Fixed rockets colliding with other projectiles and getting stuck in the world
Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
Fixed the Demoman not being able to equip The Grandmaster
Fixed a bug where Professional Killstreak items were being displayed as Specialized
Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted: Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
Fixed character audio being cut short when characters clap during the Conga taunt
Unusual taunts that are tradable can now be listed on the Steam Community Market
The Classic can now accept Enemies Gibbed strange parts
The Manmelter can now accept Allies Extinguished strange parts
Added mp_spectators_restricted server convar
Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
Updated the HTML display in the MOTD to use shared Steam browser control
Updated the materials for The Dalokohs Bar
Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
Updated the localization files
Updated pl_cactuscanyon
Stage 1
Reworked the geometry of the back stairwell route leading to the final cap
Stage 3
New design of back yard underpass area
Added new building and route near the underpass
New geometry for Red battlements and spawn exit by the first cap
Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
Reworked Red spawn exit by capture point 2
Removed rocks and added a new structure by the final cart push
Cart now takes longer to pass through the building at the end of
Adjusted spawn times
Adjusted Health and ammo packs
http://www.teamfortress.com/post.php?id=14224
Fixed rockets colliding with other projectiles and getting stuck in the world
Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
Fixed the Demoman not being able to equip The Grandmaster
Fixed a bug where Professional Killstreak items were being displayed as Specialized
Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted: Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
Fixed character audio being cut short when characters clap during the Conga taunt
Unusual taunts that are tradable can now be listed on the Steam Community Market
The Classic can now accept Enemies Gibbed strange parts
The Manmelter can now accept Allies Extinguished strange parts
Added mp_spectators_restricted server convar
Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
Updated the HTML display in the MOTD to use shared Steam browser control
Updated the materials for The Dalokohs Bar
Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
Updated the localization files
Updated pl_cactuscanyon
Stage 1
Reworked the geometry of the back stairwell route leading to the final cap
Stage 3
New design of back yard underpass area
Added new building and route near the underpass
New geometry for Red battlements and spawn exit by the first cap
Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
Reworked Red spawn exit by capture point 2
Removed rocks and added a new structure by the final cart push
Cart now takes longer to pass through the building at the end of
Adjusted spawn times
Adjusted Health and ammo packs
http://www.teamfortress.com/post.php?id=14224
[img]http://33.media.tumblr.com/7ac9858ba8d2d8d32f0bd0df98fa199f/tumblr_n3kj4xOqRr1txama8o1_400.gif[/img]
[img]http://i.imgur.com/KrAUaGw.gif[/img]
thank god they fixed The Dalokohs Bar before i52 started
thank god they fixed The Dalokohs Bar before i52 started
seeing a tf2 update on the eve of i52 is terrifying.
seeing a tf2 update on the eve of i52 is terrifying.
[youtube]http://youtu.be/JtVVJnmTfSQ[/youtube]
they fixed it
Game's dead, no Classic Bu...
Jinx_The Classic can now accept Enemies Gibbed strange parts. kappa
FFFFFFFFFFFFFFFFFFFFFFFffffffffffffffffffff
Game's dead, no Classic Bu...[quote=Jinx_][size=14]The Classic can now accept Enemies Gibbed strange parts.[/size] [size=10]kappa[/size][/quote] FFFFFFFFFFFFFFFFFFFFFFFffffffffffffffffffff
Jinx_Updated the HTML display in the MOTD to use shared Steam browser control
This could be big. I'll need to revisit some of the old work I did with HTML MOTDs awhile back for launching browser links from TF2.
[quote=Jinx_]
Updated the HTML display in the MOTD to use shared Steam browser control
[/quote]
This could be big. I'll need to revisit some of the old work I did with HTML MOTDs awhile back for launching browser links from TF2.
Oh shit, does that mean we don't need the forward/backward buttons anymore?
Oh shit, does that mean we don't need the forward/backward buttons anymore?
