Upvote Upvoted 43 Downvote Downvoted
1 ⋅⋅ 14 15 16 17 18 19 20 ⋅⋅ 22
what's yo inches/360
posted in Off Topic
481
#481
0 Frags +

30 inches per 360 on all classes (because of scout) main medic.
Doesn't having different senses for each class mess with your muscle memory or no?

30 inches per 360 on all classes (because of scout) main medic.
Doesn't having different senses for each class mess with your muscle memory or no?
482
#482
1 Frags +
ShdSteelDoesn't having different senses for each class mess with your muscle memory or no?

If one class is purely hitscan and the other one is projectile - no. I'm even using three different sensitivity settings and I'm totally fine with them: 4.4 in/360 for Demo, Medic, Heavy, Pyro and for Soldier's primary slot; 6.5 in/360 for Scout, Sniper, Engi and Spy; 5.5 in/360 for Soldier's seconday slot because jumping from 4.4 to 6.5 feels uncomfortable. This all might sound weird but I've got used to it pretty quickly.

[quote=ShdSteel]Doesn't having different senses for each class mess with your muscle memory or no?[/quote]
If one class is purely hitscan and the other one is projectile - no. I'm even using three different sensitivity settings and I'm totally fine with them: 4.4 in/360 for Demo, Medic, Heavy, Pyro and for Soldier's primary slot; 6.5 in/360 for Scout, Sniper, Engi and Spy; 5.5 in/360 for Soldier's seconday slot because jumping from 4.4 to 6.5 feels uncomfortable. This all might sound weird but I've got used to it pretty quickly.
483
#483
2 Frags +
ShdSteelDoesn't having different senses for each class mess with your muscle memory or no?

i've found it pretty easy to adapt to using 2 sensitivities and get used to using both. i think it's worthwhile having different sens between scout and sol at least, unless you're one of those guys who can rocket jump comfortably on 30cm/360.

[quote=ShdSteel]Doesn't having different senses for each class mess with your muscle memory or no?[/quote]
i've found it pretty easy to adapt to using 2 sensitivities and get used to using both. i think it's worthwhile having different sens between scout and sol at least, unless you're one of those guys who can rocket jump comfortably on 30cm/360.
484
#484
0 Frags +

13.6 sniper

13.6 sniper
485
#485
-2 Frags +

41.5

41.5
486
#486
0 Frags +

Is it better to have a high dpi for your mouse and low in game sense or have a low dpi and high sense in game, or does this matter at all?

Is it better to have a high dpi for your mouse and low in game sense or have a low dpi and high sense in game, or does this matter at all?
487
#487
0 Frags +

6/360 mostly roamer

6/360 mostly roamer
488
#488
0 Frags +

1800 dpi, 1.5 sens = 6 in/360

1800 dpi, 1.5 sens = 6 in/360
489
#489
2 Frags +
ShdSteelIs it better to have a high dpi for your mouse and low in game sense or have a low dpi and high sense in game, or does this matter at all?

doesn't matter at all. pick what is comfy for you in and out of game.

1600dpi, 0.9 ingame: 11.4in/360

[quote=ShdSteel]Is it better to have a high dpi for your mouse and low in game sense or have a low dpi and high sense in game, or does this matter at all?[/quote]
doesn't matter at all. pick what is comfy for you in and out of game.

1600dpi, 0.9 ingame: 11.4in/360
490
#490
1 Frags +

12 inch 360
800 dpi - 1.7 ingame
Mostly play soldier, but lowered sense from 6.8" to start improving at scout and lower sense has made me better at both.

12 inch 360
800 dpi - 1.7 ingame
Mostly play soldier, but lowered sense from 6.8" to start improving at scout and lower sense has made me better at both.
491
#491
0 Frags +
astrin_doesn't matter at all

Most mice will only track properly at certain DPI steps and none track properly past 1800. A good example of this would be Zowies 3090 mice.

