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TF2 Pre Update for 6/22/16
1
#1
0 Frags +

From Reddit: https://www.reddit.com/r/tf2/comments/4pcc0l/tf2_pre_update_for_62216/

This is a minor/bugfix update.
  • Internal system changes in preparation for a future update
  • Updated the localization files

Edit - from wickedplayer494: https://twitter.com/wickedplayer494/status/745722648538157056

Lots of competitive matchmaking piping was added in the latest ~30 MB TF2 update: https://github.com/SteamDatabase/GameTracking/commit/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819
From Reddit: https://www.reddit.com/r/tf2/comments/4pcc0l/tf2_pre_update_for_62216/

[quote]This is a minor/bugfix update.

[list]
[*] Internal system changes in preparation for a future update
[*] Updated the localization files
[/list][/quote]

Edit - from wickedplayer494: https://twitter.com/wickedplayer494/status/745722648538157056

[quote]Lots of competitive matchmaking piping was added in the latest ~30 MB TF2 update: https://github.com/SteamDatabase/GameTracking/commit/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819[/quote]
2
#2
18 Frags +

https://www.youtube.com/watch?v=Rux2CkLWvcQ

[youtube]https://www.youtube.com/watch?v=Rux2CkLWvcQ[/youtube]
3
#3
-70 Frags +

can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.

can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.
4
#4
4 Frags +

Exciting!

Exciting!
5
#5
0 Frags +

game crashes after loading screen welp

game crashes after loading screen welp
6
#6
4 Frags +

Looks like getting rid of -novid fixed the crash on startup.

Looks like getting rid of -novid fixed the crash on startup.
7
#7
3 Frags +
sheafgame crashes after loading screen welp

huds

[quote=sheaf]game crashes after loading screen welp[/quote]

huds
8
#8
9 Frags +

changed dxlevel from 81 to 90 fixed it for me, has dx8 finally become obsolete? :o

changed dxlevel from 81 to 90 fixed it for me, has dx8 finally become obsolete? :o
9
#9
0 Frags +

nvm see below

nvm see below
10
#10
1 Frags +
Vanachanged dxlevel from 81 to 90 fixed it for me, has dx8 finally become obsolete? :o

no, still on dxlevel 80 and everything is working fine

[quote=Vana]changed dxlevel from 81 to 90 fixed it for me, has dx8 finally become obsolete? :o[/quote]
no, still on dxlevel 80 and everything is working fine
11
#11
-2 Frags +

esea client?

esea client?
12
#12
27 Frags +

https://raw.githubusercontent.com/SteamDatabase/GameTracking/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819/tf/tf/tf2_misc_dir/resource/ui/competitivewelcomedialog.res

here is the one hud file updated.

"TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"

"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."

"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."

"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."

"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."

"TF_Competitive_Welcome_Confirm" "Got it!"
"TF_Competitive_Welcome_DontShow" "Don't show this again"
https://raw.githubusercontent.com/SteamDatabase/GameTracking/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819/tf/tf/tf2_misc_dir/resource/ui/competitivewelcomedialog.res

here is the one hud file updated.
[quote]
"TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"

"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."

"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."

"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."

"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."

"TF_Competitive_Welcome_Confirm" "Got it!"
"TF_Competitive_Welcome_DontShow" "Don't show this again"
[/quote]
13
#13
26 Frags +

please let me use mat_phong 0

please let me use mat_phong 0
14
#14
30 Frags +
k0ngzycan't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.consumonnBasically:
HEY GUYS LETS BE CYNICAL ABOUT A MAJOR TURNING POINT IN TF2'S HISTORY AND NOT ENCOURAGE IT AT ALL.

THAT'S HOW WE MAKE THIS GAME BETTER RIGHT?
[quote=k0ngzy]can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.[/quote]
[quote=consumonn]Basically:
HEY GUYS LETS BE CYNICAL ABOUT A MAJOR TURNING POINT IN TF2'S HISTORY AND NOT ENCOURAGE IT AT ALL.

THAT'S HOW WE MAKE THIS GAME BETTER RIGHT?[/quote]
15
#15
23 Frags +

new competitive stuff

Welcome to Competitive Matchmaking!

Here are some things to keep in mind before you get started

About Competitive Play

When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill.

Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here.

Abandoning Competitive Matches

Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown.

Connection Loss

If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match.

Note About Custom HUDs

If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues.

Competitive beta button has been removed

http://images.akamai.steamusercontent.com/ugc/261588346133369300/5291CB2F8B81B679D8F8D035B6532992117FB0C9/

new competitive stuff

Welcome to Competitive Matchmaking!

Here are some things to keep in mind before you get started

[b]About Competitive Play[/b]

When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill.

Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here.

[b]Abandoning Competitive Matches[/b]

Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown.

[b]Connection Loss[/b]

If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match.