Meanwhile, in a REAL e-sport.
http://i.imgur.com/VnWC5Ev.jpg
Meanwhile, in a REAL e-sport.
http://i.imgur.com/VnWC5Ev.jpg
SteamIDs changed. U:1:50502856 is my new ID, STEAM_0:0:25251428 is my old ID. Divide new by old=2. TONS of sourcemod things are going to be affected by this.
SteamIDs changed. U:1:50502856 is my new ID, STEAM_0:0:25251428 is my old ID. Divide new by old=2. TONS of sourcemod things are going to be affected by this.
Teapot_seeing a tf2 update on the eve of i52 is terrifying.
I was expecting the return of the demo nerf
[quote=Teapot_]seeing a tf2 update on the eve of i52 is terrifying.[/quote]
I was expecting the return of the demo nerf
also
https://twitter.com/SteamDB/status/502586107754999810
takramSteamIDs changed. U:1:50502856 is my new ID, STEAM_0:0:25251428 is my old ID. Divide new by old=2. TONS of sourcemod things are going to be affected by this.
It's not only dividing by 2.
Before: STEAM_0:X:Y
After: [ U:1:Y*2+X ]
[quote=takram]SteamIDs changed. U:1:50502856 is my new ID, STEAM_0:0:25251428 is my old ID. Divide new by old=2. TONS of sourcemod things are going to be affected by this.[/quote]
It's not only dividing by 2.
Before: STEAM_0:X:Y
After: [ U:1:Y*2+X ]
Tempus servers are down because of this, probably MGE rankings will be gone too, and the div plugin is probably broken because of this as well. And hackers can go wild without extra detection plugins.
Tempus servers are down because of this, probably MGE rankings will be gone too, and the div plugin is probably broken because of this as well. And hackers can go wild without extra detection plugins.
o shit i wonder if people with really low numbered steam id's are gon be mad
o shit i wonder if people with really low numbered steam id's are gon be mad
ExquisiteStoneTempus servers are down because of this, probably MGE rankings will be gone too, and the div plugin is probably broken because of this as well. And hackers can go wild without extra detection plugins.
The SourceMod developers are working on a change to revert the Steam ID change, so those things will work again.
[quote=ExquisiteStone]Tempus servers are down because of this, probably MGE rankings will be gone too, and the div plugin is probably broken because of this as well. And hackers can go wild without extra detection plugins.[/quote]
The SourceMod developers are working on a change to revert the Steam ID change, so those things will work again.
FYI this likely will break our mod until a Sourcemod update is pushed and we can confirm with Lange on the issue.
Will hopefully have this all situated soon.
FYI this likely will break our mod until a Sourcemod update is pushed and we can confirm with Lange on the issue.
Will hopefully have this all situated soon.
When I started reading the first line I thought they fixed rocket splash damage being nullified by microscopic edges in maps.
https://dl.dropboxusercontent.com/u/6455086/sc2/iyahuKcjpE925.gif
When I started reading the first line I thought they fixed rocket splash damage being nullified by microscopic edges in maps.
[img]https://dl.dropboxusercontent.com/u/6455086/sc2/iyahuKcjpE925.gif[/img]
Just tried to join a ESEA pug server and it told me I had to be registered on ESEA to play...
Might have to change our IDs on the ESEA site to play matches today.
Just tried to join a ESEA pug server and it told me I had to be registered on ESEA to play...
Might have to change our IDs on the ESEA site to play matches today.
wait for an announcement from esea before changing anything
wait for an announcement from esea before changing anything
Changing IDs doesn't seem to work anyway. You also can't change them more than once per month, so best to wait.
Changing IDs doesn't seem to work anyway. You also can't change them more than once per month, so best to wait.
http://play.esea.net/index.php?s=forums&d=topic&id=585974 uh oh
EDIT: well this surfaced shortly after http://teamfortress.tv/thread/19711/esea-all-tf2-matches-cancelled-8-21 x.x
so is this update making anyone else constantly fucking crash? half my team + some other people we played against crashed about 7 times in the span of two scrims
so is this update making anyone else constantly fucking crash? half my team + some other people we played against crashed about 7 times in the span of two scrims