lawena auto backups custom and cfg folders into /tf/ as lawena-user.dateandtime.bak.zip, have a look
I think hitevents have been slightly broken by a recent tf2 update. The critical hit sprite no longer shows up, but the damage numbers still do.
Hi, I'd had no issues with the latest version of CastingEssentialsRed until now, but for some reason I tried to load it today with lawena and once in the game I couldn't call any of the commands starting with ce_, as if the folder wasn't actually loaded
There is no conflict with the hud a priori, as my lawena doesn't detect it as one.
The only change I see from the last times I had used it is that I installed vtf crosshairs. But I tried with and without the crosshairs folder in custom and it doesn't seem to change anything
Any ideas ?
There is no conflict with the hud a priori, as my lawena doesn't detect it as one.
The only change I see from the last times I had used it is that I installed vtf crosshairs. But I tried with and without the crosshairs folder in custom and it doesn't seem to change anything
Any ideas ?
Make sure you're in -insecure and double check with plugin_print which plugins are loaded.
Thanks a lot for reminding me of that launch option, for some reason lawena had deleted it from my set of options and I hadn't noticed. Works fine now
Can anyone help me with the local player killfeed. It doesnt seem to work in Lawena for me. I don't know what commands to put into it to work. I had to delete the ui folder to get rid of the hud elements but I wanted to keep the killfeed.
ce_localplayer_enabled 1 // enable local player override
ce_localplayer_track_spec_target 1`// have the local player value track the spectator target
ce_localplayer_track_spec_target 1`// have the local player value track the spectator target[/code]
Hey I'm very neurotic and I realized I had CE in my custom folder without insecure mode, do I have to worry about catching a VAC ban now? I don't think I would cus the plugin seemingly only loads when in insecure mode but idrk..
The plugin won't load without insecure mode so nothing will happen, you'll be fine. I've played for years with CE in my custom folder and nothing has happened.
https://i.imgur.com/3JC9jAR.jpeg
Anyone knows how to disable everything BUT the Killfeed?
Let me be clear, I want it to look like Lawena's "Kill Notices Only" HUD, but I'm using CastingEssentials to highlight the killfeed since I am using a STV demo.
And yes, lawena does recognize CE as a HUD, no idea how to change that.
I already tried several commands listed here but none of them work, specially the one designed for it: cl_use_tournament_specgui 0
Anyone knows how to disable everything BUT the Killfeed?
Let me be clear, I want it to look like Lawena's "Kill Notices Only" HUD, but I'm using CastingEssentials to highlight the killfeed since I am using a STV demo.
And yes, lawena does recognize CE as a HUD, no idea how to change that.
I already tried several commands listed here but none of them work, specially the one designed for it: [i]cl_use_tournament_specgui 0[/i]
Skyline42asdhttps://i.imgur.com/3JC9jAR.jpeg
Anyone knows how to disable everything BUT the Killfeed?
Let me be clear, I want it to look like Lawena's "Kill Notices Only" HUD, but I'm using CastingEssentials to highlight the killfeed since I am using a STV demo.
And yes, lawena does recognize CE as a HUD, no idea how to change that.
I already tried several commands listed here but none of them work, specially the one designed for it: cl_use_tournament_specgui 0
CastingEssentials -> resource -> delete ui
Anyone knows how to disable everything BUT the Killfeed?
Let me be clear, I want it to look like Lawena's "Kill Notices Only" HUD, but I'm using CastingEssentials to highlight the killfeed since I am using a STV demo.
And yes, lawena does recognize CE as a HUD, no idea how to change that.
I already tried several commands listed here but none of them work, specially the one designed for it: [i]cl_use_tournament_specgui 0[/i][/quote]
CastingEssentials -> resource -> delete ui
For anyone that still uses this, I realized that there isn't exactly a default config to use for CE. I made one from scratch, anyone is welcome to use it. You can find it here.
It is made to work with Essentals HUD and CastingEssentialsRed but should work with default HUD and CE too. The settings are tweaked to my personal preferences, but they are very easy to change if you would like to do so. As always, there is setting documentation on the CE Github Wiki.
Instructions:
Place casting.cfg in /tf/cfg. Launch your game with "-insecure" in your launch options. Connect to an STV, then type "exec casting.cfg" into your console.
Controls:
1 through 9 = corresponding class on RED team. 1 is scout, 2 is soldier, 3 is pyro, etc
F1 through F9 = corresponding class on BLU team. 1 is scout, 2 is soldier, 3 is pyro, etc
Right Arrow = go to next auto camera position
Left Arrow = go to next previous camera position
Right Control = toggle player outlines
It is made to work with [url=https://github.com/CriticalFlaw/essentialsHUD]Essentals HUD[/url] and [url=https://github.com/dalegaard/CastingEssentials/releases]CastingEssentialsRed[/url] but should work with default HUD and CE too. The settings are tweaked to my personal preferences, but they are very easy to change if you would like to do so. As always, there is setting documentation on the [url=https://github.com/PazerOP/CastingEssentials/wiki]CE Github Wiki[/url].
