Infinity_whats the file name of this thing
https://puu.sh/AGVAh/2c4a696e67.png
i know for sure that hudmatchstatus.res, hudobjectivetimepanel.res (and koth variant), and hudroundcounter.res are main components of the match hud, i don't remember if there are more files or not
[quote=Infinity_]whats the file name of this thing
https://puu.sh/AGVAh/2c4a696e67.png[/quote]
i know for sure that hudmatchstatus.res, hudobjectivetimepanel.res (and koth variant), and hudroundcounter.res are main components of the match hud, i don't remember if there are more files or not
I'm having trouble finding the following items, if someone could tell me what file they are located in, I'd be very grateful.
Thermal Thruster's Item Effect Meter
The player icon panels used for MvM, the ones that show if you're ready or not.
Also for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?
I'm having trouble finding the following items, if someone could tell me what file they are located in, I'd be very grateful.
[i]Thermal Thruster's Item Effect Meter[/i]
[i]The player icon panels used for MvM, the ones that show if you're ready or not.[/i]
Also for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?
MysticalKaitlynI'm having trouble finding the following items, if someone could tell me what file they are located in, I'd be very grateful.
Thermal Thruster's Item Effect Meter
The player icon panels used for MvM, the ones that show if you're ready or not.
Also for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?
HudRocketPack.res for the thruster's meter
No clue why the meters randomly shift
[quote=MysticalKaitlyn]I'm having trouble finding the following items, if someone could tell me what file they are located in, I'd be very grateful.
[i]Thermal Thruster's Item Effect Meter[/i]
[i]The player icon panels used for MvM, the ones that show if you're ready or not.[/i]
Also for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?[/quote]
HudRocketPack.res for the thruster's meter
No clue why the meters randomly shift
MysticalKaitlynThe player icon panels used for MvM, the ones that show if you're ready or not.
the path is ..\resource\ui\hudtournament.res, controlled by playerpanels_kv. It likely uses if_mvm for certain elements that are only controlled in MvM.
You can use vgui_drawtree 1 to track down various elements of the hud (in case you weren't aware): https://i.imgur.com/qfAtkCS.jpg
Also for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?
does this happen only for specific item meters? I remember having this happen to me as well, but don't recall what the solution was off the top of my head
[quote=MysticalKaitlyn][i]The player icon panels used for MvM, the ones that show if you're ready or not.[/i][/quote]
the path is [b]..\resource\ui\hudtournament.res[/b], controlled by [b]playerpanels_kv[/b]. It likely uses [b]if_mvm[/b] for certain elements that are only controlled in MvM.
You can use [b]vgui_drawtree 1[/b] to track down various elements of the hud (in case you weren't aware): https://i.imgur.com/qfAtkCS.jpg
[quote=]
Also for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?[/quote]
does this happen only for specific item meters? I remember having this happen to me as well, but don't recall what the solution was off the top of my head
There is a way to make less space between buff\debuff icons?
https://imgur.com/a/o3DPBjz
There is a way to make less space between buff\debuff icons?
https://imgur.com/a/o3DPBjz
WhiskerMysticalKaitlynAlso for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?
does this happen only for specific item meters? I remember having this happen to me as well, but don't recall what the solution was off the top of my head
Various meters have x_offset(_minmode) or y_offset(_minmode) set so they don't overlap in their default hud positions, make sure to remove or change these values in your HudItemEffectMeter
xXx_n00b_D3stR0y3r_xXxThere is a way to make less space between buff\debuff icons?
https://imgur.com/a/o3DPBjz
I'm curious how you got all those status icons visible, did you use a bunch of addconds?
I have a suspicion the offsets is relative to how wide your HudPlayerHealth parent element is, change the width to not be the full screen and see if the icons get closer together.
[quote=Whisker][quote=MysticalKaitlyn]
Also for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?[/quote]
does this happen only for specific item meters? I remember having this happen to me as well, but don't recall what the solution was off the top of my head[/quote]
Various meters have [i]x_offset(_minmode)[/i] or [i]y_offset(_minmode)[/i] set so they don't overlap in their default hud positions, make sure to remove or change these values in your [i]HudItemEffectMeter[/i]
[quote=xXx_n00b_D3stR0y3r_xXx]There is a way to make less space between buff\debuff icons?
https://imgur.com/a/o3DPBjz[/quote]
I'm curious how you got all those status icons visible, did you use a bunch of addconds?
