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MAJOR TF2 update for 3/12/15
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material .vmt files and playing on servers using sv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
- Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
- Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the equip_region for the Black Knight's Bascinet
- Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
- Added new map ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves the victim away
- Melee hit forces the victim to drop their powerup or the flag if they have it
- 4X melee damage to buildings
- Grappling Hook changes
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
- Added support for hooking into enemy players
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health per second
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an enemy's grapple
- Added new Grapple weapon sounds and grapple projectile
- Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
- Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
- Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
- Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
- Added Revenge temporary powerup
- Activates and spawns when a significant game imbalance is detected
- Temporarily grants crits, increased fire rate and increased clip size
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
- Strength: Fixed sentries inheriting the double damage multiplier
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

Rumor has it:

- Mr_Cj of reddit has the list of stuff that can be found within crate #92: http://www.reddit.com/r/tf2/comments/2yu8l1/major_tf2_update_for_31215/cpczqqw

- Sorry, sound modders, stuff will be broken due to the .wav > .mp3 conversion according to VGPowerlord

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/15866ca005b79181adadf250753e82f1daca779c

- Medal images and taunt backpack icons can be viewed in full resolution on Facepunch

- Strings: https://github.com/SteamDatabase/GameTracking/commit/ef6c4e880e882ef436a2a1fd7589c478fd6b16f7

- Size is close to 425 MB: data capped users should be on alert (hence MAJOR titling)

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material .vmt files and playing on servers using sv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
- Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
- Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the equip_region for the Black Knight's Bascinet
- Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
- Added new map ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves the victim away
- Melee hit forces the victim to drop their powerup or the flag if they have it
- 4X melee damage to buildings
- Grappling Hook changes
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
- Added support for hooking into enemy players
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health per second
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an enemy's grapple
- Added new Grapple weapon sounds and grapple projectile
- Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
- Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
- Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
- Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
- Added Revenge temporary powerup
- Activates and spawns when a significant game imbalance is detected
- Temporarily grants crits, increased fire rate and increased clip size
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
- Strength: Fixed sentries inheriting the double damage multiplier
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds[/quote]

Rumor has it:

- [B]Mr_Cj of reddit has the list of stuff that can be found within crate #92: [url]http://www.reddit.com/r/tf2/comments/2yu8l1/major_tf2_update_for_31215/cpczqqw[/url][/B]

- Sorry, sound modders, [url=http://www.reddit.com/r/tf2/comments/2yu8l1/major_tf2_update_for_31215/cpd0a7c]stuff will be broken due to the .wav > .mp3 conversion according to VGPowerlord[/url]

- Item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/15866ca005b79181adadf250753e82f1daca779c[/url]

- Medal images and taunt backpack icons [url=http://facepunch.com/showthread.php?t=1455542&p=47311281&viewfull=1#post47311281]can be viewed in full resolution on Facepunch[/url]

- Strings: [url]https://github.com/SteamDatabase/GameTracking/commit/ef6c4e880e882ef436a2a1fd7589c478fd6b16f7[/url]

- Size is [B]close to 425 MB[/B]: data capped users should be on alert (hence MAJOR titling)
2
#2
7 Frags +

gunslinger changes whut

gunslinger changes whut
3
#3
21 Frags +
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff

THANK GOD

[quote][b]- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff[/b][/quote]
THANK GOD
4
#4
15 Frags +

fixed a name change exploit. can somebody tell whether or not that'll be effective against hackers,etc?

Valve- Reduced the latency of voice audio

Also, this seems interesting to me.

fixed a name change exploit. can somebody tell whether or not that'll be effective against hackers,etc?


[quote=Valve]
- Reduced the latency of voice audio
[/quote]

Also, this seems interesting to me.
5
#5
5 Frags +

Will be intersting to try out the new map, and good on vavle for actually putting effort to make mannpower more fun

Will be intersting to try out the new map, and good on vavle for actually putting effort to make mannpower more fun
6
#6
4 Frags +
Added the OSL.tf tournament medals
Added the Florida LAN tournament medals

Your move UGC.

And weren't the FLAN medals already added? Or is this for the LAN that hasn't even happened yet? lol.

