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TF2 update for 6/7/18
1
#1
Patch Notes
0 Frags +

Via the new HLDS:

Valve- Several fixes to address exploits and stability issues
- Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
- Fixed client crash when playing Mann vs. Machine
- Fixed client crash on exit
- Fixed Scouts not being able to pick-up the Sandman's baseball
- Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator
- Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death
- Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior.
- Added "Reset All Achievements" button to the Achievements dialog
- A small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset
- Resetting achievements will not allow you to receive achievement-based items multiple times
- Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban
- Added RGL.gg tournament medals
- Added Copenhagen Games tournament medals
- Added PURE League tournament medals
- Added Beginnings 5 tournament medals
- Added ozfortress Season 22 tournament medals

Rumor has it:

- Wait, what, the new HLDS? If you missed the email Valve sent you, they've tossed out their self-hosted GNU Mailman box that the HLDS mailing list (and its derivatives) was on, in favor of a cloud provider (Simplelists). If you were previously a subscriber to the old list, you must resubscribe to HLDS to continue getting messages
- If you tried to sign up in the first hour or so but weren't able to due to subscription limits, you should be able to try again successfully
- Several mailing lists which were mostly inactive were also discarded as part of the switch to Simplelists

- GC protobufs likely related to EU GDPR having taken effect have now made an appearance in TF2. These identical protobufs were added in a Portal 2 update from a couple weeks ago and a Dota 2 update that happened just moments before that Portal 2 update, though a couple of them aren't present in TF2

- In addition to a few protobufs and the medals, a typo in The Ornament Armament's description was taken care of

- Size is ~40 MB

Via [url=https://list.valvesoftware.com/]the new HLDS[/url]:

[quote=Valve]- Several fixes to address exploits and stability issues
- Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
- Fixed client crash when playing Mann vs. Machine
- Fixed client crash on exit
- Fixed Scouts not being able to pick-up the Sandman's baseball
- Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator
- Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death
- Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior.
- Added "Reset All Achievements" button to the Achievements dialog
- A small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset
- Resetting achievements will not allow you to receive achievement-based items multiple times
- Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban
- Added RGL.gg tournament medals
- Added Copenhagen Games tournament medals
- Added PURE League tournament medals
- Added Beginnings 5 tournament medals
- Added ozfortress Season 22 tournament medals[/quote]

Rumor has it:

- [b]Wait, what, the new HLDS?[/b] If you missed the email Valve sent you, they've tossed out their self-hosted GNU Mailman box that the HLDS mailing list (and its derivatives) was on, in favor of a cloud provider (Simplelists). If you were previously a subscriber to the old list, you must resubscribe to HLDS to continue getting messages
- If you tried to sign up in the first hour or so but weren't able to due to subscription limits, you should be able to try again successfully
- Several mailing lists which were mostly inactive were also discarded as part of the switch to Simplelists

- GC protobufs likely related to EU GDPR having taken effect [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/ab1a6e6739c78b9f7ae3bb03eb4f0babb9cdb74f]have now made an appearance in TF2[/url]. These identical protobufs were added [url=https://github.com/SteamDatabase/GameTracking/commit/79cc1713099ae238b6af9a456743381de419c696]in a Portal 2 update[/url] from a couple weeks ago and [url=https://github.com/SteamDatabase/GameTracking-Dota2/commit/0f205863b02fbf4ecf7df18cda089a06712448a2#diff-deed7a7ec6b6a8be67b9a07a8bc55d3eL146]a Dota 2 update that happened just moments before that Portal 2 update[/url], though a couple of them aren't present in TF2

- In addition to a few protobufs and the medals, [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/ab1a6e6739c78b9f7ae3bb03eb4f0babb9cdb74f#diff-212d44faa75d7cc45728bc46a756fd22L3097]a typo in The Ornament Armament's description was taken care of[/url]

- Size is ~40 MB
2
#2
25 Frags +

https://i.imgur.com/lSactB0.png

still looks like a really nice update

https://i.imgur.com/lSactB0.png

still looks like a really nice update
3
#3
4 Frags +

Does this mean crashbots are gone?

Does this mean crashbots are gone?
4
#4
25 Frags +

beginnings 5 medals blam kapowerton

beginnings 5 medals blam kapowerton
5
#5
4 Frags +

hmm time to reset my achievment i all got in a legal way hehe

hmm time to reset my achievment i all got in a legal way hehe
6
#6
13 Frags +

This update did not fix the Sticky exploit or the Pause exploits but you can now det while reloading or swapping weapons so yay.

