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HUD editing: short questions, quick answers
posted in Customization
6961
#6961
0 Frags +

I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily

I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily
6962
#6962
0 Frags +

I was watching a guy play TF2 and he had his damage numbers appearing to the right of the person he was shooting, rather than directly above which is nice because heavy gets a lot of damage numbers and it can be hard to keep track of people's positioning when it's appearing on top of them.

https://cdn.discordapp.com/attachments/400247802359185418/1229323234722451497/image.png?ex=662f437a&is=661cce7a&hm=53184e31153b7ae5cc91f80401a14db8c8bebe637a38c849172166a8009c5de5&;

I was watching a guy play TF2 and he had his damage numbers appearing to the right of the person he was shooting, rather than directly above which is nice because heavy gets a lot of damage numbers and it can be hard to keep track of people's positioning when it's appearing on top of them.


https://cdn.discordapp.com/attachments/400247802359185418/1229323234722451497/image.png?ex=662f437a&is=661cce7a&hm=53184e31153b7ae5cc91f80401a14db8c8bebe637a38c849172166a8009c5de5&
6963
#6963
1 Frags +
PhantomI'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily

TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.

[quote=Phantom]I'm trying to change my hud to do what phorofor mentioned in this post from a while ago:

https://www.teamfortress.tv/58985/phorofor-hud

can someone tell me what specifically in target id am I supposed to change?

this is for the solemn vow so i can see what uber the other medic has easily[/quote]
TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.
6964
#6964
0 Frags +
DivineATTargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.

hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png

[quote=DivineAT]TargetDataLabel and change the font. U can mess around with the x,y positions if it clips through the names and make sure u also change the tall value.
If that doesn't help u gotta go in scripts\hudlayout.res and change CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID's tall values and possibly their positions as well depending on the hud.[/quote]

hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png
6965
#6965
2 Frags +
Phantomhi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png

You hit the max height for CMainTargetID and CSecondaryTargetID.

Show Content

All you gotta do is move all the TargetID elements down and CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID up.

Here I increased ypos of TargetBGshade, TargetNameLabel, TargetDataLabel, SpectatorGUIHealth, and AmmoIcon by 30. You should also change TargetIDBG visible to 0

Show Content

And then in hudlayout.res decrease the ypos by 30 for all 3 of the TargetID elements (make sure the tall value is set high. I put them at 200 here)

Show Content
[quote=Phantom]
hi thank you, do you also know what i would need to change to get rid of these invisible boxes near the ubercharge label on the bottom cutting off the ammo and near the crosshair? https://i.imgur.com/9L7EVGW.png[/quote]
You hit the max height for CMainTargetID and CSecondaryTargetID.
[spoiler][img]https://i.imgur.com/oAWKeF0.png[/img] [img]https://i.imgur.com/8ajWUWX.png[/img][/spoiler]

All you gotta do is move all the TargetID elements down and CMainTargetID, CSpectatorTargetID, and CSecondaryTargetID up.

Here I increased ypos of TargetBGshade, TargetNameLabel, TargetDataLabel, SpectatorGUIHealth, and AmmoIcon by 30. You should also change TargetIDBG visible to 0
[spoiler][img]https://i.imgur.com/ZYVFeKL.png[/img][/spoiler]

And then in hudlayout.res decrease the ypos by 30 for all 3 of the TargetID elements (make sure the tall value is set high. I put them at 200 here)
[spoiler][img]https://i.imgur.com/1ZbYIKe.png[/img][/spoiler]
6966
#6966
0 Frags +

thank u so much for your help I got it working :D

thank u so much for your help I got it working :D
6967
#6967
0 Frags +

edit: figured it out myself! nvm

edit: figured it out myself! nvm
6968
#6968
2 Frags +

hi, after the update on CollyHUD my items/backpack screen is just blank.

https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/

anyone know how I would go about fixing this?

hi, after the update on CollyHUD my items/backpack screen is just blank.

[img]https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/[/img]

anyone know how I would go about fixing this?
6969
#6969
2 Frags +
quackshi, after the update on CollyHUD my items/backpack screen is just blank.

https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/

anyone know how I would go about fixing this?

https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127

a "bandaid fix" and some explanation is given there

[quote=quacks]hi, after the update on CollyHUD my items/backpack screen is just blank.

