iridescentFUZZSnivyI think "perf" might be a possible optimization update
:D
I don't really recall the last major performance update being any good, so I'm not particularly excited about them mentioning it.
a dev acknowledged on reddit a month ago the performance issues. hopefully it fixes skins fps and actually makes the game scale well with hardware
[quote=iridescentFUZZ][quote=Snivy]I think "perf" might be a possible optimization update
:D[/quote]
I don't really recall the last major performance update being any good, so I'm not particularly excited about them mentioning it.[/quote]
a dev acknowledged on [url=https://www.reddit.com/r/tf2/comments/3gm3w3/performance_open_letter_to_valve_employees/]reddit[/url] a month ago the performance issues. hopefully it fixes skins fps and actually makes the game scale well with hardware
I'm loving the team's transparency lately. That's something I'm unaccustomed to seeing from valve.
I'm loving the team's transparency lately. That's something I'm unaccustomed to seeing from valve.
- mannpower
+ ACTUAL optimization for the game
+ weapon nerfs before MM comes out
+ fixed hitreg/hitbox models
Thats all I need. No more hats nor gamemodes that noone likes, cough mann cough power cough
- mannpower
+ ACTUAL optimization for the game
+ weapon nerfs before MM comes out
+ fixed hitreg/hitbox models
Thats all I need. No more hats nor gamemodes that noone likes, cough mann cough power cough
Great news. However, as Seagull was apt to point out, the wording does suggest MM might not be out until next year.
Great news. However, as Seagull was apt to point out, the wording does suggest MM might not be out until next year.
valveThis year, all newly selected Halloween-themed items will have NO restrictions put on them, and may be viewed year round. (So don't get too gross or out-there with your submissions.)
this implies it won't apply to the already existing halloween/full moon items so no need to worry about scouts with alien heads. my guess (hope) is the new items will not be in the same league as https://wiki.teamfortress.com/wiki/Mr._Mundee's_Wild_Ride
[quote=valve]This year, all newly selected Halloween-themed items will have NO restrictions put on them, and may be viewed year round. (So don't get too gross or out-there with your submissions.)
[/quote]
this implies it won't apply to the already existing halloween/full moon items so no need to worry about scouts with alien heads. my guess (hope) is the new items will not be in the same league as https://wiki.teamfortress.com/wiki/Mr._Mundee's_Wild_Ride
BLoodSireGreat news. However, as Seagull was apt to point out, the wording does suggest MM might not be out until next year.
As in like a legitimate 9-12 months more or just after this January?
[quote=BLoodSire]Great news. However, as Seagull was apt to point out, the wording does suggest MM might not be out until next year.[/quote]
As in like a legitimate 9-12 months more or just after this January?
LKincheloeMaybe when MM finally breaks cover we can have a "Competitive Collection" with team logos on weapons.
I think this is a really good idea. With knowledge that it's highly unlikely Valve will read this, a lot of the draw of e-sports is the teams and the players. If we introduce thousands of players to competitive at once, it will be VERY hard for them to get committed to without a team or player to follow. Players can be distinguished easily: Stream List in game. Honestly it's scary to me this hasn't been mentioned. As far as teams: Stickers are very effective in CS. Shit, if a player says "'MAD LUXURIOUS' has the coolest team logo. They're my favorite!" then that's their hook. They want to watch those matches.
[quote=LKincheloe]Maybe when MM finally breaks cover we can have a "Competitive Collection" with team logos on weapons.[/quote]
I think this is a really good idea. With knowledge that it's highly unlikely Valve will read this, a lot of the draw of e-sports is the teams and the players. If we introduce thousands of players to competitive at once, it will be VERY hard for them to get committed to without a team or player to follow. Players can be distinguished easily: Stream List in game. Honestly it's scary to me this hasn't been mentioned. As far as teams: Stickers are very effective in CS. Shit, if a player says "'MAD LUXURIOUS' has the coolest team logo. They're my favorite!" then that's their hook. They want to watch those matches.
Unfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do
Unfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do
YouUnfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do
Don't the people who met with Valve have a line of communication with them on matters like that?
[quote=You]Unfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do[/quote]
Don't the people who met with Valve have a line of communication with them on matters like that?
EvrewsYouUnfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do
Don't the people who met with Valve have a line of communication with them on matters like that?
One would hope those who met with Valve are attempting to keep in touch and have an open line of communication, even via email, in which they could discuss everything TF2, from balance to aesthetics. However, whether it's Valve or the community members involved, it never seems like it happens. I'm going to give those involved the benefit of the doubt and say hopefully at least 1 person has discussed something with Valve.
Honestly, I'd love to see this update spur a lot of good gameplay changes. I want Valve to design not only a better default HUD, but give users options to customize it like they do in CSGO. I also think it would be cool to have %'s of the amount capped a point is above each little capture point icon on your HUD. I think it would be a lot easier for commentators too, instead of always having to say "almost capped," they can just call out numbers.
I think it's nice that they at least realize there are issues with TF2 aside from not having enough hats or taunts.
[quote=Evrews][quote=You]Unfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do[/quote]
Don't the people who met with Valve have a line of communication with them on matters like that?[/quote]
One would hope those who met with Valve are attempting to keep in touch and have an open line of communication, even via email, in which they could discuss everything TF2, from balance to aesthetics. However, whether it's Valve or the community members involved, it never seems like it happens. I'm going to give those involved the benefit of the doubt and say hopefully at least 1 person has discussed something with Valve.
Honestly, I'd love to see this update spur a lot of good gameplay changes. I want Valve to design not only a better default HUD, but give users options to customize it like they do in CSGO. I also think it would be cool to have %'s of the amount capped a point is above each little capture point icon on your HUD. I think it would be a lot easier for commentators too, instead of always having to say "almost capped," they can just call out numbers.
I think it's nice that they at least realize there are issues with TF2 aside from not having enough hats or taunts.
I hope they will fix dx9 to make it work properly again.
I hope they will fix dx9 to make it work properly again.
Why the hell does the dev team think putting time into mannpower is a good idea? At least pass time has an interesting map geometry that's accessible without having to deal with constantly using crazy gimmicks.
But, major kudos to the devs on this post. The transparency, the new balances, the performance improvements, good stuff. Pretty sad for confirmation of no new weapons confirmed, as well as matchmaking delay, but overall, I like it.
Why the hell does the dev team think putting time into mannpower is a good idea? At least pass time has an interesting map geometry that's accessible without having to deal with constantly using crazy gimmicks.
But, major kudos to the devs on this post. The transparency, the new balances, the performance improvements, good stuff. Pretty sad for confirmation of no new weapons confirmed, as well as matchmaking delay, but overall, I like it.
DontPretty sad for confirmation of no new weapons confirmed, as well as matchmaking delay, but overall, I like it.
they're gonna have a hard time balancing the weapons that are already in the game if they want to have a matchmaking with no whitelist do you really think adding more weapons (not reskins) would be a good idea
[quote=Dont]Pretty sad for confirmation of no new weapons confirmed, as well as matchmaking delay, but overall, I like it.[/quote]
they're gonna have a hard time balancing the weapons that are already in the game if they want to have a matchmaking with no whitelist do you really think adding more weapons (not reskins) would be a good idea
BLoodSireGreat news. However, as Seagull was apt to point out, the wording does suggest MM might not be out until next year.
perfect timing for i58 hype (and fundraising) iyam
[quote=BLoodSire]Great news. However, as Seagull was apt to point out, the wording does suggest MM might not be out until next year.[/quote]
perfect timing for i58 hype (and fundraising) iyam
alfaI hope they will fix dx9 to make it work properly again.
lol dx8 doesn't even work properly
[quote=alfa]I hope they will fix dx9 to make it work properly again.[/quote]
lol dx8 doesn't even work properly
DontWhy the hell does the dev team think putting time into mannpower is a good idea? At least pass time has an interesting map geometry that's accessible without having to deal with constantly using crazy gimmicks.
lets be honest literally all of the valve gamemodes are fucking horrible and forgotten easily
[quote=Dont]Why the hell does the dev team think putting time into mannpower is a good idea? At least pass time has an interesting map geometry that's accessible without having to deal with constantly using crazy gimmicks.
