From Reddit: https://www.reddit.com/r/tf2/comments/4pcc0l/tf2_pre_update_for_62216/
This is a minor/bugfix update.
- Internal system changes in preparation for a future update
- Updated the localization files
Edit - from wickedplayer494: https://twitter.com/wickedplayer494/status/745722648538157056
Lots of competitive matchmaking piping was added in the latest ~30 MB TF2 update: https://github.com/SteamDatabase/GameTracking/commit/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819
From Reddit: https://www.reddit.com/r/tf2/comments/4pcc0l/tf2_pre_update_for_62216/
[quote]This is a minor/bugfix update.
[list]
[*] Internal system changes in preparation for a future update
[*] Updated the localization files
[/list][/quote]
Edit - from wickedplayer494: https://twitter.com/wickedplayer494/status/745722648538157056
[quote]Lots of competitive matchmaking piping was added in the latest ~30 MB TF2 update: https://github.com/SteamDatabase/GameTracking/commit/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819[/quote]
[youtube]https://www.youtube.com/watch?v=Rux2CkLWvcQ[/youtube]
can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.
can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.
game crashes after loading screen welp
game crashes after loading screen welp
Looks like getting rid of -novid fixed the crash on startup.
Looks like getting rid of -novid fixed the crash on startup.
sheafgame crashes after loading screen welp
huds
[quote=sheaf]game crashes after loading screen welp[/quote]
huds
changed dxlevel from 81 to 90 fixed it for me, has dx8 finally become obsolete? :o
changed dxlevel from 81 to 90 fixed it for me, has dx8 finally become obsolete? :o
Vanachanged dxlevel from 81 to 90 fixed it for me, has dx8 finally become obsolete? :o
no, still on dxlevel 80 and everything is working fine
[quote=Vana]changed dxlevel from 81 to 90 fixed it for me, has dx8 finally become obsolete? :o[/quote]
no, still on dxlevel 80 and everything is working fine
https://raw.githubusercontent.com/SteamDatabase/GameTracking/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819/tf/tf/tf2_misc_dir/resource/ui/competitivewelcomedialog.res
here is the one hud file updated.
"TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"
"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."
"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."
"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."
"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."
"TF_Competitive_Welcome_Confirm" "Got it!"
"TF_Competitive_Welcome_DontShow" "Don't show this again"
https://raw.githubusercontent.com/SteamDatabase/GameTracking/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819/tf/tf/tf2_misc_dir/resource/ui/competitivewelcomedialog.res
here is the one hud file updated.
[quote]
"TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"
"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."
"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."
"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."
"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."
"TF_Competitive_Welcome_Confirm" "Got it!"
"TF_Competitive_Welcome_DontShow" "Don't show this again"
[/quote]
please let me use mat_phong 0
please let me use mat_phong 0
k0ngzycan't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.
consumonnBasically:
HEY GUYS LETS BE CYNICAL ABOUT A MAJOR TURNING POINT IN TF2'S HISTORY AND NOT ENCOURAGE IT AT ALL.
THAT'S HOW WE MAKE THIS GAME BETTER RIGHT?
[quote=k0ngzy]can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.[/quote]
[quote=consumonn]Basically:
HEY GUYS LETS BE CYNICAL ABOUT A MAJOR TURNING POINT IN TF2'S HISTORY AND NOT ENCOURAGE IT AT ALL.
THAT'S HOW WE MAKE THIS GAME BETTER RIGHT?[/quote]
new competitive stuff
Welcome to Competitive Matchmaking!
Here are some things to keep in mind before you get started
About Competitive Play
When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill.
Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here.
Abandoning Competitive Matches
Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown.
Connection Loss
If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match.
Note About Custom HUDs
If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues.
Competitive beta button has been removed
http://images.akamai.steamusercontent.com/ugc/261588346133369300/5291CB2F8B81B679D8F8D035B6532992117FB0C9/
new competitive stuff
Welcome to Competitive Matchmaking!
Here are some things to keep in mind before you get started
[b]About Competitive Play[/b]
When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill.
Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here.
[b]Abandoning Competitive Matches[/b]
Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown.
[b]Connection Loss[/b]
If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match.
[b]Note About Custom HUDs[/b]
If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues.
Competitive beta button has been removed
[img]http://images.akamai.steamusercontent.com/ugc/261588346133369300/5291CB2F8B81B679D8F8D035B6532992117FB0C9/[/img]
please for the love of god allow me frames configs
please for the love of god allow me frames configs
k0ngzycan't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.
So leave and don't come back
[quote=k0ngzy]can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.[/quote]
So leave and don't come back
No crash on my end with either omphud-redux or flathud
No crash on my end with either omphud-redux or flathud
Paladin_IMShttps://raw.githubusercontent.com/SteamDatabase/GameTracking/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819/tf/tf/tf2_misc_dir/resource/ui/competitivewelcomedialog.res
here is the one hud file updated."TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"
"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."
"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."
"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."
"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."
"TF_Competitive_Welcome_Confirm" "Got it!"
