http://www.youtube.com/watch?v=oPoNfB0mrQg&hd=1
FreeStyle [df. ...] is a compilation by MrHollyDriv3r of freestyle sessions performed by various players.
[youtube]http://www.youtube.com/watch?v=oPoNfB0mrQg&hd=1[/youtube]
[quote]FreeStyle [df. ...] is a compilation by MrHollyDriv3r of freestyle sessions performed by various players.[/quote]
[b]O_O[/b]
These syncsssss
holy jesus fuck these jumps were insane
holy jesus fuck these jumps were insane
plasma jumping tickles me all the right ways
plasma jumping tickles me all the right ways
a m a z i n g
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a m a z i n g
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airpogo is shit compared to these
airpogo is shit compared to these
how do people even figure out the timings for some of these. holy shit
how do people even figure out the timings for some of these. holy shit
2:50 wtf
some of these had to be scripted, I just don't understand the accuracy of these incredibly long distanced syncs, how they can be done manually
2:50 wtf
some of these had to be scripted, I just don't understand the accuracy of these incredibly long distanced syncs, how they can be done manually
That was absoloutely insane. makes me want to go ahead, play quake and fail at replicating these jumps
That was absoloutely insane. makes me want to go ahead, play quake and fail at replicating these jumps
That's quake 3, and makes all those tf2 jumps seem like nothing. Are you even trying people?
That's quake 3, and makes all those tf2 jumps seem like nothing. Are you even trying people?
dMenaceI just don't understand the accuracy of these incredibly long distanced syncs can be done manually
time. so much time.
[quote=dMenace]I just don't understand the accuracy of these incredibly long distanced syncs can be done manually[/quote]
time. [b][i]so[/i][/b] much time.
I always knew quake players were really skilled but jesus the skill cap in quake is so much larger in terms of jumping. Tf2 jumps are still pretty insane but momentum and syncing seems limitless in this game.
I always knew quake players were really skilled but jesus the skill cap in quake is so much larger in terms of jumping. Tf2 jumps are still pretty insane but momentum and syncing seems limitless in this game.
freshmeatThat's quake 3, and makes all those tf2 jumps seem like nothing. Are you even trying people?
I'm not sure if you've done any freestyle jumping on either engine but based off your post I doubt it. Yes the jumps in the video are very impressive but comparing them directly to tf2 is stupid considering how vastly different the two engines are. The limits of the source engine simply don't allow you to fly across the map like in quake, for a number of reasons but primarily the slow rocket speeds and lack of bhop.
[quote=freshmeat]That's quake 3, and makes all those tf2 jumps seem like nothing. Are you even trying people?[/quote]
I'm not sure if you've done any freestyle jumping on either engine but based off your post I doubt it. Yes the jumps in the video are very impressive but comparing them directly to tf2 is stupid considering how vastly different the two engines are. The limits of the source engine simply don't allow you to fly across the map like in quake, for a number of reasons but primarily the slow rocket speeds and lack of bhop.
Everyone going all "tf2 jumps are shit compared to this" have never seen skilled jumpers doing huge jump maps with quad/quint jumps. People are forgetting that unlike in quake, soldiers jump exlusively with their rockets and demomen exclusively with their stickies
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and grenades
. That doesn't make it easier.
I'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.
Everyone going all "tf2 jumps are shit compared to this" have never seen skilled jumpers doing huge jump maps with quad/quint jumps. People are forgetting that unlike in quake, soldiers jump exlusively with their rockets and demomen exclusively with their stickies [spoiler]and grenades[/spoiler]. That doesn't make it easier.
I'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.
the301stspartanI'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.
Well I would argue the top quake freestyle jumpers are still better simply because some of them have been playing for so much longer. If you were to take an equally skilled player across both games though no doubt the jumps they could produce in Q3 would look more impressive just due to the nature of the engine.
