b4nnymessiahJI hope b4nny makes a thread about his first impression.
I will answer questions about it on Friday March 6th after the embargo/NDA expires.
Then why muselk is allowed to give his opinion on reddit if he is under the same NDA?
[quote=b4nny][quote=messiahJ]I hope b4nny makes a thread about his first impression.[/quote]
I will answer questions about it on Friday March 6th after the embargo/NDA expires.[/quote]
Then why muselk is allowed to give his opinion on reddit if he is under the same NDA?
muselk didn't actually say anything factual or give any details about the game at all. Just really vague comments to make the game sound appealing without having to say anything meaningful.
muselk didn't actually say anything factual or give any details about the game at all. Just really vague comments to make the game sound appealing without having to say anything meaningful.
Teapot_muselk didn't actually say anything factual or give any details about the game at all. Just really vague comments to make the game sound appealing without having to say anything meaningful.
iirc thats because they're not allowed to talk about it until after a certain period
[quote=Teapot_]muselk didn't actually say anything factual or give any details about the game at all. Just really vague comments to make the game sound appealing without having to say anything meaningful.[/quote]
iirc thats because they're not allowed to talk about it until after a certain period
swagmachineblazeitrunescape_boy_420what would they add for a new version of tf2 lol
I really would like to see cs go style smoke bombs in tf2. Maybe only some situational classes like spy can deploy such grenades. It will just improve the team factor 10 fold. I know it will ruin pubs but when coordinated grenade pushes occur in cs go it is way too fun to watch and it should be in tf2 too.
Is this what r/tf2 is like?
That
may
be
the
case.
[quote=swagmachine]
[quote=blazeit][quote=runescape_boy_420]what would they add for a new version of tf2 lol[/quote]
I really would like to see cs go style smoke bombs in tf2. Maybe only some situational classes like spy can deploy such grenades. It will just improve the team factor 10 fold. I know it will ruin pubs but when coordinated grenade pushes occur in cs go it is way too fun to watch and it should be in tf2 too.[/quote]
Is this what r/tf2 is like?[/quote]
[url=http://www.reddit.com/r/truetf2/comments/2af6eo/how_would_smoke_grenades_impact_competitive_play/]That[/url]
[url=http://www.reddit.com/r/tf2/comments/2hcev4/suggestion_spy_watch_based_upon_idea_by_stabby/]may[/url]
[url=http://www.reddit.com/r/tf2/comments/2d0dvu/idea_for_a_new_spy_weapon/]be[/url]
[url=http://www.reddit.com/r/tf2/comments/1xgkn0/spy_weapon_set_the_saboteur/]the[/url]
[url=http://www.reddit.com/r/tf2/comments/2gqjx9/what_if_tf2/]case.[/url]
SchweppesTeapot_muselk didn't actually say anything factual or give any details about the game at all. Just really vague comments to make the game sound appealing without having to say anything meaningful.
iirc thats because they're not allowed to talk about it until after a certain period
yeah. I was just responding to twiggy about why banny hasn't said anything compared to muselk, who effectively has said nothing as well.
[quote=Schweppes][quote=Teapot_]muselk didn't actually say anything factual or give any details about the game at all. Just really vague comments to make the game sound appealing without having to say anything meaningful.[/quote]
iirc thats because they're not allowed to talk about it until after a certain period[/quote]
yeah. I was just responding to twiggy about why banny hasn't said anything compared to muselk, who effectively has said nothing as well.
http://puu.sh/gl8tM/fb852214c0.png
This is the exact same kind of faulty reasoning that I was given by some dude during the Hawken alpha for the "simplification" of graphics settings where the simplification was just making everyone play at the same settings and having a dropdown menu for texture quality.
[img]http://puu.sh/gl8tM/fb852214c0.png[/img]
This is the exact same kind of faulty reasoning that I was given by some dude during the Hawken alpha for the "simplification" of graphics settings where the simplification was just making everyone play at the same settings and having a dropdown menu for texture quality.
wow, thats a shitty excuse if I've ever read one.
wow, thats a shitty excuse if I've ever read one.
gr8stalinpic
"Those who are aware of game-play advantages are able to gain an advantage over those who aren't."
god forbid these players put in the time to learn map layouts, rollouts, how splash damage works, optimal positioning, how to communicate, let alone taking 2 minutes to glance at the advanced video settings in the options menu.
lol
[quote=gr8stalin]pic[/quote]
"Those who are aware of game-play advantages are able to gain an advantage over those who aren't."
god forbid these players put in the time to learn map layouts, rollouts, how splash damage works, optimal positioning, how to communicate, let alone taking 2 minutes to glance at the advanced video settings in the options menu.
lol
So ummm how are they going to regulate people with better fps or higher refresh rates or more precise mice? All of those can give you way more of an advantage than changing your FOV, and unlike FOV can't be used by every player. What a fucking joke.
