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TF2 Blog: "The Meet Your Match Update is Coming"
271
#271
2 Frags +

The mini weapon model looks great. The main problem people had is that it would block the right side of the screen. Now it's kind of in the middle like the original. Pretty fair compromise Imo. Don't get your pitch forks until you've tried it?

The mini weapon model looks great. The main problem people had is that it would block the right side of the screen. Now it's kind of in the middle like the original. Pretty fair compromise Imo. Don't get your pitch forks until you've tried it?
272
#272
-12 Frags +

The original literally looks like a penis now; I don't undersrand why valve believe so strongly that this is less visually distracting to viewers than no models period.

The original [i]literally[/i] looks like a penis now; I don't undersrand why valve believe so strongly that this is less visually distracting to viewers than no models period.
273
#273
0 Frags +
the301stspartanThe original literally looks like a penis now; I don't undersrand why valve believe so strongly that this is less visually distracting to viewers than no models period.

Distraction isn't the issue, not seeing behind the weapon is

[quote=the301stspartan]The original [i]literally[/i] looks like a penis now; I don't undersrand why valve believe so strongly that this is less visually distracting to viewers than no models period.[/quote]
Distraction isn't the issue, not seeing behind the weapon is
274
#274
10 Frags +
flatlinebusiness hours close at 5pm PST apparently for valve so it's coming in the next hour if it's happening today

edit: which it should because on the TF website it says it's coming out today

They'll occasionally do update releases as late as 7 PM PST, too, so it wouldn't surprise me if this one is taking a little longer than usual.

[quote=flatline]business hours close at 5pm PST apparently for valve so it's coming in the next hour if it's happening today

edit: which it should because on the TF website it says it's coming out today[/quote]
They'll occasionally do update releases as late as 7 PM PST, too, so it wouldn't surprise me if this one is taking a little longer than usual.
275
#275
14 Frags +

im starting to question that guy who told that day 2 is usually after day 1

im starting to question that guy who told that day 2 is usually after day 1
276
#276
2 Frags +
FUNKedrshdwpuppetWhen so far all we know they did is remove the word "beta", open it up to everyone and add a 12v12 mode, yeah thats a queue modification.

Idk, maybe I feel differently about all this than most people, but I've never tried to hide my opinion that matchmaking isn't going to save this game, this competitive community, in any way. Certainly not in its current form."Valve's game" is not a competitive game in any way, some people probably have fun fucking around with 6 engi strats or double medic double demo strats, but that isn't a recipe for interesting or dynamic competitive games.

I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.

You aren't acknowledging the fact that a competitive environment doesn't exist to the general TF2 public right now. People who just launch the game and play.

You are correct, I did not specifically mention them in my post, but it is separate to my main point.

FUNKeThe beta exists, but you have to jump through several hurdles to enter them, current weapon balancing doesn't mesh well with the format, you have to enter the group, and there's not many easy to reach sources on how it should be played (to the player who is just entering a queue).

These are all problems with matchmaking, which I don't think should be released yet primarily due to a lot of those concerns. Weapons aren't well balanced, so why start having people play competitive with the unbalanced game? My underlying point has more to do with the fact that Valve has a limited window for which this will work. Releasing matchmaking and hyping it up will bring players to try it out. If it sucks (which it does right now), we won't be able to retain those players.

FUNKeBy creating a competitive environment, they're generating interest in the 6s format, which can lead to (small at first) tournament sponsors by valve (creating exposure for leagues), which if successful can grow the scene and the game.

This potential interest in the 6s format is nice, I will concede. But is there a coordinated plan to gather these players and "show them the way" so to speak of esea/ugc/etf2l/<your regional equivalent here>? Because if not, that still doesn't solve the issue. Has valve said they would create exposure for leagues? Any exposure we've had so far has mostly been blog posts about broadcasts and LANs which are nice, but only the tip of the iceburg in terms of what valve could do and has done for their other games. Are we going to get those benefits? Does anyone have any sort of evidence or something more firm than "wouldn't it be nice if" on what it is that valve is going to do?

FUNKeYou're so focused on what the game is now, and not what it can be. Valve wants to fix their weapons, rejuvenate the game. Even if that means something as basic as adding Valve's game 6s.

