fenomenoThis game is it, only wish the character models weren't so AIDS. Like Bruh what are these balls. Valorant invested a lot in its character models and I feel this game would benefit a lot from having more humanoid models.
half agree hit boxes are a little weird, definitely way different from any other game ive ever played but that’s probably mostly to do with the god awful hit detection in the beta
[quote=fenomeno]This game is it, only wish the character models weren't so AIDS. Like Bruh what are these balls. Valorant invested a lot in its character models and I feel this game would benefit a lot from having more humanoid models.
[/quote]
half agree hit boxes are a little weird, definitely way different from any other game ive ever played but that’s probably mostly to do with the god awful hit detection in the beta
stress test today boys who gamin
stress test today boys who gamin
this download is taking years :( I think everybody is trying to download the updates at the same time
this download is taking years :( I think everybody is trying to download the updates at the same time
they made dashing like unusable now makes me mad
they made dashing like unusable now makes me mad
https://discord.gg/g9NRHq
join for pugs later :)
heres the crosshair code for something similar to seekers or a brackets xhair (change the dot color to whatever you want)
brackets crosshair for diabotical{"1":["none"],"2":["circle","0","FFFFFF","000000","FF0000",2,15,3,60,0,1,"persistent"],"3":["dot","0","00FF20","000000","FF0000",3,1,"round","persistent",0],"d":1080}
and heres the code for RainHUD - Diabotical edition inspired by the TF2 edition
RainHUDae477f31-d16e-4a61-a73a-a83f626eeeec
heres the crosshair code for something similar to seekers or a brackets xhair (change the dot color to whatever you want)
[quote=brackets crosshair for diabotical]{"1":["none"],"2":["circle","0","FFFFFF","000000","FF0000",2,15,3,60,0,1,"persistent"],"3":["dot","0","00FF20","000000","FF0000",3,1,"round","persistent",0],"d":1080}[/quote]
and heres the code for RainHUD - Diabotical edition inspired by the TF2 edition [quote=RainHUD]ae477f31-d16e-4a61-a73a-a83f626eeeec[/quote]
The game feels really weird to me. Like Im not very good at quake, so I dont have the most informed opinion, but it feels like there's no punishment for +forwarding at everyone because you cant really control space. From what I've played the weapons have really poor balance, with lg being basically your only option. Rockets feel like weird interp tf2 rockets, the playermodel isn't on the ground and that combined with really floaty jumping and surfs makes rockets even more useless. All you have to do when the other guy pulls out rockets is jump and then continue to lg because its impossible for them to follow up. Lg also has like no knockback so you cant punish people for pushing in bad spots. So many times I've picked up red+mega+another armor off spawn just to been killed by another idiot running through a tight choke at half my stack because there's literally nothing stopping them. Rockets makes killing you easier, lg cant kite, nades arent in half the maps (and wouldn't matter anyways). The game actually feels faster than cpma because you just cant control space like you can in normal quake.
Because of this, the maps are also terribly unbalanced. Skybreak is the worst offender imo because of the teleporters, which makes controlling area around mega and other armors basically impossible. Even when I was set up on mega with 200/200 stack, there's nothing you can do to stop the other guy from taking the tele and challenging other than just having better lg. Fights around items just seem like 50/50 lg fights, and then you back off and try to rail just to reset for the next set of lg fights. It really feels like cpma where you regain "control" by just running at the other guy constantly hoping for good damage, with map control and positional counterplay being a nonfactor (compared to how important it is in ql).
idk the game feels like its in a really poor state right now. I feel like I could be overreacting or just not understanding the maps well enough and might still be in a bit of gamer rage mode, so I dont really want to say that the game is bad, but its definitely not what I was expecting :/
The game feels really weird to me. Like Im not very good at quake, so I dont have the most informed opinion, but it feels like there's no punishment for +forwarding at everyone because you cant really control space. From what I've played the weapons have really poor balance, with lg being basically your only option. Rockets feel like weird interp tf2 rockets, the playermodel isn't on the ground and that combined with really floaty jumping and surfs makes rockets even more useless. All you have to do when the other guy pulls out rockets is jump and then continue to lg because its impossible for them to follow up. Lg also has like no knockback so you cant punish people for pushing in bad spots. So many times I've picked up red+mega+another armor off spawn just to been killed by another idiot running through a tight choke at half my stack because there's literally nothing stopping them. Rockets makes killing you easier, lg cant kite, nades arent in half the maps (and wouldn't matter anyways). The game actually feels faster than cpma because you just cant control space like you can in normal quake.
