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No Hats Mod
posted in Customization
241
#241
4 Frags +

As promised.

Here you go. Have fun. EDIT: Check 2 posts below for the new version.
Report any bugs to me (hats still showing up that shouldn't be, pyro heads and demo/scout feet still disappearing for whatever reason)

As always, credits to macassar. I just keep it updated.

As promised.

Here you go. Have fun. EDIT: Check 2 posts below for the new version.
Report any bugs to me (hats still showing up that shouldn't be, pyro heads and demo/scout feet still disappearing for whatever reason)

As always, credits to macassar. I just keep it updated.
242
#242
0 Frags +
springrollsAs promised.

Here you go. Have fun.

Report any bugs to me (hats still showing up that shouldn't be, pyro heads and demo/scout feet still disappearing for whatever reason)

As always, credits to macassar. I just keep it updated.

Cheers springrolls!

Edit: Pyro's wearing the Phobos Filter get the dissapearing head bug, will report more if i see anything.

[quote=springrolls]As promised.

[url=https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0]Here you go. Have fun.[/url]

Report any bugs to me (hats still showing up that shouldn't be, pyro heads and demo/scout feet still disappearing for whatever reason)

As always, credits to macassar. I just keep it updated.[/quote]
Cheers springrolls!

Edit: Pyro's wearing the Phobos Filter get the dissapearing head bug, will report more if i see anything.
243
#243
1 Frags +

Woops, sorry about that. Should be all fixed now (I also missed neptune's nightmare and arthropod's aspect somehow)

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0

Woops, sorry about that. Should be all fixed now (I also missed neptune's nightmare and arthropod's aspect somehow)

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0
244
#244
4 Frags +

Has anyone made an update Hat Particle Removal vpk? I still have the original that blocked pretty much all the pre-2011 unusual effects but not the new ones.

Has anyone made an update Hat Particle Removal vpk? I still have the original that blocked pretty much all the pre-2011 unusual effects but not the new ones.
245
#245
3 Frags +
ComangliaHas anyone made an update Hat Particle Removal vpk? I still have the original that blocked pretty much all the pre-2011 unusual effects but not the new ones.

Nope, but I found a temporary idea. Making a custom particles_manifest.txt.

This is what it looks like: http://pastebin.com/Thf8K2NX and it's from tf2_misc_dir.vpk > particles.
It goes in \tf\custom\my_custom_stuff\particles.

You just delete the ones you don't need. For example, mine is:

particles_manifest
{
		"file"		"!particles/burningplayer.pcf"
		"file"		"!particles/muzzle_flash.pcf"
		"file"		"!particles/drg_cowmangler.pcf"
		"file"		"!particles/drg_bison.pcf"
		"file"		"!particles/invasion_ray_gun_fx.pcf"
}

One issue though, item_fx.pcf shares a lot of effects with healing effects. Works fine for me, but you don't get to use the console because it's flooded.

item_fx.pcf; halloween.pcf; killstreak.pcf; weapon_unusuals; invasion_unusuals.pcf and halloween2015_unusuals.pcf should be the ones we don't want.

[quote=Comanglia]Has anyone made an update Hat Particle Removal vpk? I still have the original that blocked pretty much all the pre-2011 unusual effects but not the new ones.[/quote]Nope, but I found a temporary idea. Making a custom [b]particles_manifest.txt[/b].

This is what it looks like: [b]http://pastebin.com/Thf8K2NX[/b] and it's from [b]tf2_misc_dir.vpk > particles[/b].
It goes in [b]\tf\custom\my_custom_stuff\particles[/b].

You just delete the ones you don't need. For example, mine is:
[code]
particles_manifest
{
"file" "!particles/burningplayer.pcf"
"file" "!particles/muzzle_flash.pcf"
"file" "!particles/drg_cowmangler.pcf"
"file" "!particles/drg_bison.pcf"
"file" "!particles/invasion_ray_gun_fx.pcf"
}[/code]

One issue though, [b]item_fx.pcf[/b] shares a lot of effects with healing effects. Works fine for me, but you don't get to use the console because it's flooded.

item_fx.pcf; halloween.pcf; killstreak.pcf; weapon_unusuals; invasion_unusuals.pcf and halloween2015_unusuals.pcf should be the ones we don't want.
246
#246
1 Frags +
CliffordComangliaHas anyone made an update Hat Particle Removal vpk? I still have the original that blocked pretty much all the pre-2011 unusual effects but not the new ones.Nope, but I found a temporary idea. Making a custom particles_manifest.txt.