[img]https://steamuserimages-a.akamaihd.net/ugc/2503513802090906295/776AE83A19868F1B100ECE2F37CF119E83D21209/[/img]

anyone know how I would go about fixing this?[/quote]

[url=https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127]https://github.com/ValveSoftware/Source-1-Games/issues/5707#issuecomment-2066104127[/url]

a "bandaid fix" and some explanation is given there
6970
#6970
3 Frags +

Edit: the main repo is also fixed now so re-download the HUD from there https://github.com/omnibombulator/collyhud

The fix mentioned by mur should work for most HUDs with the same problem tho, collyhud is an exception there. I've also made a quick guide for anyone having the same problem.

Edit: the main repo is also fixed now so re-download the HUD from there https://github.com/omnibombulator/collyhud

The fix mentioned by mur should work for most HUDs with the same problem tho, collyhud is an exception there. I've also made a [url=https://github.com/Hypnootize/Huds-Update-Guide/blob/master/Updates/Fixing%20the%20Invisible%20Loadouts.md]quick guide[/url] for anyone having the same problem.
6971
#6971
0 Frags +

https://www.reddit.com/r/TF2HUDS/comments/1c7ptiw/help_how_to_move_charge_meter_to_1_pixelthe_2/
how to move charge meter 2 to 1 pixel?i editing lighthud vaccinator charge meters

https://www.reddit.com/r/TF2HUDS/comments/1c7ptiw/help_how_to_move_charge_meter_to_1_pixelthe_2/
how to move charge meter 2 to 1 pixel?i editing lighthud vaccinator charge meters
6972
#6972
0 Frags +

https://i.imgur.com/2YHDbck.png

How can I make the TargetID not flash when low

[img]https://i.imgur.com/2YHDbck.png[/img]

How can I make the TargetID not flash when low
6973
#6973
0 Frags +

https://github.com/TechnoSL/LackHUD

i want to use this hud but it turns off too many things, how can i turn on caps, koth/round timers, and the HP of my teammates when i look at them?

https://github.com/TechnoSL/LackHUD

i want to use this hud but it turns off too many things, how can i turn on caps, koth/round timers, and the HP of my teammates when i look at them?
6974
#6974
0 Frags +

yo, someone know how to take scoreboard from one hud and move it to another hud?

yo, someone know how to take scoreboard from one hud and move it to another hud?
6975
#6975
1 Frags +
Seinfeldhttps://github.com/TechnoSL/LackHUD

i want to use this hud but it turns off too many things, how can i turn on caps, koth/round timers, and the HP of my teammates when i look at them?

you could take a lot of the elements straight from broesel hud (here's a file list for all the elements if you want) as the hud's originally based on that but since i got bored i restored the things you wanted on a separate branch of the hud, here you go.

https://github.com/tekunotri/LackHUD/tree/slightly-restored

preview below, lmk if you need anything else restored (either add steam linked on this tftv acc or discord since i dont check this website often)

https://i.imgur.com/U2mvC3r.jpeg

[quote=Seinfeld]https://github.com/TechnoSL/LackHUD

i want to use this hud but it turns off too many things, how can i turn on caps, koth/round timers, and the HP of my teammates when i look at them?[/quote]

you could take a lot of the elements straight from broesel hud ([url=https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md]here's a file list for all the elements if you want[/url]) as the hud's originally based on that but since i got bored i restored the things you wanted on a separate branch of the hud, here you go.

https://github.com/tekunotri/LackHUD/tree/slightly-restored

preview below, lmk if you need anything else restored (either add steam linked on this tftv acc or discord since i dont check this website often)
[img]https://i.imgur.com/U2mvC3r.jpeg[/img]
6976
#6976
0 Frags +

Hud at timestamp 07.52 https://youtu.be/Npi2x2zluH0?si=sup0p7FwjYiagfE8 Is m0rehud with tf2 fonts as I was told. How can I replicate this? Do I have to change the font for each individual element or can I change somewhere the m0re font is defined to tf2 font and everything will change?

Hud at timestamp 07.52 https://youtu.be/Npi2x2zluH0?si=sup0p7FwjYiagfE8 Is m0rehud with tf2 fonts as I was told. How can I replicate this? Do I have to change the font for each individual element or can I change somewhere the m0re font is defined to tf2 font and everything will change?
6977
#6977
2 Frags +
chiefdog

m0rehud comes with a built-in in-game editor. you can select the tf2 font there

here's what it looks like

[quote=chiefdog][/quote]
m0rehud comes with a built-in in-game editor. you can select the tf2 font there

[url=https://github.com/Hypnootize/m0rehud/wiki/CUSTOMIZATIONS]here's what it looks like[/url]
6978
#6978
0 Frags +
MAGICchiefdogm0rehud comes with a built-in in-game editor. you can select the tf2 font there

here's what it looks like

Oh wow thanks!

