TF2 Tightrope is about to re-launch. TF2 Beta is not being used. It’s time to hear your opinion on which item changes should be prioritized.
Are they over- or underpowered, have bugs or just a broken concept in general: which are the items you would like to see changed first?
Scout & Soldier: http://www.tf2tightrope.com/priority-polls-scout-soldier/
Pyro & Demoman: http://www.tf2tightrope.com/priority-polls-pyro-demoman/
Medic & Spy & Engineer: http://www.tf2tightrope.com/priority-polls-medic-spy-engineer/
UPDATE Heavy & Sniper: http://www.tf2tightrope.com/priority-polls-heavy-sniper/
If you also wanna say what you voted and state your opinions, go ahead, we'll read every post :)
TF2 Tightrope is about to re-launch. TF2 Beta is not being used. It’s time to hear your opinion on which item changes should be prioritized.
[b]Are they over- or underpowered, have bugs or just a broken concept in general: which are the items you would like to see changed first?[/b]
Scout & Soldier: http://www.tf2tightrope.com/priority-polls-scout-soldier/
Pyro & Demoman: http://www.tf2tightrope.com/priority-polls-pyro-demoman/
Medic & Spy & Engineer: http://www.tf2tightrope.com/priority-polls-medic-spy-engineer/
[b]UPDATE[/b] Heavy & Sniper: http://www.tf2tightrope.com/priority-polls-heavy-sniper/
If you also wanna say what you voted and state your opinions, go ahead, we'll read every post :)
Where do i pick up my "I voted" sticker?
Where do i pick up my "I voted" sticker?
Give soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.
Give soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.
surprised there isn't more hate for things that change principles of the game than there is (beggar's bazooka letting soldier airpogo, flying guillotine giving scout free falloff-less packet damage with bleed on top)
surprised there isn't more hate for things that change principles of the game than there is (beggar's bazooka letting soldier airpogo, flying guillotine giving scout free falloff-less packet damage with bleed on top)
I want the original equalizer back. Not this split weapon which has either damage or speed. Also, nerf the dead ringer's effect that allows spies to tank a ton of damage.
I want the original equalizer back. Not this split weapon which has either damage or speed. Also, nerf the dead ringer's effect that allows spies to tank a ton of damage.
OdissiusGive soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.
never have this problem when i'm remembering to pick up ammo, only time was on the old process when there was no big/medium ammo kits
[quote=Odissius]Give soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.[/quote]
never have this problem when i'm remembering to pick up ammo, only time was on the old process when there was no big/medium ammo kits
breloombuff the equalizer
oh no
[quote=breloom]buff the equalizer[/quote]
oh no
OdissiusGive soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.
Perhaps the other classes need less ammo. Such as scout. I basically never have to look for ammo as scout because I am hardly ever shooting 38 scatter shots, and when I do I always run over weapons by accident anyways.
[quote=Odissius]Give soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.[/quote]
Perhaps the other classes need less ammo. Such as scout. I basically never have to look for ammo as scout because I am hardly ever shooting 38 scatter shots, and when I do I always run over weapons by accident anyways.
make it vanilla, you'll never have a problem with unlocks again
make it vanilla, you'll never have a problem with unlocks again
Voted Winger and Fan Of War for Scout, nothing for Soldier.
Voted Winger and Fan Of War for Scout, nothing for Soldier.
#6
Before the original creator of the mod left, they had a version of the Dead Ringer that decreased the damage resistance the longer you were cloaked. It was a pretty decent fix. I think that change should carry over to the upcoming version.
#6
Before the original creator of the mod left, they had a version of the Dead Ringer that decreased the damage resistance the longer you were cloaked. It was a pretty decent fix. I think that change should carry over to the upcoming version.
OdissiusGive soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.
but ammo sliding is so fun
[quote=Odissius]Give soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.[/quote]
but ammo sliding is so [i]fun[/i]
let me throw the fan of war like the guillitin or mark like 3 people at one time but cannot throw
let me throw the fan of war like the guillitin or mark like 3 people at one time but cannot throw
Am I the only one that thinks the weapons are already balanced? There really isn't much to change other than the gunslinger, but that is banned in 6s and the DR which doesn't even matter too much.