I've seen this game come a long way in 7 years, and I know what it can be. I also know that it is where it is now in large part because of the talented and hard working people behind the scenes. Look around you. Look at ESEA, look at TFTV, look at the iSeries and GXL and UGC and even our very format. We did this. We made this from ground fucking 0, with no (or extreeeemely limited support from Valve) over almost a decade. I am not opposed to Valve trying to come in and support competitive, I just want it done right. I don't want our "omg its Valve here to save the day" blinders to come on and make us ignore the very real problems with their implementation as we understand it so far.

DarkNecridIf anyone thinks the way current 6s is is going to last for a significant amount of time then they don't really understand how "real competitive games" work.

What qualifies as a "real competitive game"? Broodwar? DOTA/DOTA2/League? Counter Strike?

TF2 has lasted an incredibly long time if you throw out the very obvious outliers. Broodwar is an anomaly and became popular mostly due to socio-economic factors in Korea and didn't enjoy mainstream (global) popularity until near the end of its lifespan, and arguably at all. SC2 did better, but if you notice it has waned considerably from its initial release (though still managing to be much bigger than TF2 now), the MOBAs have a similar story where they really became popular after the streaming breakthrough and globalization of esports, which I would argue TF2 was too early to take advantage of and too small by the time it came around to hook in.

Other "esports"? Titanfall? for what, 5 months?, call of duty is popularish, but only because it constantly gets new releases and appeals to a certain crowd (found its niche). Smash? Resurgence with exclusively dedicated community support. Other fighting games get a little excitement, but lets be real here, none of that is what you are really hoping to happen.

People are looking at TF2 and saying "if only we had valve support, we could be esports" but I don't think that has any sort of inherent truth to it.

I think we are, in the grand scope of things, pretty damn "esports" already. We have a paid league that has prize payouts, we have international tournaments, we have a lot. Sure, we don't have the money, the viewers or the sponsors, but a lot of these games don't either.

<out of space>

[quote=FUNKe][quote=drshdwpuppet]
When so far all we know they did is remove the word "beta", open it up to everyone and add a 12v12 mode, yeah thats a queue modification.

Idk, maybe I feel differently about all this than most people, but I've never tried to hide my opinion that matchmaking isn't going to save this game, this competitive community, in any way. Certainly not in its current form."Valve's game" is not a competitive game in any way, some people probably have fun fucking around with 6 engi strats or double medic double demo strats, but that isn't a recipe for interesting or dynamic competitive games.

I am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.[/quote]

You aren't acknowledging the fact that a competitive environment doesn't exist to the general TF2 public right now. People who just launch the game and play.[/quote]

You are correct, I did not specifically mention them in my post, but it is separate to my main point.

[quote=FUNKe]
The beta exists, but you have to jump through several hurdles to enter them, current weapon balancing doesn't mesh well with the format, you have to enter the group, and there's not many easy to reach sources on how it should be played (to the player who is just entering a queue). [/quote]

These are all problems with matchmaking, which I don't think should be released yet primarily due to a lot of those concerns. Weapons aren't well balanced, so why start having people play competitive with the unbalanced game? My underlying point has more to do with the fact that Valve has a limited window for which this will work. Releasing matchmaking and hyping it up will bring players to try it out. If it sucks (which it does right now), we won't be able to retain those players.

[quote=FUNKe]
By creating a competitive environment, they're generating interest in the 6s format, which can lead to (small at first) tournament sponsors by valve (creating exposure for leagues), which if successful can grow the scene and the game.[/quote]

This potential interest in the 6s format is nice, I will concede. But is there a coordinated plan to gather these players and "show them the way" so to speak of esea/ugc/etf2l/<your regional equivalent here>? Because if not, that still doesn't solve the issue. Has valve said they would create exposure for leagues? Any exposure we've had so far has mostly been blog posts about broadcasts and LANs which are nice, but only the tip of the iceburg in terms of what valve could do and has done for their other games. Are we going to get those benefits? Does anyone have any sort of evidence or something more firm than "wouldn't it be nice if" on what it is that valve is going to do?

