from Bethesda, the company that brought you great multiplayer shooter games such as
...
Brink?
from Bethesda, the company that brought you great multiplayer shooter games such as
...
Brink?
yttriumbut fuck do I hate Bethesda as a publisher.
don't worry if u play TES enough you start to hate them as a developer because the exact same inability to actually do things right is painfully apparent in Morrowind and every game they've ever made
"we cut out 2/3rds of the mainquest, 80% of the gameplay area, and 2 of the factions now here's morrowind have fun"
Huckfrom Bethesda, the company that brought you great multiplayer shooter games such as
...
Brink?
Bethesda didn't develop Brink, only published.
which isn't an improvement because Doom (and newvegas sorta) is the best game they've published by nearly 30 metacritic points
[quote=yttrium]but fuck do I hate Bethesda as a publisher.[/quote]
don't worry if u play TES enough you start to hate them as a developer because the exact same inability to actually do things right is painfully apparent in Morrowind and every game they've ever made
"we cut out 2/3rds of the mainquest, 80% of the gameplay area, and 2 of the factions now here's morrowind have fun"
[quote=Huck]from Bethesda, the company that brought you great multiplayer shooter games such as
...
Brink?[/quote]
Bethesda didn't develop Brink, only published.
which isn't an improvement because Doom (and newvegas sorta) is the best game they've published by nearly 30 metacritic points
tbh I'd be totally ok with this game if it had similar dm to quake even if it was a little slower. Doubt it will happen though.
That would basically just make it a tf2 that people were actually willing to play.
Idk about bethesda actually giving any competitive support though.
tbh I'd be totally ok with this game if it had similar dm to quake even if it was a little slower. Doubt it will happen though.
That would basically just make it a tf2 that people were actually willing to play.
Idk about bethesda actually giving any competitive support though.
eeewhich isn't an improvement because Doom (and newvegas sorta) is the best game they've published by nearly 30 metacritic points
http://puu.sh/pqVtx/77d8294de2.png
http://puu.sh/pqVuF/986720e4b0.png
http://puu.sh/pqVvg/f8c54daed2.png
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[quote=eee]which isn't an improvement because Doom (and newvegas sorta) is the best game they've published by nearly 30 metacritic points[/quote]
[img]http://puu.sh/pqVtx/77d8294de2.png[/img]
[img]http://puu.sh/pqVuF/986720e4b0.png[/img]
[img]http://puu.sh/pqVvg/f8c54daed2.png[/img]
ok
[spoiler]you picked the site bud
[img]http://i.imgur.com/OAPkcZI.png[/img][/spoiler]
do you want me to explain the difference between developing and publishing? because shit like the evil within, wet, and rouge warrior weren't made by bethesda
these are the games actually made in house by bethesda
this is a list of games they've published as either bethesda or zenimax.
do you want me to explain the difference between developing and publishing? because shit like the evil within, wet, and rouge warrior weren't made by bethesda
[url=http://puu.sh/pqVY6/cce1804a42.png]these are the games actually made in house by bethesda[/url]
[url=https://en.wikipedia.org/wiki/List_of_Bethesda_Softworks_video_games]this is a list of games they've published as either bethesda or zenimax.[/url]
eeedo you want me to explain the difference between developing and publishing? because shit like the evil within, wet, and rouge warrior weren't made by bethesda
these are the games actually made in house by bethesda
this is a list of games they've published as either bethesda or zenimax.
i'm fully aware of the difference, are you trying to claim dishonored was made by them?