Am I the only one that thinks the weapons are already balanced? There really isn't much to change other than the gunslinger, but that is banned in 6s and the DR which doesn't even matter too much.
I personally think that the mantreads and the gunboats should be merged, that would certainly bring it closer to “balanced”
I don't think most people are qualified to make any decisions regarding weapon alterations in pursuit of balance.
With the Liberty Launcher and Cow Mangler 5000 at the top of the list, I'm inclined to believe these are personal preferences and grievances rather than actual votes based on game balance.
[quote]I personally think that the mantreads and the gunboats should be merged, that would certainly bring it closer to “balanced”[/quote]
I don't think most people are qualified to make any decisions regarding weapon alterations in pursuit of balance.
With the Liberty Launcher and Cow Mangler 5000 at the top of the list, I'm inclined to believe these are personal preferences and grievances rather than actual votes based on game balance.
#16: I don't think that it's possible for either of those to be considered balanced, no matter who you are. Ones the definition of a crutch, and the other is a mess.
And yeah, it's basically a popularity contest for which weapons people want to see changed first and not which are actually a significant balance issue. Most of the votes do come from SPUF.
I personally voted for the Disciplinary Action.
#16: I don't think that it's possible for either of those to be considered balanced, no matter who you are. Ones the definition of a crutch, and the other is a mess.
And yeah, it's basically a popularity contest for which weapons people want to see changed first and not which are actually a significant balance issue. Most of the votes do come from SPUF.
I personally voted for the Disciplinary Action.
HL 5CP meta currently relies on the disciplinary action to promote aggression so I don't know whether I want to fix it; it's one of the few unlocks that does something like the opposite of the wrangler
actually the only "problem" with it ATVM is bringing heavy to mid, which I agree is actually an issue but I don't know how to solve it without being unfair.
HL 5CP meta currently relies on the disciplinary action to promote aggression so I don't know whether I want to fix it; it's one of the few unlocks that does something like the opposite of the wrangler
actually the only "problem" with it ATVM is bringing heavy to mid, which I agree is actually an issue but I don't know how to solve it without being unfair.
OdissiusGive soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.
Damn I feel old because of this.
Soldier and demo reserve ammo was 36/30 at launch (http://wiki.teamfortress.com/wiki/February_28,_2008_Patch). It was nerfed for a reason, being that they were the classes with the least ammo problems yet did all the spamming. Pyro, Heavy, and Engineer would run into ammo problems before soldiers and demos ever did, yet were much less effective (especially at the time, no airblast and heavy minigun had huge spread).
So no, there's no way they'd re-up the ammo reserve for rockets or pipes. Even more hilarious was 6 pipe demos in beta (the model is still 6 pipes).
EDIT: Also, stickies were 40 ammo. How would you like that back? Ammo is balanced so that soldier/demos need it. Scout has little reason to need ammo problems because they're suppose to be "free moving" (go anywhere they want and not have to care about stuff like that) and don't spam and every other shotgun class has 32 ammo.
[quote=Odissius]Give soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.[/quote]
Damn I feel old because of this.
Soldier and demo reserve ammo was 36/30 at launch (http://wiki.teamfortress.com/wiki/February_28,_2008_Patch). It was nerfed for a reason, being that they were the classes with the least ammo problems yet did all the spamming. Pyro, Heavy, and Engineer would run into ammo problems before soldiers and demos ever did, yet were much less effective (especially at the time, no airblast and heavy minigun had huge spread).
So no, there's no way they'd re-up the ammo reserve for rockets or pipes. Even more hilarious was 6 pipe demos in beta (the model is still 6 pipes).
EDIT: Also, stickies were 40 ammo. How would you like that back? Ammo is balanced so that soldier/demos need it. Scout has little reason to need ammo problems because they're suppose to be "free moving" (go anywhere they want and not have to care about stuff like that) and don't spam and every other shotgun class has 32 ammo.
brownymasterOdissiusGive soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.
