make sure the file extension is actually a .cfg not a text file called autoexec.cfg with .txt hidden at the end
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SteamID64 | 76561198000941943 |
SteamID3 | [U:1:40676215] |
SteamID32 | STEAM_0:1:20338107 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | December 17, 2021 at 11:21 AM |
Posts | 108 (0 per day) |
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need me a shrug it off shirt
¯\_(ツ)_/¯
Not about weapon balance, but I haven't seen it noted yet. Apparently itemtest received a hidden update with a mini resupply room so you can change class without killing yourself for sake of ease. Convenient for quickly loading to test things like cfgs and hud elements.
Rockkkkkkkmilehighmilitiathe window has been solid in koth_badlands since they released it. Not really a surprising change
Hm. So maybe when they updated cp_badlands they used koth_badlands as the template for the mid changes? Or something? It being consistent is good I guess but let's see if it can be consistent the other way. Anyways, that's good to know. I'll forward that on.
I e-mailed them as well, but it can't hurt.
Pics of the window frame in hammer:
old: http://i.imgur.com/N4XSiAw.png
new: http://i.imgur.com/CiTlTcj.png
Make sure the file path is to the new steampipe location, not the old user location. Also make sure in your lawena folder that there aren't missing files under Skybox otherwise lawena doesn't have the materials to replace. Otherwise (if neither work or are the case) the program might be corrupt.
I believe under materials/overlays there should be a vtf called no_entry, this is the texture used in the func_respawnroomvisualizer entity. Delete it and it should use the default texture.
on the zowie am there's a black button on the bottom to adjust dpi (so you don't need drivers). The laser color is red for lowest dpi, purple for medium, and blue for highest.
I don't know if anyone else plays regularly but if some tf2 guys wanna play 07scape feel free to add me: Edlolington
Perhaps watching the stream and sending the prec were a way of showing how you're yearning to be noticed by and have your worth as a player proven to high level players, which also ties into the mge match, Pyyyour going to your house as an old man shows the sort of lifelong friendship you're yearning for in your idol, the zombies show the brainless judgement by others that comes with trying to get noticed by your idol, and searching your heart or true personality for the evidence of worth shows how you want to be liked for who you are...
But maybe not, I know jack shit about dreams.
The pomson (dat hitbox)
people who try really hard to do rollouts in pubs to show that they're good (even though they can't do the rollout)
rocket jumping and getting hit by a sniper shot immediately so you go straight up
letting people get away when they have less than 10 health
oh, and on jump maps:
wallpogos
WALLPOGOS
WALLPOGOS
not sure if this is a major problem but if you rj on the little house above the connector from A to B you can see inside before the area portal, if you moved the area portal to where it leads outside at B it would probably fix it but again, not sure if that's correct or even a big problem.
jump_4starters c5(?) is an all left wall-jump jump and doing that made me learn how to left wall jump
There's a way you can do it without local sourcemod. To do this, go to any surf server that had sourcemod that has modified sv_airacceleration to 150. After you connect, disconnect and the engine settings are saved when you create a listen server. So go into console and type "map surf_x" (x being replaced with the map name) and you can surf, the only thing you can't do it bhop, so chose a map without bhops.
I am using lawena and I've tried manually as well. One thing I noticed is that in vdub the preview wasn't rendering correctly either which I fixed by converting fps under frame rate conversion to whatever was under the parentheses in the source rate adjustment; however, the results were the same when I converted to an avi.