[b]Instructions:[/b]
Place casting.cfg in /tf/cfg. Launch your game with "-insecure" in your launch options. Connect to an STV, then type "exec casting.cfg" into your console.
[b]Controls:[/b]
1 through 9 = corresponding class on RED team. 1 is scout, 2 is soldier, 3 is pyro, etc
F1 through F9 = corresponding class on BLU team. 1 is scout, 2 is soldier, 3 is pyro, etc
Right Arrow = go to next auto camera position
Left Arrow = go to next previous camera position
Right Control = toggle player outlines
b0nes_NAcrashes my game on startup
Ensure that you have the most recent version of CE, an update in July broke the plugin briefly.
Ensure that you have the [url=https://github.com/dalegaard/CastingEssentials/releases]most recent version[/url] of CE, an update in July broke the plugin briefly.
https://github.com/dalegaard/CastingEssentials/releases
no longer crashes but no commands are working
no longer crashes but no commands are working
b0nes_NAhttps://github.com/dalegaard/CastingEssentials/releases
no longer crashes but no commands are working
are you launching with -insecure still?
no longer crashes but no commands are working[/quote]
are you launching with -insecure still?
Tobb0nes_NAhttps://github.com/dalegaard/CastingEssentials/releasesare you launching with -insecure still?
no longer crashes but no commands are working
Yes I'm launching with -insecure. it says "unknown command ce_hitevents 1"
no longer crashes but no commands are working[/quote]
are you launching with -insecure still?[/quote]
Yes I'm launching with -insecure. it says "unknown command ce_hitevents 1"
b0nes_NATobYes I'm launching with -insecure. it says "unknown command ce_hitevents 1"b0nes_NAhttps://github.com/dalegaard/CastingEssentials/releasesare you launching with -insecure still?
no longer crashes but no commands are working
Yes cause that is not a valid command.
Here is an updated list of all commands CE provides. The command you are looking for is ce_hitevents_enabled 1. If you need anymore help with configs/commands, feel free to send me a message.
no longer crashes but no commands are working[/quote]
are you launching with -insecure still?[/quote]
Yes I'm launching with -insecure. it says "unknown command ce_hitevents 1"[/quote]
Yes cause that is not a valid command.
[url=https://pastebin.com/raw/MVa59fi5]Here[/url] is an updated list of all commands CE provides. The command you are looking for is ce_hitevents_enabled 1. If you need anymore help with configs/commands, feel free to send me a message.
updating to new ce for some reason reset my spec speed (i highly doubt it though) but sv_specspeed 5 if you want to go back to the default speed
edit: it was my config lol
edit: it was my config lol
Local Player is no longer working for me. Anyone else?
LuckyLukeLocal Player is no longer working for me. Anyone else?
having the same problem, cant get local player (specifically killfeed highlights and dmg numbers) to work but worked fine last time i tried a few weeks ago
having the same problem, cant get local player (specifically killfeed highlights and dmg numbers) to work but worked fine last time i tried a few weeks ago
rivkahaving the same problem, cant get local player (specifically killfeed highlights and dmg numbers) to work but worked fine last time i tried a few weeks ago
LuckyLukeLocal Player is no longer working for me. Anyone else?
there's a new version post vscript update
https://github.com/dalegaard/CastingEssentials/releases
having the same problem, cant get local player (specifically killfeed highlights and dmg numbers) to work but worked fine last time i tried a few weeks ago[/quote]
[quote=LuckyLuke]Local Player is no longer working for me. Anyone else?[/quote]
there's a new version post vscript update
https://github.com/dalegaard/CastingEssentials/releases
ce_hud_player_health_progressbars effect not working for overhealed players. Anyone else?
gutobakace_hud_player_health_progressbars effect not working for overhealed players. Anyone else?
You need to add additional bar elements for overheal though, as you can read on the wiki
You need to add additional bar elements for overheal though, as you can read on the [url=https://github.com/PazerOP/CastingEssentials/wiki/HUD-Mods#player-health-progress-bars]wiki[/url]
With the advent of 64-bit, here is the follow up to CastingEssentialsRed that will support it: CastingEssentials Next.
Be absolutely sure to remove your previous CastingEssentialsRed folder before installing CastingEssentials Next!
thanks tsc, thanks pazer, thanks dalegaard.
[b]Be absolutely sure to remove your previous CastingEssentialsRed folder before installing CastingEssentials Next![/b]
thanks tsc, thanks pazer, thanks dalegaard.