[quote=eee]do you want me to explain the difference between developing and publishing? because shit like the evil within, wet, and rouge warrior weren't made by bethesda
[url=http://puu.sh/pqVY6/cce1804a42.png]these are the games actually made in house by bethesda[/url]
[url=https://en.wikipedia.org/wiki/List_of_Bethesda_Softworks_video_games]this is a list of games they've published as either bethesda or zenimax.[/url][/quote]
i'm fully aware of the difference, are you trying to claim dishonored was made by them?
no u fucking retard actually read what I posted holy shit
bethesda has DEVELOPED several critically acclaimed RPGs and hockey games but has PUBLISHED predominantly mediocre titles made by other studios
DOOM and Wolfenstein are the only games they've PUBLISHED that have received any sort of positive critical reception afaik. The point was bethesda greenlights some absolutely horrible projects.
congrats on picking the one or two more diamonds in the rough and completely ignoring the point tho
no u fucking retard actually read what I posted holy shit
bethesda has [b]DEVELOPED[/b] several critically acclaimed RPGs and hockey games but has [b]PUBLISHED[/b] predominantly mediocre titles made by other studios
DOOM and Wolfenstein are the only games they've [b]PUBLISHED[/b] that have received any sort of positive critical reception afaik. The point was bethesda greenlights some absolutely horrible projects.
congrats on picking the one or two more diamonds in the rough and completely ignoring the point tho
eeeDOOM and Wolfenstein are the only games they've PUBLISHED that have received any sort of positive critical reception afaik. The point was bethesda greenlights some absolutely horrible projects.
but bethesda didn't DEVELOP dishonored, they only PUBLISHED it, and yet it was received better than both of the ones you've listed. my point isn't that they don't have a bad track record of published games, but rather that your original statement,
which isn't an improvement because Doom (and newvegas sorta) is the best game they've published by nearly 30 metacritic points
is wrong by these many games:
http://puu.sh/pqWfm/618a7a8064.png
http://puu.sh/pqWgc/4fa5c2f01b.png
http://puu.sh/pqWgX/996af8aad3.png
http://puu.sh/pqWii/a15c6b08a2.png
the list goes on too. you made a really bold claim with no substance to back it up, and all i'm trying to do is prove that the claim was wrong. use facts next time you're trying to make an argument.
ps: evil within would also be on this list but the pc version bombed because of a shitty port, and i felt it was unfair to compare across platforms
pps: i also never brought up the fact that your original quote used the word "published", which also applies to the games they've developed in the same way that a square is a rectangle but a rectangle is not always a square. technically they published all of their own games too, so your original statement is even more incorrect, but even ignoring that you're still wrong.
[quote=eee]DOOM and Wolfenstein are the only games they've [b]PUBLISHED[/b] that have received any sort of positive critical reception afaik. The point was bethesda greenlights some absolutely horrible projects.[/quote]
but bethesda didn't DEVELOP dishonored, they only PUBLISHED it, and yet it was received better than both of the ones you've listed. my point isn't that they don't have a bad track record of published games, but rather that your original statement,
[quote]which isn't an improvement because Doom (and newvegas sorta) is the best game they've published by nearly 30 metacritic points[/quote]
is wrong by these many games:
[img]http://puu.sh/pqWfm/618a7a8064.png[/img]
[img]http://puu.sh/pqWgc/4fa5c2f01b.png[/img]
[img]http://puu.sh/pqWgX/996af8aad3.png[/img]
[img]http://puu.sh/pqWii/a15c6b08a2.png[/img]
the list goes on too. you made a really bold claim with no substance to back it up, and all i'm trying to do is prove that the claim was wrong. use facts next time you're trying to make an argument.
ps: evil within would also be on this list but the pc version bombed because of a shitty port, and i felt it was unfair to compare across platforms
pps: i also never brought up the fact that your original quote used the word "published", which also applies to the games they've developed in the same way that a square is a rectangle but a rectangle is not always a square. technically they published all of their own games too, so your original statement is even more incorrect, but even ignoring that you're still wrong.
sage78Edit: they just confirmed that they are working with a different halo dev for Quake Champions
They also developed such games as:
Inversion
God Mode
R.I.P.D. The Game (lol)
TimeShift
Battle: Los Angeles
I predict it to be average at best, if not a complete failure.