Because of this, the maps are also terribly unbalanced. Skybreak is the worst offender imo because of the teleporters, which makes controlling area around mega and other armors basically impossible. Even when I was set up on mega with 200/200 stack, there's nothing you can do to stop the other guy from taking the tele and challenging other than just having better lg. Fights around items just seem like 50/50 lg fights, and then you back off and try to rail just to reset for the next set of lg fights. It really feels like cpma where you regain "control" by just running at the other guy constantly hoping for good damage, with map control and positional counterplay being a nonfactor (compared to how important it is in ql).
idk the game feels like its in a really poor state right now. I feel like I could be overreacting or just not understanding the maps well enough and might still be in a bit of gamer rage mode, so I dont really want to say that the game is bad, but its definitely not what I was expecting :/
game is fun but has anyone tried the cool minigame they added where you watch your fps go down for the entire game
game is fun but has anyone tried the cool minigame they added where you watch your fps go down for the entire game
September 3 we’re lit boys
September 3 we’re lit boys
Infinity_
I assume that you talk about duel?
You would expect space not to be controlled in TDM/FFA as nobody has much time to get most weapons.
> Rockets feel like weird interp tf2 rockets, the playermodel isn't on the ground and that combined with really floaty jumping and surfs makes rockets even more useless
Rockets in quake compared to tf2 are faster, the rate of fire is faster and they splash much less. Duelers dont use them too much when they can use lg because hitscan but they remain a space control tool. I would say that you are just too used to tf2 pacing and need to learn a new weapon.
>All you have to do when the other guy pulls out rockets is jump and then continue to lg because its impossible for them to follow up
You are talking about an opponent pushing into you with rockets? THis is not usually what happens in a quake duel where rockets shine in a defensive position when someone chases you, or to shoot at items.
>Lg also has like no knockback so you cant punish people for pushing in bad spots
Thats different in quake. Probably a conscious choice by diabotical devs. After all, why make lg even stronger (=have knockback) when you already said it's the best weapon? If someone pushes you then you either hit everything with lg and he dies, or you use rockets.
>So many times I've picked up red+mega+another armor off spawn just to been killed by another idiot running through a tight choke at half my stack because there's literally nothing stopping them.
Nothing stops you from flying everywhere in cpma either lol, if you lose a fight with twice the stack he has twice your DM, or more weapons and you did not have to fight at that time.
>there's nothing you can do to stop the other guy from taking the tele and challenging other than just having better lg.
Fights around items just seem like 50/50 lg fights, and then you back off and try to rail just to reset for the next set of lg fights. It really feels like cpma where you regain "control" by just running at the other guy constantly hoping for good damage, with map control and positional counterplay being a nonfactor (compared to how important it is in ql).
That indeed does not sound too appealing, if true. However in all quake games, just like RTS, games become interesting, tactical and positional only when players have a roughly similar skill level. So perhaps you did not find many players with the same DM level as you and fights ended up in stomps. Which if true, is going to kill the duel scene fast like all quake clones.
Also if you come from CPMA you might not be used to the run away game you have to do in ql, and attempt to take too many bad fights.
Look here the pacing :
https://youtu.be/EBHIsgdtD7w?t=193
Does not seem to show the same issues as you had with the lg only.
[quote=Infinity_][/quote]
I assume that you talk about duel?
You would expect space not to be controlled in TDM/FFA as nobody has much time to get most weapons.
> Rockets feel like weird interp tf2 rockets, the playermodel isn't on the ground and that combined with really floaty jumping and surfs makes rockets even more useless
Rockets in quake compared to tf2 are faster, the rate of fire is faster and they splash much less. Duelers dont use them too much when they can use lg because hitscan but they remain a space control tool. I would say that you are just too used to tf2 pacing and need to learn a new weapon.
>All you have to do when the other guy pulls out rockets is jump and then continue to lg because its impossible for them to follow up
You are talking about an opponent pushing into you with rockets? THis is not usually what happens in a quake duel where rockets shine in a defensive position when someone chases you, or to shoot at items.
>Lg also has like no knockback so you cant punish people for pushing in bad spots
Thats different in quake. Probably a conscious choice by diabotical devs. After all, why make lg even stronger (=have knockback) when you already said it's the best weapon? If someone pushes you then you either hit everything with lg and he dies, or you use rockets.
>So many times I've picked up red+mega+another armor off spawn just to been killed by another idiot running through a tight choke at half my stack because there's literally nothing stopping them.