Damn I feel old because of this.
Soldier and demo reserve ammo was 36/30 at launch (http://wiki.teamfortress.com/wiki/February_28,_2008_Patch). It was nerfed for a reason, being that they were the classes with the least ammo problems yet did all the spamming. Pyro, Heavy, and Engineer would run into ammo problems before soldiers and demos ever did, yet were much less effective (especially at the time, no airblast and heavy minigun had huge spread).
So no, there's no way they'd re-up the ammo reserve for rockets or pipes. Even more hilarious was 6 pipe demos in beta (the model is still 6 pipes).
EDIT: Also, stickies were 40 ammo. How would you like that back? Ammo is balanced so that soldier/demos need it. Scout has little reason to need ammo problems because they're suppose to be "free moving" (go anywhere they want and not have to care about stuff like that) and don't spam and every other shotgun class has 32 ammo.
I thought we were talking about 6s balance?
Change it for 6s, don't change it for HL.
[quote=brownymaster][quote=Odissius]Give soldier more ammo.
Seriously, if you have ever played solly, you will realize how fucking annoying it is to have to keep searching for ammo.
It seems like every map barely contains any ammo, especially when you need it. I always feel jewed as fuck for ammo as pocket.[/quote]
Damn I feel old because of this.
Soldier and demo reserve ammo was 36/30 at launch (http://wiki.teamfortress.com/wiki/February_28,_2008_Patch). It was nerfed for a reason, being that they were the classes with the least ammo problems yet did all the spamming. Pyro, Heavy, and Engineer would run into ammo problems before soldiers and demos ever did, yet were much less effective (especially at the time, no airblast and heavy minigun had huge spread).
So no, there's no way they'd re-up the ammo reserve for rockets or pipes. Even more hilarious was 6 pipe demos in beta (the model is still 6 pipes).
EDIT: Also, stickies were 40 ammo. How would you like that back? Ammo is balanced so that soldier/demos need it. Scout has little reason to need ammo problems because they're suppose to be "free moving" (go anywhere they want and not have to care about stuff like that) and don't spam and every other shotgun class has 32 ammo.[/quote]
I thought we were talking about 6s balance?
Change it for 6s, don't change it for HL.
OdissiusI thought we were talking about 6s balance?
Change it for 6s, don't change it for HL.
It was balanced for 6s too. Soldiers and demos never had to get ammo, now they do. Even in 6's the are the main spamming class. Scouts can't hold chokes like soldiers and demos do. It forces soldiers and demos to conserve ammo instead of infinite spamming of chokes.
http://www.gotfrag.com/tf2/story/41753/?cpage=1
http://www.gotfrag.com/tf2/polls/1195/
Poll results for those who care:
I was already running out of rockets!
16%
NO, they took away too much!
33%
Who cares, they got rid of crits!
17%
YES, makes this less spammy/more skillful.
31%
Note that at the time, people were opposed to it, but notice the lack of demanding change in the last 4 years. People adapted and ultimately ended up being better (at least IMO).
[quote=Odissius]
I thought we were talking about 6s balance?
Change it for 6s, don't change it for HL.[/quote]
It was balanced for 6s too. Soldiers and demos never had to get ammo, now they do. Even in 6's the are the main spamming class. Scouts can't hold chokes like soldiers and demos do. It forces soldiers and demos to conserve ammo instead of infinite spamming of chokes.
http://www.gotfrag.com/tf2/story/41753/?cpage=1
http://www.gotfrag.com/tf2/polls/1195/
Poll results for those who care:
I was already running out of rockets!
16%
NO, they took away too much!
33%
Who cares, they got rid of crits!
17%
YES, makes this less spammy/more skillful.
31%
Note that at the time, people were opposed to it, but notice the lack of demanding change in the last 4 years. People adapted and ultimately ended up being better (at least IMO).
brownymasterOdissiusI thought we were talking about 6s balance?
Change it for 6s, don't change it for HL.