[quote=FUNKe]
You're so focused on what the game is now, and not what it can be. Valve wants to fix their weapons, rejuvenate the game. Even if that means something as basic as adding Valve's game 6s.[/quote]

I've seen this game come a long way in 7 years, and I know what it can be. I also know that it is where it is now in large part because of the talented and hard working people behind the scenes. Look around you. Look at ESEA, look at TFTV, look at the iSeries and GXL and UGC and even our very format. We did this. We made this from ground fucking 0, with no (or extreeeemely limited support from Valve) over almost a decade. I am not opposed to Valve trying to come in and support competitive, I just want it done right. I don't want our "omg its Valve here to save the day" blinders to come on and make us ignore the very real problems with their implementation as we understand it so far.


[quote=DarkNecrid]
If anyone thinks the way current 6s is is going to last for a significant amount of time then they don't really understand how "real competitive games" work.[/quote]

What qualifies as a "real competitive game"? Broodwar? DOTA/DOTA2/League? Counter Strike?

TF2 has lasted an incredibly long time if you throw out the very obvious outliers. Broodwar is an anomaly and became popular mostly due to socio-economic factors in Korea and didn't enjoy mainstream (global) popularity until near the end of its lifespan, and arguably at all. SC2 did better, but if you notice it has waned considerably from its initial release (though still managing to be much bigger than TF2 now), the MOBAs have a similar story where they really became popular after the streaming breakthrough and globalization of esports, which I would argue TF2 was too early to take advantage of and too small by the time it came around to hook in.

Other "esports"? Titanfall? for what, 5 months?, call of duty is popularish, but only because it constantly gets new releases and appeals to a certain crowd (found its niche). Smash? Resurgence with exclusively dedicated community support. Other fighting games get a little excitement, but lets be real here, none of that is what you are really hoping to happen.

People are looking at TF2 and saying "if only we had valve support, we could be esports" but I don't think that has any sort of inherent truth to it.

I think we are, in the grand scope of things, pretty damn "esports" already. We have a paid league that has prize payouts, we have international tournaments, we have a lot. Sure, we don't have the money, the viewers or the sponsors, but a lot of these games don't either.

<out of space>
277
#277
2 Frags +
DarkNecridEither current competitive exists and people ignore Valve's efforts and every league continues to bleed players like they have been (which they have been if you actually go through each league and track it), or people actually work with Valve on this, shift to their ruleset preferences, and then work with them to make it an actual good competitive experience and you get somewhere, there's really no way around this man.

You make it sound as if all we have to do is follow Valve's lead and all of a sudden we become big. I really don't see any reason to believe that to be the case. If we shift to their current ruleset, we will lose almost everyone who currently plays. Then what will we have? ESEA will stop because they aren't going to keep a league around for 0 players in the hopes that maybe someday the matchmaking players will come into this ghost-town and revive it. All I am saying is that matchmaking has to become a good competitive experience first, then get released to the public, then hyped. In that order. Anything else runs the risk of grounding this flight before it even pulls away from the gate.

DarkNecridYou can't eat your cake and have it too, having actual monetary support behind a thing like this with the game company means they get to shape it, whether it is for better or worse.

I've seen enough over the years to think that we are in for the latter, and that blindly hoping for the former is naive.

DarkNecrid Seems like people just expected Valve to drop 100k tournaments and change nothing which was literally never going to happen. That said, as much as Valve hasn't had the best track record when it comes to TF2 specifically, they've sort of knocked it out of the park with DotA and CSGO so, idk? But people have to be willing to embrace the change, because the way current TF2 is is absolutely not doable as a competitive game when you have to ban tons of weapons and enforce class limits to create a specific meta to create a specific type of experience.

We agree on this. The only thing worse than our current setup is to have a game that is so unbalanced and stupid to play that no one wants to. This is colloquially known as Valve's game.

DarkNecridConsider this going back to Square 1 back in 2007, the meta is going to be fucked up as hell and no one is going to know what the best shit is for sure out of the gate, but you re-figure that out and work with Valve to fix it. This is them saying they are trying, so try with them.

The only way this kills the future potential of the competitive game is if the competitive community just doesn't bother and keeps playing their own separate game from everyone else. If you want real money and real viewers then you have to go hand in hand with Valve on it. It's gonna be rocky as shit to start with, but so was 6v6 in the first place with forced random crits, forced damage spread, forced shotgun spread, and bad maps. Still got to where it is today, even with the relatively bad start.