[quote=astrin_]
doesn't matter at all[/quote]
Most mice will only track properly at certain DPI steps and none track properly past 1800. A good example of this would be Zowies 3090 mice.
492
#492
3 Frags +

figure I'll post this since it's just rotting in my dropbox and I'll never update it or anything

https://docs.google.com/spreadsheets/d/1Vr3Tvn1HDPv6Q_FzdJSExd2QUGa9XIf6FeywOJG0Yac/edit?usp=sharing

made this awhile ago with the help of geknaiir who had collected most of these player's cfg's

a lot of it is almost guaranteed out of date but whatever

figure I'll post this since it's just rotting in my dropbox and I'll never update it or anything

https://docs.google.com/spreadsheets/d/1Vr3Tvn1HDPv6Q_FzdJSExd2QUGa9XIf6FeywOJG0Yac/edit?usp=sharing

made this awhile ago with the help of geknaiir who had collected most of these player's cfg's

a lot of it is almost guaranteed out of date but whatever
493
#493
0 Frags +

10 inchs allclasses

10 inchs allclasses
494
#494
2 Frags +

7.6/360

1440 CPI
1.5 In game sens.

Roamer

7.6/360

1440 CPI
1.5 In game sens.

Roamer
495
#495
0 Frags +
Screwballastrin_doesn't matter at allMost mice will only track properly at certain DPI steps and none track properly past 1800. A good example of this would be Zowies 3090 mice.

not true on either count

[quote=Screwball][quote=astrin_]
doesn't matter at all[/quote]
Most mice will only track properly at certain DPI steps and none track properly past 1800. A good example of this would be Zowies 3090 mice.[/quote]

not true on either count
496
#496
1 Frags +
phraxScrewballastrin_doesn't matter at allMost mice will only track properly at certain DPI steps and none track properly past 1800. A good example of this would be Zowies 3090 mice.
not true on either count

it's true for almost all older mice/sensors that they will only track properly at certain steps. newer mice like the DA 2013 / chroma or G303 etc are different in this regard - they will still track well at higher DPI levels, but from certain levels will add more delay to counter jitter.
so if ShdSteel wants a solid answer then he'd have to name his mouse or just use google.
and i think there will be skipping if you go above a certain in-game sens. i think it was something like 2.7 or 2.9 for tf2.

[quote=phrax][quote=Screwball][quote=astrin_]
doesn't matter at all[/quote]
Most mice will only track properly at certain DPI steps and none track properly past 1800. A good example of this would be Zowies 3090 mice.[/quote]

not true on either count[/quote]

it's true for almost all older mice/sensors that they will only track properly at certain steps. newer mice like the DA 2013 / chroma or G303 etc are different in this regard - they will still track well at higher DPI levels, but from certain levels will add more delay to counter jitter.
so if ShdSteel wants a solid answer then he'd have to name his mouse or just use google.
and i think there will be skipping if you go above a certain in-game sens. i think it was something like 2.7 or 2.9 for tf2.
497
#497
0 Frags +

4
1400 dpi
2.92 ingame
med main

4
1400 dpi
2.92 ingame
med main
498
#498
3 Frags +

5.1 in/360
1000 dpi
3.2 ingame
Demo

5.1 in/360
1000 dpi
3.2 ingame
Demo
499
#499
0 Frags +
Bucake
it's true for almost all older mice/sensors that they will only track properly at certain steps. newer mice like the DA 2013 / chroma or G303 etc are different in this regard - they will still track well at higher DPI levels, but from certain levels will add more delay to counter jitter.
so if ShdSteel wants a solid answer then he'd have to name his mouse or just use google.
and i think there will be skipping if you go above a certain in-game sens. i think it was something like 2.7 or 2.9 for tf2.

few gaming mice released in the past few years will track differently at different dpi steps, I definitely wouldn't say most (the only recent one that comes to mind is the steelseries rival 100). also "none will track properly past 1800" is completely untrue considering the pmw3310 has native dpi steps up to 5000 and 3366 variants can reach 12000 without an issue. the deathadder 2013/chroma has an extra 4 ms of smoothing beyond 1550 cpi if I remember correctly but I wouldn't call that "improper tracking" considering pretty much every mouse has some level of mcu-level smoothing.