[quote]Added the OSL.tf tournament medals
Added the Florida LAN tournament medals[/quote]

Your move UGC.

And weren't the FLAN medals already added? Or is this for the LAN that hasn't even happened yet? lol.
7
#7
12 Frags +

- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical

Fixing age old bugs, one at a time. Maybe invisible players is next. But this is def. a step in the right direction, so good job valve.

- Fixed an exploit related to material .vmt files and playing on servers using sv_pure

Is this talking about the fullscreen sniper scope exploit?

- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical

Fixing age old bugs, one at a time. Maybe invisible players is next. But this is def. a step in the right direction, so good job valve.

- Fixed an exploit related to material .vmt files and playing on servers using sv_pure

Is this talking about the fullscreen sniper scope exploit?
8
#8
-10 Frags +

The new crate is going to have the strange kritz in it.

FUCK

The new crate is going to have the strange kritz in it.

[b]FUCK[/b]
9
#9
20 Frags +

great amount of fixes all around.

But, I literally never heard of OSL.tf, their website has 0 information, last post is 1 year old and looks like something a 12 year old made. How the hell did they get a medal ingame?

great amount of fixes all around.

But, I literally never heard of OSL.tf, their website has 0 information, last post is 1 year old and looks like something a 12 year old made. How the hell did they get a medal ingame?
10
#10
-1 Frags +

sometimes u help people out because it makes u look better

sometimes u help people out because it makes u look better
11
#11
-6 Frags +

- Updated the description for The Gunslinger to include the three hit combo

So this is an intended mechanic?

- Updated the description for The Gunslinger to include the three hit combo

So this is an intended mechanic?
12
#12
6 Frags +
Maple- Updated the description for The Gunslinger to include the three hit combo

So this is an intended mechanic?

It always was, the bug was just it also worked on allies

[quote=Maple]- Updated the description for The Gunslinger to include the three hit combo

So this is an intended mechanic?[/quote]
It always was, the bug was just it also worked on allies
13
#13
9 Frags +
wattersonValve- Reduced the latency of voice audioAlso, this seems interesting to me.

This is super encouraging, because I legitimately can't think of a reason to lower in game comms latency other than matchmaking... If it was for MvM they would have done it long ago, and pubs don't need it at all. I'm probably getting worked up over nothing as usual but it's still exciting.

[quote=watterson]
[quote=Valve]
- Reduced the latency of voice audio
[/quote]
Also, this seems interesting to me.[/quote]

This is super encouraging, because I legitimately can't think of a reason to lower in game comms latency other than matchmaking... If it was for MvM they would have done it long ago, and pubs don't need it at all. I'm probably getting worked up over nothing as usual but it's still exciting.
14
#14
7 Frags +

new stranges

"supply_crate_loot_list_92_weapons_common_strange"
+ {
+ "The Candy Cane" "1"
+ "The Dalokohs Bar" "1"
+ "Warrior's Spirit" "1"
+ "Apoco-Fists" "1"
+ "The Red-Tape Recorder" "1"
+ "The Claidheamohmor" "1"
+ "The Wrangler" "1"
+ "The Shahanshah" "1"
+ "The Cloak and Dagger" "1"
+ "The Buff Banner" "1"
+ }
+ "supply_crate_loot_list_92_weapons_rare_strange"
+ {
+ "The Kritzkrieg" "1"
+ }
+ "supply_crate_loot_list_92"
+ {
+ "loot_list_header_desc" "#Econ_Revolving_Loot_List_Strange_Weapons"
+ "loot_list_footer_desc" "#Econ_Revolving_Loot_List_Rare_Item"
+ "supply_crate_loot_list_92_weapons_common_strange" "1"
+ "Righteous Bison Strangifier" "1"
+ "supply_crate_loot_list_92_weapons_rare_strange" "1"
+ }
new stranges