I have a suspicion the offsets is relative to how wide your [i]HudPlayerHealth[/i] parent element is, change the width to not be the full screen and see if the icons get closer together.
How do i remove the ubercharge bar on the bottom of m0rehud Black
How do i remove the ubercharge bar on the bottom of m0rehud Black
ivenHow do i remove the ubercharge bar on the bottom of m0rehud Black
Go to hudmediccharge.res, and change "visible" and "enabled" to 0 for "ChargeMeter" and "ChargeMeter1-4".
Edit: I'd recommend moving it, rather than removing it entirely. As a Medic main, I don't like it if people make their Medic useless.
[quote=iven]How do i remove the ubercharge bar on the bottom of m0rehud Black[/quote]
Go to hudmediccharge.res, and change "visible" and "enabled" to 0 for "ChargeMeter" and "ChargeMeter1-4".
[i]Edit:[/i] I'd recommend moving it, rather than removing it entirely. As a Medic main, I don't like it if people make their Medic useless.
My killchat(right top corner) just dissepeared for some reasons, what is the command or what file to edit to enable it?
My killchat(right top corner) just dissepeared for some reasons, what is the command or what file to edit to enable it?
solly6I have a few questions:
1. Is there a way to change the background color of Item Selection?
Screenshot
2. Is there a way to change the color of the preview background button (which is shaded red)?
Screenshot 2
3. Is there a way to change background color when an item loads?
Screenshot 3
Thanks.
[quote=solly6][b]I have a few questions:[/b]
[b]1. Is there a way to change the background color of Item Selection?[/b]
[url=https://imgur.com/bDQ17zC]Screenshot[/url]
[b]2. Is there a way to change the color of the preview background button (which is shaded red)?[/b]
[url=https://imgur.com/sKYpyfp]Screenshot 2[/url]
[b]3. Is there a way to change background color when an item loads?[/b]
[url=https://imgur.com/4aNDQaw]Screenshot 3[/url]
Thanks.[/quote]
Does anyone know how to change the ammo in clip to white and ammo in reserve to a cyan-y blue? I can't find any RGB colour number thingys to change.
Does anyone know how to change the ammo in clip to white and ammo in reserve to a cyan-y blue? I can't find any RGB colour number thingys to change.
fiestaMy killchat(right top corner) just dissepeared for some reasons, what is the command or what file to edit to enable it?
Check if you have hud_deathnotice_time set to 0 (default is 6 i think) if its not then something is wrong with the hud files.
The killfeed is HudLayout > HudDeathNotice if you wanna try edit it.
boltekDoes anyone know how to change the ammo in clip to white and ammo in reserve to a cyan-y blue? I can't find any RGB colour number thingys to change.
HudAmmoWeapons.res and change the "fgcolor" of "AmmoInClip" and "AmmoInReserve".
If you don't have a "fgcolor" line just add one, also you might need to change the colors inside the hudaminations_tf (hudanimations_custom is some cases) for the end of the low ammo animation as well!
[quote=fiesta]My killchat(right top corner) just dissepeared for some reasons, what is the command or what file to edit to enable it?[/quote]
Check if you have hud_deathnotice_time set to 0 (default is 6 i think) if its not then something is wrong with the hud files.
The killfeed is HudLayout > HudDeathNotice if you wanna try edit it.
[quote=boltek]Does anyone know how to change the ammo in clip to white and ammo in reserve to a cyan-y blue? I can't find any RGB colour number thingys to change.[/quote]
HudAmmoWeapons.res and change the "fgcolor" of "AmmoInClip" and "AmmoInReserve".
If you don't have a "fgcolor" line just add one, also you might need to change the colors inside the hudaminations_tf (hudanimations_custom is some cases) for the end of the low ammo animation as well!
how can i change my health and ammo to comic sans and also hot pink (serious)
how can i change my health and ammo to comic sans and also hot pink (serious)
pyxelizehow can i change my health and ammo to comic sans and also hot pink (serious)
Get the font file and put it in the HUD, define and name it in the clientscheme, change the ammo/health fonts in hudammoweapons.res and hudplayerhealth.res to whatever you have it named as, and change the fgcolors to 255 0 127 255 for hot pink.