[quote=sage78]
Edit: they just confirmed that they are working with a different [url=http://www.saber3d.com/]halo dev[/url] for Quake Champions[/quote]
They also developed such games as:
Inversion
God Mode
R.I.P.D. The Game (lol)
TimeShift
Battle: Los Angeles
I predict it to be average at best, if not a complete failure.
looks like they're hopping on the tracer train with a chick who can seemingly "blink" as well.
idk why everyone is pissing on the game though, even though i haven't played it in ages quake was an amazing game.
i don't think it will be a disappointment, and even if it is, it won't be as much as people are making it out to be.
looks like they're hopping on the tracer train with a chick who can seemingly "blink" as well.
idk why everyone is pissing on the game though, even though i haven't played it in ages quake was an amazing game.
i don't think it will be a disappointment, and even if it is, it won't be as much as people are making it out to be.
Man, that sucks in a lot of ways. Even if the gameplay is 20% slower than Quake it would sort of be acceptable. But anything less, and it'd just be horrible handling of the franchise.
If it does end up being only slightly slower, it might at the very least draw attention to arena FPSes, which can't be a bad thing.
Man, that sucks in a lot of ways. Even if the gameplay is 20% slower than Quake it would sort of be acceptable. But anything less, and it'd just be horrible handling of the franchise.
If it does end up being only slightly slower, it might at the very least draw attention to arena FPSes, which can't be a bad thing.
can't wait for quake to have flamethrowers and sentry guns
can't wait for quake to have flamethrowers and sentry guns
I'm fine with the blink-like abilities that were shown. Just hoping this isn't meant to completely replace bunnyhopping and other movement mechanics
Wallhacks are meh but if this plays like previous games this won't have much impact anyway because you use sound to locate enemies already (jumping, weapon switching, weapon pickups, teleporters, jump pads, etc) I'm also assuming this'll have a relatively long cooldown
Let's wait for gameplay trailers. Cinematic teasers are useless. And if it turns out terrible we'll still have Reflex
I'm fine with the blink-like abilities that were shown. Just hoping this isn't meant to completely replace bunnyhopping and other movement mechanics
Wallhacks are meh but if this plays like previous games this won't have much impact anyway because you use sound to locate enemies already (jumping, weapon switching, weapon pickups, teleporters, jump pads, etc) I'm also assuming this'll have a relatively long cooldown
Let's wait for gameplay trailers. Cinematic teasers are useless. And if it turns out terrible we'll still have Reflex
Maybe I'm just getting old but I'd really like to see a clean, 90s-esque arena shooter published nowadays in which players only differ by how much they master the game's mechanical skills. Tired of all the "class-based skills" and "skill tree" shenanigans. If your LG-tracking just sucks you rightfully deserve to lose every fight. No need to dumb down skill ceilings.
Quake was/is my only hope in this regard. I really hope they don't fuck this up.
Maybe I'm just getting old but I'd really like to see a clean, 90s-esque arena shooter published nowadays in which players only differ by how much they master the game's mechanical skills. Tired of all the "class-based skills" and "skill tree" shenanigans. If your LG-tracking just sucks you rightfully deserve to lose every fight. No need to dumb down skill ceilings.
Quake was/is my only hope in this regard. I really hope they don't fuck this up.
Quake is already the perfect arena fps, any attempt to change it will inevitably make it worse.
Quake is already the perfect arena fps, any attempt to change it will inevitably make it worse.
I don't have a problem with the game being class based, its just that I'm worried it wont be skill based. I would much prefer it be like the old days and everyone be the same, but, y'know, corporate greed. If It's at least TF2 level skill based, I'll be happy.
** EDIT **
When looking at the trailer, you notice that Ranger picks up a players dropped Lightning gun. This game isn't "Class based" In the sense that there are load outs, it just says that every character has unique abilities, so there's some hope :)
I don't have a problem with the game being class based, its just that I'm worried it wont be skill based. I would much prefer it be like the old days and everyone be the same, but, y'know, corporate greed. If It's at least TF2 level skill based, I'll be happy.