[quote=the301stspartan]
I'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.[/quote]
Well I would argue the top quake freestyle jumpers are still better simply because some of them have been playing for so much longer. If you were to take an equally skilled player across both games though no doubt the jumps they could produce in Q3 would look more impressive just due to the nature of the engine.
dellortthe301stspartanI'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.
Well I would argue the top quake freestyle jumpers are still better simply because some of them have been playing for so much longer. If you were to take an equally skilled player across both games though no doubt the jumps they could produce in Q3 would look more impressive just due to the nature of the engine.
Obviously those who played quake longer are gonna be better at quake and those who played tf2 longer better at tf2. I do not think that a top quake jumper could compare to a top tf2 jumper in tf2 and vice versa.
As for being impressive, that's a matter of opinion, I personally don't only like people going fast in their jumps, I also appreciate precise timing and obstacle climbing that you see a lot in tf2 jump maps. If you want to see people flying around at insane speeds of course quake has the faster rocket. Except
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DH jumping
[quote=dellort][quote=the301stspartan]
I'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.[/quote]
Well I would argue the top quake freestyle jumpers are still better simply because some of them have been playing for so much longer. If you were to take an equally skilled player across both games though no doubt the jumps they could produce in Q3 would look more impressive just due to the nature of the engine.[/quote]
Obviously those who played quake longer are gonna be better at quake and those who played tf2 longer better at tf2. I do not think that a top quake jumper could compare to a top tf2 jumper in tf2 and vice versa.
As for being impressive, that's a matter of opinion, I personally don't only like people going fast in their jumps, I also appreciate precise timing and obstacle climbing that you see a lot in tf2 jump maps. If you want to see people flying around at insane speeds of course quake has the faster rocket. Except [spoiler]DH jumping[/spoiler]
this is defrag, not QL or Q3. that's why it says "df" in the title.
anyway that doppler effect is awesome.
this is defrag, not QL or Q3. that's why it says "df" in the title.
anyway that doppler effect is awesome.
dellortfreshmeatThat's quake 3, and makes all those tf2 jumps seem like nothing. Are you even trying people?
I'm not sure if you've done any freestyle jumping on either engine but based off your post I doubt it. Yes the jumps in the video are very impressive but comparing them directly to tf2 is stupid considering how vastly different the two engines are. The limits of the source engine simply don't allow you to fly across the map like in quake, for a number of reasons but primarily the slow rocket speeds and lack of bhop.
I agree, and I didn't "directly compare" the two. And for comparison means, mind you, many of these jumps are made with vq3 physics, so no air-strafe like there is in tf2. They are just plain "sicker".
[quote=dellort][quote=freshmeat]That's quake 3, and makes all those tf2 jumps seem like nothing. Are you even trying people?[/quote]
I'm not sure if you've done any freestyle jumping on either engine but based off your post I doubt it. Yes the jumps in the video are very impressive but comparing them directly to tf2 is stupid considering how vastly different the two engines are. The limits of the source engine simply don't allow you to fly across the map like in quake, for a number of reasons but primarily the slow rocket speeds and lack of bhop.[/quote]
I agree, and I didn't "directly compare" the two. And for comparison means, mind you, many of these jumps are made with vq3 physics, so no air-strafe like there is in tf2. They are just plain "sicker".
freshmeatdellortfreshmeatThat's quake 3, and makes all those tf2 jumps seem like nothing. Are you even trying people?
I'm not sure if you've done any freestyle jumping on either engine but based off your post I doubt it. Yes the jumps in the video are very impressive but comparing them directly to tf2 is stupid considering how vastly different the two engines are. The limits of the source engine simply don't allow you to fly across the map like in quake, for a number of reasons but primarily the slow rocket speeds and lack of bhop.
I agree, and I didn't "directly compare" the two. And for comparison means, mind you, many of these jumps are made with vq3 physics, so no air-strafe like there is in tf2. They are just plain "sicker".
