What's the absolute worst update valve could make?
Maybe they're going to step it up
I don't know, wait for tomorrow
I don't know, wait for tomorrow
+ gave pyro double jump
+ scout now runs 40% faster and has a grappling hook
+ scout now runs 40% faster and has a grappling hook
Scout gets buffed and soldier gets nerfed to pieces
Engine updates:
-Fixed a bug where players could use explosions to launch themselves long distances. The soldier and demoman class can now middle click to boost themselves upwards with a small amount of damage taken.
-Fixed a bug where players could control themselves in the air and move faster by pressing strafe keys.
Weapon Changes:
-Changed no unlockable weapons banned in the global whitelist
-Nerfed some underpowered weapons and viable sidegrades
-Buffed the Rescue Ranger, Natascha and Vaccinator
-Buffed a bunch of scout unlocks for some reason or other
Class Changes:
-Medics can now double jump when healing a scout with any medigun
-Pyro now deletes all projectiles with fire but not bullets for some reason
-Buffed sentry health
-Made sniper headshot hitboxes more consistent but also buffed sniper somehow so you just die if you see one
Have a good Christmas
-Fixed a bug where players could use explosions to launch themselves long distances. The soldier and demoman class can now middle click to boost themselves upwards with a small amount of damage taken.
-Fixed a bug where players could control themselves in the air and move faster by pressing strafe keys.
Weapon Changes:
-Changed no unlockable weapons banned in the global whitelist
-Nerfed some underpowered weapons and viable sidegrades
-Buffed the Rescue Ranger, Natascha and Vaccinator
-Buffed a bunch of scout unlocks for some reason or other
Class Changes:
-Medics can now double jump when healing a scout with any medigun
-Pyro now deletes all projectiles with fire but not bullets for some reason
-Buffed sentry health
-Made sniper headshot hitboxes more consistent but also buffed sniper somehow so you just die if you see one
Have a good Christmas
ZestyEngine updates:
-Fixed a bug where players could use explosions to launch themselves long distances. The soldier and demoman class can now middle click to boost themselves upwards with a small amount of damage taken.
-Fixed a bug where players could control themselves in the air and move faster by pressing strafe keys.
Weapon Changes:
-Changed no unlockable weapons banned in the global whitelist
-Nerfed some underpowered weapons and viable sidegrades
-Buffed the Rescue Ranger, Natascha and Vaccinator
-Buffed a bunch of scout unlocks for some reason or other
Class Changes:
-Medics can now double jump when healing a scout with any medigun
-Pyro now deletes all projectiles with fire but not bullets for some reason
-Buffed sentry health
-Made sniper headshot hitboxes more consistent but also buffed sniper somehow so you just die if you see one
Have a good Christmas
Expected.
-Fixed a bug where players could use explosions to launch themselves long distances. The soldier and demoman class can now middle click to boost themselves upwards with a small amount of damage taken.
-Fixed a bug where players could control themselves in the air and move faster by pressing strafe keys.
Weapon Changes:
-Changed no unlockable weapons banned in the global whitelist
-Nerfed some underpowered weapons and viable sidegrades
-Buffed the Rescue Ranger, Natascha and Vaccinator
-Buffed a bunch of scout unlocks for some reason or other
Class Changes:
-Medics can now double jump when healing a scout with any medigun
-Pyro now deletes all projectiles with fire but not bullets for some reason
-Buffed sentry health
-Made sniper headshot hitboxes more consistent but also buffed sniper somehow so you just die if you see one
Have a good Christmas[/quote]
Expected.
Pyro gets even more fucking retarded crit gimmick weapons
Nothing happens to matchmaking
Sticky Launcher gets another nerf
Scout gets buffed
Gunboats get nerfed
Engineer gets buffed
Sniper gets buffed
Medic loses 25 hp
Pyro now runs at the speed of light
No bugs are fixed
Dumb joke name for update
Nothing happens to matchmaking
Sticky Launcher gets another nerf
Scout gets buffed
Gunboats get nerfed
Engineer gets buffed
Sniper gets buffed
Medic loses 25 hp
Pyro now runs at the speed of light
No bugs are fixed
Dumb joke name for update
Hey guys here are some crates, stay tuned for the pyro and competitive overhaul update coming in March July 2019
Soldier is slightly buffed, all weapons not on the global whitelist get nerfed and pyro gets the lightning gun from quake and there is no det delay on stickies after switching weapons and the sticky nerf gets reverted and fps is now 99999999 across the board
haha jk man enjoy your hats!
haha jk man enjoy your hats!
- Reduced maxium rocket jump height by 25%
- Increased Rocket Launcher self damage by 30%
- Reduced projectile speed of the Rocket Launcher by 5%
[*] Reduced maxium rocket jump height by 25%
[*] Increased Rocket Launcher self damage by 30%
[*] Reduced projectile speed of the Rocket Launcher by 5%
[/list]
fixed a bug where scouts only had 125HP, changed value to 175
Caeliscout triple jump
oh wait...
you already have like 6 jumps
soda popper+winger+atomizer
meanwhile im waiting for pyro now boosts himself by shooting flames throught his ass
oh wait...[/quote]
you already have like 6 jumps
soda popper+winger+atomizer
meanwhile im waiting for pyro now boosts himself by shooting flames throught his ass
Not even trying to meme:
They could buff pyro mechanics to a point were almost every last hold will use a pyro in 6s because it'd be stupid not to.
If the core mechanics of pyro become absolute aids not even the global whitelist can save us unless stock pyro gets banned which will never happen.
That's the worst case scenario.
I'm hopeful though. They listen to sigsegv and he made a mod for cone shaped airblasts with actual physics. They also mentioned http://frompyrowithlove.com/ in their blog post. So all in all I'm actually quite okay with what I've seen so far. I'm expecting more fixes than buffs.
I'm looking less forward to the heavy update though. Heavy currently is so boring I'm expecting them to add an entirely new mechanic to make it fun in pubs which can go very poorly
They could buff pyro mechanics to a point were almost every last hold will use a pyro in 6s because it'd be stupid not to.
If the core mechanics of pyro become absolute aids not even the global whitelist can save us unless stock pyro gets banned which will never happen.
That's the worst case scenario.
I'm hopeful though. They listen to sigsegv and he made a mod for [url=https://www.youtube.com/watch?v=kXM32e4cNgA]cone shaped airblasts with actual physics[/url]. They also mentioned http://frompyrowithlove.com/ in their blog post. So all in all I'm actually quite okay with what I've seen so far. I'm expecting more fixes than buffs.
I'm looking less forward to the heavy update though. Heavy currently is so boring I'm expecting them to add an entirely new mechanic to make it fun in pubs which can go very poorly