"TF_Competitive_Welcome_DontShow" "Don't show this again"
http://images.akamai.steamusercontent.com/ugc/263840145947051376/DD1102C712F276E7DD0B959900FBA4B11AFF28EB/
[quote=Paladin_IMS]https://raw.githubusercontent.com/SteamDatabase/GameTracking/b6a2150ea3d0a5e07fe6bfe613992e0e6b92d819/tf/tf/tf2_misc_dir/resource/ui/competitivewelcomedialog.res
here is the one hud file updated.
[quote]
"TF_Competitive_Welcome_Title" "Welcome to Competitive Matchmaking!"
"TF_Competitive_Welcome_Subtitle" "Here are some things to keep in mind before you get started"
"TF_Competitive_Welcome_SectionOne_Title" "About Competitive Play"
"TF_Competitive_Welcome_SectionOne_Text" " When you queue up for a competitive match, you will be matched with players of similar skill into a best-of-three format 6v6 match. Your skill will be determined by a persistent rank associated with every competitive match that you play. As you win and lose matches, your rank will adjust to reflect your observed skill."
"TF_Competitive_Welcome_SectionTwo_Title" "Competitive vs. Casual Play"
"TF_Competitive_Welcome_SectionTwo_Text" " Since competitive matches have a persistent impact (match results, medal counts, rating adjustments, season totals, etc.) on a player's experience, you can expect a more team-focused, adrenaline-charged experience here."
"TF_Competitive_Welcome_SectionThree_Title" "Abandoning Competitive Matches"
"TF_Competitive_Welcome_SectionThree_Text" " Abandoning your teammates (leaving the server) during a competitive match will count as an automatic loss. Additionally, you will receive a matchmaking cooldown, preventing you from playing further competitive matches for a significant time. Subsequent abandons will greatly increase the length of this cooldown."
"TF_Competitive_Welcome_SectionFour_Title" "Connection Loss"
"TF_Competitive_Welcome_SectionFour_Text" " If you lose connection to a competitive match for any reason, you will receive a short grace period during which you will be prompted to rejoin the game in progress. After this grace period expires, you will automatically abandon the match."
"TF_Competitive_Welcome_SectionFive_Title" "Note About Custom HUDs"
"TF_Competitive_Welcome_SectionFive_Text" " If you are using a custom HUD, please check that it is updated to support the competitive beta. Custom HUDs that have not had the new competitive elements added may result in missing UI or stability issues."
"TF_Competitive_Welcome_Confirm" "Got it!"
"TF_Competitive_Welcome_DontShow" "Don't show this again"
[/quote][/quote]
http://images.akamai.steamusercontent.com/ugc/263840145947051376/DD1102C712F276E7DD0B959900FBA4B11AFF28EB/
e: moved to pastebin
http://pastebin.com/3DVbbKFC
Also noticed a bug, chat opens but i cant type, and the game acts as if its still closed. Is it happening only to me?
Also noticed a bug, chat opens but i cant type, and the game acts as if its still closed. Is it happening only to me?
please put that in a spoiler or code tag #21
please put that in a spoiler or code tag #21
They need to unlock zoom_sensitivity_ratio and fix that terrible map pool
They need to unlock zoom_sensitivity_ratio and fix that terrible map pool
_vittoAlso noticed a bug, chat opens but i cant type, and the game acts as if its still closed. Is it happening only to me?
Thats a common glitch, involving the pop-up message in the menu that says that the server has no connection to the item server. There is no fix, except to restart TF2 and don't close the ingame item menu without closing the pop-up message first
[quote=_vitto]Also noticed a bug, chat opens but i cant type, and the game acts as if its still closed. Is it happening only to me?[/quote]
Thats a common glitch, involving the pop-up message in the menu that says that the server has no connection to the item server. There is no fix, except to restart TF2 and don't close the ingame item menu without closing the pop-up message first
I'd love if this update was towards making dx90 viable, as i can't even run tf2 at 60 fps at dx80 and toaster fps config
I'd love if this update was towards making dx90 viable, as i can't even run tf2 at 60 fps at dx80 and toaster fps config
k0ngzycan't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.
you complain a lot for someone who's literally never played a competitive tf2 match
[quote=k0ngzy]can't wait for 60 tic deathmatches with viewmodels. It's exactly what b4nny envisioned for PC gaming and competitive TF2 as a whole.[/quote]
you complain a lot for someone who's literally never played a competitive tf2 match
HELLO, WAS THIS HERE BEFORE?
http://steamcommunity.com/id/indecencyy/screenshot/266091945759734141
indecencyHELLO, WAS THIS HERE BEFORE?
http://steamcommunity.com/id/indecencyy/screenshot/266091945759734141
https://www.youtube.com/watch?v=0eSj_EP_LAI
Though I don't know if chojje sent it in yet as final, are you on u10 or valve's official version?
[quote=indecency]HELLO, WAS THIS HERE BEFORE?
http://steamcommunity.com/id/indecencyy/screenshot/266091945759734141[/quote]
[youtube]https://www.youtube.com/watch?v=0eSj_EP_LAI[/youtube]Though I don't know if chojje sent it in yet as final, are you on u10 or valve's official version?