This is what it looks like: http://pastebin.com/Thf8K2NX and it's from tf2_misc_dir.vpk > particles.
It goes in \tf\custom\my_custom_stuff\particles.

You just delete the ones you don't need. For example, mine is:
particles_manifest
{
		"file"		"!particles/burningplayer.pcf"
		"file"		"!particles/muzzle_flash.pcf"
		"file"		"!particles/drg_cowmangler.pcf"
		"file"		"!particles/drg_bison.pcf"
		"file"		"!particles/invasion_ray_gun_fx.pcf"
}

One issue though, item_fx.pcf shares a lot of effects with healing effects. Works fine for me, but you don't get to use the console because it's flooded.

item_fx.pcf; halloween.pcf; killstreak.pcf; weapon_unusuals; invasion_unusuals.pcf and halloween2015_unusuals.pcf should be the ones we don't want.

I don't think I'm understanding what you put properly.

You delete all the particle effects you don't want, so your example only has burning players, muzzle flashes, cowmangler shot, bison shot, and ray gun shot?

Does this work with sv_pure 2? I know the particle removal i have for the unusual hats works on sv_pure 2 but most if not all other particle removers don't and if they do they reference another particle that smaller/has a shorter life span.

-edit-
added clifford to find out, removing lines is how that works, and as for working on sv_pure 2 it's likely very hit/miss with certain particles.

[quote=Clifford][quote=Comanglia]Has anyone made an update Hat Particle Removal vpk? I still have the original that blocked pretty much all the pre-2011 unusual effects but not the new ones.[/quote]Nope, but I found a temporary idea. Making a custom [b]particles_manifest.txt[/b].

This is what it looks like: [b]http://pastebin.com/Thf8K2NX[/b] and it's from [b]tf2_misc_dir.vpk > particles[/b].
It goes in [b]\tf\custom\my_custom_stuff\particles[/b].

You just delete the ones you don't need. For example, mine is:
[code]
particles_manifest
{
"file" "!particles/burningplayer.pcf"
"file" "!particles/muzzle_flash.pcf"
"file" "!particles/drg_cowmangler.pcf"
"file" "!particles/drg_bison.pcf"
"file" "!particles/invasion_ray_gun_fx.pcf"
}[/code]

One issue though, [b]item_fx.pcf[/b] shares a lot of effects with healing effects. Works fine for me, but you don't get to use the console because it's flooded.

item_fx.pcf; halloween.pcf; killstreak.pcf; weapon_unusuals; invasion_unusuals.pcf and halloween2015_unusuals.pcf should be the ones we don't want.[/quote]

I don't think I'm understanding what you put properly.

You delete all the particle effects you don't want, so your example only has burning players, muzzle flashes, cowmangler shot, bison shot, and ray gun shot?

Does this work with sv_pure 2? I know the particle removal i have for the unusual hats works on sv_pure 2 but most if not all other particle removers don't and if they do they reference another particle that smaller/has a shorter life span.

-edit-
added clifford to find out, removing lines is how that works, and as for working on sv_pure 2 it's likely very hit/miss with certain particles.
247
#247
0 Frags +
ComangliaI don't think I'm understanding what you put properly.

You delete all the particle effects you don't want, so your example only has burning players, muzzle flashes, cowmangler shot, bison shot, and ray gun shot?

Does this work with sv_pure 2? I know the particle removal i have for the unusual hats works on sv_pure 2 but most if not all other particle removers don't and if they do they reference another particle that smaller/has a shorter life span.

Yep, that first bit is right. It works sometimes. It's not very reliable because it worked for me on a trade server. But after hopping to a Skial server (that allows mods) it stopped what I wanted.

[quote=Comanglia]I don't think I'm understanding what you put properly.

You delete all the particle effects you don't want, so your example only has burning players, muzzle flashes, cowmangler shot, bison shot, and ray gun shot?

Does this work with sv_pure 2? I know the particle removal i have for the unusual hats works on sv_pure 2 but most if not all other particle removers don't and if they do they reference another particle that smaller/has a shorter life span.[/quote] Yep, that first bit is right. It works sometimes. It's not very reliable because it worked for me on a trade server. But after hopping to a Skial server (that allows mods) it stopped what I wanted.
248
#248
2 Frags +

If anyone could add me and tell me how to dissect a VPK to see how the nohat-effect.vpk works that would be awesome.

incase anyone was wondering what vpk I'm talking about is, this is it

If anyone could add me and tell me how to dissect a VPK to see how the nohat-effect.vpk works that would be awesome.



incase anyone was wondering what vpk I'm talking about is, this is it
249
#249
1 Frags +

get GCFScape and it opens pretty much like a zip file
http://nemesis.thewavelength.net/?p=26

get GCFScape and it opens pretty much like a zip file
http://nemesis.thewavelength.net/?p=26
250
#250
3 Frags +

**UPDATE**

http://www.mediafire.com/download/6hsufa51jwde5qy/hrblsnohatsmod03.11.2015.vpk

UGC medals + tidying

ComangliaIf anyone could add me and tell me how to dissect a VPK to see how the nohat-effect.vpk works that would be awesome.