** EDIT **
When looking at the trailer, you notice that Ranger picks up a players dropped Lightning gun. This game isn't "Class based" In the sense that there are load outs, it just says that every character has unique abilities, so there's some hope :)
kuliMaybe I'm just getting old but I'd really like to see a clean, 90s-esque arena shooter published nowadays in which players only differ by how much they master the game's mechanical skills. Tired of all the "class-based skills" and "skill tree" shenanigans. If your LG-tracking just sucks you rightfully deserve to lose every fight. No need to dumb down skill ceilings.
Quake was/is my only hope in this regard. I really hope they don't fuck this up.
reflex exists :(
[quote=kuli]Maybe I'm just getting old but I'd really like to see a clean, 90s-esque arena shooter published nowadays in which players only differ by how much they master the game's mechanical skills. Tired of all the "class-based skills" and "skill tree" shenanigans. If your LG-tracking just sucks you rightfully deserve to lose every fight. No need to dumb down skill ceilings.
Quake was/is my only hope in this regard. I really hope they don't fuck this up.[/quote]
reflex exists :(
kuliMaybe I'm just getting old but I'd really like to see a clean, 90s-esque arena shooter published nowadays in which players only differ by how much they master the game's mechanical skills. Tired of all the "class-based skills" and "skill tree" shenanigans. If your LG-tracking just sucks you rightfully deserve to lose every fight. No need to dumb down skill ceilings.
Quake was/is my only hope in this regard. I really hope they don't fuck this up.
i laugh everytime i see posts like this because arena shooters come out and then a month later have an insane player peak of 100 a day
[quote=kuli]Maybe I'm just getting old but I'd really like to see a clean, 90s-esque arena shooter published nowadays in which players only differ by how much they master the game's mechanical skills. Tired of all the "class-based skills" and "skill tree" shenanigans. If your LG-tracking just sucks you rightfully deserve to lose every fight. No need to dumb down skill ceilings.
Quake was/is my only hope in this regard. I really hope they don't fuck this up.[/quote]
i laugh everytime i see posts like this because arena shooters come out and then a month later have an insane player peak of 100 a day
dFrogI predict it to be average at best, if not a complete failure.
Average with Quake in the title is a complete failure
[quote=dFrog]
I predict it to be average at best, if not a complete failure.[/quote]
Average with Quake in the title is a complete failure
looks pretty amazing and I think I'll like the class based system
looks pretty amazing and I think I'll like the class based system
Cryptoreflex exists :(
Reflex doesn't breathe Quake if you know what I mean.
[quote=Crypto]reflex exists :([/quote]
Reflex doesn't breathe Quake if you know what I mean.
downpouri laugh everytime i see posts like this because arena shooters come out and then a month later have an insane player peak of 100 a day
that's just because the games are always just 'quake but a different name' and don't generally do anything original at all, why pay for a game that's exactly the same tbh
reflex is a great example of this
[quote=downpour]
i laugh everytime i see posts like this because arena shooters come out and then a month later have an insane player peak of 100 a day[/quote]
that's just because the games are always just 'quake but a different name' and don't generally do anything original at all, why pay for a game that's exactly the same tbh
reflex is a great example of this
reflex is a straight upgrade from cpma, it's definitely worth 10 dollars
you can always mod the game to have grunting jump sounds if that's your thing
reflex is a straight upgrade from cpma, it's definitely worth 10 dollars
you can always mod the game to have grunting jump sounds if that's your thing
dFrogThey also developed such games as:
Inversion
God Mode
R.I.P.D. The Game (lol)
TimeShift
Battle: Los Angeles
to be fair, timeshift was dope
[quote=dFrog]
They also developed such games as:
Inversion
God Mode
R.I.P.D. The Game (lol)
[b]TimeShift[/b]
Battle: Los Angeles
[/quote]
to be fair, timeshift was dope
kawareflex is a straight upgrade from cpma, it's definitely worth 10 dollars
you can always mod the game to have grunting jump sounds if that's your thing
Love my videogame men to grunt when they jump
[quote=kawa]reflex is a straight upgrade from cpma, it's definitely worth 10 dollars
you can always mod the game to have grunting jump sounds if that's your thing[/quote]
Love my videogame men to grunt when they jump
wallhacking featured in the first trailer, riiiight...
wallhacking featured in the first trailer, riiiight...
