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Pyro changes poll
1
#1
0 Frags +

Do you like what valve did to the class in the update? Over all, was it good or bad

http://www.strawpoll.me/14473297

Do you like what valve did to the class in the update? Over all, was it good or bad

http://www.strawpoll.me/14473297
2
#2
7 Frags +

Thank You For The Insightful Poll That Allows Us To Detail Our Specific Grievances With The New Pyro Changes

Thank You For The Insightful Poll That Allows Us To Detail Our Specific Grievances With The New Pyro Changes
3
#3
23 Frags +

some of the changes were good On Paper™ but the horrible implementation made it even more of a 0 skill 100 reward class

airblast is maybe less broken now stand corrected delete pyro

some of the changes were good On Paper™ but the horrible implementation made it even more of a 0 skill 100 reward class

[s]airblast is maybe less broken now[/s] stand corrected delete pyro
4
#4
15 Frags +

way too easy and way too rewarding

way too easy and way too rewarding
5
#5
10 Frags +

after 480 days to fix a class they managed to make it worse tks valve

after 480 days to fix a class they managed to make it worse tks valve
6
#6
-2 Frags +

air blast is less awful to deal with and better so that's nice

flames are fucking spooky and awful though

air blast is less awful to deal with and better so that's nice

flames are fucking spooky and awful though
7
#7
5 Frags +
lootairblast is maybe less broken now

Have you been airblasted by a pyro aiming straight up or straight down yet?

[quote=loot]
airblast is maybe less broken now[/quote]
Have you been airblasted by a pyro aiming straight up or straight down yet?
8
#8
10 Frags +

Airblast still stuns you but instead of just knocking you back it now launches you across the fucking map. I've also noticed that the cone for airblasting projectiles is considerably bigger. I honestly feel like airblast is way more annoying now than it ever was in the past

Airblast still stuns you but instead of just knocking you back it now launches you across the fucking map. I've also noticed that the cone for airblasting projectiles is considerably bigger. I honestly feel like airblast is way more annoying now than it ever was in the past
9
#9
6 Frags +

i know ya'll don't play hl so just believe me when i say playing upward last is so dumb when you get sent flying into the pit from so far away like ??

i know ya'll don't play hl so just believe me when i say playing upward last is so dumb when you get sent flying into the pit from so far away like ??
10
#10
-2 Frags +
morwanneglootairblast is maybe less broken nowHave you been airblasted by a pyro aiming straight up or straight down yet?

no, but I will say I haven't had a pyro suck a rocket back into me when I shot it the opposite direction since the patch

[quote=morwanneg][quote=loot]
airblast is maybe less broken now[/quote]
Have you been airblasted by a pyro aiming straight up or straight down yet?[/quote]

no, but I will say I haven't had a pyro suck a rocket back into me when I shot it the opposite direction since the patch
11
#11
-5 Frags +

Yes, because simplifying issues into two mutually exclusive options sounds like it could have no downsides :^)

Yes, because simplifying issues into two mutually exclusive options sounds like it could have no downsides :^)
12
#12
7 Frags +
lootmorwanneglootairblast is maybe less broken nowHave you been airblasted by a pyro aiming straight up or straight down yet?
no, but I will say I haven't had a pyro suck a rocket back into me when I shot it the opposite direction since the patch

https://www.youtube.com/watch?v=ZAQGQisuoMA
:(

[quote=loot][quote=morwanneg][quote=loot]
airblast is maybe less broken now[/quote]
Have you been airblasted by a pyro aiming straight up or straight down yet?[/quote]

no, but I will say I haven't had a pyro suck a rocket back into me when I shot it the opposite direction since the patch[/quote]
https://www.youtube.com/watch?v=ZAQGQisuoMA
:(
13
#13
6 Frags +
EntropyTFYes, because simplifying issues into two mutually exclusive options sounds like it could have no downsides :^)

www.strawpoll.me/14474217

[quote=EntropyTF]Yes, because simplifying issues into two mutually exclusive options sounds like it could have no downsides :^)[/quote]

www.strawpoll.me/14474217
14
#14
-13 Frags +
MenachemEntropyTFYes, because simplifying issues into two mutually exclusive options sounds like it could have no downsides :^)
www.strawpoll.me/14474217

http://strawpoII.me/5156611

[quote=Menachem][quote=EntropyTF]Yes, because simplifying issues into two mutually exclusive options sounds like it could have no downsides :^)[/quote]

www.strawpoll.me/14474217[/quote]

http://strawpoII.me/5156611
15
#15
4 Frags +

I think flames are hilariously op right now, but at least it shouldn't be too much work for valve to fix it, though i've been wrong about that before lmao. The current implementation of this is horribly unbalanced, but I think its interesting that pyro is now actually good at taking on a large group. One of pyro's big issues is that it doesn't really have its own niche that it excels at while being used offensively. You're supposed to flank, but the tools for that are pretty mediocre and before the pyro update you didn't even do that much dps even if you did manage to get close. It would be pretty cool if valve could find a way to make pyro sort of like a close range version of the demoman with more "support" based abilities, so he'd be good at taking on groups, but not at 1v1s. This could be accomplished by making the flamethrower like a lightning gun, reducing the damage flames do, and reworking afterburn so that it does very little damage itself, but slightly increases the damage they take from other teammates.

I think flames are hilariously op right now, but at least it shouldn't be too much work for valve to fix it, though i've been wrong about that before lmao. The current implementation of this is horribly unbalanced, but I think its interesting that pyro is now actually good at taking on a large group. One of pyro's big issues is that it doesn't really have its own niche that it excels at while being used offensively. You're supposed to flank, but the tools for that are pretty mediocre and before the pyro update you didn't even do that much dps even if you did manage to get close. It would be pretty cool if valve could find a way to make pyro sort of like a close range version of the demoman with more "support" based abilities, so he'd be good at taking on groups, but not at 1v1s. This could be accomplished by making the flamethrower like a lightning gun, reducing the damage flames do, and reworking afterburn so that it does very little damage itself, but slightly increases the damage they take from other teammates.
16
#16
0 Frags +

+ new airblast
+dragon fury

-new flame mechanics
- new flame particles
-useless gas passer

+/- jetpack, cool in principe, decent to play with but not possible to strafe precisely or control how much fuel to use makes it a wasted concept

+ new airblast
+dragon fury

-new flame mechanics
- new flame particles
-useless gas passer

+/- jetpack, cool in principe, decent to play with but not possible to strafe precisely or control how much fuel to use makes it a wasted concept
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