_KermitAlso thumbnails is in vgui, so you need that at the start, so it should be "vgui/replay/thumbnails/ow_flare"
No I don't, I have multiple custom VTF files without vgui at the start...
Account Details | |
---|---|
SteamID64 | 76561198068972567 |
SteamID3 | [U:1:108706839] |
SteamID32 | STEAM_0:1:54353419 |
Country | Canada |
Signed Up | August 27, 2015 |
Last Posted | October 13, 2022 at 11:46 PM |
Posts | 132 (0 per day) |
Game Settings | |
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In-game Sensitivity | 3.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
---|---|
Mouse | viper v2 pro |
Keyboard | keychron q1 v1 |
Mousepad | artisan ninja FX |
Headphones | 599se |
Monitor | alienware 2521hf |
_KermitAlso thumbnails is in vgui, so you need that at the start, so it should be "vgui/replay/thumbnails/ow_flare"
No I don't, I have multiple custom VTF files without vgui at the start...
_KermitWell if you're image is "ow_flare" and you've got "ow flare" you should probably make sure the spelling and shit matches up.
I followed this guide http://www.makeuseof.com/tag/make-windows-fonts-look-like-mac-fonts/ and after I did that, it made Notepad++ display underscores as invisible. So no, it's not "ow flare".
http://puu.sh/p7Gcr/432db9a081.png
How can I make this a different image? Even though I have the SubImage set to go to "ow_flare" it still goes to the quickplay icon
WiethoofdThis issue with the overlapping class images in the charinfoloadoutsubpanel can all be fixed with pin_to_sibling and then works regardless of resolution and aspect ratio.
Where in the file do I put "pin_to_sibling"?
People were saying the health & ammo wasn't very visible. I moved the shadow downwards. Hopefully this satisfies everyone.
http://puu.sh/p6IYN/c6ff222edd.png
I am currently working on support for 16:10 and possibly 4:3. Will push an update to my github once I finish it.
BarytaQMight want to make the backgrounds of the Build/Disguise menus Transparent. They cover up a lot of the visual area and would possibly be a pain in game.
http://puu.sh/p5xMv/3cad6111dd.png
I don't think I can make them transparent because that could ruin the overall "aesthetic" I have going on, but I did make it smaller.
http://puu.sh/pzP1A/5fdda5dee6.png
Hello. Here's my HUD that I've been working on for a few months. It is mostly inspired by material design, though it doesn't follow the rules of material design completely.
Updated for Jungle Inferno
Screenshots - Last Updated Oct 23
Resolution Support
16:9 - yes. made on 1920x1080. minor clipping on other resolutions
16:10 - yes. minor clipping with some elements, shouldn't be too noticeable
4:3 - yes. minor clipping with some elements, shouldn't be too noticeable
5:4 - yes. minor clipping with some elements, shouldn't be too noticeable
Notes
Please don't add me for questions about this HUD. Ask them here. This is why I have a HUD thread.
INSTALL THE FONTS
If your chat font seems too big, go to mkHUD > Resource > Scheme > Chat > Roboto/Neutra depending on what font you're using > Edit tall value of "Default" and "ChatFont" to "14".
Changelog is available in my GitHub
Credits
what controls this panel?
rhK-snip-
Yeah, as soon as I uploaded that SS I realized it was pushed to the right. I fixed it: http://puu.sh/oYuOH/a8feebda4a.png
I will edit my original post and add the buff/low colours, and medic hud.
Hello, here's my HUD that I've been working on for the past few months.
http://i.imgur.com/vcx1VrO.jpg
http://i.imgur.com/x1ibEeP.jpg
More Screenshots: http://imgur.com/a/fgPVI
Buffed: http://puu.sh/oYuUK/e46bf8295b.png
Low Health: http://puu.sh/oYuWm/a12a023634.png
Medic HUD: http://puu.sh/oYuZI/9f5fc84ab5.png
I would like & appreciate feedback and constructive criticism, this is the main reason why I am posting. Most likely going to release this HUD very soon. There are bugs and things that I still haven't edited, so after I finish those up I will release it.
I'd like to see if people were actually interested in using this, or if this will just end up being a HUD that my friends and I will use.
I have released the HUD now, it is live!
LeithalHUD: NotoHUD w/ Custom main menu (based off mkhud),
i honestly didn't think anyone would get inspiration from my hud, especially considering it's not even fully released yet :o
anyway here's mine
HUD: hud i'm working on, currently wip and tons of bugs
Crosshair: black outlined yellow circle
Config: stock tf2 settings with no ragdolls and no gibs and lesser decal limit
DX Level: 9
Aspect Ratio + Resolution: 1920x1080 - 16:9 and 1600x900
Viewmodels: 70 scout, 100 soldier, rest is stock
Keyboard: quickfire tk mx blue
Mouse: logitech g502
Mousepad: razer exactmat control
Sens: 1000 dpi 3.2 sens
Monitor/Refresh/Respone: gw2270 60hz & x203h 75hz
Headset: vengeance 1500v2 (i don't recommend it)
Wiethoofd@aril the TFFatLineBorder extracrispy mentions is correct (and TFFatLineBorderRedBG TFFatLineBorderBlueBG for red & blue respectively)
i know what the border is defined as, but i'd like to make a new border and make the tournament hud use the border i made instead of TFFatLineBorder.
the vtf file i used is smaller than usual, and when team fortress 2 changes resolutions, it uses a different backpack border (which just happens to be the same as the dead panel) and i can't find out a good way to work around it. this is what it becomes:
http://puu.sh/oQ5T8/47cd8a40a3.png
so i'm trying to figure out if there's a good way to work around this, other than making the vtf file full size (which would get rid of the shadow :( ) but not only the backpack panel gets ruined, the "found item" panel is also screwed up along with every other element that uses the "TFFatLineBorder" border.
is it possible to change the border of the dead panel in tournament spectator hud?
http://puu.sh/oNLUl/c0382345e0.png
the background of shrugger & rando, i'd like to define those as a completely different border
aeidk should i spoil the github link
i would prefer if you didn't, there are a lot of bugs in my hud and i would prefer to release it to tf.tv when it's fully finished :)
http://puu.sh/oNMsV/8c9744270a.png
i really liked how extracrspy made his tournament spectator hud, so i tried to make one close to it, but not completely like his because i don't want to copy him. credit to rays for making the original tournament spec hud that i edited. mine is nowhere near as clean as extracrspy's but i'm happy with it :)
extracrspy's spec hud for reference http://i.imgur.com/3M3fwqd.png