This also kills the future potential of the game if we take too long to fix everything. I don't trust that Valve will act fast enough and decisively enough to actually fix anything in time for it to matter. This is my concern.

[quote=DarkNecrid]
Either current competitive exists and people ignore Valve's efforts and every league continues to bleed players like they have been (which they have been if you actually go through each league and track it), or people actually work with Valve on this, shift to their ruleset preferences, and then work with them to make it an actual good competitive experience and you get somewhere, there's really no way around this man.[/quote]

You make it sound as if all we have to do is follow Valve's lead and all of a sudden we become big. I really don't see any reason to believe that to be the case. If we shift to their current ruleset, we will lose almost everyone who currently plays. Then what will we have? ESEA will stop because they aren't going to keep a league around for 0 players in the hopes that maybe someday the matchmaking players will come into this ghost-town and revive it. All I am saying is that matchmaking has to become a good competitive experience first, then get released to the public, then hyped. In that order. Anything else runs the risk of grounding this flight before it even pulls away from the gate.

[quote=DarkNecrid]You can't eat your cake and have it too, having actual monetary support behind a thing like this with the game company means they get to shape it, whether it is for better or worse.[/quote]

I've seen enough over the years to think that we are in for the latter, and that blindly hoping for the former is naive.

[quote=DarkNecrid] Seems like people just expected Valve to drop 100k tournaments and change nothing which was literally never going to happen. That said, as much as Valve hasn't had the best track record when it comes to TF2 specifically, they've sort of knocked it out of the park with DotA and CSGO so, idk? But people have to be willing to embrace the change, because the way current TF2 is is absolutely not doable as a competitive game when you have to ban tons of weapons and enforce class limits to create a specific meta to create a specific type of experience.[/quote]

We agree on this. The only thing worse than our current setup is to have a game that is so unbalanced and stupid to play that no one wants to. This is colloquially known as Valve's game.

[quote=DarkNecrid]Consider this going back to Square 1 back in 2007, the meta is going to be fucked up as hell and no one is going to know what the best shit is for sure out of the gate, but you re-figure that out and work with Valve to fix it. This is them saying they are trying, so try with them.

The only way this kills the future potential of the competitive game is if the competitive community just doesn't bother and keeps playing their own separate game from everyone else. If you want real money and real viewers then you have to go hand in hand with Valve on it. It's gonna be rocky as shit to start with, but so was 6v6 in the first place with forced random crits, forced damage spread, forced shotgun spread, and bad maps. Still got to where it is today, even with the relatively bad start.[/quote]

This also kills the future potential of the game if we take too long to fix everything. I don't trust that Valve will act fast enough and decisively enough to actually fix anything in time for it to matter. This is my concern.
278
#278
6 Frags +
mousiopeim starting to question that guy who told that day 2 is usually after day 1

Day 2 was actually the day after day 1, the problem is, where is it @?

[quote=mousiope]im starting to question that guy who told that day 2 is usually after day 1[/quote]
Day 2 was actually the day after day 1, the problem is, where is it @?
279
#279
13 Frags +

TF2 just launched a system message saying item server is going down, maybe the time for an update is APPROACHING?

TF2 just launched a system message saying item server is going down, maybe the time for an update is APPROACHING?
280
#280
13 Frags +

"The item server will be down for 15 minutes for neato system maintenance"

update time boys

"The item server will be down for 15 minutes for neato system maintenance"

update time boys
281
#281
8 Frags +

"The system will be down in 15 minutes for neato update preparations"

YES

"The system will be down in 15 minutes for neato update preparations"

