I'm just gonna repost this reddit thread here because I started thinking about it and I couldn't come up with a single answer by myself.
http://www.reddit.com/r/truetf2/comments/155ibr/with_christmas_around_the_corner_im_wondering/
I was wondering if there are other ways to help support competitive tf2 that anyone here could think of. Outside of helping send teams to LAN I can't think of anything I've ever put money into to help TF2 (other than paying ESEA or tragic for a server).
I'm just gonna repost this reddit thread here because I started thinking about it and I couldn't come up with a single answer by myself.
http://www.reddit.com/r/truetf2/comments/155ibr/with_christmas_around_the_corner_im_wondering/
I was wondering if there are other ways to help support competitive tf2 that anyone here could think of. Outside of helping send teams to LAN I can't think of anything I've ever put money into to help TF2 (other than paying ESEA or tragic for a server).
i dont think most companies will care to support tf2 in terms of sponsorships and whatnot bc comp tf2 is too small. pro LoL players will stream retarded shit and get more viewers than the i46 tf2 finals.
best way to support comp is to keep playing and enjoy. help some new players along the way. something like that.
i dont think most companies will care to support tf2 in terms of sponsorships and whatnot bc comp tf2 is too small. pro LoL players will stream retarded shit and get more viewers than the i46 tf2 finals.
best way to support comp is to keep playing and enjoy. help some new players along the way. something like that.
I put a lot of time with running a bunch of servers, creating plugins, moderating the #tf2.pug.na channel, etc. It's the little things that help the most sometimes
I put a lot of time with running a bunch of servers, creating plugins, moderating the #tf2.pug.na channel, etc. It's the little things that help the most sometimes
tada http://blightgaming.com/store/
[quote=waefwaef]tada http://blightgaming.com/store/[/quote]
so legit
I was surfing around the website and I found this.
http://blightgaming.com/about-us/Blight founded in 2001 is a leading e-commerce company, leader in three business verticals:media, digital distribution, and technology. We provide performance-driven creativity, analytics and optimization services across all channels and industries with exemplary work. Gaming is our passion and its what we do best.
wtf
I was surfing around the website and I found this.
[quote=http://blightgaming.com/about-us/]Blight founded in 2001 is a leading e-commerce company, leader in three business verticals:media, digital distribution, and technology. We provide performance-driven creativity, analytics and optimization services across all channels and industries with exemplary work. Gaming is our passion and its what we do best.
[/quote]
wtf
What do you get when Heaton and SpawN design a monitor?
120 Hz refresh rate, 2 ms response time, & a FPS mode.
What do you get when Heaton and SpawN design a monitor?
120 Hz refresh rate, 2 ms response time, & a FPS mode.
[quote=waefwaef]tada http://blightgaming.com/store/[/quote] Tada http://imgur.com/N97dt $22+S&H accepting pre-orders.
JamesLarsenwaefwaeftada http://blightgaming.com/store/
Tada http://imgur.com/N97dt $22+S&H accepting pre-orders.
Why does that remind me of the Team Liquid horse?
[quote=JamesLarsen][quote=waefwaef]tada http://blightgaming.com/store/[/quote] Tada http://imgur.com/N97dt $22+S&H accepting pre-orders.[/quote]
Why does that remind me of the Team Liquid horse?
tragicJamesLarsenwaefwaeftada http://blightgaming.com/store/
Tada http://imgur.com/N97dt $22+S&H accepting pre-orders.
Why does that remind me of the Team Liquid horse?
Hmmm guess it does same graphic designer does TL work probably why http://www.salonalpin.net/team-liquid-starleague-event-ident/
[quote=tragic][quote=JamesLarsen][quote=waefwaef]tada http://blightgaming.com/store/[/quote] Tada http://imgur.com/N97dt $22+S&H accepting pre-orders.[/quote]
Why does that remind me of the Team Liquid horse?[/quote]
Hmmm guess it does same graphic designer does TL work probably why http://www.salonalpin.net/team-liquid-starleague-event-ident/
don't be unprofessional so all the good sponsors who are willing to support this game
will continue to do so
2late
don't be unprofessional so all the good sponsors who are willing to support this game
will continue to do so
2late
lucrativedon't be unprofessional so all the good sponsors who are willing to support this game
will continue to do so
2late
the "good sponsors" who barely even gave money to their teams to go to lan.
i hope you realize they didn't drop tf2 because of unprofessionalism, it was because their businesses were bleeding money; which is why they're all dead now.