It was balanced for 6s too. Soldiers and demos never had to get ammo, now they do. Even in 6's the are the main spamming class. Scouts can't hold chokes like soldiers and demos do. It forces soldiers and demos to conserve ammo instead of infinite spamming of chokes.
http://www.gotfrag.com/tf2/story/41753/?cpage=1
Okay, maybe originally they had too much ammo, but now there is too little.
They nerfed the ammo count too hard. It needs to be more in the middle ground, like 24 or 28 instead of 16, but not 36.
brb trying to spam chokes/build uber as pocket...oh wait no rockets. hold on guys, while i search out the nearest ammo pak
[quote=brownymaster][quote=Odissius]
I thought we were talking about 6s balance?
Change it for 6s, don't change it for HL.[/quote]
It was balanced for 6s too. Soldiers and demos never had to get ammo, now they do. Even in 6's the are the main spamming class. Scouts can't hold chokes like soldiers and demos do. It forces soldiers and demos to conserve ammo instead of infinite spamming of chokes.
http://www.gotfrag.com/tf2/story/41753/?cpage=1[/quote]
Okay, maybe originally they had too much ammo, but now there is too little.
They nerfed the ammo count too hard. It needs to be more in the middle ground, like 24 or 28 instead of 16, but not 36.
brb trying to spam chokes/build uber as pocket...oh wait no rockets. hold on guys, while i search out the nearest ammo pak
#22, ever think that maybe you should be forced to conserve ammo? So many idiot soldiers shoot 2 or more rockets at once instead of one at a time to charge. Better yet, let a scout charge with Boston Basher (one of the reasons it was unbanned). It forces you to actually get your shit together instead of "crap I wasted too much ammo charging" to "hey lets charge near lunchbox since it has ammo" and stuff like that.
#22, ever think that maybe you should be forced to conserve ammo? So many idiot soldiers shoot 2 or more rockets at once instead of one at a time to charge. Better yet, let a scout charge with Boston Basher (one of the reasons it was unbanned). It forces you to actually get your shit together instead of "crap I wasted too much ammo charging" to "hey lets charge near lunchbox since it has ammo" and stuff like that.
Just updated the OP with the most recent set of polls:
Pyro & Demoman: http://www.tf2tightrope.com/priority-polls-pyro-demoman/
Just updated the OP with the most recent set of polls:
Pyro & Demoman: http://www.tf2tightrope.com/priority-polls-pyro-demoman/
My opinion matters sooo much, but here's how I voted so far:
Scout: Shortstop (it's just... off), Pretty Boys Pocket Pistol (free 15 HP? Free 15 HP), Sandman (the hell was Valve thinking?)
Soldier: Cow Mangler 5000 (it's a mess), Mantreads (What's the purpose?), Disciplinary Action (when entire games revolve around the use of one weapon and its not a Medic one, you know there is an issue)
Pyro: Flamethrower (needs a buff to compete with Degreaser), Manmelter (needs a buff to compete with anything) and Homewrecker (sapper removal is dumb)
Demoman: Chargin' Targe (kindasorta downgrade to SS and definitely to stickies, needs bash'n'crit fixed), Splendid Screen (downgrade to stickies, needs bash'n'crit fixed), and Ullapool Caber (the hell was Valve thinking?)
My opinion matters sooo much, but here's how I voted so far:
Scout: Shortstop (it's just... off), Pretty Boys Pocket Pistol (free 15 HP? Free 15 HP), Sandman (the hell was Valve thinking?)
Soldier: Cow Mangler 5000 (it's a mess), Mantreads (What's the purpose?), Disciplinary Action (when entire games revolve around the use of one weapon and its not a Medic one, you know there is an issue)
Pyro: Flamethrower (needs a buff to compete with Degreaser), Manmelter (needs a buff to compete with anything) and Homewrecker (sapper removal is dumb)
Demoman: Chargin' Targe (kindasorta downgrade to SS and definitely to stickies, needs bash'n'crit fixed), Splendid Screen (downgrade to stickies, needs bash'n'crit fixed), and Ullapool Caber (the hell was Valve thinking?)