So ummm how are they going to regulate people with better fps or higher refresh rates or more precise mice? All of those can give you way more of an advantage than changing your FOV, and unlike FOV can't be used by every player. What a fucking joke.
That is actually pretty laughable because it implies that a settings menu is some sort of hidden secret that needs to be unearthed, like an advanced technique that can only be understood by elite gamers. Anyone can access a settings menu lol
That is actually pretty laughable because it implies that a settings menu is some sort of hidden secret that needs to be unearthed, like an advanced technique that can only be understood by elite gamers. Anyone can access a settings menu lol
To be fair, this is negligibly worse than them saying "Your FOV must be between 70 and 90. It starts at 90." And that's better than TF2's "Your FOV must be between 70 and 90. It starts at 70."
To be fair, this is negligibly worse than them saying "Your FOV must be between 70 and 90. It starts at 90." And that's better than TF2's "Your FOV must be between 70 and 90. It starts at 70."
Frost_BiteTo be fair, this is negligibly worse than them saying "Your FOV must be between 70 and 90. It starts at 90." And that's better than TF2's "Your FOV must be between 70 and 90. It starts at 70."
Except it doesn't start at 90. Vertical and horizontal FOV are different things. If you want to compare the 92 number to TF2 then TF2's FOV is 106. Both numbers assume 16:9 aspect ratio.
[quote=Frost_Bite]To be fair, this is negligibly worse than them saying "Your FOV must be between 70 and 90. It starts at 90." And that's better than TF2's "Your FOV must be between 70 and 90. It starts at 70."[/quote]
Except it doesn't start at 90. Vertical and horizontal FOV are different things. If you want to compare the 92 number to TF2 then TF2's FOV is 106. Both numbers assume 16:9 aspect ratio.
I guess they want it to be a casual game to pick up, and not have people worry about your config or dig around in the settings. Think of how many f2p idiots you have seen in tf2 pub servers playing with 70 fov.
I guess they want it to be a casual game to pick up, and not have people worry about your config or dig around in the settings. Think of how many f2p idiots you have seen in tf2 pub servers playing with 70 fov.
I really hate living in a world that caters far too much to stupid people. 92 FoV isn't that bad I guess but how hard is it to open up a fucking options menu?
I really hate living in a world that caters far too much to stupid people. 92 FoV isn't that bad I guess but how hard is it to open up a fucking options menu?
If they can't be bothered to check the options menu then they're probably not serious enough to appreciate the benefits customizing can give them. But why would you ever want to bring your serious players down to the level of the lazy and casual ones? That doesn't make for a good game. That line of reasoning is almost word for word the same as Sakurai's when he made Brawl different from Melee, and see how that turned out.
If they can't be bothered to check the options menu then they're probably not serious enough to appreciate the benefits customizing can give them. But why would you ever want to bring your serious players down to the level of the lazy and casual ones? That doesn't make for a good game. That line of reasoning is almost word for word the same as Sakurai's when he made Brawl different from Melee, and see how that turned out.
AllealIf they can't be bothered to check the options menu then they're probably not serious enough to appreciate the benefits customizing can give them. But why would you ever want to bring your serious players down to the level of the lazy and casual ones? That doesn't make for a good game. That line of reasoning is almost word for word the same as Sakurai's when he made Brawl different from Melee, and see how that turned out.
It turned out with record sales on a more manageable production cycle.
Sure, that game was bad but they don't give a fuck; hopefully not the same case here.
[quote=Alleal]If they can't be bothered to check the options menu then they're probably not serious enough to appreciate the benefits customizing can give them. But why would you ever want to bring your serious players down to the level of the lazy and casual ones? That doesn't make for a good game. That line of reasoning is almost word for word the same as Sakurai's when he made Brawl different from Melee, and see how that turned out.[/quote]
It turned out with record sales on a more manageable production cycle.
Sure, that game was bad but they don't give a fuck; hopefully not the same case here.
tf2 fov comparison by seagull:
16:9 tf2
http://i.imgur.com/VqtM7IR.jpg
16:9 tf2 with 90 horizontal fov, orange lines represent overwatch's vertical fov
http://i.imgur.com/KbXxW0n.jpg
16:9 overwatch fov (just cropped and re-stretched)
http://i.imgur.com/y0GivtD.jpg
tf2 fov comparison by seagull:
16:9 tf2
http://i.imgur.com/VqtM7IR.jpg
16:9 tf2 with 90 horizontal fov, orange lines represent overwatch's vertical fov
http://i.imgur.com/KbXxW0n.jpg
16:9 overwatch fov (just cropped and re-stretched)
http://i.imgur.com/y0GivtD.jpg
So....
