Upvote Upvoted 0 Downvote Downvoted
Right click stopping m1
posted in Q/A Help
1
#1
0 Frags +

Sometimes I will accidently press right click and it will stop me from auto reloading/firing my weapon. Does anyone know where this issue comes from or how to fix it?

Sometimes I will accidently press right click and it will stop me from auto reloading/firing my weapon. Does anyone know where this issue comes from or how to fix it?
2
#2
TFNew
31 Frags +

pretty sure thats just part of the game

pretty sure thats just part of the game
3
#3
7 Frags +

+attack2 prevents reload and attack command

+attack2 prevents reload and attack command
4
#4
0 Frags +

Should I just remove +attack2 in my class cfgs on classes that don't need it?

Should I just remove +attack2 in my class cfgs on classes that don't need it?
5
#5
36 Frags +

Should I stop shitting myself if I don't need to?

Should I stop shitting myself if I don't need to?
6
#6
18 Frags +
LupusShould I stop shitting myself if I don't need to?

?

[quote=Lupus]Should I stop shitting myself if I don't need to?[/quote]
?
7
#7
2 Frags +

the answer to both questions is yes

the answer to both questions is yes
8
#8
0 Frags +
Brimstonethe answer to both questions is yes

by telling them, you are part of the problem

[quote=Brimstone]the answer to both questions is yes[/quote]
by telling them, you are part of the problem
9
#9
14 Frags +

Not pressing m2 is also an option

Not pressing m2 is also an option
10
#10
-4 Frags +

This fucks up some random stuff you might be doing, but maybe it helps:

Show Content
alias +m2action "+attack2;+reload"
alias -m2action "-attack2;-reload"

alias +m2 "alias checkm2 +m2action;checkm1"
alias -m2 "alias checkm2;-m2action"

alias +m1 "alias checkm1;-m2action;+attack"
alias -m1 "alias checkm1 +m2action;checkm2;-attack"

alias checkm1
alias checkm2

bind mouse1 +m1
bind mouse2 +m2
This fucks up some random stuff you might be doing, but maybe it helps:

[spoiler]alias +m2action "+attack2;+reload"
alias -m2action "-attack2;-reload"

alias +m2 "alias checkm2 +m2action;checkm1"
alias -m2 "alias checkm2;-m2action"

alias +m1 "alias checkm1;-m2action;+attack"
alias -m1 "alias checkm1 +m2action;checkm2;-attack"

alias checkm1
alias checkm2

bind mouse1 +m1
bind mouse2 +m2[/spoiler]
11
#11
9 Frags +
RicoThis fucks up some random stuff you might be doing, but maybe it helps

the opposite of the null-cancelling movement script

[quote=Rico]This fucks up some random stuff you might be doing, but maybe it helps[/quote]

the opposite of the null-cancelling movement script
12
#12
-6 Frags +
mastercomsRicoThis fucks up some random stuff you might be doing, but maybe it helps
the opposite of the null-cancelling movement script

Would be nice if someone like you could give us a solution instead of making fun of someone who tried? No? (Simps incoming)

[quote=mastercoms][quote=Rico]This fucks up some random stuff you might be doing, but maybe it helps[/quote]

the opposite of the null-cancelling movement script[/quote]

Would be nice if someone like you could give us a solution instead of making fun of someone who tried? No? (Simps incoming)
13
#13
Stream Highlights
0 Frags +
Rev3(Simps incoming)

bro do you even know what simp means?

[quote=Rev3](Simps incoming)[/quote] bro do you even know what simp means?
14
#14
0 Frags +
Rev3Would be nice if someone like you could give us a solution instead of making fun of someone who tried? No? (Simps incoming)

I'm not sure that was the impression I wanted to make. I was just being lighthearted since I thought that would be the solution. I found it funny that we already have a script for making sure an input is received even if you have the opposing button pressed, and now Rico made a script to make sure of the opposite, where it makes sure an input is not received if you have the opposing button pressed.

But really, given your comments, I doubt you really wanted to say anything constructive and were just waiting to say that to me. Now, I hope it was cathartic and you're relieved of whatever pain you had.

[quote=Rev3]Would be nice if someone like you could give us a solution instead of making fun of someone who tried? No? (Simps incoming)[/quote]

I'm not sure that was the impression I wanted to make. I was just being lighthearted since I thought that would be the solution. I found it funny that we already have a script for making sure an input is received even if you have the opposing button pressed, and now Rico made a script to make sure of the opposite, where it makes sure an input is not received if you have the opposing button pressed.

But really, given your comments, I doubt you really wanted to say anything constructive and were just waiting to say that to me. Now, I hope it was cathartic and you're relieved of whatever pain you had.
Please sign in through STEAM to post a comment.