[quote=lucrative]don't be unprofessional so all the good sponsors who are willing to support this game
will continue to do so
2late[/quote]
the "good sponsors" who barely even gave money to their teams to go to lan.
i hope you realize they didn't drop tf2 because of unprofessionalism, it was because their businesses were bleeding money; which is why they're all dead now.
dabesthe "good sponsors" who barely even gave money to their teams to go to lan.
i hope you realize they didn't drop tf2 because of unprofessionalism, it was because their businesses were bleeding money; which is why they're all dead now.
Then why give money to other games??
[quote=dabes]
the "good sponsors" who barely even gave money to their teams to go to lan.
i hope you realize they didn't drop tf2 because of unprofessionalism, it was because their businesses were bleeding money; which is why they're all dead now.[/quote]
Then why give money to other games??
Bubberkilldabesthe "good sponsors" who barely even gave money to their teams to go to lan.
i hope you realize they didn't drop tf2 because of unprofessionalism, it was because their businesses were bleeding money; which is why they're all dead now.
Then why give money to other games??
Because TF2 is not as big as Starcraft, Dota, or LoL. Well, not yet.
[quote=Bubberkill][quote=dabes]
the "good sponsors" who barely even gave money to their teams to go to lan.
i hope you realize they didn't drop tf2 because of unprofessionalism, it was because their businesses were bleeding money; which is why they're all dead now.[/quote]
Then why give money to other games??[/quote]
Because TF2 is not as big as Starcraft, Dota, or LoL. Well, not yet.
hookyBubberkilldabesthe "good sponsors" who barely even gave money to their teams to go to lan.
i hope you realize they didn't drop tf2 because of unprofessionalism, it was because their businesses were bleeding money; which is why they're all dead now.
Then why give money to other games??
Because TF2 is not as big as Starcraft, Dota, or LoL. Well, not yet.
It most likely will never be as big as them. The difference between TF2 and those games is that TF2 isn't competitive at it's core. Pub servers and esea matches are played completely differently, whereas Starcraft, Dota, and LoL are always the same.
[quote=hooky][quote=Bubberkill][quote=dabes]
the "good sponsors" who barely even gave money to their teams to go to lan.
i hope you realize they didn't drop tf2 because of unprofessionalism, it was because their businesses were bleeding money; which is why they're all dead now.[/quote]
Then why give money to other games??[/quote]
Because TF2 is not as big as Starcraft, Dota, or LoL. Well, not yet.[/quote]
It most likely will never be as big as them. The difference between TF2 and those games is that TF2 isn't competitive at it's core. Pub servers and esea matches are played completely differently, whereas Starcraft, Dota, and LoL are always the same.
http://cevo.com/game/tf2/ Start a CEVO team.
hookyBecause TF2 is not as big as Starcraft, Dota, or LoL. Well, not yet.
I love TF2 as much as anyone else here so dont think i feel this way, but there is people that just see it as a cartooney game.
[quote=hooky]
Because TF2 is not as big as Starcraft, Dota, or LoL. Well, not yet.[/quote]
I love TF2 as much as anyone else here so dont think i feel this way, but there is people that just see it as a cartooney game.
The way I see as the best plan to increase support for competitive TF2 is simply to take the time to actually talk with players, communities, clans, etc. that do not currently or have not ever experienced competitive TF2 play. It's too often that the majority of competitive players think that just because this community or that clan doesn't know anything about competitive TF2 we have to ignore them or make fun of them because they are just a pub group. We the players have to set the examples for everyone and encourage more people to get involved, whether it be simply with a smaller league such as UGC, moving up to CEVO or ESEA eventually.
Here is a prime example for everyone.