Id love to help with this. Added you.

**UPDATE**

http://www.mediafire.com/download/6hsufa51jwde5qy/hrblsnohatsmod03.11.2015.vpk

UGC medals + tidying

[quote=Comanglia]If anyone could add me and tell me how to dissect a VPK to see how the nohat-effect.vpk works that would be awesome.
[/quote]

Id love to help with this. Added you.
251
#251
0 Frags +

Is there a way to make a vpk to remove hats , unusual effects (for hats , taunts and weapons) and killstreaks?

Is there a way to make a vpk to remove hats , unusual effects (for hats , taunts and weapons) and killstreaks?
252
#252
1 Frags +
AleXIs there a way to make a vpk to remove hats , unusual effects (for hats , taunts and weapons) and killstreaks?

You can. If you have tons of patience and spare time. lol
If you put -tools in the game's launch option, launch game, click Tools in the top menu and you will see they have Material and Particle editors. You can't open the main game's VPK things in game, so you have to extract them with GCFScape, copy them to Desktop or wherever you want then you can mess about. But I have no clue how to edit one let alone hundreds.

[quote=AleX]Is there a way to make a vpk to remove hats , unusual effects (for hats , taunts and weapons) and killstreaks?[/quote] You can. If you have tons of patience and spare time. lol
If you put [b]-tools[/b] in the game's launch option, launch game, click Tools in the top menu and you will see they have Material and Particle editors. You can't open the main game's VPK things in game, so you have to extract them with GCFScape, copy them to Desktop or wherever you want then you can mess about. But I have no clue how to edit one let alone hundreds.
253
#253
1 Frags +
CliffordAleXIs there a way to make a vpk to remove hats , unusual effects (for hats , taunts and weapons) and killstreaks? You can. If you have tons of patience and spare time. lol
If you put -tools in the game's launch option, launch game, click Tools in the top menu and you will see they have Material and Particle editors. You can't open the main game's VPK things in game, so you have to extract them with GCFScape, copy them to Desktop or wherever you want then you can mess about. But I have no clue how to edit one let alone hundreds.

Well if u give me some instructions :D also maybe there is a a way to batch edit all of them at once so i dont need to edit hundreds

[quote=Clifford][quote=AleX]Is there a way to make a vpk to remove hats , unusual effects (for hats , taunts and weapons) and killstreaks?[/quote] You can. If you have tons of patience and spare time. lol
If you put [b]-tools[/b] in the game's launch option, launch game, click Tools in the top menu and you will see they have Material and Particle editors. You can't open the main game's VPK things in game, so you have to extract them with GCFScape, copy them to Desktop or wherever you want then you can mess about. But I have no clue how to edit one let alone hundreds.[/quote]
Well if u give me some instructions :D also maybe there is a a way to batch edit all of them at once so i dont need to edit hundreds
254
#254
-2 Frags +

.

.
255
#255
3 Frags +
nobelharvardsPrince Tavish's Crown is visible.

I know your intentions were good, but the hat model is most probably contained within the map files hence why you can see it.

http://i.imgur.com/ALWhxDj.png?1

Proof- You can see here that the hat does appear as removed in the headsfeet.vpk.

In the future I recommend any of the following before posting here:

  • Checking for yourself using GCFScape (if you know the file path its super easy)
  • Use Itemtest within TF2
  • Use the store catalogue to preview hats

If it appears in the store preview/itemtest or you cant find the file within GCFScape then come and post here.

I'm sure I or another member of the community will be happy to help.

[quote=nobelharvards]
Prince Tavish's Crown is visible.
[/quote]

I know your intentions were good, but the hat model is most probably contained within the map files hence why you can see it.

[img]http://i.imgur.com/ALWhxDj.png?1[/img]Proof- You can see here that the hat does appear as removed in the headsfeet.vpk.

In the future I recommend any of the following [b]before[/b] posting here:

[list]
[*] Checking for yourself using GCFScape (if you know the file path its super easy)
[*] Use Itemtest within TF2
[*] Use the store catalogue to preview hats
[/list]

If it appears in the store preview/itemtest or you cant find the file within GCFScape then come and post here.

