after being in top 10 for a while, he finally made it
why is this allowed to happen, valve.
Aside from the votebanning system in Competitive Mode (I don't know how that goes), you'd think Valve would make a system where if certain people receive enough successful (or even unsuccessful votes) for Kicking for Cheating, they'd receive a temporary hour ban or day ban so that VAC can inspect the user and take care of the issue, or at least notify a valve employee.
rowrowso that VAC can inspect the user and take care of the issue, or at least notify a valve employee.
This is not how VAC works
This is not how VAC works
sheafrowrowso that VAC can inspect the user and take care of the issue, or at least notify a valve employee.
This is not how VAC works
Either way, you'd think there'd be an easy way to solve the issue of hackers with the vote system keeping track of their votekicks and notifying someone or something about it.
This is not how VAC works[/quote]
Either way, you'd think there'd be an easy way to solve the issue of hackers with the vote system keeping track of their votekicks and notifying someone or something about it.
Or since they obviously read tf.tv they could just look at this and other threads where we spoon feed them the information about what top players are hacking.
no dude, they pay attention to reddit, especially when they make shitstorms, not tf.tv
sopsno dude, they pay attention to reddit, especially when they make shitstorms, not tf.tv
They listen to both and do not favor Reddit
They listen to both and do not favor Reddit
He still plays mm 24/7 with hacks even though hes rank 1 and max rank? Like wtf is his life lmao
I played against this guy earlier, they were pocketing him with vaccinator medics
[img]http://images.akamai.steamusercontent.com/ugc/262716559700386462/EE387901983674AC6DE71A9F0A6CFA5C353D7848/[/img]
I've always wanted to round up all the cheaters in cs:go and tf2 and just take a survey on why they find it fun.
even r/tf2 is going ballistic on valve atm, was this update the rebirth of tf2 or the death ? tic tac valve ...
Valve should implement a cpu id based ban system like over watch. You cant fake a cpu ID like you can IP bans. This would prevent users from just spamming alt accounts as there is no way to change your cpu id, its built into your cpu so the only way around it would be to replace your cpu. (Most hackers are kids that dont have the money to replace their cpu.
BBiA_duchessI've always wanted to round up all the cheaters in cs:go and tf2 and just take a survey on why they find it fun.
Many do it because it upsets people like you, and the many other internet posters. They like to see people "rage" and react.
Many do it because it upsets people like you, and the many other internet posters. They like to see people "rage" and react.
GetawhaleBBiA_duchessI've always wanted to round up all the cheaters in cs:go and tf2 and just take a survey on why they find it fun.
Many do it because it upsets people like you, and the many other internet posters. They like to see people "rage" and react.
but it's 10x better when people rage because you're smashing them with pure skill or something lol
Many do it because it upsets people like you, and the many other internet posters. They like to see people "rage" and react.[/quote]
but it's 10x better when people rage because you're smashing them with pure skill or something lol
riotbzGetawhalebut its 10x better when people rage because you're smashing them with pure skill or something lolBBiA_duchessI've always wanted to round up all the cheaters in cs:go and tf2 and just take a survey on why they find it fun.
Many do it because it upsets people like you, and the many other internet posters. They like to see people "rage" and react.
But the cheaters never have these skills, so going and dropping 20 bucks or whatever on an aimbot gives them the equivalent reaction a lot of the time.
Many do it because it upsets people like you, and the many other internet posters. They like to see people "rage" and react.[/quote]
but its 10x better when people rage because you're smashing them with pure skill or something lol[/quote]
But the cheaters never have these skills, so going and dropping 20 bucks or whatever on an aimbot gives them the equivalent reaction a lot of the time.
if u have the time to grind to max rank in MM and still play it to fuck with people, u should have the free time required to get good at a video game. u dont even have to be above decent to beat MM players this is just sad
funny thing is he is really bad even with cheats, he abandoned 3 or 4 games where we were about to beat him. and its not just him, top ranks in mm are full of hackers
rowrowEither way, you'd think there'd be an easy way to solve the issue of hackers with the vote system keeping track of their votekicks and notifying someone or something about it.