YES
282
#282
3 Frags +

ITS COMING 15 MINUYTES WOOOO

ITS COMING 15 MINUYTES WOOOO
283
#283
1 Frags +

oh god im holding onto my pants, i hope to god this is good

oh god im holding onto my pants, i hope to god this is good
284
#284
16 Frags +

https://clips.twitch.tv/truktruk/AliveFinchWutFace

https://clips.twitch.tv/truktruk/AliveFinchWutFace
285
#285
1 Frags +

https://www.youtube.com/watch?v=Gkxolne0U5U

https://www.youtube.com/watch?v=Gkxolne0U5U
286
#286
7 Frags +

N E A T O

[b]N E A T O [/b][i][u][/u][/i]
287
#287
3 Frags +

Did it actually say neato? I'm on vacation so I don't exactly have TF2 open

Did it actually say neato? I'm on vacation so I don't exactly have TF2 open
288
#288
6 Frags +
yttriumDid it actually say neato? I'm on vacation so I don't exactly have TF2 open

yea

[quote=yttrium]Did it actually say neato? I'm on vacation so I don't exactly have TF2 open[/quote]

yea
289
#289
10 Frags +

We're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here:
http://www.teamfortress.com/meetyourmatch/
We should have it ready soon.
-Eric

We're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here:
http://www.teamfortress.com/meetyourmatch/
We should have it ready soon.
-Eric
290
#290
2 Frags +
EricWe're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here:

http://www.teamfortress.com/meetyourmatch/

We should have it ready soon.

EDIT Fuck Ninja'd by Hat by 1 sec.

[quote=Eric]We're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here:

http://www.teamfortress.com/meetyourmatch/

We should have it ready soon.
[/quote]

EDIT Fuck Ninja'd by Hat by 1 sec.
291
#291
1 Frags +
Mr_WillEricWe're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here:

http://www.teamfortress.com/meetyourmatch/

We should have it ready soon.

EDIT Fuck Ninja'd by Hat by 1 sec.

yours was better.

[quote=Mr_Will][quote=Eric]We're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here:

http://www.teamfortress.com/meetyourmatch/

We should have it ready soon.
[/quote]

EDIT Fuck Ninja'd by Hat by 1 sec.[/quote]

yours was better.
292
#292
1 Frags +
HatSimulatorMr_WillEricWe're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here:

http://www.teamfortress.com/meetyourmatch/

We should have it ready soon.

EDIT Fuck Ninja'd by Hat by 1 sec.

yours was better.

:))))))))) ty fam

[quote=HatSimulator][quote=Mr_Will][quote=Eric]We're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here:

http://www.teamfortress.com/meetyourmatch/

We should have it ready soon.
[/quote]

EDIT Fuck Ninja'd by Hat by 1 sec.[/quote]

yours was better.[/quote]


:))))))))) ty fam
293
#293
3 Frags +

#276/#277

By real competitive game I mean every major e-sport at the moment with good prize money, not the tiny ones, but the big ones that people hope this game will be. So, as of this post that includes League of Legends, Counter-Strike Global Offensive, DotA 2, Hearthstone, StarCraft 2, with Overwatch on the way.

Things these games all have in common:

* People are mostly playing the competitive format when they play the actual game.

* The developer is supporting the game both monetarily and by working with their players to improve it further.

(conversely all the tiny ones also lack both of these things pretty much lol)

These are things that obviously current 6v6 has never had. Current competitive TF2 is a completely different game than actual TF2. Valve has helped out the competitive community with many options over the years and a little bit of visibility, but they never made the grand gestures to really improve it.

Trust me, you're preaching to the choir here when it comes to doubt about Valve in this game. I personally am very cynical about this big balance update coming shortly and am unsure if Valve can actually do all of this from the get go. History tells me this balance update might suck because of absurd decisions like buffing Crit Cola 3 times in a row or buffing Crusader's Crossbow even though statistically, even in pubs, it is overwhelming equipped over Syringes.

But, this is a grand gesture that Valve has never given this community before. This transcends the private competitive beta, adding all those options, all those blog posts, anything. This is a Competitive Matchmaking queue built right into the game. This is Valve officially saying, yes, this is a competitive game - and not just that they are changing Quick Play to use competitive-esque settings. For the first time in 9 years likely 90+% of this community will be playing with no random crits, no shotgun spread, and Stopwatch. Valve making this gesture means a lot when you look outside of TF2, look at how big DotA is, look at how big CSGO is. Valve did something that even the CS community themselves thought was impossible and united two communities that disliked each other and got them into one game. They are 2 for 2 when it comes to making hugely successful e-sports when that is actually their intention. So, historically I think we have to look past previous TF2 history - where they were trying to balance the game more towards the casual minded with some nice scraps for the community competitive scene - and look towards the rest of their history. DotA/CS embraced their choices and worked with them to fix the stuff they didn't like (and from everything I've seen Valve is very good at this in both of those games) and they are massive.

