Going into my last year of CS at WPI. Looking forward to / dreading grad school applications.
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SteamID64 | 76561198042296175 |
SteamID3 | [U:1:82030447] |
SteamID32 | STEAM_0:1:41015223 |
Country | United States |
Signed Up | May 6, 2013 |
Last Posted | January 30, 2019 at 12:15 PM |
Posts | 91 (0 per day) |
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Sorry if I'm late to the game here...
If you need more developers, send me a friend request on Steam. I've done a lot of basic HTML, CSS, JavaScript, and some basic database stuff, but individually - I'd like to work on some team projects. I certainly can't lead a project, but I'd love to contribute any way I can.
Exertus didn't often bother defending 2.
It seems like the point is so close to the entrances from last that once the attacking team gets presence in lighthouse, they're able to spam all the entrances, making it hard to force an uber in exchange for the cap.
Thoughts?
I like that you can get stuck in forward spawns it allowed for a nice bonding moment with my fellow respawned comrades.
First of the two current working versions was a lot better. Both, besides the spawn issue + times being off were very playable. See you next season, intermodel.
Xalox or ??? to demo for mix^ or is Plat going to continue on demo?
The HL style mixup was far more interesting:
-It was far more action packed and interesting to watch, tf2wise
-It was easier for the casters to make it intertaining
-It made it more interesting to listen to the comms
-It made it so that the players in the game gave a shit. I got bored watching videos with comms of this because they were 100% screwing around.
Also, this was very poorly publicized. I don't see why you can't do a tiny bit of advertising on the forum to get people to watch.
FogHKI assume VODs will be posted?Sorting through seven hours of recorded stream is not easy
Makes sense, just making sure since it was never mentioned. Thanks.
Goat_Change the maxplayers to 24 or 32
No dice.
Not_MatlockAre you using net_fakelag?
Nope.
Also the server never has a connection to the item server. No idea if that's related. I'll post a recording of what it looks like tonight.
MeematI think I had a similar problem at first; try setting maxplayers to more than 1 if you haven't already.
Changed it to 2, no change.
georgeWhat FPS do you get?
> 150, they aren't FPS drops. Probably should have clarified.
renxzenare you using the 'hurtme -XX' command?
Usually yes, but I just tried it without using it and the same effect occurs.
MeematI think I had a similar problem at first; try setting maxplayers to more than 1 if you haven't already.
I do remember fiddling around with bot commands recently, so I may have screwed that up. Will give it a shot.
I assume VODs will be posted?
Recently I've been having issues hosting local servers to practice rollouts on.
I'll make the server and everything will perform as expected at first. However, whenever I perform an action (jump, shoot projectile, etc.) the server will take a random amount of time (usually a second or so) to do the action. This makes practicing rollouts nigh impossible. It will have random glitches. Sometimes I'll jump and hover for a few seconds, sometimes I'll glitch through walls, etc.
I have no problems on any other servers.
Any help would be much appreciated.
Are we going to have a Fully Charged tomorrow to help summarize the discussion so far and point it in a specific direction going forward?