I only saw the beginning of this necro and then I was gone from TFTV for like, a day? Holy shit
I'm sorry to see you go, but I don't at all disagree with your reasoning.
Good luck out there. <3
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.6 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
I only saw the beginning of this necro and then I was gone from TFTV for like, a day? Holy shit
I'm sorry to see you go, but I don't at all disagree with your reasoning.
Good luck out there. <3
koth_product doesn't seem to work because it doesn't embed assets in the way that sfm expects
use koth_pro_viaduct_rc4 instead. any difference between that and koth_product_rc8 shouldn't even be noticeable in SFM.
also cubemaps will be a little wonky when you first load koth_pro_viaduct_rc4. be sure to use the following commands in console, and then save and restart SFM:
mat_specular 0
buildcubemaps
pine4ppleIgnisi recommend just putting in one keyYou can put it in one key with
bind XY " incrementvar r_drawviewmodel 0 1 1"
bindtoggle [key] r_drawviewmodel
Edit: Got ninja'd by drifta :/
bind incrementvar is still one key, just a slightly messier way of doing a bindtoggle
DatDrummerGuyIt will be an international tournament, right?
You can play from anywhere but as of right now, you'll be playing on Chicago servers. Not sure if this is a FaceIT limitation right now or because we don't have EU admins.
bleghfarechttps://clips.twitch.tv/b4nny/QuaintMartenTheRinger
couldn't you have waited until tomorrow grant
asking the important questions
viewmodel offset already exists, just needs to not be locked behind sv_cheats. it'll probably happen soon
tf_viewmodels_offset_override X Y Z
fightyttriuma chandelierhttp://vignette2.wikia.nocookie.net/pokemon/images/a/aa/Rotom_All.png/revision/latest?cb=20110213031930
ok so haunted fridge, lawnmower, fan, washing machine, or oven pokemon don't make you blink but you draw the line at spooky chandelier pokemon
????
I forgot about those too, they're also ridiculous. I didn't have the energy to list every pokemon i think looks dumb though.
halo wars
Just because it doesn't show in the BIOS doesn't always mean it isn't fine. Try plugging it into another computer and seeing if it's recognized before you call it dead.
fabuloushttp://cdn.bulbagarden.net/upload/thumb/c/c4/569Garbodor.png/250px-569Garbodor.png
trashmon
oh god I almost forgot about that abomination
loleryyoioioi Chandelure is a fucking beast
you remind me of my girlfriend when she reacted to me first seeing it
ScrewballRunning anything in windowed mode with DWM enabled causes input lag.
You cannot disable DWM on Windows 10/8.1/8.
If you are not running the classic theme on windows Vista/7 you have DWM enabled.
The Aero Basic theme on Vista/7 also disables DWM.
eeeyou can also increase alt-tab speed by giving tf2 all of core 0 and putting everything else on 1-3
>only having four cores
this guy
yo for real though what the fuck are these things
http://cdn.bulbagarden.net/upload/thumb/6/65/609Chandelure.png/250px-609Chandelure.png
http://cdn.bulbagarden.net/upload/thumb/3/39/584Vanilluxe.png/250px-584Vanilluxe.png
like how high were they to think these were good ideas
a chandelier and a fucking ice cream cone that starts as a single scoop, its first evolution gets sprinkles, and its second evolution becomes a fucking double scoop with a motherfucking crack pipe
like what the fuck that's almost as dumb as dugtrio