[/quote]
lets be honest literally all of the valve gamemodes are fucking horrible and forgotten easily
YouUnfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do
Don't forget that the last time we had a balance update, it was fucking wonderful and fixed most issues with almost every weapon it changed.
They don't have a wonderful track record, but Gun Mettle was the first released turning point for the TF2 team, following up on the meeting earlier this year with competitive figures. It not only showed they cared about comp, but it showed they were committing to it (comp strings in HUD files pushed with Gun Mettle).
[quote=You]Unfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do[/quote]
Don't forget that the last time we had a balance update, it was fucking wonderful and fixed most issues with almost every weapon it changed.
They don't have a wonderful track record, but Gun Mettle was the first released turning point for the TF2 team, following up on the meeting earlier this year with competitive figures. It not only showed they cared about comp, but it showed they were committing to it (comp strings in HUD files pushed with Gun Mettle).
Knuckles_LKincheloeMaybe when MM finally breaks cover we can have a "Competitive Collection" with team logos on weapons.
I think this is a really good idea. With knowledge that it's highly unlikely Valve will read this, a lot of the draw of e-sports is the teams and the players. If we introduce thousands of players to competitive at once, it will be VERY hard for them to get committed to without a team or player to follow. Players can be distinguished easily: Stream List in game. Honestly it's scary to me this hasn't been mentioned. As far as teams: Stickers are very effective in CS. Shit, if a player says "'MAD LUXURIOUS' has the coolest team logo. They're my favorite!" then that's their hook. They want to watch those matches.
stream list is confirmed but stickers would be rly rly cool as well
[quote=Knuckles_][quote=LKincheloe]Maybe when MM finally breaks cover we can have a "Competitive Collection" with team logos on weapons.[/quote]
I think this is a really good idea. With knowledge that it's highly unlikely Valve will read this, a lot of the draw of e-sports is the teams and the players. If we introduce thousands of players to competitive at once, it will be VERY hard for them to get committed to without a team or player to follow. Players can be distinguished easily: Stream List in game. Honestly it's scary to me this hasn't been mentioned. As far as teams: Stickers are very effective in CS. Shit, if a player says "'MAD LUXURIOUS' has the coolest team logo. They're my favorite!" then that's their hook. They want to watch those matches.[/quote]
stream list is confirmed but stickers would be rly rly cool as well
clckwrkOne would hope those who met with Valve are attempting to keep in touch and have an open line of communication, even via email, in which they could discuss everything TF2, from balance to aesthetics. However, whether it's Valve or the community members involved, it never seems like it happens. I'm going to give those involved the benefit of the doubt and say hopefully at least 1 person has discussed something with Valve.
While it isn't chatting daily to the TF2 team we are in contact with them and they do respond. Given the relatively slow turnaround of updates there usually isn't much to talk to them about.
[quote=clckwrk]One would hope those who met with Valve are attempting to keep in touch and have an open line of communication, even via email, in which they could discuss everything TF2, from balance to aesthetics. However, whether it's Valve or the community members involved, it never seems like it happens. I'm going to give those involved the benefit of the doubt and say hopefully at least 1 person has discussed something with Valve.[/quote]
While it isn't chatting daily to the TF2 team we are in contact with them and they do respond. Given the relatively slow turnaround of updates there usually isn't much to talk to them about.
Knuckles_LKincheloeMaybe when MM finally breaks cover we can have a "Competitive Collection" with team logos on weapons.