[quote=pyxelize]how can i change my health and ammo to comic sans and also hot pink (serious)[/quote]
Get the font file and put it in the HUD, define and name it in the clientscheme, change the ammo/health fonts in hudammoweapons.res and hudplayerhealth.res to whatever you have it named as, and change the fgcolors to 255 0 127 255 for hot pink.
I've changed hud fonts in the past but Hypotize hud uses this #base thing and i have no idea how it works and I can't seem to change the fonts like how I did in the past. I just want Roboto for damage numbers and surface for health/ammo, which both come with the hud afaik - what should I do to change these fonts?
I've changed hud fonts in the past but Hypotize hud uses this #base thing and i have no idea how it works and I can't seem to change the fonts like how I did in the past. I just want Roboto for damage numbers and surface for health/ammo, which both come with the hud afaik - what should I do to change these fonts?
nuzeI've changed hud fonts in the past but Hypotize hud uses this #base thing and i have no idea how it works and I can't seem to change the fonts like how I did in the past. I just want Roboto for damage numbers and surface for health/ammo, which both come with the hud afaik - what should I do to change these fonts?
Yeaaah i didn't really make it user friendly under this aspect :D what you can do is:
- first inside the clientscheme remove the // from Fonts_Game_Surface (and add the // to the nexa scheme)
- then open resource/scheme/Fonts_Game_Surface and look for GameFont22Shadow and for the name instead of "surface-medium" you will change it to "Roboto Bold"
- last under the CustomFontFiles at the end of the same file you add the path to roboto
"14"
{
"font" "resource/scheme/fontfiles/Roboto.ttf"
"name" "Roboto Bold"
}
[quote=nuze]I've changed hud fonts in the past but Hypotize hud uses this #base thing and i have no idea how it works and I can't seem to change the fonts like how I did in the past. I just want Roboto for damage numbers and surface for health/ammo, which both come with the hud afaik - what should I do to change these fonts?[/quote]
Yeaaah i didn't really make it user friendly under this aspect :D what you can do is:
- first inside the clientscheme remove the // from Fonts_Game_Surface (and add the // to the nexa scheme)
- then open resource/scheme/Fonts_Game_Surface and look for GameFont22Shadow and for the name instead of "surface-medium" you will change it to "Roboto Bold"
- last under the CustomFontFiles at the end of the same file you add the path to roboto
"14"
{
"font" "resource/scheme/fontfiles/Roboto.ttf"
"name" "Roboto Bold"
}
Where exactly is the air strike counter?
Where exactly is the air strike counter?
Hypnotize
worked a charm ty sir!
[quote=Hypnotize][/quote]
worked a charm ty sir!
Hello,
i'm using the Hypnotize hud, it's all good but i dont like the timer being on the top left of the screen, what should i change to move it to the center ?
Hello,
i'm using the Hypnotize hud, it's all good but i dont like the timer being on the top left of the screen, what should i change to move it to the center ?
https://i.imgur.com/a7gTkGQ.png
How do i change the text colour for ubercharge percentage? Thanks in advance.
[img]https://i.imgur.com/a7gTkGQ.png[/img]
How do i change the text colour for ubercharge percentage? Thanks in advance.
The field is TargetDataLabel in targetid.res. It doesn't look like you can change the colour of just the ubercharge though, as the whole field is one variable.
http://doodlesstuff.com/?p=tf2hud§ion=target
The field is TargetDataLabel in targetid.res. It doesn't look like you can change the colour of just the ubercharge though, as the whole field is one variable.
http://doodlesstuff.com/?p=tf2hud§ion=target
kuzanagiHello,
i'm using the Hypnotize hud, it's all good but i dont like the timer being on the top left of the screen, what should i change to move it to the center ?
HudMatchStatus.res > "ObjectiveStatusTimePanel" > "xpos" "c-25"
Hrblshttps://i.imgur.com/a7gTkGQ.png
How do i change the text colour for ubercharge percentage? Thanks in advance.