I'm sure I or another member of the community will be happy to help.
256
#256
0 Frags +

is this possible to do with viewmodel arms? i googled it but the only one i could find was a texture mod that didn't work in sv_pure 2. i tried to do it myself and just ended up getting rid of the whole viewmodel.

is this possible to do with viewmodel arms? i googled it but the only one i could find was a texture mod that didn't work in sv_pure 2. i tried to do it myself and just ended up getting rid of the whole viewmodel.
257
#257
0 Frags +

Is it possible to just replace all the hats with the default hats or would that take too much time or space? I don't like seeing the mercs not having their default hats

Is it possible to just replace all the hats with the default hats or would that take too much time or space? I don't like seeing the mercs not having their default hats
258
#258
0 Frags +

how do I uninstall this? I deleted the vpk but still no hats are showing

how do I uninstall this? I deleted the vpk but still no hats are showing
259
#259
-1 Frags +

found another no hat file, not sure how I missed it.

fixed it

found another no hat file, not sure how I missed it.

fixed it
260
#260
12 Frags +

**UPDATE**

Sorry its late.

http://www.mediafire.com/download/kw541o3hhsm25fb/hrblsnohatsmod11.12.2015.vpk

**UPDATE**

Sorry its late.

http://www.mediafire.com/download/kw541o3hhsm25fb/hrblsnohatsmod11.12.2015.vpk
261
#261
2 Frags +
Hrbls**UPDATE**

Sorry its late.

http://www.mediafire.com/download/kw541o3hhsm25fb/hrblsnohatsmod11.12.2015.vpk

thanks man i can now get a decent fps on my toaster!

[quote=Hrbls]**UPDATE**

Sorry its late.

http://www.mediafire.com/download/kw541o3hhsm25fb/hrblsnohatsmod11.12.2015.vpk[/quote]
thanks man i can now get a decent fps on my toaster!
262
#262
6 Frags +

updated macassar's version

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0

as always pls inform me if i messed up somewhere tyty

updated macassar's version

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0

as always pls inform me if i messed up somewhere tyty
263
#263
1 Frags +

is it possible to have the default hats appear?

is it possible to have the default hats appear?
264
#264
2 Frags +

Could anyone link me the latest nohateffects/partice remover mod? Thanks!

Could anyone link me the latest nohateffects/partice remover mod? Thanks!
265
#265
6 Frags +

https://dl.dropboxusercontent.com/u/92187841/Nohat-effects.vpk From Comanglia's config thread, I've tried it before and it doesn't seem to work, I think its just too outdated.

https://dl.dropboxusercontent.com/u/92187841/Nohat-effects.vpk From Comanglia's config thread, I've tried it before and it doesn't seem to work, I think its just too outdated.
266
#266
3 Frags +

Is it possible to only block unusual effects, and could someone link me/show me how to?
Sorry if this was asked already.

Is it possible to only block unusual effects, and could someone link me/show me how to?
Sorry if this was asked already.
267
#267
1 Frags +
sopsIs it possible to only block unusual effects, and could someone link me/show me how to?
Sorry if this was asked already.

check the link in the post right above yours
I can't guarantee it'll work now though, it's kinda outdated

[quote=sops]Is it possible to only block unusual effects, and could someone link me/show me how to?
Sorry if this was asked already.[/quote]
check the link in the post right above yours
I can't guarantee it'll work now though, it's kinda outdated
268
#268
0 Frags +
fightsopsIs it possible to only block unusual effects, and could someone link me/show me how to?
Sorry if this was asked already.
check the link in the post right above yours
I can't guarantee it'll work now though, it's kinda outdated

Oh I've already tried it and it doesn't work sadly :[

[quote=fight][quote=sops]Is it possible to only block unusual effects, and could someone link me/show me how to?
Sorry if this was asked already.[/quote]
check the link in the post right above yours
I can't guarantee it'll work now though, it's kinda outdated[/quote]

Oh I've already tried it and it doesn't work sadly :[
269
#269
-3 Frags +

-

-
270
#270
-1 Frags +
brihgthow do I fix the pyro having no head glitch?

I can't headshot pyros when they have no head :(((((
springrollsupdated macassar's version

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0

as always pls inform me if i messed up somewhere tyty

download this version and you'll be fine

[quote=brihgt]how do I fix the pyro having no head glitch?

I can't headshot pyros when they have no head :((((([/quote]


[quote=springrolls]updated macassar's version

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0

as always pls inform me if i messed up somewhere tyty[/quote]

download this version and you'll be fine
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