[quote]
"supply_crate_loot_list_92_weapons_common_strange"
+ {
+ "The Candy Cane" "1"
+ "The Dalokohs Bar" "1"
+ "Warrior's Spirit" "1"
+ "Apoco-Fists" "1"
+ "The Red-Tape Recorder" "1"
+ "The Claidheamohmor" "1"
+ "The Wrangler" "1"
+ "The Shahanshah" "1"
+ "The Cloak and Dagger" "1"
+ "The Buff Banner" "1"
+ }
+ "supply_crate_loot_list_92_weapons_rare_strange"
+ {
+ "The Kritzkrieg" "1"
+ }
+ "supply_crate_loot_list_92"
+ {
+ "loot_list_header_desc" "#Econ_Revolving_Loot_List_Strange_Weapons"
+ "loot_list_footer_desc" "#Econ_Revolving_Loot_List_Rare_Item"
+ "supply_crate_loot_list_92_weapons_common_strange" "1"
+ "Righteous Bison Strangifier" "1"
+ "supply_crate_loot_list_92_weapons_rare_strange" "1"
+ }
[/quote]
15
#15
0 Frags +

 

 
16
#16
7 Frags +

The update is making my game jittery as fuck

The update is making my game jittery as fuck
17
#17
2 Frags +
BonafideMaple- Updated the description for The Gunslinger to include the three hit combo

So this is an intended mechanic?
It always was, the bug was just it also worked on allies

I believe you but that seems really odd to me. Just seems like a random attribute attached to the weapon, especially given they didn't originally include that in the description. Kind of weird design from my perspective.

[quote=Bonafide][quote=Maple]- Updated the description for The Gunslinger to include the three hit combo

So this is an intended mechanic?[/quote]
It always was, the bug was just it also worked on allies[/quote]

I believe you but that seems really odd to me. Just seems like a random attribute attached to the weapon, especially given they didn't originally include that in the description. Kind of weird design from my perspective.
18
#18
3 Frags +
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space

Does this break custom sounds?

[quote]
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
[/quote]

Does this break custom sounds?
19
#19
0 Frags +
Victor- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
Does this break custom sounds?

not for me

[quote=Victor][quote]
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
[/quote]

Does this break custom sounds?[/quote]
not for me
20
#20
Patch Notes
6 Frags +
Victor- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
Does this break custom sounds?

Unfortunately, yes.

[quote=Victor][quote]
- Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
[/quote]

Does this break custom sounds?[/quote]
Unfortunately, yes.
21
#21
-6 Frags +

"Fixed an exploit related to Highlander mode and changing teams with instant respawn"

they're listening!

"Fixed an exploit related to Highlander mode and changing teams with instant respawn"

they're listening[url=http://puu.sh/gxKoq/969e8a8d58.txt]![/url]
22
#22
21 Frags +

new sniper taunt

http://33.media.tumblr.com/82f88f0e4d6220065a6217c97ee1932f/tumblr_nl4copt5xc1qi98aio3_400.gif

oh my god

new sniper taunt

[img]http://33.media.tumblr.com/82f88f0e4d6220065a6217c97ee1932f/tumblr_nl4copt5xc1qi98aio3_400.gif[/img]

oh my god
23
#23
1 Frags +

Official Taunt Workshop video , showing off a couple of the Sniper taunts, as well as a Scout one.

[url=https://www.youtube.com/watch?v=aUGJpyeMRiA&ab_channel=teamfortress]Official Taunt Workshop video[/url] , showing off a couple of the Sniper taunts, as well as a Scout one.
24
#24
8 Frags +

http://media.io/

For those who want/need to convert their .wav hitsounds to mp3

http://media.io/

For those who want/need to convert their .wav hitsounds to mp3
25
#25
2 Frags +
Snowshoe- Fixed an exploit related to material .vmt files and playing on servers using sv_pure

custom hud materials broken maybe?
springrolls- Fixed an exploit related to material .vmt files and playing on servers using sv_pure

Is this talking about the fullscreen sniper scope exploit?

no
its something that i me and jarkin have been working on
its with hud stuff, you use the vmt's which use to not get scanned and revert them back to the vmt's in an unscanned folder
heres an example of something that can be sv pure proofed
i know other methods of getting around it still but im not gonna do it cuz i dont want them to get taken away
rip

[quote=Snowshoe]- Fixed an exploit related to material .vmt files and playing on servers using sv_pure

custom hud materials broken maybe?[/quote]
[quote=springrolls]- Fixed an exploit related to material .vmt files and playing on servers using sv_pure