TF2 vertical FOV: 67.5 75 Degrees
Overwatch vertical FOV: 60 Degrees
ew
So....
TF2 vertical FOV: [s]67.5[/s] 75 Degrees
Overwatch vertical FOV: 60 Degrees
ew
is TF2 67.5? I assumed it was 75, which might make the comparisons inaccurate
is TF2 67.5? I assumed it was 75, which might make the comparisons inaccurate
I think my back of the hand calculation is wrong, here's what I did:
TF2 has a fixed vertical FOV.
At a 4:3 resolution the FOV setting is "correct" insofar as 90 degrees is exactly 90 degrees.
Back of the had calculation to convert 90 horizontal degrees to vertical degrees would be: 90 x ( 3 / 4 ) = 67.5 degrees.
Related page with useful PDF: http://teamfortress.tv/thread/8532/
Considering the typical way to calculate it uses arctan it may not be as simple as taking the ratio
I think my back of the hand calculation is wrong, here's what I did:
TF2 has a fixed vertical FOV.
At a 4:3 resolution the FOV setting is "correct" insofar as 90 degrees is exactly 90 degrees.
Back of the had calculation to convert 90 horizontal degrees to vertical degrees would be: 90 x ( 3 / 4 ) = 67.5 degrees.
Related page with useful PDF: http://teamfortress.tv/thread/8532/
Considering the typical way to calculate it uses arctan it may not be as simple as taking the ratio
I've really disliked the trend developers are taking with over-simplifying the display and mouse settings in new FPS games. Every single time I have had to deal with a sensitivity slider that doesn't give me a number and a feeling of built-in acceleration it's incredibly frustrating.
I've really disliked the trend developers are taking with over-simplifying the display and mouse settings in new FPS games. Every single time I have had to deal with a sensitivity slider that doesn't give me a number and a feeling of built-in acceleration it's incredibly frustrating.
This confirms that TF2's Vertical FOV is indeed 75: https://developer.valvesoftware.com/wiki/Field_of_View
if vertical fov in tf2 is 75 at fov_desired 90 (which it probably is)
horizontal fov in tf2 at 16:9 = ~107.51
horizontal fov in overwatch at 16:9 = ~91.49
horizontal fov in tf2 at 4:3 = ~91.31
horizontal fov in overwatch at 4:3 = ~75.17
assuming I've done the right maths overwatch will feel similar to fov_desired 75
if vertical fov in tf2 is 75 at fov_desired 90 (which it probably is)
horizontal fov in tf2 at 16:9 = ~107.51
horizontal fov in overwatch at 16:9 = ~91.49
horizontal fov in tf2 at 4:3 = ~91.31
horizontal fov in overwatch at 4:3 = ~75.17
assuming I've done the right maths [b]overwatch will feel similar to fov_desired 75[/b]
I hope Blizzard is trolling, because this is ridiculous.
I hope Blizzard is trolling, because this is ridiculous.
I was optimistic that Overwatch was going to be a unique take on FPS, but the more I hear about it the more dumbed-down it sounds... :/
I was optimistic that Overwatch was going to be a unique take on FPS, but the more I hear about it the more dumbed-down it sounds... :/
gr8stalin
The game is already shaping up to be the biggest joke of the year...
[quote=gr8stalin] [/quote]
The game is already shaping up to be the biggest joke of the year...
https://m.youtube.com/watch?v=7omcfb5Ttf0 Promoting through reddit clearly wasnt enough. He basically told the exact same thing, but on video. I generally like his vids but this is just cheesy.
https://m.youtube.com/watch?v=7omcfb5Ttf0 Promoting through reddit clearly wasnt enough. He basically told the exact same thing, but on video. I generally like his vids but this is just cheesy.
blazeithttps://m.youtube.com/watch?v=7omcfb5Ttf0 Promoting through reddit clearly wasnt enough. He basically told the exact same thing, but on video. I generally like his vids but this is just cheesy.
Whenever I see a popular Youtuber talking about a new/upcoming game, saying how awesome and cool it is, in other words - Promoting, I keep thinking that the developers paid to him to say that, it's one of the most easiest tricks to attract more players into the game, by promoting your product via someone who is Popular, ofc we can't prove if it was legit or not what Muselk said (unless you can read faces).