I think this is a really good idea. With knowledge that it's highly unlikely Valve will read this, a lot of the draw of e-sports is the teams and the players. If we introduce thousands of players to competitive at once, it will be VERY hard for them to get committed to without a team or player to follow. Players can be distinguished easily: Stream List in game. Honestly it's scary to me this hasn't been mentioned. As far as teams: Stickers are very effective in CS. Shit, if a player says "'MAD LUXURIOUS' has the coolest team logo. They're my favorite!" then that's their hook. They want to watch those matches.
personally i want 3 foreskings stickers on the side of my launcher tbh
[quote=Knuckles_][quote=LKincheloe]Maybe when MM finally breaks cover we can have a "Competitive Collection" with team logos on weapons.[/quote]
I think this is a really good idea. With knowledge that it's highly unlikely Valve will read this, a lot of the draw of e-sports is the teams and the players. If we introduce thousands of players to competitive at once, it will be VERY hard for them to get committed to without a team or player to follow. Players can be distinguished easily: Stream List in game. Honestly it's scary to me this hasn't been mentioned. As far as teams: Stickers are very effective in CS. Shit, if a player says "'MAD LUXURIOUS' has the coolest team logo. They're my favorite!" then that's their hook. They want to watch those matches.[/quote]
personally i want 3 foreskings stickers on the side of my launcher tbh
I really really really still can't figure out the appeal of mannpower.
It fucks with class mobility balance, it fucks with unlocks by adding / nerfing stats by what powerup you have, it's so far removed from the core game that it doesn't even feel like TF2.
vvvvv #52
dear god i hope that's the case
I really really really still can't figure out the appeal of mannpower.
It fucks with class mobility balance, it fucks with unlocks by adding / nerfing stats by what powerup you have, it's so far removed from the core game that it doesn't even feel like TF2.
vvvvv #52
dear god i hope that's the case
clckwrkEvrewsYouUnfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do
Don't the people who met with Valve have a line of communication with them on matters like that?
One would hope those who met with Valve are attempting to keep in touch and have an open line of communication, even via email, in which they could discuss everything TF2, from balance to aesthetics. However, whether it's Valve or the community members involved, it never seems like it happens. I'm going to give those involved the benefit of the doubt and say hopefully at least 1 person has discussed something with Valve.
Honestly, I'd love to see this update spur a lot of good gameplay changes. I want Valve to design not only a better default HUD, but give users options to customize it like they do in CSGO. I also think it would be cool to have %'s of the amount capped a point is above each little capture point icon on your HUD. I think it would be a lot easier for commentators too, instead of always having to say "almost capped," they can just call out numbers.
I think it's nice that they at least realize there are issues with TF2 aside from not having enough hats or taunts.
something i wanna see fixed is the big logo that appears over cps when they're controlled. when they get in your way it's really annoying, mainly in ultiduo
[quote=clckwrk][quote=Evrews][quote=You]Unfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do[/quote]
Don't the people who met with Valve have a line of communication with them on matters like that?[/quote]
One would hope those who met with Valve are attempting to keep in touch and have an open line of communication, even via email, in which they could discuss everything TF2, from balance to aesthetics. However, whether it's Valve or the community members involved, it never seems like it happens. I'm going to give those involved the benefit of the doubt and say hopefully at least 1 person has discussed something with Valve.
Honestly, I'd love to see this update spur a lot of good gameplay changes. I want Valve to design not only a better default HUD, but give users options to customize it like they do in CSGO. I also think it would be cool to have %'s of the amount capped a point is above each little capture point icon on your HUD. I think it would be a lot easier for commentators too, instead of always having to say "almost capped," they can just call out numbers.
