we need to defeat b4nny to save tf2
only one man can save us now
[img]https://i.gyazo.com/65d2b02851125dff466d8d4abc743a84.png[/img]
https://i.imgur.com/68h4e7u.png
but now we'll never see this list hit the ESEA team info character limit... :(
but now we'll never see this list hit the ESEA team info character limit... :(
Well, this fucking sucks. I'm gonna have to say goodbye to some memories that helped bring me into comp in the first place, or more accurately I'll say goodbye to the chances of me seeing new moments like those again, for now...
So, someone do me the favour of correcting my view from across the pond - your options appear to be:
- ESL, whatever it is they have planned and however it is laid out; seems uncertain? I like that they've at least immediately taken initiative to be like lol hi guys remember us
- RGL - no
- Another community project - who? and also, how? CEVO 2.0 booooooy
- UGC 6s
And I needed to rethink this twice before I typed this, but UGC 6s seems like the most stable option out of all of them. Either way, you can bet I'll tune in to whichever league it is that takes precedent for u bois.
So, someone do me the favour of correcting my view from across the pond - your options appear to be:
- ESL, whatever it is they have planned and however it is laid out; seems uncertain? I like that they've at least immediately taken initiative to be like lol hi guys remember us
- RGL - no
- Another community project - who? and also, how? CEVO 2.0 booooooy
- UGC 6s
And I needed to rethink this twice before I typed this, but UGC 6s seems like the most stable option out of all of them. Either way, you can bet I'll tune in to whichever league it is that takes precedent for u bois.
Negative 41 frags for mentioning my league? Meh I deserved it
ESL has the ability to take competitive tf2 where we all dream it could go, we shouldn’t pass up this opportunity.
-protoESL has the ability to take competitive tf2 where we all dream it could go, we shouldn’t pass up this opportunity.
ESL Play and ESL's event organizing divisions are generally autonomous entities. Just being on ESL Play is unlikely to segue into the offerings of ESL's live event's division.
ESL Play and ESL's event organizing divisions are generally autonomous entities. Just being on ESL Play is unlikely to segue into the offerings of ESL's live event's division.
Discordhttps://twitter.com/consolee_/status/1118644159856951296
i would like to see a getawhale and/or truktruk cast one last time before i perish from this earth
i would like to see a getawhale and/or truktruk cast one last time before i perish from this earth
harbleu*dusts off mouse*
*notices bulge* OwO whats this?
*notices bulge* OwO whats this?
inb4 csgo players all sign up for open to get the esea badge on their profile
Screwballharbleu*dusts off mouse**notices bulge* OwO whats this?
die
*notices bulge* OwO whats this?[/quote]
die
if sigafoo and the etf2l admins are smart and care about the game staying alive they WON'T start their own leagues so we can consolidate into ESL without further splintering the community
[img]
https://i.imgur.com/gpxAik3.png[/img]
Someone needs to get in touch with blight.blackfogger
will mustardoverlord make invite in the final season
Thanks to everyone who has played in the league over the years. I think the fact that many of us thought this would happen sooner or later says more than what I could say in a sappy post, and it just means that life will go on, as will competitive TF2 in NA.
Even though we do have one more season ahead of us I'll just share some of my random thoughts:
I'm thankful to ESEA and Aluminati for being receptive to competitive TF2 in general They were always willing to work with me and provide resources to try to improve the player experience and grow the league. In the end it wasn't enough. Also I couldn't bring back LAN so I'm sorry to everyone who wanted that.
I'm glad we changed the invite prize structure to pay out to all (living) teams. Prior to that season, we were struggling to get 9 invite teams every season which led to invite nearly being killed off multiple times. This also somewhat addressed the issue of teams playing in divisions lower than they were capable of playing, skill wise. This did lower the prizes for placing in IM and open, but we believed in a division structure that encouraged teams to want to play in the highest division.
We removed the entry fee for open in order to lower the barrier of entry for newer teams. We hoped to leverage some of the CSGO community who were already using Premium anyway and could try competing in TF2 for free.
I think the map ban system was overall a positive and the next step would have been to replace some older, outdated maps with some new maps that were being worked on. Since propaganda has been successful this past season I believe people are receptive to playing new maps if they are well designed and polished.
Oh yeah and someone reached out to me suggesting that ESEA should go with a division structure similar to RGL, with multiple divisions more closely gated by perceived skill level. I thought this sounded pretty interesting and had its merits, but wasn't in line with our philosophy of having the most competitive league possible.
If you have any feedback or anything candid you'd like to say about your experience with playing in the league feel free to message me on steam or discord: tri#9625 or just post in this thread and I'll try to read everything.
Even though we do have one more season ahead of us I'll just share some of my random thoughts:
I'm thankful to ESEA and Aluminati for being receptive to competitive TF2 in general They were always willing to work with me and provide resources to try to improve the player experience and grow the league. In the end it wasn't enough. Also I couldn't bring back LAN so I'm sorry to everyone who wanted that.
I'm glad we changed the invite prize structure to pay out to all (living) teams. Prior to that season, we were struggling to get 9 invite teams every season which led to invite nearly being killed off multiple times. This also somewhat addressed the issue of teams playing in divisions lower than they were capable of playing, skill wise. This did lower the prizes for placing in IM and open, but we believed in a division structure that encouraged teams to want to play in the highest division.
We removed the entry fee for open in order to lower the barrier of entry for newer teams. We hoped to leverage some of the CSGO community who were already using Premium anyway and could try competing in TF2 for free.
I think the map ban system was overall a positive and the next step would have been to replace some older, outdated maps with some new maps that were being worked on. Since propaganda has been successful this past season I believe people are receptive to playing new maps if they are well designed and polished.
Oh yeah and someone reached out to me suggesting that ESEA should go with a division structure similar to RGL, with multiple divisions more closely gated by perceived skill level. I thought this sounded pretty interesting and had its merits, but wasn't in line with our philosophy of having the most competitive league possible.
If you have any feedback or anything candid you'd like to say about your experience with playing in the league feel free to message me on steam or discord: tri#9625 or just post in this thread and I'll try to read everything.
Well sigafoo is having a go at it at least boys
https://twitter.com/RGL_gg/status/1118638408996466695
https://twitter.com/RGL_gg/status/1118638408996466695
So realtalk this is an amazing opportunity for those of you that are left. Hate the maps / legal items? Actually do something about it now. You theoretically have full control over how things move forward but you need to actually move on that and do something rather than listen to the invite Illuminati that literally wont exist in 3 months.