[quote=blazeit]https://m.youtube.com/watch?v=7omcfb5Ttf0 Promoting through reddit clearly wasnt enough. He basically told the exact same thing, but on video. I generally like his vids but this is just cheesy.[/quote]
Whenever I see a popular Youtuber talking about a new/upcoming game, saying how awesome and cool it is, in other words - Promoting, I keep thinking that the developers paid to him to say that, it's one of the most easiest tricks to attract more players into the game, by promoting your product via someone who is Popular, ofc we can't prove if it was legit or not what Muselk said (unless you can read faces).
popcorpWhenever I see a popular Youtuber talking about a new/upcoming game, saying how awesome and cool it is, in other words - Promoting, I keep thinking that the developers paid to him to say that, it's one of the most easiest tricks to attract more players into the game, by promoting your product via someone who is Popular, ofc we can't prove if it was legit or not what Muselk said (unless you can read faces).
I honestly doubt he got paid. If shit got out that a company like Blizzard was bribing players for reviews it'd be really bad and well not worth the risk. It's more like he's trying to capitalize on being the first person out there and hype the game for his future.
[quote=popcorp]Whenever I see a popular Youtuber talking about a new/upcoming game, saying how awesome and cool it is, in other words - Promoting, I keep thinking that the developers paid to him to say that, it's one of the most easiest tricks to attract more players into the game, by promoting your product via someone who is Popular, ofc we can't prove if it was legit or not what Muselk said (unless you can read faces).[/quote]
I honestly doubt he got paid. If shit got out that a company like Blizzard was bribing players for reviews it'd be really bad and well not worth the risk. It's more like he's trying to capitalize on being the first person out there and hype the game for his future.
AllealmuselkWe setup a game of Overwatch devs vs us TF2 players that were invited (Star, Jerma, b4nny and me, along with 2 others). First up, we were COMPLETELY destroyed. Like, not even close, alot of them were on 10/20+ killstreaks and we never even capped a single point. I thought that with pretty large amounts of FPS experience we'd put up a decent fight, but it was basically just a slaughter. For me that really shows that there is a HUGE amount of depth and that this ISNT just another shooter. You really do need to understand the game and thats worth 10x just being able to click on someone.
I can't follow the logic in this at all. If all the FPS experience on the TF2 side didn't mean anything then that sounds to me like the game doesn't emphasize FPS skills like movement and aim at all. I don't know jack shit about CS:GO but I can still go into a game and do well because I can aim a gun. Same for Quake. If I can't do the same in Overwatch then I assume those skills just aren't important. And if those skills aren't important, how can he call the game 'fast and diverse?' It doesn't get much faster than an arena shooter and diversity comes from the number of ways to play a character, not how many characters there are to play. And I don't even know what to make of the implication that you can win FPS games just by clicking on people without ever understanding the game. Everything he said reinforces my initial impressions of it being moba-like, except somehow muselk comes to the opposite conclusion.
I don't see where you're getting the implication that "you can win FPS games just by clicking...". Muselk just said that he didn't expect to get decimated, which is a completely valid point. Later, he does say that gamesense takes a precedence over aim, but I don't see why that is such a bold claim. I believe he was trying to illustrate that aim is not as important to this game as it is in other FPS games. The point of his post was to talk about how this game is not a conventional FPS, as gamesense takes a much stronger precedence over aim.
[quote=Alleal][quote=muselk]We setup a game of Overwatch devs vs us TF2 players that were invited (Star, Jerma, b4nny and me, along with 2 others). First up, we were COMPLETELY destroyed. Like, not even close, alot of them were on 10/20+ killstreaks and we never even capped a single point. I thought that with pretty large amounts of FPS experience we'd put up a decent fight, but it was basically just a slaughter. For me that really shows that there is a HUGE amount of depth and that this ISNT just another shooter. You really do need to understand the game and thats worth 10x just being able to click on someone.[/quote]
I can't follow the logic in this at all. If all the FPS experience on the TF2 side didn't mean anything then that sounds to me like the game doesn't emphasize FPS skills like movement and aim [i]at all[/i]. I don't know jack shit about CS:GO but I can still go into a game and do well because I can aim a gun. Same for Quake. If I can't do the same in Overwatch then I assume those skills just aren't important. And if those skills aren't important, how can he call the game 'fast and diverse?' It doesn't get much faster than an arena shooter and diversity comes from the number of ways to play a character, not how many characters there are to play. And I don't even know what to make of the implication that you can win FPS games just by clicking on people without ever understanding the game. Everything he said reinforces my initial impressions of it being moba-like, except somehow muselk comes to the opposite conclusion.
[/quote]
I don't see where you're getting the implication that "you can win FPS games just by clicking...". Muselk just said that he didn't expect to get decimated, which is a completely valid point. Later, he does say that gamesense takes a precedence over aim, but I don't see why that is such a bold claim. I believe he was trying to illustrate that aim is not as important to this game as it is in other FPS games. The point of his post was to talk about how this game is not a conventional FPS, as gamesense takes a much stronger precedence over aim.