nutshinyhave tried reinstalling?
ok works thx
kinda pissed that i lose shared steam libraries everytime i reinstall -_-
Account Details | |
---|---|
SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | January 13, 2022 at 5:58 PM |
Posts | 1150 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
800x600 |
Refresh Rate |
110 |
Hardware Peripherals | |
---|---|
Mouse | Delux M625 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | NEC MultiSync FE990 |
nutshinyhave tried reinstalling?
ok works thx
kinda pissed that i lose shared steam libraries everytime i reinstall -_-
In what situations/setups is r_queued_post_processing worth it? says its supposed to give a performance improvement but did the opposite with my GTX 970
mastercoms 5.1.3 - fresh install - mat_dxlevel 90
r_queued_post_processing 0
2639 frames 32.692 seconds 80.72 fps (12.39 ms/f) 4.151 fps variability
2639 frames 32.836 seconds 80.37 fps (12.44 ms/f) 3.718 fps variability
r_queued_post_processing 1
2639 frames 33.292 seconds 79.27 fps (12.62 ms/f) 3.741 fps variability
2639 frames 33.075 seconds 79.79 fps (12.53 ms/f) 3.808 fps variability
also net_compresspackets 0 could probably be added to the "stripped" addon, it saves some CPU cycles
the "latest version download" in your post takes to b8 instead of b9a, had to go to the tf2maps post for the download
here's a bunch of suggestions from jumping around the map
https://imgur.com/a/ETvFL
often times when opening steam it gets stuck with this message
https://i.imgur.com/miWfmL6.png
then im forced to open task manager and end "steam.exe" to try and open it again
how 2 fix this?
vipergoing to a promod would for sure kill valve’s desire to do anything competitive related
as opposed to?
i mean the valve comp has been "out" for over a year and its still overall the same crap than the beta
On one hand it would be a hassle if you have to download an specific client or mod for it to work
On the other hand banned weapons could be modified to be more balanced and allowed (quick-fix comes to mind)
if it could be done server side without a separate client download it would be ideal
spanish mix signed up
isnt it pointless asking the steam link of each player since ETF2L has a direct link to the steam profile of every player???
do the r_ambient commands not work in dx81 ? i feel like they dont make any difference there.
btw theres a line for r_lod 63 but console says this
] r_lod 63
sv_cheats=0 prevented changing r_lod outside of the range [-1,2] (was 63).
so how do subs work on this? is it just the 6 people you sign up or are subs/mercs allowed?
today i got a pop up when wanting to queue
"The following players need to have logged in to FACEIT anti-cheat client during the game"
https://i.imgur.com/lKx1C7z.png
pretty cool that the anticheat is in TF2 too, thought it would be a csgo-only thing for now
R4inI got a GTX 960 with an amd a10 5800k but still getting low frames since the jungle update so for now I'm using cominglia's toaster config from cfg.tf.
AMD pre-ryzen isn't any good in valve games thats your main bottleneck
oyeabeen thinkin about this again and im still for the idea of a paywall of a few ref but imo it shouldnt affect open players cause theyre there to try it out and see if they like it and if they do and want to continue improving and move up in the divisions they should support the league.
but yea i agree that setting up a donation service is a much safer and also viable route.
This is a good point, keep ETF2L-Open free to not scare new players away, and charge in Mid and above
i doubt many people in Mid or High would object to giving a refined or two
a experimental paywall cup would be nice to see how much ref people are willing to pay and how many people REALLY dont like the idea of paying at all.
feedback from lobby
*last is too big
*last eats splash
*too many flanks
*bad performance/fps
you prolly have "Triple buffer" or other form of vsync enabled in the driver software
i installed it to try but it doesnt seem to have anythign special
https://i.imgur.com/vwlvhrs.png
is there any difference between using the client version and the browser version?