I think it's nice that they at least realize there are issues with TF2 aside from not having enough hats or taunts.[/quote]
something i wanna see fixed is the big logo that appears over cps when they're controlled. when they get in your way it's really annoying, mainly in ultiduo
azarunAbout mannpower: I think tf2 team right now consists of 2 teams: people that work on tf2 part time to make all the silly gamemods (mannpower, bumpercarts); and another group of people working on bug fixes/optimization/MM. So mannpower doesnt affect MM, its probably just very hard to incorporate skill ranks + they want to balance the game before it.
If only people who actually played the game were on that first team
[quote=azarun]About mannpower: I think tf2 team right now consists of 2 teams: people that work on tf2 part time to make all the silly gamemods (mannpower, bumpercarts); and another group of people working on bug fixes/optimization/MM. So mannpower doesnt affect MM, its probably just very hard to incorporate skill ranks + they want to balance the game before it.[/quote]
If only people who actually played the game were on that first team
clckwrkI also think it would be cool to have %'s of the amount capped a point is above each little capture point icon on your HUD.
Anybody know what that would look like aesthetically? I don't know how that could work well on any HUD, with how small the cap icons on most huds are anyway. Worried that it might just not look good.
Also, talking about capture points, does anyone know what the map situation for mm might look like? This is a pretty big issue that I haven't heard talked about much. Is every map going to be in the rotation, since there's looking to be no item whitelist in valve MM? Does this mean PL and CTF as well as 5cp and koth?
[quote=clckwrk]I also think it would be cool to have %'s of the amount capped a point is above each little capture point icon on your HUD.[/quote]
Anybody know what that would look like aesthetically? I don't know how that could work well on any HUD, with how small the cap icons on most huds are anyway. Worried that it might just not look good.
Also, talking about capture points, does anyone know what the map situation for mm might look like? This is a pretty big issue that I haven't heard talked about much. Is every map going to be in the rotation, since there's looking to be no item whitelist in valve MM? Does this mean PL and CTF as well as 5cp and koth?
clckwrkI think it would be a lot easier for commentators too, instead of always having to say "almost capped," they can just call out numbers.
But "nipple-hairs away" is so much more colorful.
[quote=clckwrk]I think it would be a lot easier for commentators too, instead of always having to say "almost capped," they can just call out numbers.[/quote]
But "nipple-hairs away" is so much more colorful.
Team stickers would be sick without a doubt but we need worldwide more than 4 sponsors and 6 relevant teams that will stop changing their rosters constantly first lol
Team stickers would be sick without a doubt but we need worldwide more than 4 sponsors and 6 relevant teams that will stop changing their rosters constantly first lol
Stream list in-game would make a huge difference! I'm no expert but it doesn't seem like it would be difficult to implement?
Stream list in-game would make a huge difference! I'm no expert but it doesn't seem like it would be difficult to implement?
kosStream list in-game would make a huge difference! I'm no expert but it doesn't seem like it would be difficult to implement?
one of the theories i have (this is in no way confirmed by the tf team whatsoever) is that they're tweaking the main menu so the stream list doesn't just feel tacked on, and also for the sake of updating the totally outdated main menu.
naturally i could be wrong and it's just not a priority to them at the moment but i don't think its far-fetched to think they're revamping stuff.
[quote=kos]Stream list in-game would make a huge difference! I'm no expert but it doesn't seem like it would be difficult to implement?[/quote]
one of the theories i have (this is in no way confirmed by the tf team whatsoever) is that they're tweaking the main menu so the stream list doesn't just feel tacked on, and also for the sake of updating the totally outdated main menu.
naturally i could be wrong and it's just not a priority to them at the moment but i don't think its far-fetched to think they're revamping stuff.
They should add those objective things from the coaching system. So if a point if being captured by the enemy an arrow will come on screen telling them where to go. Same for where to capture control points too. Just make this a toggle in the game menu, I think it would be really helpful.
They should add those objective things from the coaching system. So if a point if being captured by the enemy an arrow will come on screen telling them where to go. Same for where to capture control points too. Just make this a toggle in the game menu, I think it would be really helpful.