new gameplay...on the moon
also pretty excited for new taunts!
new gameplay...on the moon
also pretty excited for new taunts!
oh shit
> We're working on a way for you guys to upload your own taunts to the Workshop
Official pop it, don´t drop it taunt?
> We're working on a way for you guys to upload your own taunts to the Workshop
Official pop it, don´t drop it taunt?
I'm ready for the lowgrav DH madness
the boston basher across the map
and heavies pushing you out of orbit
the boston basher across the map
and heavies pushing you out of orbit
hopefully we're all in space suits and airblast doesn't work.
the dream.
the dream.
ScorpiouprisingStill no community map workshop.
Thannnkkss.
Hopefully that's coming with the new map.
...yeah, it's not happening.
Thannnkkss.[/quote]
Hopefully that's coming with the new map.
...yeah, it's not happening.
Rockkkkkkkhopefully we're all in space suits and airblast doesn't work.
the dream.
I'm pretty sure the Pyro would just bring another canister of air along.
The map does sound interesting, but I'll reserve judgement on it until it is released.
the dream.[/quote]
I'm pretty sure the Pyro would just bring another canister of air along.
The map does sound interesting, but I'll reserve judgement on it until it is released.
The best TF2 comic by far in my opinion. can't wait to see what the moonbase map will be like.
[the map has] got a whole bunch of interesting new gameplay
Now this I am curious about, the only way I can think about what this could mean is something like low gravity but other than that are we talking actual new game/map mechanics or just reskinned mechanics/mechanics that can be recreated with a couple lines in console.
If we are talking about brand new mechanics then I am more curious about what community map makers can do with them than the actual map itself. Since it is in a moon base you can have more advanced technology in the map so something like the bouncy/speed goos from Portal 2 to give more movement to maps or robot creep to make maps feel more alive. Now I am not saying these couple ideas are balanced, smart or even fun to play with but I would like to see something that would give map makers the ability to make maps feel more alive and dynamic.
Now this I am curious about, the only way I can think about what this could mean is something like low gravity but other than that are we talking actual new game/map mechanics or just reskinned mechanics/mechanics that can be recreated with a couple lines in console.
If we are talking about brand new mechanics then I am more curious about what community map makers can do with them than the actual map itself. Since it is in a moon base you can have more advanced technology in the map so something like the bouncy/speed goos from Portal 2 to give more movement to maps or robot creep to make maps feel more alive. Now I am not saying these couple ideas are balanced, smart or even fun to play with but I would like to see something that would give map makers the ability to make maps feel more alive and dynamic.
I feel like its gonna be like a mixture of sd_doomsday and a low cp_orange map, but on the moon
Watch, it'll be like reverse MvM and we'll all be really disappointed.
that comic was amazing
[img]http://media.steampowered.com/steamcommunity/public/images/avatars/ab/ab6543d124cd2bce3528f5626fdc3c9436ff6bb2_full.jpg[/img]
comic was great. Also nice to hear the little shack Valve moved the TF2 devs into didn't burn down.
yet
yet
That would be cool if this means we get new player models. I also would really really really like some iteration of the TFC sniping mechanic in TF2. Doubtful as that is
its ALWAYS something about sniper with you blood, isnt it
La_maisonoh shit
> We're working on a way for you guys to upload your own taunts to the Workshop
Official pop it, don´t drop it taunt?
gluber should have his own taunt
> We're working on a way for you guys to upload your own taunts to the Workshop
Official pop it, don´t drop it taunt?[/quote]
gluber should have his own taunt
BLoodSireThat would be cool if this means we get new player models. I also would really really really like some iteration of the TFC sniping mechanic in TF2. Doubtful as that is
Don't forget...what was it about 5 or so years into TFC we got new models. I'm sure this thought has probably passed through many peoples minds.
Also, if semi charged shots to the legs made the guy you shot walk slower like TFC...omg would be so much fun. Also bring back spy tranquilizer gun, best weapon ever.
Don't forget...what was it about 5 or so years into TFC we got new models. I'm sure this thought has probably passed through many peoples minds.
Also, if semi charged shots to the legs made the guy you shot walk slower like TFC...omg would be so much fun. Also bring back spy tranquilizer gun, best weapon ever.