There is no easy way of "solving the issue with hackers". Any solution that actually solves the problem would be extremely complex and would require basically invading privacy and consumer choice on a level not really seen in any other entertainment market. (e.g. forcing people onto specific systems that monitor literally everything you do ever on them) Considering the massive shit storm Valve received when VAC checked DNS history for a very short time, this is pretty much never going to happen. Even in games where pretty much all important information is server sided (which to keep this short this isn't very easy to do in an FPS), people still cheat with stuff like macros. Cheating is a war that no one realistically can win against, just massively slow it down.
Even if your idea was a good one (and I'd argue it really isn't, I got votekicked on Valve pubs before for being a "cheater" and I'm not even that good at this game mechanically, just being decidedly mediocre at DM from a competitive standpoint is still being a god in Valve pubs, and comp MM isn't much better), it still wouldn't ban anyone instantly because not banning instantly harms hackers more than banning instantly benefits players. The only time VAC instantly bans is if it detects a hack that has been VAC detected for a very long time (like years).
Now looking at your original post, that's just not how VAC works. Valve employees have very little to do with VAC. Employees only real interaction with VAC is adding signatures of cheats to the ban list and reviewing code of anomalies that VAC uploads to their engineers to see if it's a cheat or not.
VAC also doesn't "need a break" to check anyone out, any time you're on a VAC enabled server it is checking you out. The tl;dr simplified way of how it works is every account is assigned a "Challenge Level", and then when you connect to a server you download a specific piece of VAC3 related to your Challenge Level which gives your client a challenge. If your client fails the challenge it is considered an anomaly, will upload that data to Valve for them to determine if cheating is going on via the code it uploads of what triggers the anomaly and cross references it with their already existing cheat list, and then your Challenge Level is increased and it will do increasingly more thorough challenges. If you are determined to be a cheater you are flagged and then banned an indeterminate time afterwards whenever Valve feels like it basically. This is on top of a heuristics RAM/process scan that is always on-going that attempts to detect an anomaly that way to send to Valve and can increase your Challenge Level further. In fact, banning someone like this would actually prevent VAC from checking them out with harder challenges or trying to figure out what they are running (although it is most likely something not detected yet since there's still plenty of private cheats better than lmaobox floating around), since you need to be connected to VAC for it to check you out, which only happens when you're on a VAC Secure server in TF2.
So your suggestion would actually be counter-productive and result in them getting detected less because it's preventing VAC from even searching them and Valve doesn't do manual checks.
Either way, you'd think there'd be an easy way to solve the issue of hackers with the vote system keeping track of their votekicks and notifying someone or something about it.[/quote]
There is no easy way of "solving the issue with hackers". Any solution that actually solves the problem would be extremely complex and would require basically invading privacy and consumer choice on a level not really seen in any other entertainment market. (e.g. forcing people onto specific systems that monitor literally everything you do ever on them) Considering the massive shit storm Valve received when VAC checked DNS history for a very short time, this is pretty much never going to happen. Even in games where pretty much all important information is server sided (which to keep this short this isn't very easy to do in an FPS), people still cheat with stuff like macros. Cheating is a war that no one realistically can win against, just massively slow it down.
Even if your idea was a good one (and I'd argue it really isn't, I got votekicked on Valve pubs before for being a "cheater" and I'm not even that good at this game mechanically, just being decidedly mediocre at DM from a competitive standpoint is still being a god in Valve pubs, and comp MM isn't much better), it still wouldn't ban anyone instantly because not banning instantly harms hackers more than banning instantly benefits players. The only time VAC instantly bans is if it detects a hack that has been VAC detected for a very long time (like years).
Now looking at your original post, that's just not how VAC works. Valve employees have very little to do with VAC. Employees only real interaction with VAC is adding signatures of cheats to the ban list and reviewing code of anomalies that VAC uploads to their engineers to see if it's a cheat or not.
