Quick question guys why does hurtme -9999 makes my game lag ?
This is a problem to me on jump maps, speccially now that the new jumps like quints automatically buff my health up, making my game lag ... its nothing major but still annoying.
Edit: I though it was the hud but it isn´t, im using default and its lagging ... i´m using chris dx9
This is a problem to me on jump maps, speccially now that the new jumps like quints automatically buff my health up, making my game lag ... its nothing major but still annoying.
Edit: I though it was the hud but it isn´t, im using default and its lagging ... i´m using chris dx9
yeah, already tried reinstalling configand changing cfg to dx8 same shit
If you're not playing on any of the maps that buff your health up you can use this config
sv_cheats 1
tf_weapon_criticals 0
wait 5;ent_fire !self addoutput "targetname player_me"
wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5;ent_fire info_target addoutput "classname info_target_temp"
wait 10;give info_target
wait 10;give func_regenerate
wait 20;ent_fire info_target addoutput "targetname mytarget"
wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30;ent_fire func_regenerate addoutput "solid 2"
wait 30;ent_fire func_regenerate addoutput "spawnflags 1"
wait 30;ent_fire info_target setparent player_me
wait 33;ent_fire func_regenerate setparent mytarget
wait 35;ent_fire func_regenerate enable
wait 40;echo "I love choco so hard!"
Just name it w/e, as long as it has .cfg at the end and you put it in the right config folder. When you make your own offline server you just type "exec whatevernameyoucalledit.cfg" in the console.
It'll basically regen your health to max every 1-2 seconds so you don't have to do the hurtme thing unless you're doing 3-8 sticky jumps at the same time.
Sorry if this didn't help you
[code]sv_cheats 1
tf_weapon_criticals 0
wait 5;ent_fire !self addoutput "targetname player_me"
wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5;ent_fire info_target addoutput "classname info_target_temp"
wait 10;give info_target
wait 10;give func_regenerate
wait 20;ent_fire info_target addoutput "targetname mytarget"
wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30;ent_fire func_regenerate addoutput "solid 2"
wait 30;ent_fire func_regenerate addoutput "spawnflags 1"
wait 30;ent_fire info_target setparent player_me
wait 33;ent_fire func_regenerate setparent mytarget
wait 35;ent_fire func_regenerate enable
wait 40;echo "I love choco so hard!"[/code]
Just name it w/e, as long as it has .cfg at the end and you put it in the right config folder. When you make your own offline server you just type "exec whatevernameyoucalledit.cfg" in the console.
It'll basically regen your health to max every 1-2 seconds so you don't have to do the hurtme thing unless you're doing 3-8 sticky jumps at the same time.
Sorry if this didn't help you
yeah i know that script tks for the help, the problem is like i said on the new jumps that automatically buff your hp tp 500 for example ..
After further investigation i]ve realized that this problem only happens when playing offline.
Playing online the same maps where i get this lag/microstutter it doesnt happen.
I]m offering a 3keys reward to anyone who helps me find the problem.
I already changed the server rates with no success
Playing online the same maps where i get this lag/microstutter it doesnt happen.
I]m offering a 3keys reward to anyone who helps me find the problem.
I already changed the server rates with no success