Great work Phi, map's looking great.
http://i.imgur.com/dzjGv33.png
This health pack in blu-side dungeon gives double, I assume there are 2 packs in its spot since it reads +40, but gives 80.
This health pack in blu-side dungeon gives double, I assume there are 2 packs in its spot since it reads +40, but gives 80.
[youtube]http://youtu.be/Knap28UYADg[/youtube]
Nice map btw :]
Please try to optimise for fps! We want to test this out in invite doublemixes but people don't wanna play with low fps...
PhiI SWEAR I WILL GET CP_SUNSHINE_RC4 OUT IN THE NEXT COUPLE DAYS
A lot of shitty stuff has been happening to me + with really bad depression and stress I haven't had the mental energy to go back on Steam yet.
But I promise. You'll all have a good, well-running version of Sunshine out very soon. I just need to polish it off and compile it. It should be a couple more days, max. It's leagues better than rc2 and comparing it to rc1a is ridiculous. It'd better be changed in the map rotation once it's out. RC4 is/will be so much better.
I SWEAR I WILL GET CP_SUNSHINE_RC4 OUT IN THE NEXT COUPLE DAYS
A lot of shitty stuff has been happening to me + with really bad depression and stress I haven't had the mental energy to go back on Steam yet.
But I promise. You'll all have a good, well-running version of Sunshine out very soon. I just need to polish it off and compile it. It should be a couple more days, max. It's leagues better than rc2 and comparing it to rc1a is ridiculous. It'd better be changed in the map rotation once it's out. RC4 is/will be so much better.[/quote]
ESEA was a gracious god and actually changed the map version of Sunshine that is listed to be played. Can't wait to play on this beautiful map! Thank you Phi for the excellent changes to last.
Team Fortress 2 - - cp_sunshine_rc4 - - Feb 22, 7:00pm
Team Fortress 2 - - cp_sunshine_rc4 - - Feb 22, 7:00pm
Compile finally completed without errors and spat out a very polished and playable version of the map. FPS looks to be around where it was in rc1a, with significantly better rendering optimization than rc3 had. Lighting looks better in a great majority of spots (of course there are lighting errors here and there but that's the source engine for ya). Clipping is fixed all around and the map is much more polished in general.
Expect RC4 to be out very shortly. I'll do some in-house private tests before I release it to make sure the map has no bugs and that it is suitable for release. I really look forward to seeing it played in ESEA S18.
Expect RC4 to be out very shortly. I'll do some in-house private tests before I release it to make sure the map has no bugs and that it is suitable for release. I really look forward to seeing it played in ESEA S18.
And that, too! I hope I release RC4 quick enough so you ETF2L peeps play on it. It'll be soooo much better than rc2
Alright. Let's hope this works.
cp_sunshine_rc4
DROPBOX DOWNLOAD https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_rc4.bsp.bz2
Feel free to nitpick for bugs but keep in mind I won't be doing a recompile/new version unless there are game breaking exploits or if the framerates are subpar. Hopefully neither of those exist and the map can hold its own for awhile.
Thanks for testing and playing, here's hoping for a great S18!
[b]cp_sunshine_rc4[/b]
DROPBOX DOWNLOAD https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_rc4.bsp.bz2
Feel free to nitpick for bugs but keep in mind I won't be doing a recompile/new version unless there are game breaking exploits or if the framerates are subpar. Hopefully neither of those exist and the map can hold its own for awhile.
Thanks for testing and playing, here's hoping for a great S18!
nightwatchBest Mapper NA
cutest mapper Int'l.
cutest mapper Int'l.
The idea of playing Sunshine in Highlander has been played around a little bit, and it'd be cool if these spots could be made no-build in the next version.
http://cloud-4.steamusercontent.com/ugc/47619171028227324/9BF938E10C317DC106146036DEFE35F9971734B9/
http://cloud-4.steamusercontent.com/ugc/47619171028227081/1F4DE3A16302189560091944F208BC645AA3B15A/
Thanks :D
[img]http://cloud-4.steamusercontent.com/ugc/47619171028227324/9BF938E10C317DC106146036DEFE35F9971734B9/[/img]
[img]http://cloud-4.steamusercontent.com/ugc/47619171028227081/1F4DE3A16302189560091944F208BC645AA3B15A/[/img]
Thanks :D
Jarrett000The idea of playing Sunshine in Highlander has been played around a little bit, and it'd be cool if these spots could be made no-build in the next version.
http://cloud-4.steamusercontent.com/ugc/47619171028227324/9BF938E10C317DC106146036DEFE35F9971734B9/
http://cloud-4.steamusercontent.com/ugc/47619171028227081/1F4DE3A16302189560091944F208BC645AA3B15A/
Thanks :D
I'd say keep these in for the sake of fun sentry spots good engies can use if they want to have a good vantage point to spam a choke or get a sentry that isn't positioned around the secret or on the point where it either does no good or goes down instantly.
