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what does pocket soldier DO?
1
#1
0 Frags +

i don't know

i don't know
2
#2
-11 Frags +

Still trying to figure that out

Still trying to figure that out
3
#3
-2 Frags +

teleport bread

teleport bread
4
#4
-3 Frags +

makes pocket

makes pocket
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#5
105 Frags +

https://media.discordapp.net/attachments/550759171536977940/911337535022698617/ezgif.com-gif-maker.gif?ex=659858b8&is=6585e3b8&hm=c4c2a793230e2d51340c009df07d3e5f9021b4e512017ad99e071ac582651ebb&;

[img]https://media.discordapp.net/attachments/550759171536977940/911337535022698617/ezgif.com-gif-maker.gif?ex=659858b8&is=6585e3b8&hm=c4c2a793230e2d51340c009df07d3e5f9021b4e512017ad99e071ac582651ebb&[/img]
6
#6
0 Frags +

He makes space

He makes space
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#7
0 Frags +
hannahHe makes space

How.

[quote=hannah]He makes space[/quote]
How.
8
#8
31 Frags +

u are the roamer who dies less, in theory

u are the roamer who dies less, in theory
9
#9
39 Frags +

choke roamer

choke roamer
10
#10
-15 Frags +

https://media.discordapp.net/attachments/550759171536977940/911337535022698617/ezgif.com-gif-maker.gif?ex=659858b8&is=6585e3b8&hm=c4c2a793230e2d51340c009df07d3e5f9021b4e512017ad99e071ac582651ebb&;

https://media.discordapp.net/attachments/550759171536977940/911337535022698617/ezgif.com-gif-maker.gif?ex=659858b8&is=6585e3b8&hm=c4c2a793230e2d51340c009df07d3e5f9021b4e512017ad99e071ac582651ebb&
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#11
32 Frags +

fade bomb until ur team realizes ur just baiting them and yells at you

fade bomb until ur team realizes ur just baiting them and yells at you
12
#12
21 Frags +

He's just kind of vibing

He's just kind of vibing
13
#13
16 Frags +

walk around with a big smile on his face :]

walk around with a big smile on his face :]
14
#14
41 Frags +

his best

his best
15
#15
1 Frags +

fucking rules so hard to jump in a circle thru choke like infinite times in a row also u can run backpack

fucking rules so hard to jump in a circle thru choke like infinite times in a row also u can run backpack
16
#16
1 Frags +

do damage and get kills

do damage and get kills
17
#17
15 Frags +

airshot enemy pocket soldier then get killed by enemy scouts

airshot enemy pocket soldier then get killed by enemy scouts
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#18
-9 Frags +

1. when your team push -> take buff, jump and make space, try to not die. If you die -> kill someone or do a lot of dmg before <- repeat.
2. when you hold point -> take buff, spam rockets and shoot enemy combo.
3. when you don't care -> press w -> jump into enemy combo, feed and die

1. when your team push -> take buff, jump and make space, try to not die. If you die -> kill someone or do a lot of dmg before <- repeat.
2. when you hold point -> take buff, spam rockets and shoot enemy combo.
3. when you don't care -> press w -> jump into enemy combo, feed and die
19
#19
-13 Frags +

its so hard to play because s our dont take skill ans hea always annoying me ans then eveb if i hit airshots sometimes i loss jrs not fair. give me plugin and op unlocks to give me a chance please

its so hard to play because s our dont take skill ans hea always annoying me ans then eveb if i hit airshots sometimes i loss jrs not fair. give me plugin and op unlocks to give me a chance please
20
#20
-11 Frags +
Makits so hard to play because s our dont take skill ans hea always annoying me ans then eveb if i hit airshots sometimes i loss jrs not fair. give me plugin and op unlocks to give me a chance please

it all makes sense now

[quote=Mak]its so hard to play because s our dont take skill ans hea always annoying me ans then eveb if i hit airshots sometimes i loss jrs not fair. give me plugin and op unlocks to give me a chance please[/quote]

it all makes sense now
21
#21
-9 Frags +
dannyMakits so hard to play because s our dont take skill ans hea always annoying me ans then eveb if i hit airshots sometimes i loss jrs not fair. give me plugin and op unlocks to give me a chance please
it all makes sense now

shut yo bitchass up HAHAHHAHAH even after i cut u u still need my validation hahahah

[quote=danny][quote=Mak]its so hard to play because s our dont take skill ans hea always annoying me ans then eveb if i hit airshots sometimes i loss jrs not fair. give me plugin and op unlocks to give me a chance please[/quote]

it all makes sense now[/quote]

shut yo bitchass up HAHAHHAHAH even after i cut u u still need my validation hahahah
22
#22
-14 Frags +
MakdannyMakits so hard to play because s our dont take skill ans hea always annoying me ans then eveb if i hit airshots sometimes i loss jrs not fair. give me plugin and op unlocks to give me a chance please
it all makes sense now

shut yo bitchass up HAHAHHAHAH even after i cut u u still need my validation hahahah

u got 7th with 3 different rosters and i smoked ur pack hahahahahahahaha

[quote=Mak][quote=danny][quote=Mak]its so hard to play because s our dont take skill ans hea always annoying me ans then eveb if i hit airshots sometimes i loss jrs not fair. give me plugin and op unlocks to give me a chance please[/quote]

it all makes sense now[/quote]

shut yo bitchass up HAHAHHAHAH even after i cut u u still need my validation hahahah[/quote]

u got 7th with 3 different rosters and i smoked ur pack hahahahahahahaha
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#23
-7 Frags +

Chill guys :(

Chill guys :(
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#24
-4 Frags +

God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.

God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.
25
#25
-2 Frags +

He's the support class of the team imo, kinda like pyro in HL.
Demo needs help spamming? Get a pocket and spam together
Roamer dead and can't watch flank? Let the pocket do that for a bit

He's the support class of the team imo, kinda like pyro in HL.
Demo needs help spamming? Get a pocket and spam together
Roamer dead and can't watch flank? Let the pocket do that for a bit
26
#26
4 Frags +

yell at medic because they only heal scouts

yell at medic because they only heal scouts
27
#27
-15 Frags +
BrockGod I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.

zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that

[quote=Brock]God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.[/quote]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that
28
#28
19 Frags +
highvoltagezoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that

maybe because doing nothing and not taking space in a game about map control isnt conducive to winning but yeah sure its the attention spans haha

[quote=highvoltage]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that[/quote]

maybe because doing nothing and not taking space in a game about map control isnt conducive to winning but yeah sure its the attention spans haha
29
#29
17 Frags +
highvoltageBrockGod I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that

why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate

[quote=highvoltage][quote=Brock]God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.[/quote]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that[/quote]
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate
30
#30
-4 Frags +
mmrarktehighvoltageBrockGod I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for thatwhy would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate

because its more fun current pocket soldier is so fucking boring ill switch to shotgun if my team is up 2 rounds

[quote=mmrarkte][quote=highvoltage][quote=Brock]God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.[/quote]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that[/quote]
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate[/quote]
because its more fun current pocket soldier is so fucking boring ill switch to shotgun if my team is up 2 rounds
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