got bored and modded m0rehud to the point that its basically m0rehud black with the broeselhud font, broeselhud black you could call it
[spoiler][img]http://i.imgur.com/Y89Ef5r.jpg[/img]
[img]http://i.imgur.com/CwU9K7R.jpg[/img]
[img]http://i.imgur.com/7wnVhe0.jpg[/img]
[img]http://i.imgur.com/wqwHq8z.jpg[/img]
[img]http://i.imgur.com/x1uTROF.jpg[/img]
[img]http://i.imgur.com/h5q0UDY.jpg[/img]
[/spoiler]
smesigot bored and modded m0rehud to the point that its basically m0rehud black with the broeselhud font, broeselhud black you could call it
what a beautiful offspring
what a beautiful offspring
[img]http://i.imgur.com/efloi3Y.png[/img]
[spoiler][img]http://i.imgur.com/55QuvHp.png[/img]
[img]http://i.imgur.com/9fTJiZs.png[/img][/spoiler]
Had bad net for a few days so i started adding stuff to my m0rehud to modernize it :D
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG
Edit:
Direct Download
Github
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG
Edit:
[url=https://github.com/Hypnootize/Hypnotize-m0rehud/archive/master.zip]Direct Download[/url]
[url=https://github.com/Hypnootize/Hypnotize-m0rehud]Github[/url]
HypnotizeHad bad net for a few days so i started adding stuff to my m0rehud to modernize it :D
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG
dl? :)
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG[/quote]
dl? :)
speedyHypnotizeHad bad net for a few days so i started adding stuff to my m0rehud to modernize it :Ddl? :)
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG
Added to the post
Also if anyone wants to change the pink theme is resource > scheme > colors.res > Main Theme.
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG[/quote]
dl? :)[/quote]
Added to the post
Also if anyone wants to change the pink theme is resource > scheme > colors.res > Main Theme.
HypnotizespeedyHypnotizeHad bad net for a few days so i started adding stuff to my m0rehud to modernize it :Ddl? :)
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG
Added to the post
Also if anyone wants to change the pink theme is resource > scheme > colors.res > Main Theme.
ur very nice
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG[/quote]
dl? :)[/quote]
Added to the post
Also if anyone wants to change the pink theme is resource > scheme > colors.res > Main Theme.[/quote]
ur very nice
SilvvyMeh, but slightly better
http://i.imgur.com/efloi3Y.png
Show Content
dl?
[img]http://i.imgur.com/efloi3Y.png[/img]
[spoiler][img]http://i.imgur.com/55QuvHp.png[/img]
[img]http://i.imgur.com/9fTJiZs.png[/img][/spoiler][/quote]
dl?
CardfightGamerSilvvyMeh, but slightly betterdl?
http://i.imgur.com/efloi3Y.png
Show Content
Welcome label and avatar image are disabled, but here ya go
DL
[img]http://i.imgur.com/efloi3Y.png[/img]
[spoiler][img]http://i.imgur.com/55QuvHp.png[/img]
[img]http://i.imgur.com/9fTJiZs.png[/img][/spoiler][/quote]
dl?[/quote]
Welcome label and avatar image are disabled, but here ya go
[url=https://www.dropbox.com/s/mgrq22s1q8ck3d1/DraftHUD.zip?dl=0]DL[/url]
smesigot bored and modded m0rehud to the point that its basically m0rehud black with the broeselhud font, broeselhud black you could call it
Show Content
can you share the download link please?
[spoiler][img]http://i.imgur.com/Y89Ef5r.jpg[/img]
[img]http://i.imgur.com/CwU9K7R.jpg[/img]
[img]http://i.imgur.com/7wnVhe0.jpg[/img]
[img]http://i.imgur.com/wqwHq8z.jpg[/img]
[img]http://i.imgur.com/x1uTROF.jpg[/img]
[img]http://i.imgur.com/h5q0UDY.jpg[/img]
[/spoiler][/quote]
can you share the download link please?
Silvvylittle yahud thing
http://i.imgur.com/Xnf173m.png
omg dl pls!!!
[img]http://i.imgur.com/Xnf173m.png[/img][/quote]
omg dl pls!!!
http://i.imgur.com/U3D3Jso.jpg
remaking the softest hud ever made
remaking the softest hud ever made
pavilionSilvvylittle yahud thingomg dl pls!!!
