't dynamic. Being able to change custom crosshairs with a crosshair switcher script would be pretty cool. Would be able to change color and size and such on the fly.
14
#14
10 Frags +
TheJesterStaticVoidTheJester- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?
Just use HUD crosshairs, they aren't removed in sv_pure 2

Hud crosshairs are great, but they aren't dynamic. Being able to change custom crosshairs with a crosshair switcher script would be pretty cool. Would be able to change color and size and such on the fly.

yo i got a better idea how about valve lets us put an outline on existing ingame crosshairs....

[quote=TheJester][quote=StaticVoid][quote=TheJester][quote]- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game[/quote]

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?[/quote]
Just use HUD crosshairs, they aren't removed in sv_pure 2[/quote]

Hud crosshairs are great, but they aren't dynamic. Being able to change custom crosshairs with a crosshair switcher script would be pretty cool. Would be able to change color and size and such on the fly.[/quote]

yo i got a better idea how about valve lets us put an outline on existing ingame crosshairs....
15
#15
0 Frags +

how about they just let us use custom crosshairs on sv_pure 2 just like huds

how about they just let us use custom crosshairs on sv_pure 2 just like huds
16
#16
2 Frags +
wareyahow about they just let us use custom crosshairs on sv_pure 2 just like huds

because its about time valve focused on improving existing structure on tf2 again and not letting the community fix their shit via dumb workarounds

good examples include

    Transparency Slider for Viewmodels
    Allow players to go lower than 2 Picmip without cheats.
    Outlined TF2 Crosshairs (checkbox perhaps)
[quote=wareya]how about they just let us use custom crosshairs on sv_pure 2 just like huds[/quote]
because its about time valve focused on improving existing structure on tf2 again and not letting the community fix their shit via dumb workarounds

good examples include
[list]Transparency Slider for Viewmodels
[/list]
[list]Allow players to go lower than 2 Picmip without cheats.
[/list]
[list]Outlined TF2 Crosshairs (checkbox perhaps)
[/list]
17
#17
-2 Frags +

what the shit is wrong with valve

what the shit is wrong with valve
18
#18
2 Frags +

All I want is one crosshair that is the exact copy of CS:GO crosshair4 with all the customisation it has. Outline, thickness, gap etc.

All I want is one crosshair that is the exact copy of CS:GO crosshair4 with all the customisation it has. Outline, thickness, gap etc.
19
#19
-7 Frags +

Just save the cs:go crosshair as a picture and use it in tf2.

Just save the cs:go crosshair as a picture and use it in tf2.
20
#20
-3 Frags +
MedusaJust save the cs:go crosshair as a picture and use it in tf2.MIndwith all the customisation it has. Outline, thickness, gap etc.
[quote=Medusa]Just save the cs:go crosshair as a picture and use it in tf2.[/quote]
[quote=MInd]with all the customisation it has. Outline, thickness, gap etc.[/quote]
21
#21
1 Frags +
AloSecMedusaJust save the cs:go crosshair as a picture and use it in tf2.MIndwith all the customisation it has. Outline, thickness, gap etc.

??? You can do exactly what he said using this method: http://ozfortress.com/showthread.php?t=58545

[quote=AloSec][quote=Medusa]Just save the cs:go crosshair as a picture and use it in tf2.[/quote]
[quote=MInd]with all the customisation it has. Outline, thickness, gap etc.[/quote][/quote]
??? You can do exactly what he said using this method: http://ozfortress.com/showthread.php?t=58545
22
#22
1 Frags +

Wouldn't the csgo background be in the way unless you have godlike cropping skills?

Wouldn't the csgo background be in the way unless you have godlike cropping skills?
23
#23
1 Frags +

Green screen map?

Green screen map?
24
#24
0 Frags +
GeknaiirWouldn't the csgo background be in the way unless you have godlike cropping skills?

It's actually pretty easy. You just take a screenshot of the crosshair, open gimp or photoshop or whatever and draw over it. You can do it completely flawless if you take your time. Not a perfect method I know but it works and it does exactly what m1nd wanted.

EDIT: You could obviously always rip the textures you need from the game you want. This way I got the warsow crosshairs but I'm not sure if it'll work with cs:go

[quote=Geknaiir]Wouldn't the csgo background be in the way unless you have godlike cropping skills?[/quote]
It's actually pretty easy. You just take a screenshot of the crosshair, open gimp or photoshop or whatever and draw over it. You can do it completely flawless if you take your time. Not a perfect method I know but it works and it does exactly what m1nd wanted.

EDIT: You could obviously always rip the textures you need from the game you want. This way I got the warsow crosshairs but I'm not sure if it'll work with cs:go
25
#25
FACEIT
2 Frags +
TheJester- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?

No, it just means they finally fixed this:
http://steamcommunity.com/sharedfiles/filedetails/?id=149663557
http://steamcommunity.com/sharedfiles/filedetails/?id=149662931

[quote=TheJester][quote]- Updated sv_pure so client will detect corrupt or modified VPK files
-- Use Steam to verify local cache to fix corrupt files
-- Use the custom folder to customize the game[/quote]

Would this mean improved customization? Maybe actual custom crosshairs that work on sv_pure 2?[/quote]


No, it just means they finally fixed this:
http://steamcommunity.com/sharedfiles/filedetails/?id=149663557
http://steamcommunity.com/sharedfiles/filedetails/?id=149662931
26
#26
18 Frags +
LionxInvisible players STILL not fixed.

It's like they don't see it. HEH

[quote=Lionx]Invisible players [i]STILL[/i] not fixed.[/quote]
It's like they don't see it. HEH
27
#27
0 Frags +

This update has been a nightmare for me.

I watched it get downloaded and tried to play a quick pub. Got denied because "The server you're trying to play on is on a newer version of the game."

I've uninstalled, cleared game cache, uninstalled again and restarted a bunch of times.

Anyone have an idea how I can get this to work?

This update has been a nightmare for me.

I watched it get downloaded and tried to play a quick pub. Got denied because "The server you're trying to play on is on a newer version of the game."

I've uninstalled, cleared game cache, uninstalled again and restarted a bunch of times.

Anyone have an idea how I can get this to work?
28
#28
10 Frags +
hooky- Fixed a case where clients would hear/see crit effects when their attack was not a crit

Totally not fixed for me, still hearing crit noise occassionally when there is no crit.

[quote=hooky]
[b]- Fixed a case where clients would hear/see crit effects when their attack was not a crit[/b]
[/quote]

Totally not fixed for me, still hearing crit noise occassionally when there is no crit.
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