[img]http://cloud-4.steamusercontent.com/ugc/47619171028227324/9BF938E10C317DC106146036DEFE35F9971734B9/[/img]
[img]http://cloud-4.steamusercontent.com/ugc/47619171028227081/1F4DE3A16302189560091944F208BC645AA3B15A/[/img]
Thanks :D[/quote]
I'd say keep these in for the sake of fun sentry spots good engies can use if they want to have a good vantage point to spam a choke or get a sentry that isn't positioned around the secret or on the point where it either does no good or goes down instantly.
DukeDaniel
I'd say keep these in for the sake of fun sentry spots good engies can use if they want to have a good vantage point to spam a choke or get a sentry that isn't positioned around the secret or on the point where it either does no good or goes down instantly.
It might seem like a good idea, but in practice, at least in the higher levels of hl, it falls flat.
Snakewater was good in HL except for this one sentry spot on last (similar to the one on sunshine last) that made it basically unplayable/unfun.
I'd say keep these in for the sake of fun sentry spots good engies can use if they want to have a good vantage point to spam a choke or get a sentry that isn't positioned around the secret or on the point where it either does no good or goes down instantly.[/quote]
It might seem like a good idea, but in practice, at least in the higher levels of hl, it falls flat.
Snakewater was good in HL except for this one sentry spot on last (similar to the one on sunshine last) that made it basically unplayable/unfun.
nightwatchBest Mapper NA
Selenticcutest mapper Int'l.
<3
Jarrett000The idea of playing Sunshine in Highlander has been played around a little bit, and it'd be cool if these spots could be made no-build in the next version.
Can do, but unless Highlander play is imminent I don't think I can update to RC5 until the ESEA season is over. Stress and life and work and yeah. I'll definitely do that for RC5 once I update though.
[quote=Selentic]cutest mapper Int'l.[/quote]
<3
[quote=Jarrett000]The idea of playing Sunshine in Highlander has been played around a little bit, and it'd be cool if these spots could be made no-build in the next version.[/quote]
Can do, but unless Highlander play is imminent I don't think I can update to RC5 until the ESEA season is over. Stress and life and work and yeah. I'll definitely do that for RC5 once I update though.
Great job Phi, can't wait to play this.
Found somethings you'd might want to fix or change for rc5:
A couple of holes I found:
http://cloud-4.steamusercontent.com/ugc/546393011940850066/22DCF9A2B37A74526E634C7A7F3ABD681D913B73/
http://cloud-4.steamusercontent.com/ugc/546392829753857898/23DC913210A6B43D0D16027E0839C2C875DC7710/
This weird texture:
http://cloud-4.steamusercontent.com/ugc/546393011940850369/89E9E26DECCD930AE84EFEE87E27BB430C0662BA/
Some beta textures outside the map and inside buildings:
http://cloud-4.steamusercontent.com/ugc/546393011940850970/4D8F610F9AE2D6F726EDF4503DF7331562BBCFDD/
http://cloud-4.steamusercontent.com/ugc/546393011940851104/5C15B38B538235490FDB8B8E41558511910B538B/
Some clipping and minor texture bugs:
http://cloud-2.steamusercontent.com/ugc/546393011940850513/BD4191A87E3E5EDABFF03CE0D6F9E7ED2625C7B9/
http://cloud-4.steamusercontent.com/ugc/546393011940850844/C8F6A761D18D4F283BF3FBDBFC1CF1487EEA3D23/
http://cloud-4.steamusercontent.com/ugc/546392829753857623/2643B074A160420D22AE2F49EEE507B052075B86/
http://cloud-4.steamusercontent.com/ugc/546393011940851692/A8307B47841943CA0AF2034946DAFE32F7D0D522/
Not sure if this is supposed to be clipping or not:
http://cloud-4.steamusercontent.com/ugc/546393011940851252/441C449ABE07545556B084AD9D590469AF91B8E2/
Some clip brushes I don't see a reason why they're there:
The left one, not sure if it's supposed to be there or not, but since on the other corner it isn't there, seems a bit odd.
http://cloud-2.steamusercontent.com/ugc/546393011940851532/DE3BFCB0631FF84CC4B34F0C36F332A3593768BE/
The left and right ones, why are they there?
http://cloud-4.steamusercontent.com/ugc/546393011940852339/5423E95EA2D0540A95455A753E273DE7CBB2ABB1/
You can spam pipes inside those two holes that can reach whoever is under them, not a big issue but seems silly:
http://cloud-4.steamusercontent.com/ugc/546393011940852166/99A5D1D6B206F74D0102BAC0006DD30C6A3D2491/
Blue textures in the red last(?):
http://cloud-2.steamusercontent.com/ugc/546393011940851397/6FE36FC388C9D6FB4BDB0BEA4DCFA704329038F9/
I really don't know why this bothers me, and it seems purely lighting issue that isn't probably fixable but still wanted to point out:
http://cloud-2.steamusercontent.com/ugc/546393011940851837/AB003BB16A2A26D94427FF02AA178C7302907B1E/
Great map Phi, thank you so much for making it and continuing updating it.