[quote=MAGIC][quote=chiefdog][/quote]
m0rehud comes with a built-in in-game editor. you can select the tf2 font there

[url=https://github.com/Hypnootize/m0rehud/wiki/CUSTOMIZATIONS]here's what it looks like[/url][/quote]

Oh wow thanks!
6979
#6979
0 Frags +

i cant see the round timer on koth.
which file do i have to edit?

i cant see the round timer on koth.
which file do i have to edit?
6980
#6980
0 Frags +

a̶n̶y̶o̶n̶e̶ ̶k̶n̶o̶w̶ ̶h̶o̶w̶ ̶t̶o̶ ̶g̶e̶t̶ ̶t̶h̶e̶ ̶r̶o̶u̶n̶d̶ ̶d̶o̶t̶s̶ ̶b̶a̶c̶k̶ ̶a̶t̶ ̶t̶h̶e̶ ̶t̶o̶p̶ ̶o̶f̶ ̶t̶h̶e̶ ̶h̶u̶d̶ ̶a̶b̶o̶v̶e̶ ̶t̶h̶e̶ ̶r̶o̶u̶n̶d̶ ̶t̶i̶m̶e̶r̶?̶ ̶t̶h̶e̶ ̶l̶i̶t̶t̶l̶e̶ ̶d̶o̶t̶s̶ ̶t̶h̶a̶t̶ ̶a̶p̶p̶e̶a̶r̶ ̶w̶h̶e̶n̶ ̶m̶p̶_̶w̶i̶n̶l̶i̶m̶i̶t̶ ̶i̶s̶ ̶s̶e̶t̶ ̶t̶o̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶ ̶o̶t̶h̶e̶r̶ ̶t̶h̶a̶n̶ ̶0̶.̶ ̶t̶o̶ ̶b̶e̶ ̶m̶o̶r̶e̶ ̶s̶p̶e̶c̶i̶f̶i̶c̶,̶ ̶t̶h̶e̶ ̶c̶u̶s̶t̶o̶m̶ ̶h̶u̶d̶ ̶i̶m̶ ̶u̶s̶i̶n̶g̶ ̶h̶a̶s̶ ̶r̶e̶m̶o̶v̶e̶d̶ ̶t̶h̶e̶m̶ ̶a̶n̶d̶ ̶i̶ ̶c̶a̶n̶t̶ ̶f̶i̶g̶u̶r̶e̶ ̶o̶u̶t̶ ̶w̶h̶i̶c̶h̶ ̶t̶e̶x̶t̶ ̶f̶i̶l̶e̶ ̶i̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶e̶d̶i̶t̶ ̶t̶o̶ ̶g̶e̶t̶ ̶t̶h̶e̶m̶ ̶b̶a̶c̶k̶.̶ ̶a̶l̶s̶o̶ ̶I̶ ̶w̶a̶s̶ ̶w̶o̶n̶d̶e̶r̶i̶n̶g̶ ̶i̶f̶ ̶t̶h̶e̶r̶e̶’̶s̶ ̶a̶ ̶w̶a̶y̶ ̶t̶o̶ ̶s̶e̶e̶ ̶t̶h̶e̶ ̶r̶o̶u̶n̶d̶ ̶d̶o̶t̶s̶ ̶e̶v̶e̶n̶ ̶w̶h̶e̶n̶ ̶w̶i̶n̶ ̶l̶i̶m̶i̶t̶ ̶i̶s̶ ̶s̶e̶t̶ ̶t̶o̶ ̶0̶

nevermind guys im literally blind its called "hudroundcounter.res"