also the number you're referring to is probably the value for pixel skipping at 1920 x 1080 but pixel skipping in fps games really doesn't matter unless you find it looks bad or you use like sensitivity 50

[quote=Bucake]

it's true for almost all older mice/sensors that they will only track properly at certain steps. newer mice like the DA 2013 / chroma or G303 etc are different in this regard - they will still track well at higher DPI levels, but from certain levels will add more delay to counter jitter.
so if ShdSteel wants a solid answer then he'd have to name his mouse or just use google.
and i think there will be skipping if you go above a certain in-game sens. i think it was something like 2.7 or 2.9 for tf2.[/quote]

few gaming mice released in the past few years will track differently at different dpi steps, I definitely wouldn't say most (the only recent one that comes to mind is the steelseries rival 100). also "none will track properly past 1800" is completely untrue considering the pmw3310 has native dpi steps up to 5000 and 3366 variants can reach 12000 without an issue. the deathadder 2013/chroma has an extra 4 ms of smoothing beyond 1550 cpi if I remember correctly but I wouldn't call that "improper tracking" considering pretty much every mouse has some level of mcu-level smoothing.

also the number you're referring to is probably the value for pixel skipping at 1920 x 1080 but pixel skipping in fps games really doesn't matter unless you find it looks bad or you use like sensitivity 50
500
#500
1 Frags +

10.9 in/360
1100 dpi
1.4 in-game
default windows multi
medic

10.9 in/360
1100 dpi
1.4 in-game
default windows multi
medic
501
#501
0 Frags +

12.5 / 360

i want to cut that by like half for soldier or at least to like 8 inches so i don't whip my arm around when jumping but anything under just feels like it's not right

12.5 / 360

i want to cut that by like half for soldier or at least to like 8 inches so i don't whip my arm around when jumping but anything under just feels like it's not right
502
#502
0 Frags +

i now use 9"/360 for everything, as a soldier/jumper main
i still think it's possible to get used to more than one sensitivity at a time but it's pretty hard and always throws you off at first

i now use 9"/360 for everything, as a soldier/jumper main
i still think it's possible to get used to more than one sensitivity at a time but it's pretty hard and always throws you off at first
503
#503
-1 Frags +

6.6

6.6
504
#504
0 Frags +

Inches Per 360 10.2
Centimeters Per 360 25.9

Inches Per 360 10.2
Centimeters Per 360 25.9
505
#505
0 Frags +

400 dpi
3.4 in-game
12 in/360

400 dpi
3.4 in-game
12 in/360
506
#506
0 Frags +

9.7 scout/demo

9.7 scout/demo
507
#507
1 Frags +

450 dpi
4.65 in game
7.8 in/360

450 dpi
4.65 in game
7.8 in/360
508
#508
1 Frags +

800 dpi
1.2 in game
17.1 in/30
Soldier main

800 dpi
1.2 in game
17.1 in/30
Soldier main
509
#509
1 Frags +

3200 DPI, .45 ingame for scout. 11.4 in/360
.55 ingame for sniper, 9.3 in/360
1.55 everything else, 3.4 in/360

(demo main)

3200 DPI, .45 ingame for scout. 11.4 in/360
.55 ingame for sniper, 9.3 in/360
1.55 everything else, 3.4 in/360

(demo main)
510
#510
7 Frags +

400 dpi
3.4 in-game (12")
M_customaccel 3
M_customaccel_exponent 1.2
Fps_max 132

400 dpi
3.4 in-game (12")
M_customaccel 3
M_customaccel_exponent 1.2
Fps_max 132
1 ⋅⋅ 14 15 16 17 18 19 20 ⋅⋅ 22
Please sign in through STEAM to post a comment.