Found somethings you'd might want to fix or change for rc5:
A couple of holes I found:
[img]http://cloud-4.steamusercontent.com/ugc/546393011940850066/22DCF9A2B37A74526E634C7A7F3ABD681D913B73/[/img]
[img]http://cloud-4.steamusercontent.com/ugc/546392829753857898/23DC913210A6B43D0D16027E0839C2C875DC7710/[/img]
This weird texture:
[img]http://cloud-4.steamusercontent.com/ugc/546393011940850369/89E9E26DECCD930AE84EFEE87E27BB430C0662BA/[/img]
Some beta textures outside the map and inside buildings:
[img]http://cloud-4.steamusercontent.com/ugc/546393011940850970/4D8F610F9AE2D6F726EDF4503DF7331562BBCFDD/[/img]
[img]http://cloud-4.steamusercontent.com/ugc/546393011940851104/5C15B38B538235490FDB8B8E41558511910B538B/[/img]
Some clipping and minor texture bugs:
[img]http://cloud-2.steamusercontent.com/ugc/546393011940850513/BD4191A87E3E5EDABFF03CE0D6F9E7ED2625C7B9/[/img]
[img]http://cloud-4.steamusercontent.com/ugc/546393011940850844/C8F6A761D18D4F283BF3FBDBFC1CF1487EEA3D23/[/img]
[img]http://cloud-4.steamusercontent.com/ugc/546392829753857623/2643B074A160420D22AE2F49EEE507B052075B86/[/img]
[img]http://cloud-4.steamusercontent.com/ugc/546393011940851692/A8307B47841943CA0AF2034946DAFE32F7D0D522/[/img]
Not sure if this is supposed to be clipping or not:
[img]http://cloud-4.steamusercontent.com/ugc/546393011940851252/441C449ABE07545556B084AD9D590469AF91B8E2/[/img]
Some clip brushes I don't see a reason why they're there:
The left one, not sure if it's supposed to be there or not, but since on the other corner it isn't there, seems a bit odd.
[img]http://cloud-2.steamusercontent.com/ugc/546393011940851532/DE3BFCB0631FF84CC4B34F0C36F332A3593768BE/[/img]
The left and right ones, why are they there?
[img]http://cloud-4.steamusercontent.com/ugc/546393011940852339/5423E95EA2D0540A95455A753E273DE7CBB2ABB1/[/img]
You can spam pipes inside those two holes that can reach whoever is under them, not a big issue but seems silly:
[img]http://cloud-4.steamusercontent.com/ugc/546393011940852166/99A5D1D6B206F74D0102BAC0006DD30C6A3D2491/[/img]
Blue textures in the red last(?):
[img]http://cloud-2.steamusercontent.com/ugc/546393011940851397/6FE36FC388C9D6FB4BDB0BEA4DCFA704329038F9/[/img]
I really don't know why this bothers me, and it seems purely lighting issue that isn't probably fixable but still wanted to point out:
[img]http://cloud-2.steamusercontent.com/ugc/546393011940851837/AB003BB16A2A26D94427FF02AA178C7302907B1E/[/img]
Great map Phi, thank you so much for making it and continuing updating it.
Big thing that currently bothers me about this map is how many things eat my splash damage. I don't mean stairs or stuff, it's like doorframes and plantpots and shit that literally like to feast on my rockets. Is it possible to just put an invisible layer over them all whilst still keeping the aesthetics the same?
SideshowBig thing that currently bothers me about this map is how many things eat my splash damage. I don't mean stairs or stuff, it's like doorframes and plantpots and shit that literally like to feast on my rockets. Is it possible to just put an invisible layer over them all whilst still keeping the aesthetics the same?
Oh, ah, right.
I can put an invisible layer over everything like that as long as people are ok with seeing floating stickybombs that are sticking to wherever the invisible layer is, I guess
Oh, ah, right.
I can put an invisible layer over everything like that as long as people are ok with seeing floating stickybombs that are sticking to wherever the invisible layer is, I guess
You can use displacements to let hitscan (bullets and rockets) through but not hulls or physics (players, other projectiles than rockets)
Me and my friends are getting missing textures on the map when joining the server with it while in other one, only fix is game restart, I can provide a screenshot later if needed. Can you look into that?