[b]Note About Custom HUDs[/b]

If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues.


Competitive beta button has been removed
[img]http://images.akamai.steamusercontent.com/ugc/261588346133369300/5291CB2F8B81B679D8F8D035B6532992117FB0C9/[/img]
16
#16
14 Frags +

Something big is coming

Something big is coming
17
#17
21 Frags +

please for the love of god allow me frames configs

please for the love of god allow me frames configs
18
#18
58 Frags +
k0ngzycan't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.

So leave and don't come back

[quote=k0ngzy]can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.[/quote]

So leave and don't come back
19
#19
3 Frags +

No crash on my end with either omphud-redux or flathud

No crash on my end with either omphud-redux or flathud
20
#20
25 Frags +
Paladin_IMShttps://raw.githubusercontent.com/SteamDatabase/GameTracking/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819/tf/tf/tf2_misc_dir/resource/ui/competitivewelcomedialog.res

here is the one hud file updated."TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"

"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."

"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."

"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."

"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."

"TF_Competitive_Welcome_Confirm" "Got it!"
"TF_Competitive_Welcome_DontShow" "Don't show this again"

http://images.akamai.steamusercontent.com/ugc/263840145947051376/DD1102C712F276E7DD0B959900FBA4B11AFF28EB/

[quote=Paladin_IMS]https://raw.githubusercontent.com/SteamDatabase/GameTracking/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819/tf/tf/tf2_misc_dir/resource/ui/competitivewelcomedialog.res

here is the one hud file updated.
[quote]
"TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"

"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."

"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."

"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."

"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."

"TF_Competitive_Welcome_Confirm" "Got it!"
"TF_Competitive_Welcome_DontShow" "Don't show this again"
[/quote][/quote]

http://images.akamai.steamusercontent.com/ugc/263840145947051376/DD1102C712F276E7DD0B959900FBA4B11AFF28EB/
21
#21
-1 Frags +

e: moved to pastebin
http://pastebin.com/3DVbbKFC

e: moved to pastebin
http://pastebin.com/3DVbbKFC
22
#22
0 Frags +

Also noticed a bug, chat opens but i cant type, and the game acts as if its still closed. Is it happening only to me?

Also noticed a bug, chat opens but i cant type, and the game acts as if its still closed. Is it happening only to me?
23
#23
-1 Frags +

that formating please

that formating please
24
#24
2 Frags +

please put that in a spoiler or code tag #21

please put that in a spoiler or code tag #21
25
#25
25 Frags +

They need to unlock zoom_sensitivity_ratio and fix that terrible map pool

They need to unlock zoom_sensitivity_ratio and fix that terrible map pool
26
#26
0 Frags +
_vittoAlso noticed a bug, chat opens but i cant type, and the game acts as if its still closed. Is it happening only to me?

Thats a common glitch, involving the pop-up message in the menu that says that the server has no connection to the item server. There is no fix, except to restart TF2 and don't close the ingame item menu without closing the pop-up message first

[quote=_vitto]Also noticed a bug, chat opens but i cant type, and the game acts as if its still closed. Is it happening only to me?[/quote]
Thats a common glitch, involving the pop-up message in the menu that says that the server has no connection to the item server. There is no fix, except to restart TF2 and don't close the ingame item menu without closing the pop-up message first
27
#27
refresh.tf
11 Frags +

I'd love if this update was towards making dx90 viable, as i can't even run tf2 at 60 fps at dx80 and toaster fps config

I'd love if this update was towards making dx90 viable, as i can't even run tf2 at 60 fps at dx80 and toaster fps config
28
#28
35 Frags +
k0ngzycan't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.

you complain a lot for someone who's literally never played a competitive tf2 match

[quote=k0ngzy]can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.[/quote]

you complain a lot for someone who's literally never played a competitive tf2 match
29
#29
31 Frags +

HELLO, WAS THIS HERE BEFORE?
http://steamcommunity.com/id/indecencyy/screenshot/266091945759734141

HELLO, WAS THIS HERE BEFORE?
http://steamcommunity.com/id/indecencyy/screenshot/266091945759734141
30
#30
24 Frags +
indecencyHELLO, WAS THIS HERE BEFORE?
http://steamcommunity.com/id/indecencyy/screenshot/266091945759734141

https://www.youtube.com/watch?v=0eSj_EP_LAI

Though I don't know if chojje sent it in yet as final, are you on u10 or valve's official version?

[quote=indecency]HELLO, WAS THIS HERE BEFORE?
http://steamcommunity.com/id/indecencyy/screenshot/266091945759734141[/quote]
[youtube]https://www.youtube.com/watch?v=0eSj_EP_LAI[/youtube]Though I don't know if chojje sent it in yet as final, are you on u10 or valve's official version?
1 2 3 4
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