I'm not going to try to convince you to change your cynicism because I have it too in spades, but logically what they are doing here means a lot and I think you are completely underselling it. The only way this winds up being a completely unbalanced stupid mess, again, is if the competitive community at large abandons Valve on this junction. People aren't going to be happy at first, no, because there is absolutely zero chance this is going to be perfect at the first step, but this first step means everything in the long run.

#276/#277

By real competitive game I mean every major e-sport at the moment with good prize money, not the tiny ones, but the big ones that people hope this game will be. So, as of this post that includes League of Legends, Counter-Strike Global Offensive, DotA 2, Hearthstone, StarCraft 2, with Overwatch on the way.

Things these games all have in common:

* People are mostly playing the competitive format when they play the actual game.

* The developer is supporting the game both monetarily and by working with their players to improve it further.

(conversely all the tiny ones also lack both of these things pretty much lol)

These are things that obviously current 6v6 has never had. Current competitive TF2 is a completely different game than actual TF2. Valve has helped out the competitive community with many options over the years and a little bit of visibility, but they never made the grand gestures to really improve it.

Trust me, you're preaching to the choir here when it comes to doubt about Valve in this game. I personally am very cynical about this big balance update coming shortly and am unsure if Valve can actually do all of this from the get go. History tells me this balance update might suck because of absurd decisions like buffing Crit Cola 3 times in a row or buffing Crusader's Crossbow even though statistically, even in pubs, it is overwhelming equipped over Syringes.

But, this is a grand gesture that Valve has never given this community before. This transcends the private competitive beta, adding all those options, all those blog posts, anything. This is a Competitive Matchmaking queue built right into the game. This is Valve officially saying, yes, this is a competitive game - and not just that they are changing Quick Play to use competitive-esque settings. For the first time in 9 years likely 90+% of this community will be playing with no random crits, no shotgun spread, and Stopwatch. Valve making this gesture means a lot when you look outside of TF2, look at how big DotA is, look at how big CSGO is. Valve did something that even the CS community themselves thought was impossible and united two communities that disliked each other and got them into one game. They are 2 for 2 when it comes to making hugely successful e-sports when that is actually their intention. So, historically I think we have to look past previous TF2 history - where they were trying to balance the game more towards the casual minded with some nice scraps for the community competitive scene - and look towards the rest of their history. DotA/CS embraced their choices and worked with them to fix the stuff they didn't like (and from everything I've seen Valve is very good at this in both of those games) and they are massive.

I'm not going to try to convince you to change your cynicism because I have it too in spades, but logically what they are doing here means a lot and I think you are completely underselling it. The only way this winds up being a completely unbalanced stupid mess, again, is if the competitive community at large abandons Valve on this junction. People aren't going to be happy at first, no, because there is absolutely zero chance this is going to be perfect at the first step, but this first step means everything in the long run.
294
#294
-29 Frags +

https://goo.gl/SsAhv patch notes

https://goo.gl/SsAhv patch notes
295
#295
2 Frags +

Ya

Ya
296
#296
6 Frags +
DishSoapshittiest post

no

[quote=DishSoap]shittiest post[/quote]
no
297
#297
6 Frags +

dishsoap going back to shitposting i see...

dishsoap going back to shitposting i see...
298
#298
-5 Frags +
Smesidishsoap going back to shitposting i see...

smesi if i didnt do it u wouldve

[quote=Smesi]dishsoap going back to shitposting i see...[/quote]
smesi if i didnt do it u wouldve
299
#299
3 Frags +

ITS OUT ITS OUT ITS OUT GOGOGOGOGO

ITS OUT ITS OUT ITS OUT GOGOGOGOGO
300
#300
3 Frags +

update's actually out tho

Edit: http://pastebin.com/J0NPKrmb
http://store.steampowered.com/news/22759/

update's actually out tho

Edit: http://pastebin.com/J0NPKrmb
http://store.steampowered.com/news/22759/
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