Valve hardcoded this color sometime ago and now the only way to change it is by changing the "TanLight" color inside the clientscheme.res but be aware that tanlight changes every white-ish text in the hud pretty much. I would say it is only worth changing it if you want it to be completely white (same as the ammo in clip for example).
[quote=kuzanagi]Hello,
i'm using the Hypnotize hud, it's all good but i dont like the timer being on the top left of the screen, what should i change to move it to the center ?[/quote]
HudMatchStatus.res > "ObjectiveStatusTimePanel" > "xpos" "c-25"
[quote=Hrbls][img]https://i.imgur.com/a7gTkGQ.png[/img]
How do i change the text colour for ubercharge percentage? Thanks in advance.[/quote]
Valve hardcoded this color sometime ago and now the only way to change it is by changing the "TanLight" color inside the clientscheme.res but be aware that tanlight changes every white-ish text in the hud pretty much. I would say it is only worth changing it if you want it to be completely white (same as the ammo in clip for example).
Attempted updating an old hud, whenever I was about to deal damage my game would freeze for a split second and then come back. Switching back to my prior hud and it wasn't an issue. Anybody know what from the hud could be causing it?
edit: found out that if you have something animated under event DamagePlayer and the thing being animated just straight up doesnt exist it freezes the game. idk why it was there.
Attempted updating an old hud, whenever I was about to deal damage my game would freeze for a split second and then come back. Switching back to my prior hud and it wasn't an issue. Anybody know what from the hud could be causing it?
edit: found out that if you have something animated under event DamagePlayer and the thing being animated just straight up doesnt exist it freezes the game. idk why it was there.
Is there any way to center the closed caption text? I've been trying adding textAlignment in the caption bit of hudlayout.res but it doesn't seem to do anything. Thanks in advance
Is there any way to center the closed caption text? I've been trying adding textAlignment in the caption bit of hudlayout.res but it doesn't seem to do anything. Thanks in advance
SirCupcakeIs there any way to center the closed caption text? I've been trying adding textAlignment in the caption bit of hudlayout.res but it doesn't seem to do anything. Thanks in advance
Jahud does it. While you can't actually use a center alignment (as far as I'm aware), you can just add whitespace to the start of the caption so that it's functionally centered.
If you use a different font, you'll have to redo the closecaption_english.txt and compile it. But if you're a fan of product sans then you could use the one directly inside jahud.
[quote=SirCupcake]Is there any way to center the closed caption text? I've been trying adding textAlignment in the caption bit of hudlayout.res but it doesn't seem to do anything. Thanks in advance[/quote]
[url=https://github.com/JarateKing/jahud-tf2]Jahud[/url] does it. While you can't actually use a center alignment (as far as I'm aware), you can just add whitespace to the start of the caption so that it's functionally centered.
If you use a different font, you'll have to redo the closecaption_english.txt and compile it. But if you're a fan of product sans then you could use the one directly inside jahud.
Anyone know how to change the input box font size and auto complete results font size in console? It's way too tiny at higher resolutions. I can change the output of console by changing "ConsoleText" in sourcescheme.res, but it doesn't affect the input box and auto complete results:
https://i.imgur.com/texLefI.png
Edit: It's "DefaultSmall" name property
Anyone know how to change the input box font size and auto complete results font size in console? It's way too tiny at higher resolutions. I can change the output of console by changing "ConsoleText" in sourcescheme.res, but it doesn't affect the input box and auto complete results:
[img]https://i.imgur.com/texLefI.png[/img]
Edit: It's "DefaultSmall" name property
Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.
https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45
Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.
[img]https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45[/img]
OctalblockCould anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.
https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)
[quote=Octalblock]Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.
[img]https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45[/img][/quote]
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)
deguOctalblockCould anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.
https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)
You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.
[quote=degu][quote=Octalblock]Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.
[img]https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45[/img][/quote]
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)[/quote]
You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.
WiethoofdYou can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.
i've tried this before and again it worked in sv_pure 0 but not in 2
[quote=Wiethoofd]
You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.[/quote]
i've tried this before and again it worked in sv_pure 0 but not in 2