a̶n̶y̶o̶n̶e̶ ̶k̶n̶o̶w̶ ̶h̶o̶w̶ ̶t̶o̶ ̶g̶e̶t̶ ̶t̶h̶e̶ ̶r̶o̶u̶n̶d̶ ̶d̶o̶t̶s̶ ̶b̶a̶c̶k̶ ̶a̶t̶ ̶t̶h̶e̶ ̶t̶o̶p̶ ̶o̶f̶ ̶t̶h̶e̶ ̶h̶u̶d̶ ̶a̶b̶o̶v̶e̶ ̶t̶h̶e̶ ̶r̶o̶u̶n̶d̶ ̶t̶i̶m̶e̶r̶?̶ ̶t̶h̶e̶ ̶l̶i̶t̶t̶l̶e̶ ̶d̶o̶t̶s̶ ̶t̶h̶a̶t̶ ̶a̶p̶p̶e̶a̶r̶ ̶w̶h̶e̶n̶ ̶m̶p̶_̶w̶i̶n̶l̶i̶m̶i̶t̶ ̶i̶s̶ ̶s̶e̶t̶ ̶t̶o̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶ ̶o̶t̶h̶e̶r̶ ̶t̶h̶a̶n̶ ̶0̶.̶ ̶t̶o̶ ̶b̶e̶ ̶m̶o̶r̶e̶ ̶s̶p̶e̶c̶i̶f̶i̶c̶,̶ ̶t̶h̶e̶ ̶c̶u̶s̶t̶o̶m̶ ̶h̶u̶d̶ ̶i̶m̶ ̶u̶s̶i̶n̶g̶ ̶h̶a̶s̶ ̶r̶e̶m̶o̶v̶e̶d̶ ̶t̶h̶e̶m̶ ̶a̶n̶d̶ ̶i̶ ̶c̶a̶n̶t̶ ̶f̶i̶g̶u̶r̶e̶ ̶o̶u̶t̶ ̶w̶h̶i̶c̶h̶ ̶t̶e̶x̶t̶ ̶f̶i̶l̶e̶ ̶i̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶e̶d̶i̶t̶ ̶t̶o̶ ̶g̶e̶t̶ ̶t̶h̶e̶m̶ ̶b̶a̶c̶k̶.̶ ̶a̶l̶s̶o̶ ̶I̶ ̶w̶a̶s̶ ̶w̶o̶n̶d̶e̶r̶i̶n̶g̶ ̶i̶f̶ ̶t̶h̶e̶r̶e̶’̶s̶ ̶a̶ ̶w̶a̶y̶ ̶t̶o̶ ̶s̶e̶e̶ ̶t̶h̶e̶ ̶r̶o̶u̶n̶d̶ ̶d̶o̶t̶s̶ ̶e̶v̶e̶n̶ ̶w̶h̶e̶n̶ ̶w̶i̶n̶ ̶l̶i̶m̶i̶t̶ ̶i̶s̶ ̶s̶e̶t̶ ̶t̶o̶ ̶0̶

nevermind guys im literally blind its called "hudroundcounter.res"
6981
#6981
0 Frags +

The item screen has been just blank and broken on my sayo3 since 64bit update, can anyone help fix it? https://imgur.com/a/QRR4IqU

The item screen has been just blank and broken on my sayo3 since 64bit update, can anyone help fix it? https://imgur.com/a/QRR4IqU
6982
#6982
1 Frags +
troyThe item screen has been just blank and broken on my sayo3 since 64bit update, can anyone help fix it? https://imgur.com/a/QRR4IqU

sayo3 > resource > ui > charinfopanel.res
look at "character_info"
change "settitlebarvisible" "0" to 1

[quote=troy]The item screen has been just blank and broken on my sayo3 since 64bit update, can anyone help fix it? https://imgur.com/a/QRR4IqU[/quote]

sayo3 > resource > ui > charinfopanel.res
look at "character_info"
change "settitlebarvisible" "0" to 1
6983
#6983
0 Frags +

the respawn time on the match hud just randomly goes down instead of staying on the player icons and i cannot for the life of me figure out why

edit: nevermind figured it out, i put these lines in my hudanimation txt
event TeamStatus_PlayerDead
{
SetVisible respawntime 1 0
}

event TeamStatus_PlayerAlive
{
SetVisible respawntime 0 0.2
}

the respawn time on the match hud just randomly goes down instead of staying on the player icons and i cannot for the life of me figure out why

edit: nevermind figured it out, i put these lines in my hudanimation txt
event TeamStatus_PlayerDead
{
SetVisible respawntime 1 0
}

event TeamStatus_PlayerAlive
{
SetVisible respawntime 0 0.2
}
6984
#6984
0 Frags +

Is it possible to make it so that minimode disables all hud elements except the killfeed? I have a recording hud that only shows the killfeed and would like to switch conveniently, between a "normal" hud and recording mode. I was wondering if with minimode, I could move all the elements to Narnia or smth.

Is it possible to make it so that minimode disables all hud elements except the killfeed? I have a recording hud that only shows the killfeed and would like to switch conveniently, between a "normal" hud and recording mode. I was wondering if with minimode, I could move all the elements to Narnia or smth.
6985
#6985
0 Frags +
chiefdogIs it possible to make it so that minimode disables all hud elements except the killfeed? I have a recording hud that only shows the killfeed and would like to switch conveniently, between a "normal" hud and recording mode. I was wondering if with minimode, I could move all the elements to Narnia or smth.

The _minmode tag can be applied to nearly any key-value pair.

