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PeachHUD
posted in Customization
1
#1
0 Frags +

For the past few months I've been developing a HUD with competitive viability as the number one priority, while also maintaining a clean aesthetic with plenty of customizability.

For this purpose I used Sunset HUD as a base and began modifying, adapting, and eventually developing it to suit my design approach. I have been in contact with Hypnotize (the maker of Sunset) since the early stages of development and he has been tremendously supportive and helpful, and I really cannot thank him enough!

GitHub
Screenshot Album

Additional Information
To ensure its viability in competitive I involved many players ranging from seasoned invite veterans to fresh installs and taken feedback from them. Optimization was a big priority for myself and my testers, because of this I have removed elements that hurt performance or stability, such as the friends list and player model from the base HUD and added them as optional customizations. I would encourage anyone interested in getting involved to join the HUD discord and become a tester!

Development Discord

For the past few months I've been developing a HUD with [b]competitive viability as the number one priority[/b], while also maintaining a clean aesthetic with plenty of customizability.

For this purpose I used Sunset HUD as a base and began modifying, adapting, and eventually developing it to suit my design approach. I have been in contact with Hypnotize (the maker of Sunset) since the early stages of development and he has been tremendously supportive and helpful, and I really cannot thank him enough!

[b][url=https://github.com/PapaPeach/PeachHUD]GitHub[/url][/b]
[b][url=https://imgur.com/a/j6d9TjP]Screenshot Album[/url][/b]

[b][h]Additional Information[/h][/b]
To ensure its viability in competitive I involved many players ranging from seasoned invite veterans to fresh installs and taken feedback from them. Optimization was a big priority for myself and my testers, because of this I have removed elements that hurt performance or stability, such as the friends list and player model from the base HUD and added them as optional customizations. I would encourage anyone interested in getting involved to join the HUD discord and become a tester!

[b][url=https://discord.gg/HyZRVtp]Development Discord[/url][/b]
2
#2
7 Frags +

This looks epic.

This looks epic.
3
#3
4 Frags +

very clean :)

very clean :)
4
#4
3 Frags +

Been using this for a while now, pretty nice overall for someone that wants a simplistic design that offers you most of what you need. Lots of improvements still happening and there are a bunch of convenient functions built into the HUD's menu (i.e hud_reloadscheme and snd_restart). Definitely worth a shot, and if there's something you find lacking, more than likely Peaches will find a way to implement it. He seems pretty dedicated to having a one stop shop of HUD's with this.

Been using this for a while now, pretty nice overall for someone that wants a simplistic design that offers you most of what you need. Lots of improvements still happening and there are a bunch of convenient functions built into the HUD's menu (i.e hud_reloadscheme and snd_restart). Definitely worth a shot, and if there's something you find lacking, more than likely Peaches will find a way to implement it. He seems pretty dedicated to having a one stop shop of HUD's with this.
5
#5
1 Frags +

new fav

new fav
6
#6
2 Frags +

this by any chance an edit of kbn hud? looks very similar
very nice nonetheless :)

this by any chance an edit of kbn hud? looks very similar
very nice nonetheless :)
7
#7
4 Frags +

Nice job, looks great

Nice job, looks great
8
#8
2 Frags +

top tier hud right here

top tier hud right here
9
#9
1 Frags +
Funkythis by any chance an edit of kbn hud? looks very similar
very nice nonetheless :)

Don't think I have seen KNBHud before actually, I saw a clip from someone with the team colored line under their health and added that to the Hud though, so maybe that's where that came from. Also thank you for the kind words!

[quote=Funky]this by any chance an edit of kbn hud? looks very similar
very nice nonetheless :)[/quote]
Don't think I have seen KNBHud before actually, I saw a clip from someone with the team colored line under their health and added that to the Hud though, so maybe that's where that came from. Also thank you for the kind words!
10
#10
0 Frags +

Really clean and nice hud, but could you add a way to easily remove the killstreak counter instead of just changing the position of it? I tried going into the huditemeffectmeter_killstreak.res but it just leads back to the file in customizations so i cant remove it easily

Also for some reason when i open the voice command menu i get frame drops. Does this happen with anyone else?