Blaine_kawareflex is a straight upgrade from cpma, it's definitely worth 10 dollars
you can always mod the game to have grunting jump sounds if that's your thing
Love my videogame men to grunt when they jump
why have men grunt when you can have women grunt when they jump
[quote=Blaine_][quote=kawa]reflex is a straight upgrade from cpma, it's definitely worth 10 dollars
you can always mod the game to have grunting jump sounds if that's your thing[/quote]
Love my videogame men to grunt when they jump[/quote]
why have men grunt when you can have women grunt when they jump
yttrium
alright fair enough point I over reached when I said all their published games were bad. sorry for being a dick.
I was more thinking of the string of releases from 2009-2013 of games not developed but published by bethesda that were almost all received with critical "mehs" or distaste. Brink, Rogue Warrior, Wet, etc. Before that, the games they published were also pretty mediocre. Only around the release of dishonored and with the acquisition of ID did they start to actually get some IPs that showed some promise and actually delivered. The take away here is that bethesda is a very, very weak publisher in my eyes. Anyone who's played any TES or Fallout can see where their faults lie. Morrowind had the game world cut down by 2/3rds, the main quest had the alternative path cut out, 2 great houses were removed, what ended up being Tribunal was probably supposed to be in the Hortator quests, and there's a ton of unused content in the Construction Set. Looking at the history of the project, its very clear that goals were set FAR too high. A mod team has been working for nearly 12 years to replace the missing landmass and they're only ~1/3rd of the way done. Someone managed to make the "evil" main quest but it got released in 2008, 5 years after the game. The mod got updated last year and still gets support too. Tribunal got released but it was regarded as pretty bad and rushed. All of this points to the fact that bethesda is HORRIBLE at time management and actually getting their projects done in the way they want. This is not a development issue, as the writing and game design staff are clearly pretty on the ball. So, bethesda clearly has and has had issues with getting their projects the publishing support they need, with regards to feature implementation (scripting is horrible in every beth engine game), QA (bugsssss), and project timelines. I see all these in all the other bethesda game's I've played, and I think they'll show up in some way or another in this new Quake game. The real question is whether or not the development team can do what they always do in Bethesda projects and still create a diamond in a horrible rough.
[quote=yttrium][/quote]
alright fair enough point I over reached when I said all their published games were bad. sorry for being a dick.
I was more thinking of the string of releases from 2009-2013 of games not developed but published by bethesda that were almost all received with critical "mehs" or distaste. Brink, Rogue Warrior, Wet, etc. Before that, the games they published were also pretty mediocre. Only around the release of dishonored and with the acquisition of ID did they start to actually get some IPs that showed some promise and actually delivered. The take away here is that bethesda is a very, very weak publisher in my eyes. Anyone who's played any TES or Fallout can see where their faults lie. Morrowind had the game world cut down by 2/3rds, the main quest had the alternative path cut out, 2 great houses were removed, what ended up being Tribunal was probably supposed to be in the Hortator quests, and there's a ton of unused content in the Construction Set. Looking at the history of the project, its very clear that goals were set FAR too high. A mod team has been working for nearly 12 years to replace the missing landmass and they're only ~1/3rd of the way done. Someone managed to make the "evil" main quest but it got released in 2008, 5 years after the game. The mod got updated last year and still gets support too. Tribunal got released but it was regarded as pretty bad and rushed. All of this points to the fact that bethesda is HORRIBLE at time management and actually getting their projects done in the way they want. This is not a development issue, as the writing and game design staff are clearly pretty on the ball. So, bethesda clearly has and has had issues with getting their projects the publishing support they need, with regards to feature implementation (scripting is horrible in every beth engine game), QA (bugsssss), and project timelines. I see all these in all the other bethesda game's I've played, and I think they'll show up in some way or another in this new Quake game. The real question is whether or not the development team can do what they always do in Bethesda projects and still create a diamond in a horrible rough.