http://i.imgur.com/Xnf173m.png
[img]http://i.imgur.com/Xnf173m.png[/img][/quote]
omg dl pls!!![/quote]
[url=https://www.dropbox.com/s/5rc4ajvasg37eks/Dragon_yA.zip?dl=0]Sure thing![/url]
modded m0rehud black 2.0 so its like m0re old
https://steamuserimages-a.akamaihd.net/ugc/844837807514401965/0849A988AFDC66EE88D56EF194B7AFDE98C74387/
collyhttp://i.imgur.com/U3D3Jso.jpg
remaking the softest hud ever made
what's the font used for dmg numbers
remaking the softest hud ever made[/quote]
what's the font used for dmg numbers
mahrezcollyhttp://i.imgur.com/U3D3Jso.jpgwhat's the font used for dmg numbers
remaking the softest hud ever made
nuetra
also heres some pics of a new wip
https://cdn.discordapp.com/attachments/137820224828211200/328448377652117504/unknown.png
https://cdn.discordapp.com/attachments/137820224828211200/328448625560518656/unknown.png
remaking the softest hud ever made[/quote]
what's the font used for dmg numbers[/quote]
nuetra
also heres some pics of a new wip
[img]https://cdn.discordapp.com/attachments/137820224828211200/328448377652117504/unknown.png[/img]
[img]https://cdn.discordapp.com/attachments/137820224828211200/328448625560518656/unknown.png[/img]
collymahreznuetracollyhttp://i.imgur.com/U3D3Jso.jpgwhat's the font used for dmg numbers
remaking the softest hud ever made
also heres some pics of a new wip
https://cdn.discordapp.com/attachments/137820224828211200/328448377652117504/unknown.png
https://cdn.discordapp.com/attachments/137820224828211200/328448625560518656/unknown.png
dl?
remaking the softest hud ever made[/quote]
what's the font used for dmg numbers[/quote]
nuetra
also heres some pics of a new wip
[img]https://cdn.discordapp.com/attachments/137820224828211200/328448377652117504/unknown.png[/img]
[img]https://cdn.discordapp.com/attachments/137820224828211200/328448625560518656/unknown.png[/img][/quote]
dl?
HypnotizeHad bad net for a few days so i started adding stuff to my m0rehud to modernize it :D
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG
Edit:
Direct Download
Github
I modified this ^
http://imgur.com/a/RsXdM
Mostly menus, the ingame part is almost untouched.
http://imgur.com/a/2gckG
Edit:
[url=https://github.com/Hypnootize/Hypnotize-m0rehud/archive/master.zip]Direct Download[/url]
[url=https://github.com/Hypnootize/Hypnotize-m0rehud]Github[/url][/quote]
I modified this ^
http://imgur.com/a/RsXdM
Dyl4Nhttps://i.gyazo.com/bb7e2ec72792c93763928e865e19d1ec.jpg
BX HUD style m0rehud, also with different damage numbers I was too lazy to screenshot
DL?
BX HUD style m0rehud, also with different damage numbers I was too lazy to screenshot[/quote]
DL?
trying to do something clean and not too crazy
a lot of what's done is pretty hard to notice zoomed out, so you might need to open the images up
http://i.imgur.com/YwXQQau.png
http://i.imgur.com/tOzO2vW.png
http://i.imgur.com/WWvloA5.png
how the text looks against different backgrounds:lf feedback
a lot of what's done is pretty hard to notice zoomed out, so you might need to open the images up
[img]http://i.imgur.com/YwXQQau.png[/img]
[spoiler][img]http://i.imgur.com/tOzO2vW.png[/img]
[img]http://i.imgur.com/WWvloA5.png[/img]
[img]http://i.imgur.com/9QT3T2b.png[/img]
how the text looks against different backgrounds:[img]http://i.imgur.com/5d6mOic.png[/img][/spoiler]
lf feedback
JarateKing
cool, i'd move ammo in clip on the right side though.
dl?
cool, i'd move ammo in clip on the right side though.
dl?
fooqpJarateKing
cool, i'd move ammo in clip on the right side though.
dl?
My issue with the weird ammo positioning is because I want to get the ammo-in-clip to be directly opposite the health (to create a sense of balance). Right now it's centered the same way as the health, and the low-ammo rectangle is the same as the low-health and overhealed rectangles too (which works great for classes that have no clips and huge ammo pools like pyro or heavy).
To get a more standard ammo-in-reserve positioning, that'd either mean compromising on that (which I don't want to do, I find it helps me aim better), or having the ammo-in-reserve get pushed really far to the side:
http://i.imgur.com/UqziR2b.png
http://i.imgur.com/3GqXST5.png
I have been toying around with this idea though and I don't mind it:
http://i.imgur.com/izVZKh3.png
The low-ammo rectangle is subtle and very out-of-the-way, but you do notice it ingame.
it's extremely early in dev (pretty much everything I've done so far is shown in those screenshots) so I'll be planning on putting up a dl a bit later when it's not all early unoptimized garbage.
cool, i'd move ammo in clip on the right side though.
dl?[/quote]
My issue with the weird ammo positioning is because I want to get the ammo-in-clip to be directly opposite the health (to create a sense of balance). Right now it's centered the same way as the health, and the low-ammo rectangle is the same as the low-health and overhealed rectangles too (which works great for classes that have no clips and huge ammo pools like pyro or heavy).