edit: figured out what was causing the frame drops. apparently it was something with the fade in & fade out of the voice command menu; reverting it to be the same as the default tf2 hud fixed it

Really clean and nice hud, but could you add a way to easily remove the killstreak counter instead of just changing the position of it? I tried going into the huditemeffectmeter_killstreak.res but it just leads back to the file in customizations so i cant remove it easily

Also for some reason when i open the voice command menu i get frame drops. Does this happen with anyone else?

edit: figured out what was causing the frame drops. apparently it was something with the fade in & fade out of the voice command menu; reverting it to be the same as the default tf2 hud fixed it
11
#11
4 Frags +

Is there a way to disable the uber tracker? I find it more annoying than useful... other than that amazing hud!

Is there a way to disable the uber tracker? I find it more annoying than useful... other than that amazing hud!
12
#12
2 Frags +
shinsoReally clean and nice hud, but could you add a way to easily remove the killstreak counter instead of just changing the position of it? I tried going into the huditemeffectmeter_killstreak.res but it just leads back to the file in customizations so i cant remove it easily

Also for some reason when i open the voice command menu i get frame drops. Does this happen with anyone else?

go to peachhud\resource\ui\alternatives then modify killstreak_health or killstreak_corner depend what you activate in customizations folder

[quote=shinso]Really clean and nice hud, but could you add a way to easily remove the killstreak counter instead of just changing the position of it? I tried going into the huditemeffectmeter_killstreak.res but it just leads back to the file in customizations so i cant remove it easily

Also for some reason when i open the voice command menu i get frame drops. Does this happen with anyone else?[/quote]
go to peachhud\resource\ui\alternatives then modify killstreak_health or killstreak_corner depend what you activate in customizations folder
13
#13
0 Frags +
poyIs there a way to disable the uber tracker? I find it more annoying than useful... other than that amazing hud!

In one of the upcoming updates I'll make the uber tracker a customization option that is disabled by default. Until then if you remove the animation for it at the bottom of animations_peach in the scripts folder it will be disabled.

[quote=poy]Is there a way to disable the uber tracker? I find it more annoying than useful... other than that amazing hud![/quote]
In one of the upcoming updates I'll make the uber tracker a customization option that is disabled by default. Until then if you remove the animation for it at the bottom of animations_peach in the scripts folder it will be disabled.
14
#14
1 Frags +
shinsoedit: figured out what was causing the frame drops. apparently it was something with the fade in & fade out of the voice command menu; reverting it to be the same as the default tf2 hud fixed it

Could you elaborate on how you fixed this so I could implement it into the hud? Did you delete the fade in/out animation entirely or just copy the default settings or what?

[quote=shinso]
edit: figured out what was causing the frame drops. apparently it was something with the fade in & fade out of the voice command menu; reverting it to be the same as the default tf2 hud fixed it[/quote]
Could you elaborate on how you fixed this so I could implement it into the hud? Did you delete the fade in/out animation entirely or just copy the default settings or what?
15
#15
0 Frags +

I'm not sure if it's just me or not, but the number 6 is slightly cut off in everything. Health, ammo, etc.

I'm not sure if it's just me or not, but the number 6 is slightly cut off in everything. Health, ammo, etc.
16
#16
0 Frags +
damnit_dolanI'm not sure if it's just me or not, but the number 6 is slightly cut off in everything. Health, ammo, etc.

I believe that is just the look of the Renogare font when used in TF2.

[quote=damnit_dolan]I'm not sure if it's just me or not, but the number 6 is slightly cut off in everything. Health, ammo, etc.[/quote]
I believe that is just the look of the Renogare font when used in TF2.
17
#17
1 Frags +
PapaPeachshinsoedit: figured out what was causing the frame drops. apparently it was something with the fade in & fade out of the voice command menu; reverting it to be the same as the default tf2 hud fixed itCould you elaborate on how you fixed this so I could implement it into the hud? Did you delete the fade in/out animation entirely or just copy the default settings or what?

i copied the default settings and replaced them yes

[quote=PapaPeach][quote=shinso]
edit: figured out what was causing the frame drops. apparently it was something with the fade in & fade out of the voice command menu; reverting it to be the same as the default tf2 hud fixed it[/quote]
Could you elaborate on how you fixed this so I could implement it into the hud? Did you delete the fade in/out animation entirely or just copy the default settings or what?[/quote]
i copied the default settings and replaced them yes
18
#18
4 Frags +

Full Release Update!