VAC also doesn't "need a break" to check anyone out, any time you're on a VAC enabled server it is checking you out. The tl;dr simplified way of how it works is every account is assigned a "Challenge Level", and then when you connect to a server you download a specific piece of VAC3 related to your Challenge Level which gives your client a challenge. If your client fails the challenge it is considered an anomaly, will upload that data to Valve for them to determine if cheating is going on via the code it uploads of what triggers the anomaly and cross references it with their already existing cheat list, and then your Challenge Level is increased and it will do increasingly more thorough challenges. If you are determined to be a cheater you are flagged and then banned an indeterminate time afterwards whenever Valve feels like it basically. This is on top of a heuristics RAM/process scan that is always on-going that attempts to detect an anomaly that way to send to Valve and can increase your Challenge Level further. In fact, banning someone like this would actually prevent VAC from checking them out with harder challenges or trying to figure out what they are running (although it is most likely something not detected yet since there's still plenty of private cheats better than lmaobox floating around), since you need to be connected to VAC for it to check you out, which only happens when you're on a VAC Secure server in TF2.
So your suggestion would actually be counter-productive and result in them getting detected less because it's preventing VAC from even searching them and Valve doesn't do manual checks.
He's not the only hacker in the top 10, PEPPER the guy with taylor swift as a profile picture was using aimbot. He was shooting people (head shots) while looking the opposite way and tracking people through walls
DiplomattTf2 needs overwatch
(the one from csgo)
Basically, the hard part is how they'd give people access though, there isn't that many people on comp MM and it's very recent compared to when Overwatch was implemented in CSGO so they can't really easily gauge who is an experienced player. Can't even go by time in TF2 since that can be manipulated on the client side with stat managers.
Overwatch isn't perfect but it's still more than good enough to catch the super obvious people like these guys, since the few times I've played against them they've been using really obvious shit like extremely high FOV aimbots etc.
Also they'd have to call it Counter-Strike if they added it to TF2.
(the one from csgo)[/quote]
Basically, the hard part is how they'd give people access though, there isn't that many people on comp MM and it's very recent compared to when Overwatch was implemented in CSGO so they can't really easily gauge who is an experienced player. Can't even go by time in TF2 since that can be manipulated on the client side with stat managers.
Overwatch isn't perfect but it's still more than good enough to catch the super obvious people like these guys, since the few times I've played against them they've been using really obvious shit like extremely high FOV aimbots etc.
Also they'd have to call it Counter-Strike if they added it to TF2.
DarkNecridrowrowEither way, you'd think there'd be an easy way to solve the issue of hackers with the vote system keeping track of their votekicks and notifying someone or something about it.
There is no easy way of "solving the issue with hackers". Any solution that actually solves the problem would be extremely complex and would require basically invading privacy and consumer choice on a level not really seen in any other entertainment market. (e.g. forcing people onto specific systems that monitor literally everything you do ever on them) Considering the massive shit storm Valve received when VAC checked DNS history for a very short time, this is pretty much never going to happen. Even in games where pretty much all important information is server sided (which to keep this short this isn't very easy to do in an FPS), people still cheat with stuff like macros. Cheating is a war that no one realistically can win against, just massively slow it down.
Even if your idea was a good one (and I'd argue it really isn't, I got votekicked on Valve pubs before for being a "cheater" and I'm not even that good at this game mechanically, just being decidedly mediocre at DM from a competitive standpoint is still being a god in Valve pubs, and comp MM isn't much better), it still wouldn't ban anyone instantly because not banning instantly harms hackers more than banning instantly benefits players. The only time VAC instantly bans is if it detects a hack that has been VAC detected for a very long time (like years).
Now looking at your original post, that's just not how VAC works. Valve employees have very little to do with VAC. Employees only real interaction with VAC is adding signatures of cheats to the ban list and reviewing code of anomalies that VAC uploads to their engineers to see if it's a cheat or not.