To get a more standard ammo-in-reserve positioning, that'd either mean compromising on that (which I don't want to do, I find it helps me aim better), or having the ammo-in-reserve get pushed really far to the side:
[img]http://i.imgur.com/UqziR2b.png[/img][img]http://i.imgur.com/3GqXST5.png[/img]
I have been toying around with this idea though and I don't mind it:[img]http://i.imgur.com/izVZKh3.png[/img]The low-ammo rectangle is subtle and very out-of-the-way, but you do notice it ingame.
it's extremely early in dev (pretty much everything I've done so far is shown in those screenshots) so I'll be planning on putting up a dl a bit later when it's not all early unoptimized garbage.
http://i.imgur.com/XSFqk3B.png
possible spec hud?
based on devs spec mockup
possible spec hud?
based on devs spec mockup
collyhttp://i.imgur.com/XSFqk3B.png
possible spec hud?
based on devs spec mockup
dl please
possible spec hud?
based on devs spec mockup[/quote]
dl please
collyhttp://i.imgur.com/XSFqk3B.png
possible spec hud?
based on devs spec mockup
anything based on material design is beautiful
we require a download link
possible spec hud?
based on devs spec mockup[/quote]
anything based on material design is beautiful
we require a download link
https://i.imgur.com/sOKZqXs.png
Short gif of the animated bg: http://i.imgur.com/gm9Blpu.gifv
The gif is a bit laggy but it's completely smooth ingame.
gonna try reworking the buttons but not completely sure what yet
getting the blur there with the animated bg was a bit of a bitch to get working too, but it's not resolution-dependent
layout is pretty standard (every button on the left with room for the console) but it works
The gif is a bit laggy but it's completely smooth ingame.
gonna try reworking the buttons but not completely sure what yet
getting the blur there with the animated bg was a bit of a bitch to get working too, but it's not resolution-dependent
layout is pretty standard (every button on the left with room for the console) but it works
tr1pcollyhttp://i.imgur.com/XSFqk3B.pnganything based on material design is beautiful
possible spec hud?
based on devs spec mockup
we require a download link
it's more flat design than material, no?
possible spec hud?
based on devs spec mockup[/quote]
anything based on material design is beautiful
we require a download link[/quote]
it's more flat design than material, no?
JarateKingMy issue with the weird ammo positioning is because I want to get the ammo-in-clip to be directly opposite the health (to create a sense of balance). Right now it's centered the same way as the health, and the low-ammo rectangle is the same as the low-health and overhealed rectangles too (which works great for classes that have no clips and huge ammo pools like pyro or heavy).
To get a more standard ammo-in-reserve positioning, that'd either mean compromising on that (which I don't want to do, I find it helps me aim better), or having the ammo-in-reserve get pushed really far to the side:
http://i.imgur.com/UqziR2b.pnghttp://i.imgur.com/3GqXST5.png
I have been toying around with this idea though and I don't mind it:http://i.imgur.com/izVZKh3.pngThe low-ammo rectangle is subtle and very out-of-the-way, but you do notice it ingame.
it's extremely early in dev (pretty much everything I've done so far is shown in those screenshots) so I'll be planning on putting up a dl a bit later when it's not all early unoptimized garbage.
could work with an oxide style health cross to balance out the spacing
My issue with the weird ammo positioning is because I want to get the ammo-in-clip to be directly opposite the health (to create a sense of balance). Right now it's centered the same way as the health, and the low-ammo rectangle is the same as the low-health and overhealed rectangles too (which works great for classes that have no clips and huge ammo pools like pyro or heavy).
To get a more standard ammo-in-reserve positioning, that'd either mean compromising on that (which I don't want to do, I find it helps me aim better), or having the ammo-in-reserve get pushed really far to the side:
[img]http://i.imgur.com/UqziR2b.png[/img][img]http://i.imgur.com/3GqXST5.png[/img]
I have been toying around with this idea though and I don't mind it:[img]http://i.imgur.com/izVZKh3.png[/img]The low-ammo rectangle is subtle and very out-of-the-way, but you do notice it ingame.
it's extremely early in dev (pretty much everything I've done so far is shown in those screenshots) so I'll be planning on putting up a dl a bit later when it's not all early unoptimized garbage.[/quote]
could work with an oxide style health cross to balance out the spacing
I tried to recreate a hud that train used in this video
https://www.youtube.com/watch?v=RA4WnuwIDk0
the only things that I changed was the main menu because I thought the brosel hud blue main menu looked simpler
here are the screenshots
http://steamcommunity.com/sharedfiles/filedetails/?id=956236516
https://www.youtube.com/watch?v=RA4WnuwIDk0
the only things that I changed was the main menu because I thought the brosel hud blue main menu looked simpler
here are the screenshots
http://steamcommunity.com/sharedfiles/filedetails/?id=956236516