You can't complain about running out of ammo as soldier or demo on 6s. Maps were chosen/design with low ammo packs on purpose: keep people from abusing spam.
You can't complain about running out of ammo as soldier or demo on 6s. Maps were chosen/design with low ammo packs on purpose: keep people from abusing spam.
also, it is your duty as citizens of tf2 to vote for crit cola and bonk to be nerfed once again
also, it is your duty as citizens of tf2 to vote for crit cola and bonk to be nerfed once again
need turn script back for demo
need turn script back for demo
#25:
- Shortstop: It's "balanced" where it is; they really should just decrease the firing rate a bit and buff the reload speed though. The insane reload nerf made it unusable because of the animation alone.
- Pretty Boys Pocket Pistol: There are much worse sins, eg. cleaver.
- Sandman: Dying in one direct rocket is a decent downside. Shitty weapon, but there is worse.
- Cow Mangler 5000: Not a threat to balance, not worth voting over.
- Mantreads: See above.
- Disciplinary Action: Game doesn't revolve around it, PS Wrangler.
- Flamethrower: Already got its buff. Now has better DPS than the shotgun.
- Manmelter: Not a threat to balance. Scorch shot and the crit-combo weapons are much more necessary to look at.
- Homewrecker: Sapper removal is fair.
- Chargin' Targe: The problem is that charge tightness is FPS dependent and it makes it impossible to counter eyelander killstreakers on deathmatch (not SOAP, think "24/7 2fort") servers. Nothing will ever be on par with stickies, and if it is, it will be obnoxious. Stickies have delicate checks and balances, the shields don't. Keep the shields "weak".
- Splendid Screen: Has its problems, but the only gamebreaking one is that you can kill a heavy from their full health in one bash and one slash.
- Ullapool Caber: Nothing wrong with it where it's allowed. Oh no, a demo 1-hit-killed someone in a pub! Too bad, he's dead too. The places where it is "broken" (eg. 2fort) are because of map design (you can stickyjump from spawn to spawm? seriously?) and other items that threaten balance (stickyjumper).
#25:
- Shortstop: It's "balanced" where it is; they really should just decrease the firing rate a bit and buff the reload speed though. The insane reload nerf made it unusable because of the animation alone.
- Pretty Boys Pocket Pistol: There are much worse sins, eg. cleaver.
- Sandman: Dying in one direct rocket is a decent downside. Shitty weapon, but there is worse.
- Cow Mangler 5000: Not a threat to balance, not worth voting over.
- Mantreads: See above.
- Disciplinary Action: Game doesn't revolve around it, PS Wrangler.
- Flamethrower: Already got its buff. Now has better DPS than the shotgun.
- Manmelter: Not a threat to balance. Scorch shot and the crit-combo weapons are much more necessary to look at.
- Homewrecker: Sapper removal is fair.
- Chargin' Targe: The problem is that charge tightness is FPS dependent and it makes it impossible to counter eyelander killstreakers on deathmatch (not SOAP, think "24/7 2fort") servers. Nothing will ever be on par with stickies, and if it is, it will be obnoxious. Stickies have delicate checks and balances, the shields don't. Keep the shields "weak".
- Splendid Screen: Has its problems, but the only gamebreaking one is that you can kill a heavy from their full health in one bash and one slash.
- Ullapool Caber: Nothing wrong with it where it's allowed. Oh no, a demo 1-hit-killed someone in a pub! Too bad, he's dead too. The places where it is "broken" (eg. 2fort) are because of map design (you can stickyjump from spawn to spawm? seriously?) and other items that threaten balance (stickyjumper).
#29: I wanted to give a long post justifying my opinions but I didn't want to derail the thread.
Let's just say that there are many times in the post where you rewrite my reasons and that not being a threat to balance does not mean a weapon isn't unbalanced.
#29: I wanted to give a long post justifying my opinions but I didn't want to derail the thread.
Let's just say that there are many times in the post where you rewrite my reasons and that not being a threat to balance does not mean a weapon isn't unbalanced.