I have been playing TF2 since the midnight release in 2007. I have been a member of the =(eGO)= or Edge Gamers Organization community for 3+ years now and have moved my way up to being a TF2 Divisional Leader. It is just a title to me, but the majority of the players respect me as a person and player so I use it to my advantage to help promote TF2 in as many ways possible, with the competitive aspect of it, or with tournaments to promote it as some of you may have been a part of last year with the Free-4-All tournament I organized partnering with Edge Game Servers and eXtv. Now I know for a fact that the attitude towards eGO from a large number of TF2 players, competitive or not was that this community was a stupid, religious pub community that has nothing good going for them. They are nothing near what people were assuming of them through others, and I wanted to prove that the outlook of them could change if I tried hard enough and by convincing them to sponsor my team, not only did it bring in more respect for the community with us placing 3rd in open, but it also encouraged a lot of the members who never got involved with competitive TF2 to start playing.
The point I am getting at, is that we care too much about ourselves being successful, but instead we should be reaching out to the groups like =(eGO)=, Skial, LotusClan, and all the others because if people who are members of those groups see that they have a team that represents them in a good competitive league that gets streamed and shoutcasted, they want to get involved and do the same thing, even if its just watching. I have posted every stream/shoutcast of our team on the =(eGO)= website, every news article from ESEA, streams of invite matches, and so much more that I know if I wasn't posting them there wouldn't be nearly as much interest from the members to support the competitive TF2 community.
The way I see as the best plan to increase support for competitive TF2 is simply to take the time to actually talk with players, communities, clans, etc. that do not currently or have not ever experienced competitive TF2 play. It's too often that the majority of competitive players think that just because this community or that clan doesn't know anything about competitive TF2 we have to ignore them or make fun of them because they are just a pub group. We the players have to set the examples for everyone and encourage more people to get involved, whether it be simply with a smaller league such as UGC, moving up to CEVO or ESEA eventually.
Here is a prime example for everyone.
I have been playing TF2 since the midnight release in 2007. I have been a member of the =(eGO)= or Edge Gamers Organization community for 3+ years now and have moved my way up to being a TF2 Divisional Leader. It is just a title to me, but the majority of the players respect me as a person and player so I use it to my advantage to help promote TF2 in as many ways possible, with the competitive aspect of it, or with tournaments to promote it as some of you may have been a part of last year with the Free-4-All tournament I organized partnering with Edge Game Servers and eXtv. Now I know for a fact that the attitude towards eGO from a large number of TF2 players, competitive or not was that this community was a stupid, religious pub community that has nothing good going for them. They are nothing near what people were assuming of them through others, and I wanted to prove that the outlook of them could change if I tried hard enough and by convincing them to sponsor my team, not only did it bring in more respect for the community with us placing 3rd in open, but it also encouraged a lot of the members who never got involved with competitive TF2 to start playing.
The point I am getting at, is that we care too much about ourselves being successful, but instead we should be reaching out to the groups like =(eGO)=, Skial, LotusClan, and all the others because if people who are members of those groups see that they have a team that represents them in a good competitive league that gets streamed and shoutcasted, they want to get involved and do the same thing, even if its just watching. I have posted every stream/shoutcast of our team on the =(eGO)= website, every news article from ESEA, streams of invite matches, and so much more that I know if I wasn't posting them there wouldn't be nearly as much interest from the members to support the competitive TF2 community.
Can't compare TF2 to LoL or another RTS moba etc they are different business models entirely. You need to compare to a game like CS:GO since it is the closest to TF2. The issue with TF2 as it stands you have to send 6 players to a LAN and in North America alone there is only ESEA.
TF2 doesn't yield that great of a ROI. It costs nearly 2-3k to send a team to ESEA LAN and even when winning won't see some of that cash back and the visibility is small. That is why many other brands like EG CoL Blight have shifted into other games like Fighting Games. There are many events each month, cost to send one person is low, sometimes in state. They can potentially make $2-3k from one event and the viewership is much higher then TF2 for events. Sponsors need sales and high metrics produce that. Here is one of my players that has been winning recentlyhttps://twitter.com/FightingGM he has 3k twitter followers idk of any TF2 player that has even half that.
Can't compare TF2 to LoL or another RTS moba etc they are different business models entirely. You need to compare to a game like CS:GO since it is the closest to TF2. The issue with TF2 as it stands you have to send 6 players to a LAN and in North America alone there is only ESEA.
