Engineer repair node was removed from final game because it made buildings too difficult to destroy and slowed the game down, but they still added the wrangler?
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SteamID64 | 76561197995760348 |
SteamID3 | [U:1:35494620] |
SteamID32 | STEAM_0:0:17747310 |
Country | United States |
Signed Up | October 17, 2013 |
Last Posted | August 11, 2016 at 9:50 PM |
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I'm deleting all my gaming-related videos, just in case. I have 3000+ music favorites I can't afford to lose.
It looks to me that all you'd need to emulate the "smooth" textures would be to force the game to render using vertex shading. However, modifying a game's shaders/rendering pipeline also sounds suspiciously like a cheat.
cefyrinMasterKuniGoing into my last year of Computer Engineering at the University of Washington. Great program.
Oh nice, I'm looking to get into the CS program at UW next year.
Are you currently an undergrad at the school? Admissions to the department are very tough. Feel free to add me if you have any questions about applying. Also, go talk to the CSE advisors. They are the best undergrad advisors in the entire university and they will give you the best advice out of anyone.
Going into my last year of Computer Engineering at the University of Washington. Great program.
Thank you for caring
I live in Seattle and am considering participating, depending on school & transportation availability.
PhunkWell for rendering, most tools are more CPU intensive, though some CAD tools now use GPU more. I was also under the impression that the pre-render stage is more CPU as the CPU calculates vertices and the like but the GPU has to do the actual output to the screen. That being said, do you still think my processor is not very relative? What would you suggest as an alternative?
I don't use 3D software so I can't speak to the necessity of having a faster CPU vs GPU. From what I've read, modern 3D rendering uses CPUs for computing vertices but they're probably going to offload that to the GPU within a few years, which would make much more sense since that's a highly parallelizable process. If you're going to be primarily playing TF2 and doing 3D work your current setup is probably the right choice for right now, but if you wanted to be more forward-thinking with your build you could go to Logical Increments and see if going down a tier in CPU and up a tier in GPU would provide you with an appropriate balance of performance. It's definitely you to you though.
You're spending too much money on your processor relative to your video card. TF2 is processor-dependent so it will run well, but literally every other modern game in existence will benefit more from a better GPU.
Shiftadon't use walkway, the bots have running models but the hitbox is standing still
Is this also a problem on tr_aim, out of curiosity?
LazyDaneIntellectual- Fixed the Demoman's shield charge turn rate when using joystick inputRIP in peace Demoknight, you will be missed.
- Joystick input now matches keyboard/mouse input
What will idiots who want to troll lobbies add up as now? A tragedy of the ages.
LazyPandaI just like the iphone because it has a lot of games my friends and i play that android doesnt. I really just have an iphone for imessage and apps
One thing I will say is that iOS has better games and music creation apps than Android. That's about it.
Nick-iPhone 5s
Like all these androids are cool and all but, they honestly don't compare with the compatibility and features the iPhones get nowadays.
What features are those? Low res screen? No external storage? No replaceable battery?