Account Details | |
---|---|
SteamID64 | 76561198417458950 |
SteamID3 | [U:1:457193222] |
SteamID32 | STEAM_0:0:228596611 |
Country | Poland |
Signed Up | October 9, 2022 |
Last Posted | September 21, 2024 at 12:44 PM |
Posts | 115 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.76 (11.6"/360) |
Windows Sensitivity | 6/11 (default) |
Raw Input | 1 |
DPI |
800 |
Resolution |
1024x768 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1-C |
Keyboard | Steelseries Apex 100 |
Mousepad | Zowie G-SR |
Headphones | Pioneer SE M531 |
Monitor | iiyama G-Master GB2590HSU |
PerdomyLoad the beta, then go offline mode on steam
a couple of cassettes and vinyls, a technics tower
and ofc the flu (i get one every christmas D:)
RedTPCnormalise playing tf2 on a laptop at the end of a bed
normalise playing tf2 on a laptop in a warderobe
J_4rb1https://media.discordapp.net/attachments/1098656795192479786/1135282296082153552/20230730_204516.jpg?width=507&height=676
my setup during a trip to austria
i dont think this guy is alting
JacobsWilliams45
czarchasmThis and other mods like it that use the bypass are banned on RGL. Just to be 100% clear (because I wasn't 100% sure)
https://i.imgur.com/TwUfUim.png
Since the tutorial linked by J_4rb1 was deleted, here is a tutorial in text form.
https://gamebanana.com/tuts/16573
It's extremely simple. I made one for this mod that removes the hands.
https://gamebanana.com/mods/467431
Would the custom model only be bannable?
It wouldn't use any fancy bypass stuff, pretty sure valve fully allows custom models, since after the summer update preloading custom models doesnt crash or do anything.
This means that I could make a version of this pack that would work the same way as any other mod that can be preloaded and work on every server, like custom animations.
Update 0.3
Changelog :
2012 pack:
- Fixed errors related to the old HHH model/particles.
- Added the old burning particle.
2014 pack:
- None!
solar controller: scout mge me pistol only kid
*SPEC* thu4der : TRASH 2K ELO REMOVE OMFG
[Speedy] alright* : go play like comp servers
exordiumis there any way to get the old lighting from around 2016 back, like the one in this video? (sv_pure doesnt matter) https://youtu.be/am04TAjC0MQ
pretty sure the lighting was the same as today in 2016/2017, the video uses a custom config, mat_bumpmap 0 should do the thing
Edit: You can also try using building_cubemaps 1
Update 0.2
Changelog :
2012 pack:
- Fixed broken detonator explosion particles.
2014 pack:
- None!
untamedany way to make aussies look like this again?
https://cdn.discordapp.com/attachments/962139525717565462/1145843834106953839/hq720.jpg
either chris highframes (not maxframes)
or mat_specular 0 with stock lighting
zhernhttps://i.gyazo.com/c3c27d13d63bc2be3b1a4fca01090b46.jpg
nice models
Yeah forgot to memtion that warpaints do not work with this
vooshooswish 2012 worked on casual
either enable mod support in mastercomfig or preload before joining, ive played with both packs on both serveme and casual and both seem to be working just fine except some glitches which im working on