TF2 doesn't yield that great of a ROI. It costs nearly 2-3k to send a team to ESEA LAN and even when winning won't see some of that cash back and the visibility is small. That is why many other brands like EG CoL Blight have shifted into other games like Fighting Games. There are many events each month, cost to send one person is low, sometimes in state. They can potentially make $2-3k from one event and the viewership is much higher then TF2 for events. Sponsors need sales and high metrics produce that. Here is one of my players that has been winning recentlyhttps://twitter.com/FightingGM he has 3k twitter followers idk of any TF2 player that has even half that.
reach out to new players and don't be a jerk.
real
reach out to new players and don't be a jerk.
real
Also, attend local LANs and play in/help organize their tf2 tournaments. Easy and extremely fun way to get people interested in competitive tf2.
Also, attend local LANs and play in/help organize their tf2 tournaments. Easy and extremely fun way to get people interested in competitive tf2.
Another month another "how do we grow tf2???" thread.
I love supporting this game as much as the next guy, but do we really need to reiterate this all the time? It's simple: the only way to help the game grow is to stop asking about it and discussing it with people already involved in the community, and just go out and recruit. Tell people about it in pubs. Befriend leaders of communities that aren't involved. ezpz
Another month another "how do we grow tf2???" thread.
I love supporting this game as much as the next guy, but do we really need to reiterate this all the time? It's simple: [b]the only way to help the game grow is to stop asking about it and discussing it with people already involved in the community, and just go out and recruit. Tell people about it in pubs. Befriend leaders of communities that aren't involved. ezpz[/b]
I remember someone suggested pubbing with the name "ask me about comp tf2".
I thought that was kind of a cool idea.
I remember someone suggested pubbing with the name "ask me about comp tf2".
I thought that was kind of a cool idea.
synchroAnother month another "how do we grow tf2???" thread.
Uh...did people look at the reddit post?
It's about buying something for a christmas present that would also support comp TF2 by supporting companies that support competitive TF2.
I'm not talking about like making our community bigger or anything like that (which I agree is a tired topic). I'm talking about being able to put money into a game that we all like to watch and play.
This is completely different than any other thread or discussion that has been had on this website AFAIK.
[quote=synchro]Another month another "how do we grow tf2???" thread.[/quote]
Uh...did people look at the reddit post?
It's about buying something for a christmas present that would also support comp TF2 by supporting companies that support competitive TF2.
I'm not talking about like making our community bigger or anything like that (which I agree is a tired topic). I'm talking about being able to put money into a game that we all like to watch and play.
This is completely different than any other thread or discussion that has been had on this website AFAIK.
I was wondering if there are other ways to help support competitive tf2 that anyone here could think of.
^ implies that you're looking for different ways than the reddit post.
Regardless, pouring money into anything other than sending teams to LAN isn't going to support that community much, to be honest. There are already a bunch of DM and MGE servers.
[quote]I was wondering if there are [b]other ways[/b] to help support competitive tf2 that anyone here could think of. [/quote]
^ implies that you're looking for different ways than the reddit post.
Regardless, pouring money into anything other than sending teams to LAN isn't going to support that community much, to be honest. There are already a bunch of DM and MGE servers.
JamesLarsenCan't compare TF2 to LoL or another RTS moba etc they are different business models entirely. You need to compare to a game like CS:GO since it is the closest to TF2. The issue with TF2 as it stands you have to send 6 players to a LAN and in North America alone there is only ESEA.
TF2 doesn't yield that great of a ROI. It costs nearly 2-3k to send a team to ESEA LAN and even when winning won't see some of that cash back and the visibility is small. That is why many other brands like EG CoL Blight have shifted into other games like Fighting Games. There are many events each month, cost to send one person is low, sometimes in state. They can potentially make $2-3k from one event and the viewership is much higher then TF2 for events. Sponsors need sales and high metrics produce that. Here is one of my players that has been winning recentlyhttps://twitter.com/FightingGM he has 3k twitter followers idk of any TF2 player that has even half that.
Twitter doesn't mean that much, but @johnsfatcock has 18k followers and he helps support TF2 by playing and working at twitch.tv helping expand viewership by 600% in 6 months. Anyway, from what I can remember about blight we don't even want shitty sponsors like that anyway, we can support our teams without a cheap sponsor. We sent two teams to Europe for 20,000 dollars without any sponsors, sponsors like blight don't grow TF2, viewers and community efforts do.
[quote=JamesLarsen]Can't compare TF2 to LoL or another RTS moba etc they are different business models entirely. You need to compare to a game like CS:GO since it is the closest to TF2. The issue with TF2 as it stands you have to send 6 players to a LAN and in North America alone there is only ESEA.
