what's the command to make my ping a number again and not a wifi bar
I can set it in options but I need the command to set it in my autoexec so it's always on
I can set it in options but I need the command to set it in my autoexec so it's always on
fightwhat's the command to make my ping a number again and not a wifi bar
I can set it in options but I need the command to set it in my autoexec so it's always on
tf_scoreboard_ping_as_text 1
I can set it in options but I need the command to set it in my autoexec so it's always on[/quote]
tf_scoreboard_ping_as_text 1
http://puu.sh/lZzmz/0ef6b6698b.png
+materials/vgui/ranked_background_widescreen_2.vmt CRC:002f04c871 size:115
https://github.com/SteamDatabase/GameTracking/commit/f28120480edd5646e25ad0c6d68228f0badcf4ff
from latest update
[/img]
+materials/vgui/ranked_background_widescreen_2.vmt CRC:002f04c871 size:115
https://github.com/SteamDatabase/GameTracking/commit/f28120480edd5646e25ad0c6d68228f0badcf4ff
from latest update
ping should turn yellow 75 or 90 ping and red at 166
VictorMARSupAdded Strange Count Transfer Tool
Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?
It says that the count on the source item is reset (so adding 10k to 10k is still 10k).
Anybody noticing reload takes longer on scattergun with auto-reload?
they add together
http://puu.sh/lZzOf/8de2acd99f.jpg
Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?[/quote]
It says that the count on the source item is reset (so adding 10k to 10k is still 10k).
Anybody noticing reload takes longer on scattergun with auto-reload?[/quote]
they add together
http://puu.sh/lZzOf/8de2acd99f.jpg
[img]http://i.imgur.com/hDeFF2m.png[/img]
?
indecencythe loose canon like
barely moves u now
aim for feet, does a lot more knockback
barely moves u now[/quote]
aim for feet, does a lot more knockback
Now THIS is a knoife
Now THIS is a knoife
WTF ARE THESE THE FIRST DAYS OF JORDAN LOOKALIKES DROPPING IN TF2?
THESE SHITS LITERALLY LIKE 1s BUT WITH A FLAME PATTERN ON THEM
THESE SHITS LITERALLY LIKE 1s BUT WITH A FLAME PATTERN ON THEM
[img]http://puu.sh/lZApH/f867d945a6.png[/img]
[img]http://cdn.sneakernews.com/wp-content/uploads/2013/12/air-jordan-1-retro-high-og-bred-nikestore-1.jpg[/img]
eeeVictorthey add togetherMARSupAdded Strange Count Transfer Tool
Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?
It says that the count on the source item is reset (so adding 10k to 10k is still 10k).
Anybody noticing reload takes longer on scattergun with auto-reload?
http://puu.sh/lZzOf/8de2acd99f.jpg
So I couldnt add the kills onh a scattergun to the kills on a rocket launcher, and you can only transfer kills on strange parts, just not strange kills?
Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?[/quote]
It says that the count on the source item is reset (so adding 10k to 10k is still 10k).
Anybody noticing reload takes longer on scattergun with auto-reload?[/quote]
they add together
http://puu.sh/lZzOf/8de2acd99f.jpg[/quote]
So I couldnt add the kills onh a scattergun to the kills on a rocket launcher, and you can only transfer kills on strange parts, just not strange kills?
New way to build uber will be to have a scout build whilst your least important player in the hold weakens himself for arrows across the map. You'll be able to build ubers significantly quicker I think, though I'm not sure if it'd be enough to push from in a stalemate...maybe 15% adv? Need to test.
So I heard first airblast still stunlocks
Valve, you know what to do.
Valve, [b][i][u]you know what to do.[/u][/i][/b]
SideshowNew way to build uber will be to have a scout build whilst your least important player in the hold weakens himself for arrows across the map. You'll be able to build ubers significantly quicker I think, though I'm not sure if it'd be enough to push from in a stalemate...maybe 15% adv? Need to test.
Will it be a smart choice to choose to focus just on shooting arrows and not to heal properly (with buff) the other 4 team mates for something like 35 seconds?
I think it could only work when you have a disadvantage and you gotta hold very far from the choke point because you don't really need to fully buff all your mates
Will it be a smart choice to choose to focus just on shooting arrows and not to heal properly (with buff) the other 4 team mates for something like 35 seconds?
I think it could only work when you have a disadvantage and you gotta hold very far from the choke point because you don't really need to fully buff all your mates
ya i think if the other team knew you were crossbow building they could just push with the massive health advantage + the player building being in a shitty position for actual defense
Not counting double-donks, a Loose Cannon direct deals a maximum of 50 damage. Somehow, Loose Cannon rollers are doing more than that.
namassinSo I couldnt add the kills onh a scattergun to the kills on a rocket launcher, and you can only transfer kills on strange parts, just not strange kills?
you can only transfer kills from scatter to scatter or rocket launcher to rocket launcher, not between different weapons. it normally just transfers kills you CAN transfer strange part data as long as the weapon you are transferring to also has those parts.
So I couldnt add the kills onh a scattergun to the kills on a rocket launcher, and you can only transfer kills on strange parts, just not strange kills?[/quote]
you can only transfer kills from scatter to scatter or rocket launcher to rocket launcher, not between different weapons. it normally just transfers kills you CAN transfer strange part data as long as the weapon you are transferring to also has those parts.
There is definitely something wrong with scattergun autoreload. Didnt test with any other weapons but for scattergun it only actually starts to reload when you're like 2/6 or 3/6 of your clip and not immediately after you fire your first shot.
Connection bars? Are we going to fucking Peer-to-Peer or something?
KanecoThere is definitely something wrong with scattergun autoreload. Didnt test with any other weapons but for scattergun it only actually starts to actually reload when you're like 2/6 or 3/6 of your clip and not immediately after you fire your first shot.
Everythings fine for me with scatter reload
Everythings fine for me with scatter reload
KanecoThere is definitely something wrong with scattergun autoreload. Didnt test with any other weapons but for scattergun it only actually starts to reload when you're like 2/6 or 3/6 of your clip and not immediately after you fire your first shot.
scout nerf?
god bless :^)
scout nerf?
god bless :^)
I can't wait to see how the crossbow change is going to affect the uber advantage meta.
yukiping bars whyyyyyyy
tf_scoreboard_ping_as_text 1
tf_scoreboard_ping_as_text 1
Apparently you can fire arrows in mid-air now.
Source
[url=https://www.youtube.com/watch?v=kvkURKQWewc] Source[/url]