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cp_jaddou_rc5
1
#1
0 Frags +

Latest version: cp_jaddou_rc8

This is a complete theme redo of my previous map cp_haddou with some huge visual and gameplay changes!

Album: http://imgur.com/a/et9UL

Tf2maps.net download: https://tf2maps.net/downloads/cp_jaddou_rc5.2926/ (says rc5 but the link to download will get you rc8)

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=838528717

Using the Market Props pack by ChemicalAlia which can be found here: https://tf2maps.net/threads/whark-arabian-market-props.27466/

Using assets provided by the Mayann Project team: http://mayannproject.com/

Using assets by Sean "heyo" Cutino and Matt "vhalin" Leahy from pl_borneo which can be found for download here: https://tf2maps.net/threads/borneo.17011/

And finally using a few assets from the Frontline! Project team as well (hedges, tiny window balcony and ivy): http://frontline.tf/

Tile wall textures and floors/strawroof textures and poster overlays provided by me.

Latest version: cp_jaddou_rc8

This is a complete theme redo of my previous map cp_haddou with some huge visual and gameplay changes!

Album: http://imgur.com/a/et9UL

Tf2maps.net download: https://tf2maps.net/downloads/cp_jaddou_rc5.2926/ (says rc5 but the link to download will get you rc8)

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=838528717

Using the Market Props pack by ChemicalAlia which can be found here: https://tf2maps.net/threads/whark-arabian-market-props.27466/

Using assets provided by the Mayann Project team: http://mayannproject.com/

Using assets by Sean "heyo" Cutino and Matt "vhalin" Leahy from pl_borneo which can be found for download here: https://tf2maps.net/threads/borneo.17011/

And finally using a few assets from the Frontline! Project team as well (hedges, tiny window balcony and ivy): http://frontline.tf/

Tile wall textures and floors/strawroof textures and poster overlays provided by me.
2
#2
8 Frags +

looks nuts

looks nuts
3
#3
7 Frags +

Very attractive

Very attractive
4
#4
4 Frags +

Some changes:

- Changed environment lighting to make it easier to see players
- Added some more light to indoor areas
- Made some areas less confusing as to where you can go
- Moved Blu resupply cabinets further back
- Removed the majority of props that stickies could be hidden in
- Made straw roof ends non-solid in the area around the first point so you don't hit your head when double jumping

Tf2maps.net download: https://tf2maps.net/downloads/cp_jaddou_rc5.2926/

Some changes:

- Changed environment lighting to make it easier to see players
- Added some more light to indoor areas
- Made some areas less confusing as to where you can go
- Moved Blu resupply cabinets further back
- Removed the majority of props that stickies could be hidden in
- Made straw roof ends non-solid in the area around the first point so you don't hit your head when double jumping

Tf2maps.net download: https://tf2maps.net/downloads/cp_jaddou_rc5.2926/
5
#5
3 Frags +

Anyone want to try this out? Setting up a lobby in tf2stadium
https://www.tf2stadium.com/lobby/6475

Anyone want to try this out? Setting up a lobby in tf2stadium
https://www.tf2stadium.com/lobby/6475
6
#6
0 Frags +

man i kinda want it on mapchamp this weekend cuz its so pretty but i also dont know that i wanna play pure a/d in 6s

man i kinda want it on mapchamp this weekend cuz its so pretty but i also dont know that i wanna play pure a/d in 6s
7
#7
0 Frags +

I see the lobby is finished and am not sure if there were enough players for anything to happen. Anyone who checked it out in the lobby have any suggestions for the map going forward?

I see the lobby is finished and am not sure if there were enough players for anything to happen. Anyone who checked it out in the lobby have any suggestions for the map going forward?
8
#8
1 Frags +

Textures are much easier on the eyes since when you first started, looks good so far!

Textures are much easier on the eyes since when you first started, looks good so far!
9
#9
0 Frags +
uberchainTextures are much easier on the eyes since when you first started, looks good so far!

Thanks! I'm glad it's easier to see things as that's really important. I have tweaked the overall environment lighting a lot as well to eliminate quite a few of the outdoor shadows.

[quote=uberchain]Textures are much easier on the eyes since when you first started, looks good so far![/quote]

Thanks! I'm glad it's easier to see things as that's really important. I have tweaked the overall environment lighting a lot as well to eliminate quite a few of the outdoor shadows.
10
#10
koth_bagel
3 Frags +

The lobby never started so all I got is detail feedback.

I'd very much recommend eliminating the arabian street feel if you're committing to the mayan theme. All the supposed ruins still feel like lived-in streets and there's lots of arabian props and textures still there.
At the moment it kinda feels like an awkward mishmash of the two.

The lobby never started so all I got is detail feedback.

I'd very much recommend eliminating the arabian street feel if you're committing to the mayan theme. All the supposed ruins still feel like lived-in streets and there's lots of arabian props and textures still there.
At the moment it kinda feels like an awkward mishmash of the two.
11
#11
1 Frags +
YrrThe lobby never started so all I got is detail feedback.

I'd very much recommend eliminating the arabian street feel if you're committing to the mayan theme. All the supposed ruins still feel like lived-in streets and there's lots of arabian props and textures still there.
At the moment it kinda feels like an awkward mishmash of the two.

I'll take a look through the map again soon and see what can be removed and what I can potentially add in place. Thanks for the feedback!

[quote=Yrr]The lobby never started so all I got is detail feedback.

I'd very much recommend eliminating the arabian street feel if you're committing to the mayan theme. All the supposed ruins still feel like lived-in streets and there's lots of arabian props and textures still there.
At the moment it kinda feels like an awkward mishmash of the two.[/quote]

I'll take a look through the map again soon and see what can be removed and what I can potentially add in place. Thanks for the feedback!
12
#12
3 Frags +

Map looks nice, there's some clipping issues and spots where you can fire above walls, e.g: https://clips.twitch.tv/saemzi/HelplessTapirSMSkull

Map looks nice, there's some clipping issues and spots where you can fire above walls, e.g: https://clips.twitch.tv/saemzi/HelplessTapirSMSkull
13
#13
1 Frags +
TwiiKuuMap looks nice, there's some clipping issues and spots where you can fire above walls, e.g: https://clips.twitch.tv/saemzi/HelplessTapirSMSkull

I'll fix it up when I get back to my main PC for sure, thanks for pointing it out. This map was the last one of my 'complete entire map before getting it tested' period. Judging from the feedback in the mapchamp thread the map may not be too salvageable but I'll do what I can before I lay it to rest.

[quote=TwiiKuu]Map looks nice, there's some clipping issues and spots where you can fire above walls, e.g: https://clips.twitch.tv/saemzi/HelplessTapirSMSkull[/quote]

I'll fix it up when I get back to my main PC for sure, thanks for pointing it out. This map was the last one of my 'complete entire map before getting it tested' period. Judging from the feedback in the mapchamp thread the map may not be too salvageable but I'll do what I can before I lay it to rest.
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