(I also think it fixed some of the lagbot stuff)

e: jumped the gun a bit on this one when I had a couple of results I thought felt like it was fixed, my bad

This update did not fix the Sticky exploit or the Pause exploits [s]but you can now det while reloading or swapping weapons so yay.
[/s]
(I also think it fixed some of the lagbot stuff)

e: jumped the gun a bit on this one when I had a couple of results I thought felt like it was fixed, my bad
7
#7
1 Frags +

At least pubs are playable again.

At least pubs are playable again.
8
#8
1 Frags +

so what's a screen overlay?

And does anyone have a list of fixed exploits?

so what's a screen overlay?

And does anyone have a list of fixed exploits?
9
#9
21 Frags +

New cvars point to what was fixed:

sv_max_dropped_packets_to_process        : 10       :                  : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.

Fixes timeshift hack

sv_max_usercmd_move_magnitude            : 1000     : , "sv"           : Maximum move magnitude that can be requested by client.

Fixes players moving too fast (most of the time due to accumulating movement from lagging)

sv_quota_stringcmdspersecond             : 40       :                  : How many string commands per second clients are allowed to submit, 0 to disallow all string commands

Fixes a DoS attack

sv_signon_dos_disconnect                 : 20       :                  : Number of extra signon state confirmations required to disconnect a misbehaving client.

Fixes another DoS attack

They also changed tf_autobalance_dead_candidates_maxtime from 20 seconds to 15 seconds, which means it will wait 5 seconds less for people to die before forcibly switching autobalance candidates.

Twiggyso what's a screen overlay?

A screen overlay is a texture that is put on your whole screen. Think jarate or afterburn. This command was used by server mods to do some screen effects, but some of them tried to clear the screen using 0 which didn't do anything, instead of using off. Now, 0 also works so the mods don't have to be updated to properly clear the screen.

They also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).

New cvars point to what was fixed:

[code]sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.[/code]
Fixes [url=https://www.reddit.com/r/tf2/comments/7yrnsh/information_on_removecondsequence/]timeshift[/url] hack

[code]sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.[/code]
Fixes players moving too fast (most of the time due to accumulating movement from lagging)

[code]sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands[/code]
Fixes a DoS attack

[code]sv_signon_dos_disconnect : 20 : : Number of extra signon state confirmations required to disconnect a misbehaving client.[/code]
Fixes another DoS attack

They also changed tf_autobalance_dead_candidates_maxtime from 20 seconds to 15 seconds, which means it will wait 5 seconds less for people to die before forcibly switching autobalance candidates.

[quote=Twiggy]so what's a screen overlay?[/quote]
A screen overlay is a texture that is put on your whole screen. Think jarate or afterburn. This command was used by server mods to do some screen effects, but some of them tried to clear the screen using 0 which didn't do anything, instead of using off. Now, 0 also works so the mods don't have to be updated to properly clear the screen.

They also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).
10
#10
-13 Frags +

Sad! No Prolander badge in my inventory... this is unexcusable!!

Sad! No Prolander badge in my inventory... this is unexcusable!!
11
#11
3 Frags +

Anyone have any pics of the medals?

Anyone have any pics of the medals?
12
#12
2 Frags +

Can't wait to be all achievements completed 10th prestige

Can't wait to be all achievements completed 10th prestige
13
#13
1 Frags +

so does this mean i can reset my achievements, kill someone, get it, reset the achievement counter, then kill them again and get it again forever?

so does this mean i can reset my achievements, kill someone, get it, reset the achievement counter, then kill them again and get it again forever?
14
#14
Patch Notes
1 Frags +
mastercomsThey also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).

Yup, those likely-because-of-GDPR protobufs that were present in Dota 2 and Portal 2 (added minutes apart from each other, mind you) have made an appearance here too.

[quote=mastercoms]They also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).[/quote]
Yup, those likely-because-of-GDPR protobufs that were present in Dota 2 and Portal 2 (added minutes apart from each other, mind you) have made an appearance here too.
15
#15
17 Frags +
tobsAnyone have any pics of the medals?

This link has all the most recently updated/added items albeit in the smallest backpack icon size. You can see bigger item icons here until they accept the next round of items.

That being said because I worked on the BG5 in-game enamel pins blam kapowerton boom

https://pbs.twimg.com/media/De9HOWCXUAIMi0G.png:large

[quote=tobs]Anyone have any pics of the medals?[/quote]
[url=http://www.trade.tf/items/updates]This link[/url] has all the most recently updated/added items albeit in the smallest backpack icon size. You can see [url=https://steamcommunity.com/workshop/browse/?appid=440&browsesort=accepted&section=mtxitems&p=1&browsefilter=accepted]bigger item icons here[/url] until they accept the next round of items.

