Blame circumstance, nationalistic/region-based inbred teams, lack of players, lack of support/participation from the community, whatever you will, but it was a little presumptuous of aimanfire to suggest that in the first place.
Account Details | |
---|---|
SteamID64 | 76561197982135745 |
SteamID3 | [U:1:21870017] |
SteamID32 | STEAM_0:1:10935008 |
Country | India |
Signed Up | May 11, 2013 |
Last Posted | November 15, 2017 at 5:18 PM |
Posts | 308 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1280x720 |
Refresh Rate |
75 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G400S |
Keyboard | TVS-E Gold(cherry blues) |
Mousepad | Roccat Alumic |
Headphones | Sennheiser HD-202(Modded) |
Monitor |
n1ch0las21259how do you craft it
Very carefully.
The game is GPU heavy, and your GPU is a mobile version GPU, so I imagine you'll need to turn off most of the graphics options, and possibly have to run a lower resolution even.
Yeah, I forgot to mention I'm playing at 1024x576.
Toonii have a radeon 5670 and an i5-2500k
is it worth fiddling with gfx commands or should i just wait until the game gets optimized? atm it runs at like 10 fps with huge lag for every movement i do
I'm running a marginally more powerful setup than that(i5-3450 and HD 6670) and I get a nearly consistent 125 with around 4 players, but I've turned off as many graphics features as I can.
r_bloom 0
r_fxaa 0
r_dynamic_lights 0
r_dynamic_shadows 0
cl_gibs_maxcount 1
WARHURYEAHI'd recommend avoiding the official forums:
http://www.reflexfps.net/forums/index.php?/topic/220-bright-coloured-players-instead-of-outlines/?p=2250
It's so bad there.
It's a mixed bag, really. But if you advocate avoiding the official forums, you're basically telling people not to provide feedback, which is unlikely to be a good thing.
konrI don't really want to write up a massive post to respond to this but I actually completely disagree with your claim that MOBAs are simple because the skills are always the same. They're always the same in the exact same way that in TF2 rockets are always the same, pipes are always the same, double jumps are always the same and so on. If you think there's no margin for error in a MOBA compared to something like TF2 and you think somehow that TF2 is immensely more complicated than it actually is, I have a feeling you haven't played or watched very much of any of the popular MOBAs really.
As someone who played Dota from 2006-2009 with a reasonable amount of in-house experience, I've always got two very distinct, opposite impressions from arena shooters and MOBAs.
I do agree that MOBA skills/spells aren't as simple as pushing a button and everything happening perfectly, especially when talking of skills such as Pudge's hook, Mirana's arrow, Puck's combos, etc. Yes, there is also skill involved in timing/planning spell combos, juking, animation cancelling, etc; but to say, for example, that TF2 pipes are all the same is like saying every pipe requires the same skill to hit, at any range, against any class as Pudge's meat-hook.
This, of course is nonsensical, and ties into the point Alleal was making quite well. Many MOBA active abilities put little or no emphasis on mastery of aim, prediction, spatial awareness, aural awareness, hand-eye co-ordination(let's face it, how many skills like arrow/hook exist? 20% at best?) and focus on having more spells/combos for the illusion of gameplay depth.
That's always been my take on it, though.
bowswer5I love that Zen dude's attack animations. He gets to float around cross-legged and shoot orbs at people. Lol
Now I'm imagining a Nihilanth skin for him, if the game is moddable.
AllealI'm really worried that people are coming to see MOBA-style mechanics as something to be aspired to instead of the lowest common denominator of competitive gaming. Accessibility and volume seem to be a lot more important to everyone than learning curves and depth. MOBA-style designs build out not up, and I don't think it bodes well for future competitive games.
Yeah, I really hate this trend in competitive games these days. Like how developers or marketing teams try to make people think that knowing how to use a bunch of gimmicky spells/skills and their synergy/timing requires more time, dedication and effort than practicing(and perfectly executing at the right time) a learned mechanic such as strafe/circle jumping in a Quake-like game.
yukihttp://i.imgur.com/oomyzMS.gif
Typical intern-level character skinning/rigging, haha.
flamei can't tell if you've all forgotten this game has heros with skills and cooldowns.
that already makes it 100x harder than tf2 for most of you. I'm actually interested what type of players this hooks.
By harder do you mean "Has a higher skill ceiling" or "Is more convoluted"?
lynaI don't really have an issue bhopping with spacebar, but coming from cs, I would much rather use mousewheel, feels so much more ntural :DD
It's completely upto you; just saying from personal experience that using the wheel for anything other than simple strafe jumping will be damn near impossible.
snowblindagreed
playing on 80ms my railgun and lg are projectiles... not really fun at all currently :(
I find LG to be passable on 80 ping, but I agree with the rails being really weird.
lynahas anyone figured out how to bind the scrollwheel to jump?
I've tried doing "bind mousewheelup +jump", but after doing a +jump it requires a -jump to be able to jump again, and scrolling up and down at once for one bhop is hard.
For the longest time, I used to use mwheelup for jump in Quake as a crutch, but if you're interested in learning more advanced mechanics, in addition to fast consecutive jumps where timing is essential, I would highly recommend learning how to use the spacebar.
While I personally probably won't end up playing it, it's nice to see something that isn't a MOBA or a gritty grey-brown super-realistic molasses FPS.
SpannzerIt's like they're trying to push everyone towards Reflex :>
Now all Reflex needs is hats, eh?
Red_Holy shit that's ridiculously taxing on a card for an arena shooter...
There are literally no graphics optmisations in at the moment, so that will likely change a lot. Even at this current point in time, disabling some of the fancy stuff like bloom, gibs, dynamic lighting and shadows(which aren't necessary at all for high level play) will give you a pretty decent FPS boost.
I went from 50 FPS to 90 disabling all that stuff.