Nothing stops you from flying everywhere in cpma either lol, if you lose a fight with twice the stack he has twice your DM, or more weapons and you did not have to fight at that time.
>there's nothing you can do to stop the other guy from taking the tele and challenging other than just having better lg.
Fights around items just seem like 50/50 lg fights, and then you back off and try to rail just to reset for the next set of lg fights. It really feels like cpma where you regain "control" by just running at the other guy constantly hoping for good damage, with map control and positional counterplay being a nonfactor (compared to how important it is in ql).
That indeed does not sound too appealing, if true. However in all quake games, just like RTS, games become interesting, tactical and positional only when players have a roughly similar skill level. So perhaps you did not find many players with the same DM level as you and fights ended up in stomps. Which if true, is going to kill the duel scene fast like all quake clones.
Also if you come from CPMA you might not be used to the run away game you have to do in ql, and attempt to take too many bad fights.
Look here the pacing :
[youtube]https://youtu.be/EBHIsgdtD7w?t=193[/youtube]
Does not seem to show the same issues as you had with the lg only.
[youtube]https://www.youtube.com/watch?v=oT4mhUit0Qc[/youtube]
i dont know if they changed the hitboxes or anything but the game feels way better to play now
i dont know if they changed the hitboxes or anything but the game feels way better to play now
YeeHawi dont know if they changed the hitboxes or anything but the game feels way better to play now
Facts, Also I haven't played for a while but I'm glad they removed everyone having all the guns/health it made everyone use the same few weapons and it made fights annoying
illyathis game is good!!!
The only gripe I have with this game right now is queuing for games (this might be only an issue for me). The queue times are good. But half of them I have had to leave and requeue cause 1 player would just not join. Besides that this game is so fun!
[quote=YeeHaw]i dont know if they changed the hitboxes or anything but the game feels way better to play now[/quote]
Facts, Also I haven't played for a while but I'm glad they removed everyone having all the guns/health it made everyone use the same few weapons and it made fights annoying
[quote=illya]this game is good!!![/quote]
The only gripe I have with this game right now is queuing for games (this might be only an issue for me). The queue times are good. But half of them I have had to leave and requeue cause 1 player would just not join. Besides that this game is so fun!
did the recent update kill anyone's performance, earlier today I had what felt like 140~ fps constant (didn't actually check what it was) but the game had an update and now I have an fps so low it's completely unplayable, like it's below 30
did the recent update kill anyone's performance, earlier today I had what felt like 140~ fps constant (didn't actually check what it was) but the game had an update and now I have an fps so low it's completely unplayable, like it's below 30
https://docs.google.com/document/d/1QNNx1hv88jnpGZCUWyLWsvZpt2um0fEDHKGUGhQjNxk/edit eSports scene already getting pushed lets gooo :D
Any top eu ppl wanna try making a 3v3 team hmu im atleast gonna test the waters
https://docs.google.com/document/d/1QNNx1hv88jnpGZCUWyLWsvZpt2um0fEDHKGUGhQjNxk/edit eSports scene already getting pushed lets gooo :D
Any top eu ppl wanna try making a 3v3 team hmu im atleast gonna test the waters
NA "CPM" DBT Pickups Discord for those that want to play on the best physics diabotical has to offer at the moment:
https://discord.gg/7ShHBkz
Mainly trying to get CTF pickups going, but there's also TDM and Macguffin.
NA "CPM" DBT Pickups Discord for those that want to play on the best physics diabotical has to offer at the moment:
https://discord.gg/7ShHBkz
Mainly trying to get CTF pickups going, but there's also TDM and Macguffin.
i'm enjoying wipeout mode, fresh take on clan arena style gameplay. helps that the game runs smoother than any other game i've ever played.
i'm enjoying wipeout mode, fresh take on clan arena style gameplay. helps that the game runs smoother than any other game i've ever played.
lf people to play wipeout with add me: warhuryeah
lf people to play wipeout with add me: warhuryeah
im rank #83 in shaft arena world fight me
im rank #83 in shaft arena world fight me
wow rank 83 out of the 139 people that play! good job devon!
wow rank 83 out of the 139 people that play! good job devon!
Anyone else having a frequent issue with the game crashing on connecting to a ranked game? I'm now at a 24hr ranked penalty cuz of bad coding :L
Anyone else having a frequent issue with the game crashing on connecting to a ranked game? I'm now at a 24hr ranked penalty cuz of bad coding :L