"MyElement"
{
  "visible"         "1"  // Visible normally
  "visible_minmode" "0"  // Hidden when in minmode
}

"Element2ElectricBoogaloo"
{
  // Center screen normally
  "xpos"            "c-50"
  "ypos"            "c-50"
  "wide"            "100"
  "tall"            "100"

  // Bottom right in minmode, notice that width and height are not present.
  "xpos_minmode"    "r100"
  "ypos_minmode"    "r100"
}

The width and height are ommited for minmode because they will use the values already present for normal mode, reducing the need for multiple definitions of the same information.

[quote=chiefdog]Is it possible to make it so that minimode disables all hud elements except the killfeed? I have a recording hud that only shows the killfeed and would like to switch conveniently, between a "normal" hud and recording mode. I was wondering if with minimode, I could move all the elements to Narnia or smth.[/quote]

The [b]_minmode[/b] tag can be applied to nearly any key-value pair.
[code]
"MyElement"
{
"visible" "1" // Visible normally
"visible_minmode" "0" // Hidden when in minmode
}

"Element2ElectricBoogaloo"
{
// Center screen normally
"xpos" "c-50"
"ypos" "c-50"
"wide" "100"
"tall" "100"

// Bottom right in minmode, notice that width and height are not present.
"xpos_minmode" "r100"
"ypos_minmode" "r100"
}
[/code]
The width and height are ommited for minmode because they will use the values already present for normal mode, reducing the need for multiple definitions of the same information.
6986
#6986
1 Frags +

Is there any way of changing the current backpack page button color or is it hardcoded? Image for reference

I tried with the clientscheme and still it doesn't change, this is the clientscheme part that is supposed to be the one which changes it

"Button.TextColor"				"White"
"Button.BgColor"				"Black"
"Button.ArmedTextColor"				"White"
"Button.ArmedBgColor"				"Purple"
"Button.SelectedTextColor"			"White"
"Button.SelectedBgColor"			"Purple"
"Button.DepressedTextColor"			"White"
"Button.DepressedBgColor"			"Purple"

EDIT:
After a lot of trial and error, I found out that TFOrange at the clientscheme is the color that controls that specific button

Is there any way of changing the current backpack page button color or is it hardcoded? [url=https://imgur.com/a/EsHEx4m]Image for reference[/url]

I tried with the clientscheme and still it doesn't change, this is the clientscheme part that is supposed to be the one which changes it

[code]
"Button.TextColor" "White"
"Button.BgColor" "Black"
"Button.ArmedTextColor" "White"
"Button.ArmedBgColor" "Purple"
"Button.SelectedTextColor" "White"
"Button.SelectedBgColor" "Purple"
"Button.DepressedTextColor" "White"
"Button.DepressedBgColor" "Purple"
[/code]

EDIT:
After a lot of trial and error, I found out that [b]TFOrange[/b] at the clientscheme is the color that controls that specific button
6987
#6987
-1 Frags +
EriknaitorIs there any way of changing the current backpack page button color or is it hardcoded? Image for reference

Can't remember which one, but one of the "OrangeLight"s here should be what you're looking for. The "Econ.Button.<whatever>" colors would be my first guess.

[quote=Eriknaitor]Is there any way of changing the current backpack page button color or is it hardcoded? [url=https://imgur.com/a/EsHEx4m]Image for reference[/url]
[/quote]

Can't remember which one, but one of the "OrangeLight"s [url=https://github.com/jooonior/tf2-hud/blob/master/resource/scheme/BaseColors.res]here[/url] should be what you're looking for. The "Econ.Button.<whatever>" colors would be my first guess.
6988
#6988
1 Frags +

Anyone know of a way to set values to resize and reposition the console window? I dont want to have to resize and move it everytime I open tf2.

Anyone know of a way to set values to resize and reposition the console window? I dont want to have to resize and move it everytime I open tf2.
6989
#6989
0 Frags +

Is there a way to change the color of the damage indicator (the red markers around you that indicates where damage is coming from)? I have a "damageindicator.vtf" in my materials/vgui folder that is colored white, but it only seems to work on a few community servers.

Is there a way to change the color of the damage indicator (the red markers around you that indicates where damage is coming from)? I have a "damageindicator.vtf" in my materials/vgui folder that is colored white, but it only seems to work on a few community servers.
6990
#6990
3 Frags +

https://i.imgur.com/ah5XTlo.png

since they added larger ui scaling for higher resolutions, how do i make party chat not comically large

[img]https://i.imgur.com/ah5XTlo.png[/img]

since they added larger ui scaling for higher resolutions, how do i make party chat not comically large
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