True, I just find it annoying when people say the tf2 scene is nowhere close to the level of quake when in reality some of the jumps being produced are just as difficult, even if they might not look as impressive. A good example is QuBA's jump on rj_rckteer where he does nine speedshots in a row. www.youtube.com/watch?v=J_K_62k2iHo&t=5m19s Even the best jumpers in tf2 struggle to get more than 3-4 consistently and even just 3 requires pretty precise timing, 9 is just insane. I'd argue the timing is much more difficult than catching a rocket at the other end of a map, even if it doesn't look that way.
[quote=freshmeat][quote=dellort][quote=freshmeat]That's quake 3, and makes all those tf2 jumps seem like nothing. Are you even trying people?[/quote]
I'm not sure if you've done any freestyle jumping on either engine but based off your post I doubt it. Yes the jumps in the video are very impressive but comparing them directly to tf2 is stupid considering how vastly different the two engines are. The limits of the source engine simply don't allow you to fly across the map like in quake, for a number of reasons but primarily the slow rocket speeds and lack of bhop.[/quote]
I agree, and I didn't "directly compare" the two. And for comparison means, mind you, many of these jumps are made with vq3 physics, so no air-strafe like there is in tf2. They are just plain "sicker".[/quote]
True, I just find it annoying when people say the tf2 scene is nowhere close to the level of quake when in reality some of the jumps being produced are just as difficult, even if they might not look as impressive. A good example is QuBA's jump on rj_rckteer where he does nine speedshots in a row. www.youtube.com/watch?v=J_K_62k2iHo&t=5m19s Even the best jumpers in tf2 struggle to get more than 3-4 consistently and even just 3 requires pretty precise timing, 9 is just insane. I'd argue the timing is much more difficult than catching a rocket at the other end of a map, even if it doesn't look that way.
This is fucking incredible. Especially the syncs with the grenades. 0_0
This is fucking incredible. Especially the syncs with the grenades. 0_0
http://www.youtube.com/watch?v=HaLqXQnGHtc
buze has some pretty sick movement stuff in his frag clips
[youtube]http://www.youtube.com/watch?v=HaLqXQnGHtc[/youtube]
buze has some pretty sick movement stuff in his frag clips
Nilthis is defrag, not QL or Q3. that's why it says "df" in the title.
anyway that doppler effect is awesome.
that doesn't mean it has a totally different engine...
It still runs by vq3 physics
[quote=Nil]this is defrag, not QL or Q3. that's why it says "df" in the title.
anyway that doppler effect is awesome.[/quote]
that doesn't mean it has a totally different engine...
It still runs by vq3 physics
can anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.
can anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.
Oblivionagecan anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.
possibly this http://forum.drc.su/overbounce-tutorial-get-trickin-vt2155.html
normally what would happen is you just hit the ground and stay there
http://www.youtube.com/watch?v=5DZIkZBTh94
[quote=Oblivionage]can anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.[/quote]
possibly this http://forum.drc.su/overbounce-tutorial-get-trickin-vt2155.html
normally what would happen is you just hit the ground and stay there
[youtube]http://www.youtube.com/watch?v=5DZIkZBTh94[/youtube]
VipassanaNilthis is defrag, not QL or Q3. that's why it says "df" in the title.
anyway that doppler effect is awesome.
that doesn't mean it has a totally different engine...
It still runs by vq3 physics
I didn't say anything about the physics, I was just correcting the misinformation in this thread. And anyway defrag supports CPM physics, which some clips used.
[quote=Vipassana][quote=Nil]this is defrag, not QL or Q3. that's why it says "df" in the title.
anyway that doppler effect is awesome.[/quote]
that doesn't mean it has a totally different engine...
It still runs by vq3 physics[/quote]
I didn't say anything about the physics, I was just correcting the misinformation in this thread. And anyway defrag supports CPM physics, which some clips used.
it is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.
it is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.