Is this talking about the fullscreen sniper scope exploit?[/quote]
no
its something that i me and jarkin have been working on
its with hud stuff, you use the vmt's which use to not get scanned and revert them back to the vmt's in an unscanned folder
[url=http://cloud-4.steamusercontent.com/ugc/44246347180223499/365457E698B8AE9C31E7D6ACF074CD53CA721F1C/]heres an example of something that can be sv pure proofed[/url]
i know other methods of getting around it still but im not gonna do it cuz i dont want them to get taken away
rip
26
#26
15 Frags +
bowswer5new sniper taunt

http://33.media.tumblr.com/82f88f0e4d6220065a6217c97ee1932f/tumblr_nl4copt5xc1qi98aio3_400.gif

oh my god

First thing that came to mind

[quote=bowswer5]new sniper taunt

[img]http://33.media.tumblr.com/82f88f0e4d6220065a6217c97ee1932f/tumblr_nl4copt5xc1qi98aio3_400.gif[/img]

oh my god[/quote]

[url=http://gifsound.com/?gif=33.media.tumblr.com/82f88f0e4d6220065a6217c97ee1932f/tumblr_nl4copt5xc1qi98aio3_400.gif&v=YsvzWC4FVs4]First thing that came to mind[/url]
27
#27
0 Frags +
Mr_Harvardno
its something that i me and jarkin have been working on
its with hud stuff, you use the vmt's which use to not get scanned and revert them back to the vmt's in an unscanned folder
heres an example of something that can be sv pure proofed
i know other methods of getting around it still but im not gonna do it cuz i dont want them to get taken away
rip

I always thought valve would never touch it since it would break that part of the replay system, but I guess its ok to break something thats already broken.

[quote=Mr_Harvard]
no
its something that i me and jarkin have been working on
its with hud stuff, you use the vmt's which use to not get scanned and revert them back to the vmt's in an unscanned folder
[url=http://cloud-4.steamusercontent.com/ugc/44246347180223499/365457E698B8AE9C31E7D6ACF074CD53CA721F1C/]heres an example of something that can be sv pure proofed[/url]
i know other methods of getting around it still but im not gonna do it cuz i dont want them to get taken away
rip[/quote]
I always thought valve would never touch it since it would break that part of the replay system, but I guess its ok to break something thats already broken.
28
#28
2 Frags +
FireStarwMr_Harvardno
its something that i me and jarkin have been working on
its with hud stuff, you use the vmt's which use to not get scanned and revert them back to the vmt's in an unscanned folder
heres an example of something that can be sv pure proofed
i know other methods of getting around it still but im not gonna do it cuz i dont want them to get taken away
rip
I always thought valve would never touch it since it would break that part of the replay system, but I guess its ok to break something thats already broken.

nope there is a completely different reason why the replay folder works

[quote=FireStarw][quote=Mr_Harvard]
no
its something that i me and jarkin have been working on
its with hud stuff, you use the vmt's which use to not get scanned and revert them back to the vmt's in an unscanned folder
[url=http://cloud-4.steamusercontent.com/ugc/44246347180223499/365457E698B8AE9C31E7D6ACF074CD53CA721F1C/]heres an example of something that can be sv pure proofed[/url]
i know other methods of getting around it still but im not gonna do it cuz i dont want them to get taken away
rip[/quote]
I always thought valve would never touch it since it would break that part of the replay system, but I guess its ok to break something thats already broken.[/quote]
nope there is a completely different reason why the replay folder works
29
#29
4 Frags +

wickedplayer494! i just love seeing your post

wickedplayer494! i just love seeing your post
30
#30
12 Frags +
bowswer5new sniper taunt

http://33.media.tumblr.com/82f88f0e4d6220065a6217c97ee1932f/tumblr_nl4copt5xc1qi98aio3_400.gif

oh my god

Incredible

http://i.imgur.com/K3LyDfz.jpg

[quote=bowswer5]new sniper taunt

[img]http://33.media.tumblr.com/82f88f0e4d6220065a6217c97ee1932f/tumblr_nl4copt5xc1qi98aio3_400.gif[/img]

oh my god[/quote]

Incredible

[img]http://i.imgur.com/K3LyDfz.jpg[/img]
1 2
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