see the thing is you can get away with calling ppl bitches while typing like that but jdawg cant
Account Details | |
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SteamID64 | 76561198001693793 |
SteamID3 | [U:1:41428065] |
SteamID32 | STEAM_0:1:20714032 |
Country | Northern Mariana Islands |
Signed Up | August 21, 2012 |
Last Posted | July 25, 2024 at 7:48 PM |
Posts | 568 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | -frags don't matter |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | micro$oft intellimouse 3.0 |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
topnotch mge is back as of last month, 68.68.32.209:27015 (you're west right?)
I care that you can't use m$ mice in ESEA anymore.
the sensor still has the best feel and is used by half the quake scene.
its also the mouse that the cs scene was built on.
almost every pro player from cs1.6 and before used a microsoft mouse.
lpkanes attitude is really awful, he made an error.
imagine if he was the bigger man and just said something like: "I made a mistake, some invite players do use this setting, and I apologize. In the future we will be sure to give more warning for potentially game breaking updates, however test mode is to remain banned because of x."
nope, he threatens and bullies people instead.
The guy is small time, he's never going to be anyone acting like that.
as for the cs scene, it is really sad. a lot of people just hate on things they don't understand.
cs is hardly the pinnacle of fps skill. it took me 500 hours to go from n o t h i n g to supreme.
maybe one day they will realize the game isn't particularly hard or superior.
its a basic fps plus insane recoil/running inaccuracy and some grenades. big deal
I do expect ESEA players to be smarter than 'random idiots'
wtf is this shit lol.
so I have to use windows XP if I wanna use my mouse at 500hz?
cool, good job esea. slap in the face to old school players..
tf2 sniping is easier than CoD xd
still huanos (God knows why)
try flux first, pretty much the same effect
1,374,259 hours played
Reima > Raiin > w33dskiLL
nope*stuff*
his rates are whatever he set them to.
tf2 rounds your interp to 6 decimals, also good job taking my quotes out of context.
please just stop my brain hurts
wareyaand yes nope the client does actually think its interp is as low as whatever you set it to if you make your rates crazy high.
this
omg this argument again?
nopeFirstly, he has cl_interp_ratio set and tf2 discards the smaller value anyway
I'm well aware that he has interp ratio 1. The calculation is interp ratio divided by updaterate to get interp.
1/66 = 0.015152
like I said if his rates are 67 then we get
1/67 = 0.014925
nopesecondly setting both interp and interp ratio to 0 just defaults it to 15.2ms interp, you can't go any lower no matter what netgraph says lol.
okay so you ignore netgraph AND CONSOLE.
can you prove it then?
(ps: your post is pretty amusing cause the only way you get 15.2ms is when a lower number, 15.151, is rounded up in netgraph :^))
projectiles always lag behind by the amount of your interp + latency
if they really feel bad check your interp in net graph to make sure its set correctly
Bucakealso, cl_interp might as well be 0. it gets ignored unless it's higher than cl_interp_ratio / cl_updaterate, and .0152 is the lowest interp possible in tf2.
if the rates are set to 67, like he has, then cl_interp 0 will make it below 0.0152 which is bad news bears for hitreg.
I think cl_interp 0 is a lazy setting, potentially bad
straight vertical height for demoman ctap
(as its really really hard to measure horizontal considering airstrafing)
I got banned from a cs server yesterday. the ban message said "chinese food delivery wonton hacker"
I'm offended, and I'm not even asian, nor was I hacking but shit happens
in other news, things are looking up for young jdawg