VAC also doesn't "need a break" to check anyone out, any time you're on a VAC enabled server it is checking you out. The tl;dr simplified way of how it works is every account is assigned a "Challenge Level", and then when you connect to a server you download a specific piece of VAC3 related to your Challenge Level which gives your client a challenge. If your client fails the challenge it is considered an anomaly, will upload that data to Valve for them to determine if cheating is going on via the code it uploads of what triggers the anomaly and cross references it with their already existing cheat list, and then your Challenge Level is increased and it will do increasingly more thorough challenges. If you are determined to be a cheater you are flagged and then banned an indeterminate time afterwards whenever Valve feels like it basically. This is on top of a heuristics RAM/process scan that is always on-going that attempts to detect an anomaly that way to send to Valve and can increase your Challenge Level further. In fact, banning someone like this would actually prevent VAC from checking them out with harder challenges or trying to figure out what they are running (although it is most likely something not detected yet since there's still plenty of private cheats better than lmaobox floating around), since you need to be connected to VAC for it to check you out, which only happens when you're on a VAC Secure server in TF2.
So your suggestion would actually be counter-productive and result in them getting detected less because it's preventing VAC from even searching them and Valve doesn't do manual checks.
All valve needs to do is take a lesson from Blizzard. if you cheat, your ip is perma banned for life. You can't get a new account or any of that shit.
Either way, you'd think there'd be an easy way to solve the issue of hackers with the vote system keeping track of their votekicks and notifying someone or something about it.[/quote]
There is no easy way of "solving the issue with hackers". Any solution that actually solves the problem would be extremely complex and would require basically invading privacy and consumer choice on a level not really seen in any other entertainment market. (e.g. forcing people onto specific systems that monitor literally everything you do ever on them) Considering the massive shit storm Valve received when VAC checked DNS history for a very short time, this is pretty much never going to happen. Even in games where pretty much all important information is server sided (which to keep this short this isn't very easy to do in an FPS), people still cheat with stuff like macros. Cheating is a war that no one realistically can win against, just massively slow it down.
Even if your idea was a good one (and I'd argue it really isn't, I got votekicked on Valve pubs before for being a "cheater" and I'm not even that good at this game mechanically, just being decidedly mediocre at DM from a competitive standpoint is still being a god in Valve pubs, and comp MM isn't much better), it still wouldn't ban anyone instantly because not banning instantly harms hackers more than banning instantly benefits players. The only time VAC instantly bans is if it detects a hack that has been VAC detected for a very long time (like years).
Now looking at your original post, that's just not how VAC works. Valve employees have very little to do with VAC. Employees only real interaction with VAC is adding signatures of cheats to the ban list and reviewing code of anomalies that VAC uploads to their engineers to see if it's a cheat or not.
VAC also doesn't "need a break" to check anyone out, any time you're on a VAC enabled server it is checking you out. The tl;dr simplified way of how it works is every account is assigned a "Challenge Level", and then when you connect to a server you download a specific piece of VAC3 related to your Challenge Level which gives your client a challenge. If your client fails the challenge it is considered an anomaly, will upload that data to Valve for them to determine if cheating is going on via the code it uploads of what triggers the anomaly and cross references it with their already existing cheat list, and then your Challenge Level is increased and it will do increasingly more thorough challenges. If you are determined to be a cheater you are flagged and then banned an indeterminate time afterwards whenever Valve feels like it basically. This is on top of a heuristics RAM/process scan that is always on-going that attempts to detect an anomaly that way to send to Valve and can increase your Challenge Level further. In fact, banning someone like this would actually prevent VAC from checking them out with harder challenges or trying to figure out what they are running (although it is most likely something not detected yet since there's still plenty of private cheats better than lmaobox floating around), since you need to be connected to VAC for it to check you out, which only happens when you're on a VAC Secure server in TF2.
So your suggestion would actually be counter-productive and result in them getting detected less because it's preventing VAC from even searching them and Valve doesn't do manual checks.[/quote]
All valve needs to do is take a lesson from Blizzard. if you cheat, your ip is perma banned for life. You can't get a new account or any of that shit.
If moursi got a ban for aliasing as BIGG CUM while being somewhere on top of same list during beta, this guy should be dealt with when he gets reported to Valve.
BBiA_duchess
All valve needs to do is take a lesson from Blizzard. if you cheat, your ip is perma banned for life. You can't get a new account or any of that shit.
IP bans are useless
All valve needs to do is take a lesson from Blizzard. if you cheat, your ip is perma banned for life. You can't get a new account or any of that shit.[/quote]
IP bans are useless