SofarawayI tried some rollouts. In my view this was the best one.
http://youtu.be/Knap28UYADg
Nice map btw :]
you get like no rockets loaded at the end, you could just skip jump from the alley or whatever its called
[youtube]http://youtu.be/Knap28UYADg[/youtube]
Nice map btw :][/quote]
you get like no rockets loaded at the end, you could just skip jump from the alley or whatever its called
Some people I know have had issues when trying to play the map on my server. They've downloaded the map from the same source that I used to get the map for my server, but they were getting CRC errors. In one case, deleting other instances of the file fixed it, in other people, it did not.
Has anyone else had issues?
Has anyone else had issues?
HidiSome people I know have had issues when trying to play the map on my server. They've downloaded the map from the same source that I used to get the map for my server, but they were getting CRC errors. In one case, deleting other instances of the file fixed it, in other people, it did not.
Has anyone else had issues?
It's possible to be because the map have the file size of ABOVE 100MB, not sure, may be wrong, make Phi can make a file size smaller sometime
Has anyone else had issues?[/quote]
It's possible to be because the map have the file size of ABOVE 100MB, not sure, may be wrong, make Phi can make a file size smaller sometime
First of its a Awesome map =D
But here some this i found:
http://imgur.com/a/q8pUH
And some jumps
https://www.youtube.com/watch?v=h_Gl1U3mNmI
But here some this i found:
http://imgur.com/a/q8pUH
And some jumps
https://www.youtube.com/watch?v=h_Gl1U3mNmI
AgoFirst of its a Awesome map =D
But here some this i found:
http://imgur.com/a/q8pUH
1. no need for it to be solid, just splash the ground if they're close to it
2. there are also stickies that get stuck on other maps (like viaduct_pro), not an issue
3. intended or not, it's good
4. im pretty sure she talked about it in some of his recent posts
5. no need for it to be solid, would make escaping harder and hiding easier
6. nice find
7. see #5
8. wallsticking is a thing
9+10. windows are messed up, yep
11. posted above already
12+13. sticky spots should be fixed, nice finds
14. the bucket hiding spot is also seen in snakewater, no reason to fix, you just gotta be aware
15. so what?, you can jump on badlands on choke and see who's on spire, whats the point of this?
16. no reason to make that solid
17+18+23+24. see post #380 that Phi wrote
19. no reason to do that
20. no reason to do that either
21+22. nice finds
25. use winger
26+27. you can do that on badlands aswell, no reason to fix
But here some this i found:
http://imgur.com/a/q8pUH [/quote]
1. no need for it to be solid, just splash the ground if they're close to it
2. there are also stickies that get stuck on other maps (like viaduct_pro), not an issue
3. intended or not, it's good
4. im pretty sure [b]s[/b]he talked about it in some of his recent posts
5. no need for it to be solid, would make escaping harder and hiding easier
[b]6. nice find[/b]
7. see #5
8. wallsticking is a thing
9+10. windows are messed up, yep
11. posted above already
[b]12+13. sticky spots should be fixed, nice finds[/b]
14. the bucket hiding spot is also seen in snakewater, no reason to fix, you just gotta be aware
15. so what?, you can jump on badlands on choke and see who's on spire, whats the point of this?
16. no reason to make that solid
17+18+23+24. see post #380 that Phi wrote
19. no reason to do that
20. no reason to do that either
[b]21+22. nice finds[/b]
25. use winger
26+27. you can do that on badlands aswell, no reason to fix
http://cloud-4.steamusercontent.com/ugc/545267653730561223/E13395E134C43339978ED7D6C2CE3275609DE202/
Found this spot on accident.
Found this spot on accident.
PhiJarrett000The idea of playing Sunshine in Highlander has been played around a little bit, and it'd be cool if these spots could be made no-build in the next version.
Can do, but unless Highlander play is imminent I don't think I can update to RC5 until the ESEA season is over. Stress and life and work and yeah. I'll definitely do that for RC5 once I update though.
Sunshine has been confirmed to be in next seasons highlander rotation, I've added you to talk about dates and stuff to see what can be done.
Can do, but unless Highlander play is imminent I don't think I can update to RC5 until the ESEA season is over. Stress and life and work and yeah. I'll definitely do that for RC5 once I update though.[/quote]
Sunshine has been confirmed to be in next seasons highlander rotation, I've added you to talk about dates and stuff to see what can be done.
http://i.imgur.com/PxpWlIi.jpg
I had this problem during esea pugs... i understand that this isnt anything that the mapmaker did, but would this just be a simple map reinstall to fix it?
I had this problem during esea pugs... i understand that this isnt anything that the mapmaker did, but would this just be a simple map reinstall to fix it?