Late, but b4nny's airshot:
https://clips.twitch.tv/LaconicSuspiciousRavenBloodTrail
https://clips.twitch.tv/LaconicSuspiciousRavenBloodTrail
so sacrifice is like ctf, but when you take the flag to your base you gotta hold it for a bit
its alright i guess. took a few rounds to really be clear what to do with the thing though.
its alright i guess. took a few rounds to really be clear what to do with the thing though.
it takes me 10 minutes to load a game and a map lol
i know my computer sucks but thats pretty extreme
i know my computer sucks but thats pretty extreme
i don't really enjoy sacrifice too much, especially on burial chamber. seems too chokey to get to the capture area. maybe it would be ok in a coordinated team but in pubs it's really dull.
i dont like quad damage pickup on ffa/duel and rather have red armor pickup replace it
quad is fine on tdm/sacrifice tho. just my opinion
quad is fine on tdm/sacrifice tho. just my opinion
quad is busted as ever and if it wasnt for its history in quake i think that 2-3x wouldve been a far more balanced powerup. shorter duration could also work i guess.
sacrifice is interesting but i find it generally less fun than tdm. also the spawns are kinda fucked. it doesnt seem to really bias the spawns in response to the objective states, or even do as much as face you towards it, which is something a lot of shooters with these types of spawns tend to do just to nudge the team toward the same goal. so teams of randoms really dont ever get coordinated in my experience. also it spawned me facing a lava pit once.
sacrifice is interesting but i find it generally less fun than tdm. also the spawns are kinda fucked. it doesnt seem to really bias the spawns in response to the objective states, or even do as much as face you towards it, which is something a lot of shooters with these types of spawns tend to do just to nudge the team toward the same goal. so teams of randoms really dont ever get coordinated in my experience. also it spawned me facing a lava pit once.
8 champions
4 of them are Anarki, 2 Nyx
this mode maybe fun to try-hard-ing on pub but i can't see how it can become an "E-sport" game mode
it's too chaotic, literally a spam fest
there's no strategy but attacker just throwing themselves at the capture point
at first i imagine there's gonna be hold and push like KOTH or something, but turned out it just TDM with an object
here's a "serious" match with Quake veterans, see it yourself
https://www.twitch.tv/videos/142371339
4 of them are Anarki, 2 Nyx
this mode maybe fun to try-hard-ing on pub but i can't see how it can become an "E-sport" game mode
it's too chaotic, literally a spam fest
there's no strategy but attacker just throwing themselves at the capture point
at first i imagine there's gonna be hold and push like KOTH or something, but turned out it just TDM with an object
here's a "serious" match with Quake veterans, see it yourself
https://www.twitch.tv/videos/142371339
the amount of visual effects are fucking ridiculous even on all low settings, strains the hell out of my eyes
really needs to be more video customization options
really needs to be more video customization options
It's pretty nice, Nyx is annoying because she has high mobility and a free no effort get out of jail card by clicking F, then theres the tanky runny dude that can just take all the rails in the world and not die, then charge at people....
Why does solrag have anarki movement, with twice the health and armor
VulcanWhy does solrag have anarki movement, with twice the health and armor
Anarki can heal up though.
Anarki can heal up though.
SyncError update information on Zy's stream:
[youtube]https://www.youtube.com/watch?v=IoPf1EDthP4[/youtube]
why did they nerf skateboard pete's fidget spinner?
Kavquad is busted as ever and if it wasnt for its history in quake i think that 2-3x wouldve been a far more balanced powerup. shorter duration could also work i guess.
quad only does 3x damage in quake live. also it's supposed to be overpowered
[/quote]
quad only does 3x damage in quake live. also it's supposed to be overpowered
This weekend's beta test will be a lot shorter, ending tomorrow at 5PM EST.
Hey all,
For this week’s Quake Champions Closed Beta test event, we are focusing on monitoring game stability with new backend services in place. In doing so, we will be holding a shorter test event, which will end on Saturday at 5pm ET. The patch being deployed for this build will only include minor fixes, however, we are working on a larger update that will address game performance issues, and this weekend’s test is a prerequisite for that update. We appreciate your continued feedback as it’s helped us to identify stability issues that we’re working to resolve. Thank you to all of our testers for helping us to create an even better Quake Champions.
[quote]Hey all,
For this week’s Quake Champions Closed Beta test event, we are focusing on monitoring game stability with new backend services in place. In doing so, we will be holding a shorter test event, which will end on Saturday at 5pm ET. The patch being deployed for this build will only include minor fixes, however, we are working on a larger update that will address game performance issues, and this weekend’s test is a prerequisite for that update. We appreciate your continued feedback as it’s helped us to identify stability issues that we’re working to resolve. Thank you to all of our testers for helping us to create an even better Quake Champions. [/quote]
fyi they messed with sensitivities so it should match source values now. and they added more mouse options in general.
they messed with sarnath items
also new map leak https://streamable.com/pljx0
they messed with [url=https://www.reddit.com/r/QuakeChampions/comments/6ex1y1/ruins_of_sarnath_new_item_locations_and_discussion/]sarnath items[/url]
also new map leak https://streamable.com/pljx0
Just announced at E3: Quake World Championship at Quakecon
https://twitter.com/bethesda/status/874122350190448640
$1 million prize pool
https://twitter.com/bethesda/status/874122350190448640
$1 million prize pool
mathsadJust announced at E3: Quake World Championship at Quakecon
https://twitter.com/bethesda/status/874122350190448640
$1 million prize pool
:(
https://twitter.com/bethesda/status/874122350190448640
$1 million prize pool[/quote]
:(
mathsadJust announced at E3: Quake World Championship at Quakecon
https://twitter.com/bethesda/status/874122350190448640
$1 million prize pool
Wow. Any idea what format it's being played in?
