An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a bug that caused invisible players in the world
Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
Added the Ready Steady Pan tournament medal for Season 2
Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
Updated Mvm_Bigrock to fix a hole in the terrain
Community requests:
Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[u][b]Fixed a bug that caused invisible players in the world[/b][/u]
Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
Added the Ready Steady Pan tournament medal for Season 2
Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
Updated Mvm_Bigrock to fix a hole in the terrain
Community requests:
Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for
2013 proving to go good so far! The heal beam, the invisible players, what's next?!
2013 proving to go good so far! The heal beam, the invisible players, what's next?!
the heal beam was fixed too?
the heal beam was fixed too?
I feel like I've done something in the world now
I feel like I've done something in the world now
the heal beam is fixed, technically, you have to remove the "marker over player" option in adv. options and then you'll have a heal beam, at least that's the rumor I hear.
the heal beam is fixed, technically, you have to remove the "marker over player" option in adv. options and then you'll have a heal beam, at least that's the rumor I hear.
i also shot an email off to them about the STV scoreboard bug (the pause one), worth a shot to get that fixed.
i also shot an email off to them about the STV scoreboard bug (the pause one), worth a shot to get that fixed.
[IMG]http://i.imgur.com/nrz7N0x.jpg[/IMG]
[img]http://i.imgur.com/SH4oxbq.png[/img]
[youtube]https://www.youtube.com/watch?v=bUo1PgKksgw[/youtube]
Now we just need to get the Last Damage Done indicator thing fixed.
Now we just need to get the Last Damage Done indicator thing fixed.
vanillaNow we just need to get the Last Damage Done indicator thing fixed.
Did it ever stay on your screen until you do the next amount of damage? I can't remember a time when it wasn't broken so idk if its really a bug they'd fix.
[quote=vanilla]Now we just need to get the Last Damage Done indicator thing fixed.[/quote]
Did it ever stay on your screen until you do the next amount of damage? I can't remember a time when it wasn't broken so idk if its really a bug they'd fix.
fostervanillaNow we just need to get the Last Damage Done indicator thing fixed.
Did it ever stay on your screen until you do the next amount of damage?
It sure did before an update in December 2012.
[quote=foster][quote=vanilla]Now we just need to get the Last Damage Done indicator thing fixed.[/quote]
Did it ever stay on your screen until you do the next amount of damage?[/quote]
It sure did before an update in December 2012.
[img]http://iforce.co.nz/i/glbvneba.l2a.gif[/img]
vanillaNow we just need to get the Last Damage Done indicator thing fixed.
What's wrong with it?
[quote=vanilla]Now we just need to get the Last Damage Done indicator thing fixed.[/quote]
What's wrong with it?
trogvanillaNow we just need to get the Last Damage Done indicator thing fixed.
What's wrong with it?
There are two damage indicators, the floating one, and the one that (usually) is positioned to appear next to your health. The floating one disappears after a few seconds, and up until the update in December, the other one would just remain until you did more damage. However now, both of them disappear at the same time.
[quote=trog][quote=vanilla]Now we just need to get the Last Damage Done indicator thing fixed.[/quote]
What's wrong with it?[/quote]
There are two damage indicators, the floating one, and the one that (usually) is positioned to appear next to your health. The floating one disappears after a few seconds, and up until the update in December, the other one would just remain until you did more damage. However now, both of them disappear at the same time.
BLoodSirethe heal beam was fixed too?
Worked for me last time I medded, but someone said it works on and off.
[quote=BLoodSire]the heal beam was fixed too?[/quote]
Worked for me last time I medded, but someone said it works on and off.
trogvanillaNow we just need to get the Last Damage Done indicator thing fixed.
What's wrong with it?
EDIT: Vanilla beat me.
But thank god for invisible players being fixed.
[quote=trog][quote=vanilla]Now we just need to get the Last Damage Done indicator thing fixed.[/quote]
What's wrong with it?[/quote]
EDIT: Vanilla beat me.
But thank god for invisible players being fixed.
BLoodSirethe heal beam was fixed too?
I heard that if you turn off the healing indicator (little tiny arrow above the head of the person you are currently healing) then the beam won't disappear anymore. Try that, cause so far it's worked for me.
[quote=BLoodSire]the heal beam was fixed too?[/quote]
I heard that if you turn off the healing indicator (little tiny arrow above the head of the person you are currently healing) then the beam won't disappear anymore. Try that, cause so far it's worked for me.
vanillatrogvanillaNow we just need to get the Last Damage Done indicator thing fixed.
What's wrong with it?
There are two damage indicators, the floating one, and the one that (usually) is positioned to appear next to your health. The floating one disappears after a few seconds, and up until the update in December, the other one would just remain until you did more damage. However now, both of them disappear at the same time.
I dunno, mine works fine. You sure it's not just the HUD creator adding an animation to it for whatever reason?
[quote=vanilla][quote=trog][quote=vanilla]Now we just need to get the Last Damage Done indicator thing fixed.[/quote]
What's wrong with it?[/quote]
There are two damage indicators, the floating one, and the one that (usually) is positioned to appear next to your health. The floating one disappears after a few seconds, and up until the update in December, the other one would just remain until you did more damage. However now, both of them disappear at the same time.[/quote]
I dunno, mine works fine. You sure it's not just the HUD creator adding an animation to it for whatever reason?
#28 It is most definitely not. I've tried multiple huds, including Omp hud (which as far as I know, is the most up to date hud), and it's the same for all. I believe Omp even confirmed it has been broken since the christmas update. What hud are you using that it works?
#28 It is most definitely not. I've tried multiple huds, including Omp hud (which as far as I know, is the most up to date hud), and it's the same for all. I believe Omp even confirmed it has been broken since the christmas update. What hud are you using that it works?
My damage indicators are from m0re hud, and I used Broesel not too long ago and it worked for that too. I tried Omp's as well at some point and I don't remember noticing anything wrong, so it's probably just my system.
My damage indicators are from m0re hud, and I used Broesel not too long ago and it worked for that too. I tried Omp's as well at some point and I don't remember noticing anything wrong, so it's probably just my system.