A lot has been done since I posted this 7 months ago, most notably: Dark mode, non-16:9 resolution support, transparent viewmodel support, Linux/Mac support, and more to come!

GitHub
HUDs.tf
Changelogs
Screenshots

[b][h]Full Release Update![/h][/b]

A lot has been done since I posted this 7 months ago, most notably: Dark mode, non-16:9 resolution support, transparent viewmodel support, Linux/Mac support, and more to come!

[b][url=https://github.com/PapaPeach/PeachHUD]GitHub[/url][/b]
[b][url=https://huds.tf/forum/showthread.php?tid=2352]HUDs.tf[/url][/b]
[b][url=https://github.com/PapaPeach/PeachHUD/commits/master/peachhud]Changelogs[/url][/b]
[b][url=https://imgur.com/a/j6d9TjP]Screenshots[/url][/b]
19
#19
newbie.tf
1 Frags +

been using this hud for some time now. absolutely love it and glad to see the full release :D

been using this hud for some time now. absolutely love it and glad to see the full release :D
20
#20
0 Frags +

Is it possible to get the health and ammo closer to the crosshair? I find it very out of the way to look at

Edit: looking at the screenshots, my hud is almost at the edge of my screen, unlike the screenshots. My aspect ratio is 16:9 as well

Is it possible to get the health and ammo closer to the crosshair? I find it very out of the way to look at

Edit: looking at the screenshots, my hud is almost at the edge of my screen, unlike the screenshots. My aspect ratio is 16:9 as well
21
#21
1 Frags +
EvojrIs it possible to get the health and ammo closer to the crosshair? I find it very out of the way to look at

Edit: looking at the screenshots, my hud is almost at the edge of my screen, unlike the screenshots. My aspect ratio is 16:9 as well

It sounds like you have minmode enabled, the "centered" version of my hud is minmode disabled (opposite to most huds because it is a quirk of SunsetHud).

[quote=Evojr]Is it possible to get the health and ammo closer to the crosshair? I find it very out of the way to look at

Edit: looking at the screenshots, my hud is almost at the edge of my screen, unlike the screenshots. My aspect ratio is 16:9 as well[/quote]
It sounds like you have minmode enabled, the "centered" version of my hud is minmode disabled (opposite to most huds because it is a quirk of SunsetHud).
22
#22
1 Frags +

With "tf_hud_target_id_disable_floating_health 0" the health bonus/dying cross on the target's health cuts off at the top. This can be fixed by opening healthiconpanel.res and adding the attribute "HealthBonusPosAdj" into "SpectatorGUIHealth" found in that file, like so:

Show Content
"SpectatorGUIHealth"
{
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"ypos" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "11"
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
}

Not sure if this problem was just for me but in case anyone else has it too here you go. I also already posted this in the sunset hud thread but since it also seems to happen with this hud I'll post here as well.

With "tf_hud_target_id_disable_floating_health 0" the health bonus/dying cross on the target's health cuts off at the top. This can be fixed by opening healthiconpanel.res and adding the attribute "HealthBonusPosAdj" into "SpectatorGUIHealth" found in that file, like so:

[spoiler]"SpectatorGUIHealth"
{
"ControlName" "EditablePanel"
"fieldName" "SpectatorGUIHealth"
"xpos" "0"
"ypos" "0"
"wide" "128"
"tall" "128"
"visible" "1"
"enabled" "1"
[b]"HealthBonusPosAdj" "11"[/b]
"TFFont" "HudFontSmall"
"TextColor" "HudOffWhite"
"autoResize" "1"
} [/spoiler]

Not sure if this problem was just for me but in case anyone else has it too here you go. I also already posted this in the sunset hud thread but since it also seems to happen with this hud I'll post here as well.
23
#23
0 Frags +

is there a way to use this hud with this ?
https://gamebanana.com/guis/35281
I'm trying to find what i need to change but cant manage

is there a way to use this hud with this ?
https://gamebanana.com/guis/35281
I'm trying to find what i need to change but cant manage
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