Either way I can see this bringing a lot of players old and new to the game. Also they've partnered with ESL on this so I'm really excited now to see how this turns out.
https://twitter.com/bethesda/status/874122350190448640
$1 million prize pool[/quote]
Wow. Any idea what format it's being played in?
Either way I can see this bringing a lot of players old and new to the game. Also they've partnered with ESL on this so I'm really excited now to see how this turns out.
KonceptAny idea what format it's being played in?
There will be duel, but we have no idea if it's going to involve the champion selection thing that's in the beta or if it's going to be a different system. The team tournament for this year(it's been a different game mode almost every year) is going to be 4v4 Sacrifice, which is the new CDTF(capture & defend the flag) mode where you get to pick which "base" you want to be yours at the first "flag" capture.
BethesdaWe have too much money and not much patience, so let's throw $1 million at a product which is still in beta in a waning genre and has not seen a single professional tournament yet!
I hope the players enjoy lobbing wet toilet paper at each other, because that's what shooting rockets feels like in Quake Champions at the moment. That game is still very far from being in a competitively playable state with such high stakes. And what's worse is that they've now given themselves a deadline to release it this month so the players can get some practice in(Quakecon is end of August this year). That gives them about three weeks to fix some relatively major technical problems. Yikes²
There will be duel, but we have no idea if it's going to involve the champion selection thing that's in the beta or if it's going to be a different system. The team tournament for this year(it's been a different game mode almost every year) is going to be 4v4 Sacrifice, which is the new CDTF(capture & defend the flag) mode where you get to pick which "base" you want to be yours at the first "flag" capture.
[quote=Bethesda]We have too much money and not much patience, so let's throw $1 million at a product which is still in beta in a waning genre and has not seen a single professional tournament yet![/quote]
I hope the players enjoy lobbing wet toilet paper at each other, because that's what shooting rockets feels like in Quake Champions at the moment. That game is still very far from being in a competitively playable state with such high stakes. And what's worse is that they've now given themselves a deadline to release it this month so the players can get some practice in(Quakecon is end of August this year). That gives them about three weeks to fix some relatively major technical problems. Yikes²
this guy can dual Rails, RIP stacking; pick some hourglasses and you're ready to go again
https://www.youtube.com/watch?v=w_66j68mWfo
the new weapon that replace the GL, because the GL is "too much spamming" for them
I wonder if they ever test their stuff before updating the game
Wait....
https://www.youtube.com/watch?v=w_66j68mWfo
the new weapon that replace the GL, because the GL is "too much spamming" for them
I wonder if they ever test their stuff before updating the game
Wait....
Huge improvement to the BETA right now. It's in open beta 24/7, new champion, new maps, more options to play with your friends.
hell ya
hell ya
TL;DR:
-the duel wielder is op af
-custom private game lobbies (ADD ME FOR FUN DUELS) and new maps
-beta is now 24/7
-the game will be out this year (according to the E3 yesterday)
-the duel wielder is op af
-custom private game lobbies (ADD ME FOR FUN DUELS) and new maps
-beta is now 24/7
-the game will be out this year (according to the E3 yesterday)
botmodeTheFragileIt's really just comparing q1/q3promode to q2/vq3/q4. The movement systems in all of the games are awesome and should be appreciated, but to say one is objectively better or what QC needs is a bit silly.all of the games also have different weapon and armor mechanics
I think most people will agree QL was terrible to watch and honestly to play and one of the reasons for that was that it took the movement from q3, added a bit of q2 flavor (double jumps) and then reduced the damage on every major weapon except rockets, and thus you had 10 minutes with 1 frag; it's so much harder to outright kill someone because the weapons you needed to chase are bad in those situations.
q4 had engine problems but other than that every other quake game is super fun
has the website been hugged to death?
that's a yes
no I really don't think most people would agree that quake live was terrible to play and watch actually, it's a great game and I know tons of people including myself that prefer quake live to other quake games including the champions beta.
all of the games also have different weapon and armor mechanics
I think most people will agree QL was terrible to watch and honestly to play and one of the reasons for that was that it took the movement from q3, added a bit of q2 flavor (double jumps) and then reduced the damage on every major weapon except rockets, and thus you had 10 minutes with 1 frag; it's so much harder to outright kill someone because the weapons you needed to chase are bad in those situations.
q4 had engine problems but other than that every other quake game is super fun
[s]
has the website been hugged to death?[/s]
that's a yes[/quote]
no I really don't think most people would agree that quake live was terrible to play and watch actually, it's a great game and I know tons of people including myself that prefer quake live to other quake games including the champions beta.
why does this game make you redownload the entire thing after an update