That being said because I worked on the BG5 in-game enamel pins blam kapowerton boom
[img]https://pbs.twimg.com/media/De9HOWCXUAIMi0G.png:large[/img]
16
#16
1 Frags +

Alert tri please.

Alert tri please.
17
#17
Stream Highlights
2 Frags +

Honestly, I'm so glad that Valve, despite all their shortcomings, are noticing and helping promote the smaller communities of the game, such as the jumping community. Now all we need is actual action based off of community feedback.

Honestly, I'm so glad that Valve, despite all their shortcomings, are noticing and helping promote the smaller communities of the game, such as the jumping community. Now all we need is actual action based off of community feedback.
18
#18
22 Frags +

scrolling too fast with a crosshair switcher kicks you from the server now o.O

scrolling too fast with a crosshair switcher kicks you from the server now o.O
19
#19
1 Frags +
RoLscrolling too fast with a crosshair switcher kicks you from the server now o.O

nvm it was xhair switcher this whole time

[quote=RoL]scrolling too fast with a crosshair switcher kicks you from the server now o.O[/quote]

nvm it was xhair switcher this whole time
20
#20
-1 Frags +
TailorTFValveTailorTFactual action

https://i.gyazo.com/b9565357ec218365c1a54d64a1a2b43f.png

[quote=TailorTF]Valve[/quote]
[quote=TailorTF]actual action[/quote]
[img]https://i.gyazo.com/b9565357ec218365c1a54d64a1a2b43f.png[/img]
21
#21
0 Frags +
mastercoms
Show Content
New cvars point to what was fixed:

[code]sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.[/code]
Fixes timeshift hack

[code]sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.[/code]
Fixes players moving too fast (most of the time due to accumulating movement from lagging)

[code]sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands[/code]
Fixes a DoS attack

[code]sv_signon_dos_disconnect : 20 : : Number of extra signon state confirmations required to disconnect a misbehaving client.[/code]
Fixes another DoS attack

They also changed tf_autobalance_dead_candidates_maxtime from 20 seconds to 15 seconds, which means it will wait 5 seconds less for people to die before forcibly switching autobalance candidates.
Twiggyso what's a screen overlay?A screen overlay is a texture that is put on your whole screen. Think jarate or afterburn. This command was used by server mods to do some screen effects, but some of them tried to clear the screen using 0 which didn't do anything, instead of using off. Now, 0 also works so the mods don't have to be updated to properly clear the screen.

They also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).

Nice thanks for the precisions.

[quote=mastercoms][spoiler]New cvars point to what was fixed:

[code]sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.[/code]
Fixes [url=https://www.reddit.com/r/tf2/comments/7yrnsh/information_on_removecondsequence/]timeshift[/url] hack

[code]sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.[/code]
Fixes players moving too fast (most of the time due to accumulating movement from lagging)

[code]sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands[/code]
Fixes a DoS attack

[code]sv_signon_dos_disconnect : 20 : : Number of extra signon state confirmations required to disconnect a misbehaving client.[/code]
Fixes another DoS attack

They also changed tf_autobalance_dead_candidates_maxtime from 20 seconds to 15 seconds, which means it will wait 5 seconds less for people to die before forcibly switching autobalance candidates.

[quote=Twiggy]so what's a screen overlay?[/quote]
A screen overlay is a texture that is put on your whole screen. Think jarate or afterburn. This command was used by server mods to do some screen effects, but some of them tried to clear the screen using 0 which didn't do anything, instead of using off. Now, 0 also works so the mods don't have to be updated to properly clear the screen.

They also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).[/spoiler][/quote]

Nice thanks for the precisions.
22
#22
5 Frags +
DarkNecridThis update did not fix the Sticky exploit or the Pause exploits but you can now det while reloading or swapping weapons so yay.

(I also think it fixed some of the lagbot stuff)

No, sticky det bug has not been fixed.
EDIT: without the lag now (sorry)

https://youtu.be/I-VPqWrjqd0

[quote=DarkNecrid]This update did not fix the Sticky exploit or the Pause exploits but you can now det while reloading or swapping weapons so yay.

(I also think it fixed some of the lagbot stuff)[/quote]
No, sticky det bug has not been fixed.
EDIT: without the lag now (sorry)
[youtube]https://youtu.be/I-VPqWrjqd0[/youtube]
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