TF2 doesn't yield that great of a ROI. It costs nearly 2-3k to send a team to ESEA LAN and even when winning won't see some of that cash back and the visibility is small. That is why many other brands like EG CoL Blight have shifted into other games like Fighting Games. There are many events each month, cost to send one person is low, sometimes in state. They can potentially make $2-3k from one event and the viewership is much higher then TF2 for events. Sponsors need sales and high metrics produce that. Here is one of my players that has been winning recentlyhttps://twitter.com/FightingGM he has 3k twitter followers idk of any TF2 player that has even half that.[/quote]
Twitter doesn't mean that much, but @johnsfatcock has 18k followers and he helps support TF2 by playing and working at twitch.tv helping expand viewership by 600% in 6 months. Anyway, from what I can remember about blight we don't even want shitty sponsors like that anyway, we can support our teams without a cheap sponsor. We sent two teams to Europe for 20,000 dollars without any sponsors, sponsors like blight don't grow TF2, viewers and community efforts do.
TurinJamesLarsenCan't compare TF2 to LoL or another RTS moba etc they are different business models entirely. You need to compare to a game like CS:GO since it is the closest to TF2. The issue with TF2 as it stands you have to send 6 players to a LAN and in North America alone there is only ESEA.
TF2 doesn't yield that great of a ROI. It costs nearly 2-3k to send a team to ESEA LAN and even when winning won't see some of that cash back and the visibility is small. That is why many other brands like EG CoL Blight have shifted into other games like Fighting Games. There are many events each month, cost to send one person is low, sometimes in state. They can potentially make $2-3k from one event and the viewership is much higher then TF2 for events. Sponsors need sales and high metrics produce that. Here is one of my players that has been winning recentlyhttps://twitter.com/FightingGM he has 3k twitter followers idk of any TF2 player that has even half that.
Twitter doesn't mean that much, but @johnsfatcock has 18k followers and he helps support TF2 by playing and working at twitch.tv helping expand viewership by 600% in 6 months. Anyway, from what I can remember about blight we don't even want shitty sponsors like that anyway, we can support our teams without a cheap sponsor. We sent two teams to Europe for 20,000 dollars without any sponsors, sponsors like blight don't grow TF2, viewers and community efforts do.
You didn't get the point at all. The twitter comment was about viewership.... Yes you sent two teams to Europe but what other events are there? Teams being sponsored means there is an influx of money into the scene. Even shootmania a game that has less viewership then TF2 has bigger events and sponsored teams.
[quote=Turin][quote=JamesLarsen]Can't compare TF2 to LoL or another RTS moba etc they are different business models entirely. You need to compare to a game like CS:GO since it is the closest to TF2. The issue with TF2 as it stands you have to send 6 players to a LAN and in North America alone there is only ESEA.
TF2 doesn't yield that great of a ROI. It costs nearly 2-3k to send a team to ESEA LAN and even when winning won't see some of that cash back and the visibility is small. That is why many other brands like EG CoL Blight have shifted into other games like Fighting Games. There are many events each month, cost to send one person is low, sometimes in state. They can potentially make $2-3k from one event and the viewership is much higher then TF2 for events. Sponsors need sales and high metrics produce that. Here is one of my players that has been winning recentlyhttps://twitter.com/FightingGM he has 3k twitter followers idk of any TF2 player that has even half that.[/quote]
Twitter doesn't mean that much, but @johnsfatcock has 18k followers and he helps support TF2 by playing and working at twitch.tv helping expand viewership by 600% in 6 months. Anyway, from what I can remember about blight we don't even want shitty sponsors like that anyway, we can support our teams without a cheap sponsor. We sent two teams to Europe for 20,000 dollars without any sponsors, sponsors like blight don't grow TF2, viewers and community efforts do.[/quote]
You didn't get the point at all. The twitter comment was about viewership.... Yes you sent two teams to Europe but what other events are there? Teams being sponsored means there is an influx of money into the scene. Even shootmania a game that has less viewership then TF2 has bigger events and sponsored teams.
business verticals credit cards invite your friends susan larsen etc etc
business verticals credit cards invite your friends susan larsen etc etc
don't we still owe sal money?
don't we still owe sal money?