Sorry if this thread already exists lol
But it's looking like Pyro will gain a lot of mobility with his new jetpack. Even though it will be fun in pubs, in an actual competitive environment it would just be useful for EU gimmicks.
So what else do you reckon they will do to Pyro? In terms of both stats and weapon changes.
Some ideas that I think would be fun is if Pyro could use airblast in the air to propel himself around, or if he could overcharge his jetpack to blow himself up and others around him (nutty Pyro bombs???)
What I really want to know is what they will do to his flamethrower's primary attack, because its kinda trash rn.
But it's looking like Pyro will gain a lot of mobility with his new jetpack. Even though it will be fun in pubs, in an actual competitive environment it would just be useful for EU gimmicks.
So what else do you reckon they will do to Pyro? In terms of both stats and weapon changes.
Some ideas that I think would be fun is if Pyro could use airblast in the air to propel himself around, or if he could overcharge his jetpack to blow himself up and others around him (nutty Pyro bombs???)
What I really want to know is what they will do to his flamethrower's primary attack, because its kinda trash rn.
hoping valve made an actual good fix to the flamethrower mojo and not just a lazy hack
im almost certain they did nothing about it for this update, who knows
im almost certain they did nothing about it for this update, who knows
jetpack + using reflect to rocket jump will be like a double sticky jump (assuming reflect remains the same).
Won't be used in 6s. Sure you can "counterbomb" a soldier mid air and airblast them away but if there's a pyro you take scout in the uber anyway, jetpack or not.
Not going to speculate about anything else. There's no point
sagehoping valve made an actual good fix to the flamethrower mojo and not just a lazy hack
im almost certain they did nothing about it for this update, who knows
they mentioned the pyro website pointing out issues like pyro mojo in one of the blogs they made. The site was frompyrowithlove or something like that but is down now. Here's the document the site was based on though
Won't be used in 6s. Sure you can "counterbomb" a soldier mid air and airblast them away but if there's a pyro you take scout in the uber anyway, jetpack or not.
Not going to speculate about anything else. There's no point
[quote=sage]hoping valve made an actual good fix to the [url=https://www.youtube.com/watch?v=Sh3gPQuVCWo]flamethrower mojo[/url] and not just a lazy hack
im almost certain they did nothing about it for this update, who knows[/quote]
they mentioned the pyro website pointing out issues like pyro mojo in one of the blogs they made. The site was frompyrowithlove or something like that but is down now. Here's the [url=https://docs.google.com/document/d/1EqUMvk3dpO1gLQLmUaHn7DyLrK-dj3qnPzz8Mb21-vw/edit?pageId=112306468662436496390#]document[/url] the site was based on though
Best possible result for all involved is for Pyro to be completely removed from the game & replaced by the Guard Dog. Its an easy win/win situation.
Tobjetpack + using reflect to rocket jump will be like a double sticky jump (assuming reflect remains the same).
Won't be used in 6s. Sure you can "counterbomb" a soldier mid air and airblast them away but if there's a pyro you take scout in the uber anyway, jetpack or not.
Not going to speculate about anything else. There's no point
sagehoping valve made an actual good fix to the flamethrower mojo and not just a lazy hackthey mentioned the pyro website pointing out issues like pyro mojo in one of the blogs they made. The site was frompyrowithlove or something like that but is down now. Here's the document the site was based on though
im almost certain they did nothing about it for this update, who knows
this idea was only just a little thing i thought of in like 15 seconds, not really comp in mind.
but either way, i think it could still be funny to see. Imagine "bombing" in as Pyro then airblasting ABOVE you to shoot yourself downwards, meanwhile you are charging your jetpack and purposely overcharging it as you fly towards the medic for a kamikaze drop ;)))
and i dont think you should really need a "point" to speculate, its just a bit of fun lol
Won't be used in 6s. Sure you can "counterbomb" a soldier mid air and airblast them away but if there's a pyro you take scout in the uber anyway, jetpack or not.
Not going to speculate about anything else. There's no point
[quote=sage]hoping valve made an actual good fix to the [url=https://www.youtube.com/watch?v=Sh3gPQuVCWo]flamethrower mojo[/url] and not just a lazy hack
im almost certain they did nothing about it for this update, who knows[/quote]
they mentioned the pyro website pointing out issues like pyro mojo in one of the blogs they made. The site was frompyrowithlove or something like that but is down now. Here's the [url=https://docs.google.com/document/d/1EqUMvk3dpO1gLQLmUaHn7DyLrK-dj3qnPzz8Mb21-vw/edit?pageId=112306468662436496390#]document[/url] the site was based on though[/quote]
this idea was only just a little thing i thought of in like 15 seconds, not really comp in mind.
but either way, i think it could still be funny to see. Imagine "bombing" in as Pyro then airblasting ABOVE you to shoot yourself downwards, meanwhile you are charging your jetpack and purposely overcharging it as you fly towards the medic for a kamikaze drop ;)))
and i dont think you should really need a "point" to speculate, its just a bit of fun lol
SpaceCadetBest possible result for all involved is for Pyro to be completely removed from the game & replaced by the Guard Dog. Its an easy win/win situation.
TF2 in 2025: i heard they may be adding a 10th pyro class
TF2 in 2025: i heard they may be adding a 10th pyro class
SpaceCadetBest possible result for all involved is for Pyro to be completely removed from the game & replaced by the Guard Dog. Its an easy win/win situation.
lmao imagine a guard dog rush
lmao imagine a guard dog rush
Maybe they change the flame thrower to a more similar one to irl. That's to say a projectile with aoe. Like you can launch the flames in a "beam" and then it like pours downhill and ignites whatever it touches. It would make it a much more valuable class because of area denial.
If anything I think the jetpack will be replacing airblast. And it'd be cool if it worked like Winston passive ability where you can rush into an area at high speed. Like imagine a Winston holding flank where he could rush in, do some damage with probably a more reliable flamethrower and rush out after some cooldown. That's how it kinda looked in the animation but again we just speculating.
I still hope for a lighting gun inspired change to the flamethrower.
syphI still hope for a lighting gun inspired change to the flamethrower.
Assuming from the new SFM short, probably not.
Assuming from the new SFM short, probably not.
syphI still hope for a lighting gun inspired change to the flamethrower.
I would love this.
I would love this.
EdgyEddysyphI still hope for a lighting gun inspired change to the flamethrower.
Assuming from the new SFM short, probably not.
Why would the SFM have anything to do with the new weapons? Aside from maybe the jetpack it didn't show any other new weapons.
Assuming from the new SFM short, probably not.[/quote]
Why would the SFM have anything to do with the new weapons? Aside from maybe the jetpack it didn't show any other new weapons.
Cornpop16EdgyEddysyphI still hope for a lighting gun inspired change to the flamethrower.
Assuming from the new SFM short, probably not.
Why would the SFM have anything to do with the new weapons? Aside from maybe the jetpack it didn't show any other new weapons.
Syph was talking about the flamethrower in general not a new flamethrower, if I understood correctly.
Assuming from the new SFM short, probably not.[/quote]
Why would the SFM have anything to do with the new weapons? Aside from maybe the jetpack it didn't show any other new weapons.[/quote]
Syph was talking about the flamethrower in general not a new flamethrower, if I understood correctly.